Former player
Joined: 2/19/2007
Posts: 424
Location: UK
Cpadolf: The script does support this. I just didn't run it in that mode for this example, as I thought this would be more popular. Have a look in the script section. I usually use the room comparison mode, myself.
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
NameSpoofer wrote:
Kejardon wrote:
That was a super jump echo. :P The rest of it was standard out of room fare.
So how the fuck did I do a super jump.. -.-
Well, see the behind the scenes here
Experienced player (859)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
hero of the day wrote:
Taco/Kriole, any progress on the any% or rbo runs?
Optimizing Phantoon as we speak in our Any%. Giant Sidehopper Room in Red Brinstar in our RBO.
Player (209)
Joined: 2/18/2005
Posts: 1451
amaurea wrote:
Here is an, unfortunately soundless, comparision of cpadolf and herooftheday's last any% runs. herooftheday's are orange for the old and yellow for the new, and cpadolf's are blue for the old and white for the new. This movie compares ingame time, the result would be different in realtime mode. http://folk.uio.no/sigurdkn/sm_ingame.avi The hitboxes indicating the other runs were generated by my lua script for super metroid, which is found in the snes9x lua thread.
Wow, thats a very cool idea from what it looks. Though for some reason the download gets cancelled after around 50% on my side despite multiple tries. Is there a way to upload it to a stable host like Megaupload or Rapidshare, so that everybody could DL it without cancels? Or better yet, can you post a detailed guide on what to do in order to playback multiple smv with the combination of the needed lua script to produce something as cool as this? I would be interested to compare a few other runs that way as well. EDIT: Oops, I somehow missed the sentence about the Snes9x lua thread before. Let's see if this guide will work.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Former player
Joined: 6/3/2008
Posts: 136
Location: US
P.JBoy wrote:
NameSpoofer wrote:
Kejardon wrote:
That was a super jump echo. :P The rest of it was standard out of room fare.
So how the fuck did I do a super jump.. -.-
Well, see the behind the scenes here
That proves I did a super jump.. but where did it come from. >.> Yeah.. Um.. I would like to learn how to use this lua script stuff.. It's just the hitboxes right? Is it possible to record SMV's with this lua script running or being able to see the hitboxes? O.o
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
NameSpoofer wrote:
Is it possible to record SMV's with this lua script running or being able to see the hitboxes? O.o
Yes it is possible to run lua scripts while recording smv's, and it won't change the smv or anything.
Agare Bagare Kopparslagare
Former player
Joined: 6/3/2008
Posts: 136
Location: US
Cpadolf wrote:
NameSpoofer wrote:
Is it possible to record SMV's with this lua script running or being able to see the hitboxes? O.o
Yes it is possible to run lua scripts while recording smv's, and it won't change the smv or anything.
Well.. let me be more specific.. How can I do this, and can I get some links to whatever I would need. =P
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Joined: 11/28/2004
Posts: 138
NameSpoofer wrote:
Cpadolf wrote:
NameSpoofer wrote:
Is it possible to record SMV's with this lua script running or being able to see the hitboxes? O.o
Yes it is possible to run lua scripts while recording smv's, and it won't change the smv or anything.
Well.. let me be more specific.. How can I do this, and can I get some links to whatever I would need. =P
Shouldn't it be enough to run the script before you start the movie recording?
The best time you have is the time you share with other people.
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
NameSpoofer wrote:
Well.. let me be more specific.. How can I do this, and can I get some links to whatever I would need. =P
Here are the two only scripts I know have been written for Super Metroid, one of them should IIRC display all kinds of stuff, like hitboxes, health for various enemies and what not. The other one is excellent to use when watching runs of the game, as it automatically fastforwards through door transitions item pickups and elevator rides (and the whole ceres segment as a side effect somehow). Anything besides this you would have to do yourself, or request someone knowledged to do. You can use them in a new emulator like Improvement 12, it has a option for running lua scripts in the same column from which you load ROM and smv files.
Agare Bagare Kopparslagare
Former player
Joined: 6/3/2008
Posts: 136
Location: US
Yes, I have 1.43 +v12 with lua 0.05, now my next question.. I've also switched to s9xwatch rev.13, and been fooling with it for about an hour now.. It doesn't show my addresses >.> Fixed most of the problems.. like adding the dam game and addresses to it, and changing names around. 1 last problem.. what would I add to the 'Snex9x Famile' settings txt file? Or rather, the target.. I'm stumped.. Don't see it in the threads either..
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Open the emulator, go to the help tab, click "copy settings for snes9xwatch" then go the the "Snes9x Family" part of the config file and press ctrl+V to paste the information there.
Agare Bagare Kopparslagare
Joined: 4/19/2008
Posts: 31
Location: Chicago
Chiming in to say that the Plug-In you made for Firefox is amazing, Gromba. This is one of the threads that I lurk religiously and you just made my life ten times easier.
Former player
Joined: 6/3/2008
Posts: 136
Location: US
Cpdaolf.. you are a fucking genius.. >.> Thank you!
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Joined: 6/9/2006
Posts: 614
Location: Mettmann
did anyone test grombas plugin? i dont know if i should trust 2 lurkers with 1 post publishing selfmade software :/ edit: another question does the wrap arround door opening just work on emulators? or ntsc only? it does not work on my console (pal)
Joined: 12/28/2004
Posts: 210
evilchen wrote:
did anyone test grombas plugin? i dont know if i should trust 2 lurkers with 1 post publishing selfmade software :/
Works good enough for me.
