This run is 3064 frames faster than the previous submission by Brushy and me. It is 3149 frames (52.81 seconds) faster than the current published run.
This run was started because of a 25 frame improvement in lv 1. Funny how things work out.

Improvements from previous submission:

  • 1) Pogoing off an enemy in level 1 - 25 frames
  • 2) Manipulating some enemies to disappear in level 4 and an extra pogo - 18 frames
  • 3) Using a crazy glitch in the moon level discovered by HHS to glitch past half the level - approx 3000 frames!
This glitch takes advantage of the fact the locked door will not allow you to pass. By taking a hit near it, it can eject you into the wall and appear at the top of the screen. The resulting graphical glitches can be manipulated to descend down screen where normally it is impossible to do so. As a result I can go directly to the boss fight, without getting the key, remote control, and using gizmo duck.

Special Thanks:

HHS for discovering this glitch and using it to get to the boss fight. This was a creative use of glitching, way to go man.
Guybrush While my partner was unable to help with this project, I owe him my gratitude for getting me started with this project and for his input on the previous submission.
Truncated & Cardboard for informing me of the level 1 optimization
Hope you enjoy!

Bisqwit: Accepted. Nice glitch you got there, and the movie looks quite tightly optimized generally.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15559
Location: 127.0.0.1
This topic is for the purpose of discussing #1310: adelikat's NES DuckTales in 07:18.90
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Ha! Nice one.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Yeah, nice one. The shorter, the better.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced player (614)
Joined: 4/24/2005
Posts: 612
I've always enjoyed Duck Tales and this is a run done possibly to its limits. Yes vote.
Morrison
He/Him
Former player
Joined: 8/2/2006
Posts: 195
Location: USA
That glitch on the moon level made my jaw drop.
twitch.tv/Retrogaming2084
Player (31)
Joined: 9/23/2006
Posts: 207
Location: Moreno Valley, California
Good job, you taco nazi ;)
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Joined: 4/9/2006
Posts: 54
Location: Durham, NC
Now that was a nice glitch. Voteing yes, of course.
Joined: 11/30/2004
Posts: 83
Location: Basement
There can be no other vote for this...
Joined: 12/28/2004
Posts: 210
What a great glitch.
Former player
Joined: 11/13/2005
Posts: 1587
Yay! It's finished :) I don't see any reasons why I shouldn't vote yes.
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Good show.
Working on: Command and Conquer PSX Nod Campaign
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Bravo adelikat. As everyone else have stated, that trick you performed was awesome. thumbs up, voting yes.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
Two thumbs up from me on this one :)
Joined: 5/29/2006
Posts: 138
...wtf... nice glitch! love this game and this just makes it even better.
Former player
Joined: 9/20/2006
Posts: 287
Location: Singapore
3) using a crazy glitch in the moon level discovered by HHS to glitch past half the level – approx 3000 frames!
I was like WTF when I read this, and I was like MEGA WTF when I witnessed it! Crazy glitch! Nice improvement on the video!
Truncated wrote:
Truncated is the most fiendish instrument of torture ever devised to bedevil the days of man. -- xoinx
Player (206)
Joined: 2/18/2005
Posts: 1451
Wow, what a crazy glitch you got there! Very nice run and a big time improvement. YES!
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Player (62)
Joined: 9/4/2004
Posts: 107
Location: Brazil
Nice glitch! Yes vote!
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
It's just too bad the glitch was only available on the moon level, instead of, say Transylvania. The moon is the best piece of music in the game.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Indeed. The Advantage has a nice guitar version of it.
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
The awesomeness.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
I like how it totally messes with the shape of the boss room, screwing up the rat's behavior. It just runs helplessly back and forth. Awesome. :D I have some hope that some day, someone will find a way to glitch into any wall. Now, that would be a glitchfest worth seeing. :D
Active player (252)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
the crazy glitch was really excellent,YES vote!
Joined: 5/13/2006
Posts: 283
Excellently done, especially with the exciting game-scrambling glitch on the moon. Yes vote.
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3571)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Blublu wrote:
I like how it totally messes with the shape of the boss room, screwing up the rat's behavior. It just runs helplessly back and forth. Awesome. :D
yeah, that is awsome. Even worse for the boss was that the timing of his running and my pogoing were in line so that holding down+b caused me to always hit him on the earliest possible frame. Which certainly made it one of the easiest boss fights I've ever done :)
It's hard to look this good. My TAS projects
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15559
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [699] NES DuckTales by adelikat in 07:18.90