Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
He can really dance too, providing it's the same person. You could get to Phantoon in 15 minutes assuming you just did the super missle sequence break, got high jump, and then went straight to the wrecked ship. Too bad that would be a terrible route...
Joined: 2/24/2005
Posts: 100
Highness: I only have three energy tanks and almost no items, crystal flash is out of the question. Also, the move takes so long to perform... Bag of Magic Food: I'm flying off of enemies for extra speed and have performed quite a number of shinesparks. I haven't come up with many new moves. It's mainly the new tricks I've found that save time. These would involve clearing a gap nobody else has, opening doors a certain way to keep momentum, shinesparking in rooms nobody else has, etc. BoltR: I am taking an entirely different path than Jecy. My current route is somewhat similar to Red Scarlet's. Believe me, I AM manipulating enemies for items. Way more so than Jecy. I'm refilling in my ship because my route gets me there with under 50 health and no items. I'd have to kill a lot of enemies not in my path and wait a lot of time for something I can get at my ship in a few seconds. In the end there is no other choice. Highness: You can get some health from Phantoon but you use it up very quickly. Even after grabbing the e-tank in the Wrecked Ship you run through all your health before you reach your own ship. Xerophyte: Yes, that's my vid. I also have another one that showcases my tricks in Q3 even better. Search for "Cosmodic" on that site you linked - www.own-age.com. BoltR: Why is this route terrible?
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
michael flatley wrote:
BoltR: Why is this route terrible?
So your just getting ONLY the one super missle upgrade, and high jump. Then heading all the way back back to the wrecked ship without getting items like Speed Booster, or fighting Kraid? I'm sure bomb jumping over that pool of water to get to the wrecked ship will be lightning fast... I was giving a route that would have you killing Phantoon within the first 15 minutes of the movie (Although I don't even know if doing that would get you to Phantoon fast enough for that...), but would be EXTREMELY wasteful as you wouldn't have the items to be able to get everything in the wrecked ship afterwards. I was just pointing out to Highness that you haven't killed Phantoon and are returning to your ship 15 minutes into the video, but you must mean that it will take 15 minutes to get back to your ship. For comparison's sake: Jecy kills Phantoon at ~31 minutes, and Red Scarlet does at ~27 minutes, but RS's run doesn't include the intro to the game.
Joined: 2/24/2005
Posts: 100
Ok, I've killed Kraid and have the speed booster. It would be silly to not do these things first. The wrecked ship requires the speed booster for certain items. When I say I'm back at my ship in 15 minutes I'm talking about in-game time, not avi length. Red Scarlet saves in her ship and her time is 20 minutes. My route is similar and I'm estimating that if our routes were the same I'd be five minutes faster. Forget all this estimation talk, I know I'll have a new record time for 100% completion and let's just wait and see what it will be. I'm currently leaving the wrecked ship and heading toward my own ship, if anyone has any suggestions submit them quick :O)
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I'd still want to see some WIP movies. :)
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Looking forward to see your run mister M. Flatley. I want to compare your run (when its done) to Jecy's run. To examine which parts were faster and so forth.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
You could post the framecount for some specific action, like beating phantoon or refueling, so we'll get an idea of how much ahead you are.
Post subject: Super Metroid 100% by MF
Joined: 2/24/2005
Posts: 100
I thought I'd start my own topic since the other one is so bloated. I'm working on a speedrun through Super Metroid with 100% items collected. I'd love input. I'm mainly interested in glitches and request that if you know a glitch post it. I don't care how obscure it is, even if it hasn't been of use to anyone else I may find a use for it. Post links to glitch lists/faqs as well! If you are the originator of the glitch you'll get credit in my movie. Of course I'll take other advice as well pertaining to optimal routes, tricks, etc. I'll keep an updated list of useful glitches in this post so that it can be used to avoid reposts. Here's my list which will be updated when I remember more glitches or when others post them. 1) Mockball 2) Enemy knockback 3) Crystal Flash -> kneel in tunnel 4) Kraid quickest kill (my trick :OP) 5) Phantoon quick kill (my trick :OP) 6) Crocomire quick kill (with plasma) 7) Draygon blue suit 8) Morph ball through enemies 9) Blue suit while walking 10) Freeze enemy -> go through ceiling 11) Fall through crumble block 12) Waterball (my trick :OP) 13) Murder beam 14) Platform yank (my trick :OP) 15) Pause during energy recharge
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
You probably know this already, but there are a bunch of glitches listed at: http://kontek.net/davidwonn/snesm.html#S I doubt there are many glitches missed between the list you posted and the ones there, but it's hard to know for sure.
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
16) Inverse Walljumping (my trick)
Joined: 2/24/2005
Posts: 100
What is inverse walljumping?
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
michael flatley wrote:
What is inverse walljumping?
The ability to jump towards the wall instead of away from it while walljumping.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I would love to see some bomb jumping in the few places where waiting is unavoidable. Mr. Terim.. made this and I found it absolutely awesome because I know how hard it is on a console. This is however only an aesthetic aspect of it and in the end it's you who decides but then again, it would look great ;)
/Walker Boh
Joined: 2/24/2005
Posts: 100
There isn't much need for inverse walljumping, is there BoltR? It's actually better to spread your wall jumps apart instead of doing them every few frames. I've seen this mistake made by other speedrunners and I'm guessing the assumption is that the frequency of the walljumps translates to speed. This isn't the case :O( I can think of a few very specific cases where this move would be nice, though. How do ya do it? Walker Boh, I'm not going to bomb jump during the long waits in the game. I stand still so that when I produce my avi I can edit out all of those uneventful frames. The end result is that you get to see the run without all the waiting. BTW everyone, I just figured out an insane way to get through a room in the Wrecked Ship. Saves 5+ seconds. I'm so excited :O)
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Aww, that's not good ;) Atleast not for me whom really liked what Mr Teri did with the bombs. Another question, edit away the waitings? What for? Wouldn't that destroy the movie? Waiting is usually not the most exciting part of movies but to edit them away? It sounds funky to me.