Former player
Joined: 6/3/2008
Posts: 136
Location: US
HAHAHAHA This is the corner I'm in when doing the CF http://s277.photobucket.com/albums/kk50/namespoofer/?action=view&current=Untitled-1.jpg And here is the SMV =) I only x-ray climb for mabye a screen to get to that corner. Pay close attention to the sounds after the CF. http://dehacked.2y.net/microstorage.php/info/1545940837/NameSpoofer_WTF_cf.smv hahahahahaha Dominace and owner.
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Joined: 4/19/2008
Posts: 31
Location: Chicago
evilchen wrote:
did anyone test grombas plugin? i dont know if i should trust 2 lurkers with 1 post publishing selfmade software :/
Yea, it's actually me, Gromba. I registered 3 months ago just so I could make one post praising myself! But in all honesty, there were about 3 people last page saying it was good.
Former player
Joined: 2/19/2007
Posts: 424
Location: UK
Ok, I'll give a detailed explanation of how to use my script. 1. For each movie you want to compare with, you start snes9x, edit the recoder script to indicate which smv file it is going to be run for, then load the recorder script http://folk.uio.no/sigurdkn/recorder.lua and then play the smv movie. Two files will be created, with names based on what you put in the recorder script. 2. When you have done this for all the movies you want to compare with, you will not need to run the recorder again. Now edit the configuration section of player.lua http://folk.uio.no/sigurdkn/player.lua to suit your preferences, and indicate the smv files you wish to compare with (these must be smv files for which you have run recorder.lua). The settings are: moviefile, which is not really relevant for current versions of snes9x-lua. Leave it alone. others: This is a list of the files you want to compare with. You will want to edit this. ingame: This is 0 for realtime mode, 1 for realtime synchronization but with skipping of non-realtime frame, and 2 for ingame mode. 0 and 2 are the most relevant. room: this is false for absolute synchronization, and true for room synchronization. This makes all movies enter each room at the same time, so you can compare each room. The recorder.lua file used to include an unsupported call to movie.open. I have fixed this now, so try again if you tried yesterday. To be even more explicit: Say that I have the movies a.smv, b.smv and c.smv, and I want to compare a.smv to the two others. Then I first edit recorder.lua and set moviefile = "b.smv", start snes9x and load recorder.lua. Then, when I am prompted, I start b.smv, and let it run to completion, after which I exit snes9x. Next, I edit recorder.lua and set moviefile = "c.smv", start snes9x, load recorder.lua and then load the movie file c.smv, let it run to completion, and then exit. This should have created four files: b.smv.dump, b.smv.index, c.smv.dump and c.smv.index. The purpose of recorder lua is simply to generate these files, so once you have them, you don't need to run it again. Now, to compare a.smv to these, you edit player.lua. Let's say you want ingame mode with room comparison. Then you make the following changes: others = { "b.smv", "c.smv" } ingame = 2 room = true After this, just start snex9, load player.lua (this could take a few seconds), and then play the movie file a.smv when prompted. With lua version >= 0.06, you can use savestates with the script, as long as they were created while it was running.
Joined: 8/9/2004
Posts: 123
Nearly 5 years ago, the same time when we were trying to figure out a way to skip that Zebetite to manage a 14% run: <Ultima> it's really simple though <Ultima> just crystal flash and then power bomb <Ultima> in a room with the 'dark' effect <deskjockey_> dark room + (cf + pbomb) = lights on <deskjockey_> dark room + (cf + many pbombs) = whoa <deskjockey_> dark room + ((cf + many pbombs) + cf) = chaos
kwinse wrote:
Kejardon wrote:
Kriole wrote:
Samus is damaged by a Rinka in the opening.
That's a script action; no damage. ... it just dawned on me I know way too much about SM.
It took THAT to make you realize?
Former player
Joined: 6/3/2008
Posts: 136
Location: US
I'm getting extremely fed up with trying to get to this dam Plasma beam room.. Find all these fucked up glitches, and here is the weirded 1 yet.. http://dehacked.2y.net/microstorage.php/info/1130852745/Frozen.smv And bluesuittttttttt http://dehacked.2y.net/microstorage.php/info/102453562/taco.smv Gay transitions.. -.-
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
How did the bluesuit thing work?
Agare Bagare Kopparslagare
Player (36)
Joined: 9/11/2004
Posts: 2623
evilchen wrote:
did anyone test grombas plugin? i dont know if i should trust 2 lurkers with 1 post publishing selfmade software :/ edit: another question does the wrap arround door opening just work on emulators? or ntsc only? it does not work on my console (pal)
It works well enough. Sucks that not all of the videos are uploaded yet.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Former player
Joined: 6/3/2008
Posts: 136
Location: US
Cpadolf wrote:
How did the bluesuit thing work?
I've no clue about anything anymore.. I'm just happy I finally found the stupid plasma beam room transition. >.> http://dehacked.2y.net/microstorage.php/info/321882729/Plasma.smv There are lots of strange stuff happeneing to me now. O.o
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Former player
Joined: 6/3/2008
Posts: 136
Location: US
http://dehacked.2y.net/microstorage.php/info/515716835/NameSpoofer_Baby_Metroid_Skip.smv WHO FUCKING OWNS. EDIT>>Praise Taco too, as he got me to try it! =P Mother fuckers. ------------------------------------------------------------------------------------- Found another great GREAT awesome thing for RBO, and mabye Any%.. not sure tho. But I'll wave that in every1's faces until I release my run! =D
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Sigh, I'll go check the metroid rooms for similar things then a run update will begin. Great find.
Agare Bagare Kopparslagare