Post subject: Psycho Pinball
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I have 2 questions 1) Do you think it can make entertaining TAS? 2) What should be its objective? I can see getting Jackpots in all four boards (multi-board mode) with largest multiplier using 1 ball on psycho speed as an objective... And on easy mode, as it reduces number of repeatative actions needed to perform to get different bonuses...
Joined: 8/1/2006
Posts: 428
1) Do you think it can make entertaining TAS?
That depends on the goal. I don't think this is predictable in advance. For example, high score is usually a bad goal, but if there's some glitch that gets you stuck in a target that gets you millions of points per frame, then a high score goal may be quite entertaining. I don't know this game at all, but I'd be most entertained by super-fast action and massive glitch abuse. Pinball gets old after a while.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Psycho Pinball is one of the best pinball games I know, but I am not aware of any glitches in it =(
Joined: 8/1/2006
Posts: 428
The above stuck-in-target glitch was one I actually saw in a PC pinball game. Unfortunately, the target was only worth 10 points instead of a million so I decided not to wait the 10 or so days it would have taken to get a high score. Things I'd check, from general pinball game experience: 1) Can you use tilt to move the ball into a space normally too small for it, between two point-bearing objects? 2)Are there any movable targets? Can you get them to any unexpected locations? 3)Does the ball have a fixed max speed? What happens when you try to speed it up beyond this? 4)Are there any super jackpots that you can hit several times in a row by using tilt to move off the trigger and then back on?
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I will check it tomorrow =) The only thing I can say now is that at "psycho" speed ball can move VERY fast, ecpecially if it gets between wall and closing flipper in upper part of board... tilting is the thing to play around with~ I guess I can get 6x bonus in no time with it D