Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Looks good. Though it's kinda hard to watch it with 100% speed (so I had to watch it again with lower speed) :D. I hope you continue making this even though it may at first glance look like this game isn't the best choice for TASing.
Which run should I encode next? :)
Player (36)
Joined: 10/8/2006
Posts: 284
At 100% speed, this will be almost impossible to follow. All you will see is a general blur of colors and then it will be the opponent's turn. And the opponents think too much, even when there is nothing they can do at all, they still think for the same amount of time as always.
Editor, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
kirbymuncher, the random variables controlling the RNG in this game appear to be at CACA-CACB. I determined the following: - Coin flips cannot be manipulated except for doing coin flips or deck shuffles in advance. The variables only change when needed. - The variables change every frame on the overworld and in the menu, but do not change at all when modifying a deck. If you hit a good RNG value with maybe 20 frames to spare that gives opponent a bad hand, but does not give you a good hand, see if you can modify your deck beforehand to give yourself a good hand. The cards in your deck are stored in order of ID number.
Player (36)
Joined: 10/8/2006
Posts: 284
Should I continue, or should I try to improve this part more?
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
I'd say: continue on! But I'm no expert in chopping ROMs to pieces, like our friend FractalFusion, so you might wanna hear other people's oppinions also.
Which run should I encode next? :)
Joined: 7/28/2006
Posts: 61
Whatever you do, you have my support because I really want to see this run.
Player (36)
Joined: 10/8/2006
Posts: 284
Okay, I've decided to continue on in the movie. Next will be the science club. By the way, FractalFusion, I didn't understand at all what you said.
Editor, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
The game determines the order of your deck using offsets. The deck itself is always fixed (and in ID order), unless you add or remove cards. If there is a random value that gives the CPU offsets for a bad hand, but the offsets for your hand don't give what you want, perhaps it is possible to go back and change the cards and get a hand that you want. I have not yet verified that it works, but give it a try. http://www.datacrystal.org/wiki/Pokemon_TCG:RAM_map Ex. If you manipulate the Rock Club Leader to have only two Digletts, but the offset of one of the cards in your hand points to #30 -> Nidoran Female and Nidoran Male is at #32, go back and replace 2 energy with 2 trainer cards, and then #30 becomes Nidoran Male.
Maza wrote:
I'd say: continue on! But I'm no expert in chopping ROMs to pieces, like our friend FractalFusion, so you might wanna hear other people's oppinions also.
I chop RAM to pieces much more often than ROM, which most people do. The one ROM I analyzed was NES Monopoly (it was an ASM analysis), and that was after Acmlm (expert ROM hacker) got started on it, and FCEU has a good debugger. As far as I know, VBA has no debugger (the "Disassemble" option doesn't do anything good). Edit: The run looks good and I recommend that you continue.
Player (36)
Joined: 10/8/2006
Posts: 284
How do I check all these values while playing?
Editor, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
Using the memory viewer, which requires some experience.
Player (36)
Joined: 10/8/2006
Posts: 284
After a lot of tries, I finally manage to finish the second club. Beating the leader of this club in a reasonable amount of time took about 75 tries!
Joined: 7/28/2006
Posts: 61
Looks good so far. Keep it up!
Player (36)
Joined: 10/8/2006
Posts: 284
Any suggestions on which club to do next? I think next should be the water club, but if anyone else has a better idea, then I'm ready to hear it.
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Not really anything to critizize although its really hard to tell becuase everything scrolls so fast, but it doesn't really bother me too much as its just general boring stuff you're scrolling through. Have you thought about changing you're deck later on, since you'll absolutley need it for the Elite 4/bird trainer. Just do the clubs in a way that'll take less time to travlel in the overworld.
Player (36)
Joined: 10/8/2006
Posts: 284
Okay, I got to an optional battle. Not optional as in you don't have to do it, but it doesn't matter if you lose. If it is faster to lose, should I still win? And this may be put on hold for a while to work on Kirby's Adventure.
Editor, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
kirbymuncher wrote:
Okay, I got to an optional battle. Not optional as in you don't have to do it, but it doesn't matter if you lose. If it is faster to lose, should I still win? And this may be put on hold for a while to work on Kirby's Adventure.
If you can beat that Ronald as fast as you beat the others, go ahead.
Player (36)
Joined: 10/8/2006
Posts: 284
Kirby's adventure has annoyed me even more than this run did, so I guess I will continue working on this. I might wait until the weekend though.
Player (36)
Joined: 10/8/2006
Posts: 284
Youd it be better to win the game in 4 turns, or to lose in two turns? You would actually be able to see that I lost, so is it worth it to lose the battle?
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
Some runs take no damage... so should this one!
Player (36)
Joined: 10/8/2006
Posts: 284
Three clubs are now done, along with that annoying Ronald. I could have lost to him faster but I preferred to not lose any games.
Former player
Joined: 9/20/2006
Posts: 287
Location: Singapore
I've got no idea what's going on :S Only screens and menus flashing around...
Truncated wrote:
Truncated is the most fiendish instrument of torture ever devised to bedevil the days of man. -- xoinx
Player (36)
Joined: 10/8/2006
Posts: 284
Maybe you could try watching it at a slower speed.
Player (36)
Joined: 10/8/2006
Posts: 284
I think that shuffling the deck (with a trainer card) changes the coin flipping order.
Editor, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
kirbymuncher wrote:
I think that shuffling the deck (with a trainer card) changes the coin flipping order.
Yes it should. If you check memory address CACA-CACB, it should be clear which actions manipulate luck.
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Is it possible to collect all the cards in one game? Or do you need to link with other GB or something like that?
Which run should I encode next? :)