Post subject: Impossible Mission (Training for when it hits Wii next year)
Joined: 5/28/2004
Posts: 28
Location: St. Albans, WV
When I read that a great amount of old Epyx titles were going to be brought to the PS2/PSP/NDS/Wii next year, I was thrilled. But I thought to myself: Do people even remember some of these games? I know some were mentioned in an earlier thread (I plan to do a Jumpman run sometime around Christmas when I have some spare time), but there was no mention of Impossible Mission. Easy to learn, difficult to master.....mainly because everything's randomized (Enemy behavior, item locations, & room order). Nonetheless, I took Version 3b of the Tape image, and attempted a a Time-Attack with Vice64X, an Xbox port of Vice64. It has recording capabilities, but the Xbox itself doesn't have enough memory to sustain recording and rerecording. So I did a mixture of savestates and using my hauppauge PVR-250 (Set at 4,400kbps) to cut out the emu's option screens for saving and loading states. The movie (Part speedrun, part timeattack, it's both and neither at the same time) looks great. For those that are familiar with the game, I managed to collect all the puzzle pieces and save just outside Elvin's inner sanctum in around 14 minutes. There's still the matter of putting together the password, which will probably chew up two or three minutes, but I'm working on improving that. My only question would be this: Would there be a way of verifying whether the movie is acceptable for submission? I'm not really sure where else this would go. I'd appriciate any input that can be offered. Thank you.
Post subject: Re: Impossible Mission (Training for when it hits Wii next y
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
Reese_Kaine wrote:
My only question would be this: Would there be a way of verifying whether the movie is acceptable for submission? I'm not really sure where else this would go.
So Vice64X is a Commodore 64 emulator for Xbox. The only way we can accept a run on C64 is to accept a C64 emulator for computer systems (PC/Mac/Linux). Right now, there are some technical difficulties for implementing desired features on a C64 emulator (such as savestates). We cannot accept emulators for consoles, in part because of legal issues as well as inherent non-user-friendliness.
Joined: 5/28/2004
Posts: 28
Location: St. Albans, WV
*Sigh* I guess I'll have to just hope Xport re-ports it back to the PC with the recording features.... Thanks anyway.