Senior Moderator
Joined: 8/4/2005
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It's awesome, but unfortunately, it won't work without High Jump, so it would likely be of no use in the realtime any%, any possible low% or NBMB. :\ 100%, ingame any% and RBO would benefit from it, though.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
hell yea! That is an awesome find you got there evilchen. Amazing how we all overlooked that. It's such a great timesaver. edit: High jumps only... well at least my any% run cannot benefit from this :P
They're off to find the hero of the day...
Joined: 6/9/2006
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Location: Mettmann
100% does any% cant.... YET :P! working on..
Skilled player (1431)
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Posts: 1468
Location: Sweden
Heh, really awesome save there. That might be the difference between a 100% 00:37 and 00:36 in end.
Agare Bagare Kopparslagare
Player (209)
Joined: 2/18/2005
Posts: 1451
Damn, yet another spoiler... I knew about this jump long time ago already, and planned to use it in my RBO and any% (ingame-oriented with HJ-Boots) runs. This trick is actually based on the very same technique that is used in the Temporary Blue Suit glitch I posted a while back, that allows to get the Maridia mainstreet Missile without the Gravity Suit for example. Great job to find this tech yourself, evilchen. :-) Oh and to save your time, there is no need to try doing this jump without HJ-Boots. It's unfortunately impossible without them because the jump is just not high enough that way, no matter what you do. :-(
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 6/9/2006
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Location: Mettmann
i think it will work taco is really close succeeding without HJ and you know he makes impossible things possible :P
Former player
Joined: 8/1/2004
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Location: Seattle, WA
Saturn wrote:
Damn, yet another spoiler... I knew about this jump long time ago already...
STOP DOING THIS. This is the price you pay for keeping things to yourself. Quit trying to steal people's thunder.
hi nitrodon streamline: cyn-chine
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Zurreco wrote:
Saturn wrote:
Damn, yet another spoiler... I knew about this jump long time ago already...
STOP DOING THIS. This is the price you pay for keeping things to yourself. Quit trying to steal people's thunder.
Clarification to Saturn: There is nothing wrong with knowing things. Just stop the bragging (even if you don't mean to brag) or one-upping others, more than one person has expressed that it is annoying! This is a warning. (Now, please continue with the on-topic discussion and ignore this incident.)
Senior Moderator
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evilchen wrote:
i think it will work taco is really close succeeding without HJ and you know he makes impossible things possible :P
Well, the reason it doesn't seem likely is that you need to travel over 15 pixels of vertical distance by the time your jumping strength is exhausted, and that's in about the best case. Even completely ignoring the stall by the ceiling (hypothetically), you won't be able to reach the ledge without walljumping, which is out of question.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 6/9/2006
Posts: 614
Location: Mettmann
oh i suck sorry :( 100% trick only then iam sorry
Senior Moderator
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Posts: 5770
Location: Away
moozooh wrote:
100%, ingame any% and RBO would benefit from it, though.
That's still whole three runs. It's a good find, anyway. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (88)
Joined: 11/14/2005
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Location: United States
though it is not likely to work at such a high speed, an upward CWJ might allow the non-high-jump jump to reach the ceiling.
They're off to find the hero of the day...
Senior Moderator
Joined: 8/4/2005
Posts: 5770
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Yeah, the overall movement speed is more than 8 ppf, which renders CWJ physically impossible. Not to mention that the low ceiling would likely disallow the walljump to make up for the lack of jumping strength (since its strength is less than that of a normal jump), and the fact that it won't allow for the unmorph to keep the blue suit intact.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 3/14/2008
Posts: 152
Location: United Kingdom
I'm new to these forums, and pretty new to TASing (done a few stars from sm64) Could someone explain to me the meaning of 100%, and%, in game any% that have been used in this topic Thanks Duksandfish
Joined: 2/1/2008
Posts: 347
100% means completing the game while collecting all items. any% means that you finish the game as fast as possible by avoiding items. In game any% is somewhat unique to this game. There are a few glitches that allow the in-game timer to pause. So that version competes the game with the least in game time on the timer, but not necessarily in the least real time.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
100% refers to the amount of items collected. There are 100 items in this game. any% means that the game is played as fast as possible without regards to the amount of items collected. Certain glitches can be used to make the game even shorter, which might be classified as a glitched any% run. low% is classified as completing the game with as few items as possible. 14% is the lowest possible without major glitch usage.
They're off to find the hero of the day...
Experienced player (859)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Crateria has been improved once again, this time before the OTES. The moozooh jump was obsoleted with the trick that Hero was kind enough to show us earlier (the powerrangers were unfortunately already well aware of that trick ;/). moozooh jump obsoletion It is due to the momentum trick (this seriously need a handy name) that is applied to reach the door faster. 2 frames saved.
Joined: 6/9/2006
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Location: Mettmann
you mean before the otes :P still nice trick! looks like a hack! you cheat
Skilled player (1431)
Joined: 7/15/2007
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Location: Sweden
Huh, I guess I was to early to leave it. How much is it, one frame, two?
Agare Bagare Kopparslagare
Joined: 11/21/2007
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Location: United States
that is nice find Kriole.
Current TAS Project: SMR 100% TAS - 12.5% of the way done with the initial route (I'm going to then release it for further improvments)
Banned User
Joined: 12/5/2007
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I didn't realize a blue suit glitch would be another flaw in this game! Great work, contributors!
Player (209)
Joined: 2/18/2005
Posts: 1451
Now that the Blue Suit Jump trick is out, I might as well share another serious timesaver you can get with it. Only applicable in a 100% run though, so don't miss it Hero and Cpadolf: Snail Shortcut Saves more than 1,5 seconds right there (compared to JXQ's 100% v2 run).
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 6/9/2006
Posts: 614
Location: Mettmann
ive talked about that with taco and he told me that it was allready out and hero had another tech for that too mhhh but now i dont need to test it :> thanks
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
Saturn, that's pretty old news actually. Catnap was the first to post of this tech on his website about a year ago. I consequently posted his smv on this forum a while ago. Not only that, but I applied the same trick to go downward, which saved time by not going all the way around (to get to the bottom).
They're off to find the hero of the day...
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
No he spoiled our run :'(
Agare Bagare Kopparslagare