P.JBoy
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So let me get this right: As apposed to
> > > v <
You do
> > [>X] [<v]
Allowing an extra frame of forwards (rightwards in this example) movement
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I give up. My computer refuses to make the post look like it should. 7th edit... 8th EDIT: You still need to press both down and reverse at the same time in the first example.
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P.JBoy
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So it's: As apposed to
> > > v [v<]
You do
> > [>X] [<v]
Allowing an extra frame of forwards (rightwards in this example) movement ps. disable HTML
Joined: 8/1/2004
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So it's sealed. Perfection can never be reached. Near-perfection can. Even still, that would require without a shadow of a doubt that all techniques for gaining frames have been found; the "near-perfection" statement shouldn't discourage people from thinking hard to form new ways (the statement could either encourage or discourage, really). I think Saturn pretty much cleared up everything. Only legitimate thing against him now would be when he waves around new tricks after people find them. And his philosophy. But apparently there's nothing to be done about that, outside of......never mind.
<^>v AB X LR s
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P.JBoy wrote:
So it's:
Indeed it is.
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P.JBoy
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And the reason for it is to allow an extra frame of movement, right? No other reasons?
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No other reason. The thing with it that is good is that you can to a cornerboost or shot a enemy in front of you and then start RDF (yup I said it) without stopping which would otherwise be needed.
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So does RDF mean Reverse-Down Fall(ing) or Reverse Downward(s) Falling? The secound one sounds bet IMO. You could also do Backwards Fall (BF), but it really isn't. And nice expansion of the trick Cpadolf.
Current TAS Project: SMR 100% TAS - 12.5% of the way done with the initial route (I'm going to then release it for further improvments)
P.JBoy
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Reverse-Down Falling. Although Falling should be replaced with something more cool like Drop ala. RDD
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I'm all for RDD :)
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Tub
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If we replace the word "reverse" with the politically correct phrase "Directionally-challenged", we can abbreviate it to DDD. :p
m00
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I don't know if this has been found or not (probably has) but I didn't want to waste the time making an SMV if it had. In the power-bomb room near the elevator in red brinstar, with the hoppers, its possible to spike-jump into the hole, placing you closer to the power bomb. I can't recall if JXQ did this in his run.
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I dont think he did. Also, found a useless way to use the morph ball ledge stall thing (now we need a name for this).
Current TAS Project: SMR 100% TAS - 12.5% of the way done with the initial route (I'm going to then release it for further improvments)
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ICheatAtGolf, I think I know what you are talking about, but if you wouldn't mind posting a .smv it would be appreciated.
They're off to find the hero of the day...
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Might be worth a shot but health is important at this point.
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P.JBoy
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I didn't know Super Metroid had zipping even if it is only 4px/f Also you can get into walls with this
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Heh, awesome :)
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Post subject: Maybe Saturn has already done these, I dunno
P.JBoy
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The upwards CWJ was already done by hero and is equally fast to the other strat. I think the Red Brinstar CWJ isn't worth it since I'm not aware of run where you have that low energy, but the potential room strat seems very promising, maybe someone else might tell more about whether it saves frames or not.
<Deign> .dice 1d1999191023443691 <BisqBot> Deign rolls a blackhole and destroys the planet.
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1. This one seems interesting, could be faster if it worked. We are well past that point though. I will try and time this one. 2. It would save energy, but the time loss using that tech is pretty substantial. 3. I used this in my recently published any% run. It's the same speed as normal walljumping.
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nice finds PJBoy. I actually used a simalar stratagy in the secound example when I went through that room in my old 7% NBMB WIP. It's olny useful where you dont have that E-Tank, as you need to skip a damage boost to live. also
> > [>X] [<v]
for RDF is useful because you never lose your mommentum. also, I never touched the floor in this room. another useless but awsome thing. Edit: Improved Version
Current TAS Project: SMR 100% TAS - 12.5% of the way done with the initial route (I'm going to then release it for further improvments)
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Fano's vid gave me motivation to try and find better strategies in the RB mainstreet because I was convinced that it was improvable. What I came up with is 3 frames faster than hero's any% run which AFAIK was the fastest known strategy, and it actually obsoletes the floor bombing. Yo
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that's awesome. Were all 3 frames saved from just skipping the floor bombing? All these little improvement make me want to make another any% run :P Hopefully saturn finishes sometime within this decade, or I might have to make a v3 run.
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hero of the day wrote:
that's awesome. Were all 3 frames saved from just skipping the floor bombing?
I think so, the bottom half should be identical to your version. The thing is that with RDF you can do 4 (I think) cornerboosts that you otherwise would have to skip in order to clear the middle platform. The bombing of the floor was already very close to the alternate strategy so these additional frames made all the difference. EDIT: Also I took some time and tested P.J's CWJ strat for the room after the mainstreet, it's 6 frames slower. It is perhaps not fully optimized though but I doubt more than 1 or 2 frames more can shaved of. Yup
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