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I came up with couple of possible timesavers using the trick I love the most in Super Metroid. :) There's a big chance though that Hero has already found/used these or they don't save much time. These movies aren't all that optimized but they at least show what the tricks are. http://dehacked.2y.net/microstorage.php/info/1964184383/kraid-timesaver.smv http://dehacked.2y.net/microstorage.php/info/568077441/kraid-timesaver2.smv What do you think? EDIT: Tell me if I'm wrong, but I compared the first timesaver to Hero's any%, and I think his run did that room in 134 ingame frames, where that smv of mine did it in 128?
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Hmm, you should compare them to JXQ instead I think, also in the first smv it must be possible to reach the upper platform right after the damageboost.
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:( I think JXQ did it 2 frames faster than my smv. I wonder if that trick of mine could be optimized further?
<Deign> .dice 1d1999191023443691 <BisqBot> Deign rolls a blackhole and destroys the planet.
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Yes, those are good and will most definitely be faster than the current strategies (except those involving having Speed Booster at that point) when optimized.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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http://dehacked.2y.net/microstorage.php/info/1710863068/bug-greengate.smv Heh, I made a bridge for you guys. Was it ever annoying. I couldn't open the green gate itself though. One thing that annoys me the most is that I couldn't get the other bug to 875 Y position like I got the first one. The other thing pissing me off is that gate. :( I know this way wouldn't be any use in a speedrun but I'd wanna see if anyone is able to get the gate opened this way when you get more speed. I'm sure going to try it myself too.
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Is it necessary to have a Powerbobm at ridley to make him pick you up as fast as possible?
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JXQ
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Cpadolf wrote:
Is it necessary to have a Powerbobm at ridley to make him pick you up as fast as possible?
Not to my knowledge. I just did the Ridley battle quite a few times and took the best grab I could get. It's annoyingly random.
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Yeah but wouldn't it be possible to manipulate by just delaying the last shot? Anyway the reason why I asked was that I have to slow down in order to get another PB before ridley so it would be stupid to do so if it wasn't necessary. It would be anoying if I had to do the fight many times, at least for you it was less of a bitch because if you have to shoot charge beam you also have to take into account that you must turn around as few times as possible...
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JXQ
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The stuff that seemed to matter the most were the movements near the end of the battle. If you can get him near the ground at the final hit, then you could experiment with position, rolling into a ball, maybe jumping too. That way, you won't be redoing the entire battle. I wouldn't grab the power bomb though. I've never actually tried it on Ridley, so I don't know how effective it is. I have a feeling it doesn't work as well as advertised, though.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
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No I think that the whole thing with the Power bomb is that it forces ridley into his "grab samus" state (at least after he has 0 hp) but you can luck manipulate it anyway so it's most for console i guess.
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fooling arround again and... http://dehacked.2y.net/microstorage.php/info/1814533240/wtf%21.smv i can get the missile but iam behind the door and cant get out yet sheesh.. strange strange
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Yeah what the fuck?? I just got the super missile to go through the green gate and open the blue door on the other side. O_O Has this happened to you guys before? I was just messing around with 24% speed after my bug-greengate.smv and somehow did it. Does it make any difference that it's possible?
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I don't think it would make any differense, what you probably did was that you gained enough speed for the super missile to completely pass through the 1 block wide gate, but to hit the green switch you have to make it go through 2 blocks, which acording to someone (I don't know who) would require that you gain a full 7 px/frame speed first.
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How many blocks of distance do you need for 7px/frame speed? Is it like the fastest speed you can get in this game? I could make the bridge of mine longer with 1 more bug. :) Though even playing with 2 of them was total hell in the beginning when trying to get them in good positions.
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P.JBoy
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Have you guys ever thought of using the PAL version?
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Yeah. It sucks.
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Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
P.JBoy
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But it makes Samus faster!!
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It makes everything else slower, though. Consider the fact that, for instance, charging a beam in Mother Brain battle still takes 60 frames while the game is going at 50 fps, so you lose 10 frames per shot. And it doesn't have the advantage of Torizo skip now.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
P.JBoy
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I meant for hitting the green gate block near the rear entrance for Maridia
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It would mean we'd have to make a full run on it then, otherwise that trick would be useless. And my point is that there's a lot of other issues that would slow the run down dramatically, be it executed on PAL version, that would nullify the potential gain from bypassing the gate.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
P.JBoy
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It'd still be another sequence break
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moozooh wrote:
It would mean we'd have to make a full run on it then, otherwise that trick would be useless. And my point is that there's a lot of other issues that would slow the run down dramatically, be it executed on PAL version, that would nullify the potential gain from bypassing the gate.
As I am reading it.. it's more to be able to test and see if it's even possible to OCCUR on this PAL run, where then, we know it can be translated to an NTSC run... or at least, as I said, that's how I read it.. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
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Well, I suppose it might be possible to arrange it that way, but NTSC and PAL versions' differences in acceleration and collision detection aren't easily translated into each other (if at all, at that scale)… Dunno, I'm just not very eager to work on it unless/until it's directly useful to me, but everyone else (Tonski? P.JBoy?) is free to try until then.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Samus's super missiles accelerate at the ludicrous rate of 1 pixel per frame^2(On NTSC *and* PAL, so PAL super missiles are slower in real time). There's nothing faster in the game, so generally it's better to start out as far from the gate as you can and fire than to run and gain speed to fire. There are of course some exceptions. The most well known is that firing gives an additional positional boost which can be significant, especially diagonal up-left. If you can gain speed before you're able to fire and keep it till you can, then a small position loss can be overcome by a large initial speed. But it has to be a *large* speed boost and a *small* position loss: In only about 9 blocks, super missiles will already be moving at 17 pixels per frame, fast enough to go through single blocks. Also sort of in the same vein, Super Missiles need to be within 4 blocks of the screen, else they disappear. If you want them to pass two blocks at once, you'll have to keep up with them somehow, since if you do the math, the Super Missiles will have to travel for 34 blocks to be able to pass 2 blocks at once (assuming you start from rest). There's also a bizarre little oddity: Firing to the left will give her projectiles a speed boost equal to Samus's last frame's subpixel change in vertical position (3/4 a pixel up is the same as 3/4 a pixel down). Blame that on poor RAM management. And one last short note I must've forgotten to mention here. There is actually code that is supposed to keep super missiles from going through walls. It *utterly* fails to ever work: The super missiles' second projectile will hit the wall and explode, but the first projectile will go through it anyways. And the first projectile is for all practical purposes the entire normal super missile.
kwinse wrote:
Kejardon wrote:
Kriole wrote:
Samus is damaged by a Rinka in the opening.
That's a script action; no damage. ... it just dawned on me I know way too much about SM.
It took THAT to make you realize?
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So there is no actual speed limit of the super missile, it's just limited to how long samus can keep up with it? Also just to see if I got this right, that means a super missile will accelerate by 10 px/f in 100 frames?
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