/Walker Boh
Joined: 7/9/2004
Posts: 13
1) It would be stupid to compare speed if you did this and 2) It will not be posted on this site period since I heard you're using ZSNES.
Player (36)
Joined: 9/11/2004
Posts: 2623
Will you be releasing the ZSNES movie file? Or just an avi? I don't claim to speak for everyone here, but I believe that the ZSNES movie file would go down easier than an avi for most here. Aside from the fact that an editted avi being the only form of distribution of this movie is heavily suspicious, (even if it's legit).
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 2/24/2005
Posts: 100
BlackMagic: You compare speed by looking at the completion time. I know it won't be posted on this site, I'm only here for constructive advice on my run. I have people who will host this vid. OmnipotentEntity: ZSNES doesn't have a re-record. This means that unless you do your run in one go you will have multiple movie files. Imagine how many movie files there would be for a run like this if I'm trying to perfect every frame... As for the avi being suspicious, are you serious? There are people hex-editing their runs here. What in the world could I be doing that even comes close to that? The run will be legit, you'll be able to tell this by looking at the avi length and comparing it to the completion time. They will be ~equal. All the tricks in the vid will be reproducible and if nobody else can do them I'll post demos of them in whatever format you wish. I'd say EVERY emulated run is heavily suspicious, you've just got to have faith and enjoy the production.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
I think editing the avi is a bad, BAD idea. I can't image why someone would prefer it to a non-edited avi or the zmv/smv. It's not like the waits are very long in this game. And even if I know that it doesn't affect anything in the game itself, it makes it look more fake and not like a real game. If the game is not exactly the same as the one I have played, it doesn't really seem impressive. I don't just want to watch an action-packed movie, I want to watch a game being played. This is just how I see it. Oh, and I truly hope that you'll release the emulator file, it's so much more convenient. EDIT: I didn't notice what you said about multiple zmv files. Why don't you just make it with snes9x or wait for the zsnes rerecording support?
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
michael flatley wrote:
As for the avi being suspicious, are you serious? There are people hex-editing their runs here. What in the world could I be doing that even comes close to that?
This argument makes no sense. For one thing, hex editing isn't any less legitimate than using re-records, really it's just a very tedious way of re-recording parts of a movie. And videos can be edited to do things the game would not do, whereas game input cannot. As for you releasing an edited AVI, I'm fine with that, but could you please also post somewhere the smv file (when you're done) so we can look at it? I for one don't have a good enough internet connection to be able to download the AVI, and I'm guessing some other people here are in the same situation. (EDIT: or maybe I misunderstand and you actually mean you are using ZSNES for no good reason despite the fact that it has no re-recording? It sounded to me like you just said you're not using ZSNES because you need re-records and frame advance.)
Joined: 2/24/2005
Posts: 100
I think editing the avi is a bad, BAD idea. I can't image why someone would prefer it to a non-edited avi or the zmv/smv. It's not like the waits are very long in this game.
About 50% of the game is waiting. That means I can cut the avi length in half. I also want to have music playing with the run. I can't do that with an smv. If you want it to seem real and impressive then why are you even watching emulated runs? They are so far from the feeling you are wanting. I chose not to record with snes9x because I feel zsnes is a better emulator.
or maybe I misunderstand and you actually mean you are using ZSNES for no good reason despite the fact that it has no re-recording? It sounded to me like you just said you're not using ZSNES because you need re-records and frame advance.
I don't need re-records if I'm just releasing an avi. I feel zsnes produces a much better quality picture than snes9x and I want my avi to look nice. And no matter how good of an argument you guys have I can't just start over. I've put in too much time already. I can't release an smv and I'm not going to release a whole bunch of zmv files either. If you have a bad internet connection then maybe my editing will reduce the runtime enough to where you can still download it. I'll be release low/med/high quality vids and everyone should be able to download the low quality. Thanks for the input guys but avi it is...
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Well, you should probably wait Zsnes with rerecord which will be released soon.
Joined: 2/24/2005
Posts: 100
I've been waiting over a year for a zmv->avi export feature. Although zsnes is the best emulator imho its development is slow. I'm operating under the assumption that a re-record feature in zsnes will never come because there are still some synchonization issues that have persisted for years now.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
michael flatley wrote:
I also want to have music playing with the run.
Nooo please don't ruin it! A huge part of the game is it's music and sound effects. If you take those away and replace them with something else the game is totally ruined. I was really looking forward to this but I guess I have to wait for someone (oh Teriiii...) to make an smv with your tricks implanted in it.
Joined: 2/24/2005
Posts: 100
Geeze people, just because my vid isn't going to be just like every other speedrun vid ever made doesn't mean you have to freak out! Just wait and see how it turns out before you start bashing it. I'm going through all this trouble because I think the end product will be better than a simple copy from smv to avi. Yes, my vid will feel different. That's what I want, though. Not the same thing done over and over.