Joined: 6/9/2006
Posts: 614
Location: Mettmann
damn iam disappointed now! now i need to start searching from ZERO again for something new , but many thanks to you kej! :D edit : btw i noticed each cycle after bugging the speed leaves additional echoes or? ;) i need a long long room hack now to test that :D!
Joined: 8/9/2004
Posts: 123
It's actually a matter of how far you run. The echoes are supposed to be catching up to Samus, but the glitch is that they start out waaay behind. The way sprites work is that their position loops every 512 pixels, and so an echo, when trying to catch up from way off screen to Samus, will be visible for a screen, invisible the next, visible the next, etc., until it reaches Samus. Apparently it was assumed that echoes will never be more than a screen away from the visible screen.
kwinse wrote:
Kejardon wrote:
Kriole wrote:
Samus is damaged by a Rinka in the opening.
That's a script action; no damage. ... it just dawned on me I know way too much about SM.
It took THAT to make you realize?
Joined: 6/9/2006
Posts: 614
Location: Mettmann
the nicest thing the spacetime beam has brought to me is this http://dehacked.2y.net/microstorage.php/info/776765118/np.smv i just wanted to rekill kraid with plasma but now that is freaking awesome glitched :D , can anyone kill him? edit: in the end the smv just swaps the room but it freezed completly while recording the smv .. it also changed the size of the frame display and finally crashed my snes9x but in the smv now nothing happens in the last 1000 frames beside trolling my inputs o_O(weird..)
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
I just got 49:23 in Ceres, guess how. Wanna see if anyone nails it before I show the smv :D
Agare Bagare Kopparslagare
Player (209)
Joined: 2/18/2005
Posts: 1451
Crazy news. Additional steam boost somewhere? Can't think of any further door optimizations, so this must be the only possibility in my eyes.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Not really, the answer is much more bland, easy and anticlimactic than that...
Agare Bagare Kopparslagare
Joined: 7/2/2007
Posts: 3960
Reset glitch so you can use the speedbooster and highjump in Ceres? ...nah, that'd probably get you into the 50's.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 6/9/2006
Posts: 614
Location: Mettmann
Cpadolf wrote:
I just got 49:23 in Ceres, guess how. Wanna see if anyone nails it before I show the smv :D
same framecount but different display?
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
evilchen wrote:
same framecount but different display?
Yes.
Agare Bagare Kopparslagare
Joined: 6/9/2006
Posts: 614
Location: Mettmann
i win :)! how nice ;) still nice news :D - was it luck or did you try something in ceres?
Player (209)
Joined: 2/18/2005
Posts: 1451
Hmm, then I guess by manipulating the countdown timer by adding lag to doors, making it display a '01 second higher without true time saver in the in-game framecount (in other words, you still finish Ceres at 3126 ingame frames), right?
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 6/9/2006
Posts: 614
Location: Mettmann
Saturn wrote:
Hmm, then I guess by manipulating the countdown timer by adding lag to doors, making it display a '01 second higher without true time saver in the in-game framecount (in other words, you still finish Ceres at 3126 ingame frames), right?
he allready answered the framecount question or not ? :D i guessed that and he said yes o_O! edit: btw isnt it a time waster ? :D it adds 1 frame lag
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Indeed. This only works for one room though, every other room already has a optimal "timer cycle" or whatever. 49.23
Agare Bagare Kopparslagare
Player (209)
Joined: 2/18/2005
Posts: 1451
evilchen wrote:
he allready answered the framecount question or not ? :D i guessed that and he said yes o_O!
Oops, I didn't notice that while writing the post (at which I got disturbed for a moment before submitting it). Good job, Cpadolf.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
This forum has been kinda dead lately. Last I heard, there were 2 different any% runs being worked on. Anyone mind giving a progress update on their runs?
They're off to find the hero of the day...
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
It's being worked on, though at the moment not very quickly. And we are reworking a large part of the run, but about 90% of it can be hexed back to normal (with some effort).
Agare Bagare Kopparslagare
Experienced player (859)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
hero of the day wrote:
This forum has been kinda dead lately. Last I heard, there were 2 different any% runs being worked on. Anyone mind giving a progress update on their runs?
I just got a temporary job, so I can't really work on anything at the moment.
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
Thanks for the update guys. Looking forward to both your runs. Hope you find time to finish them eventually.
They're off to find the hero of the day...
Joined: 6/9/2006
Posts: 614
Location: Mettmann
iam looking nearly everyday for some NEW stuff in SM but the more i search the more desperate it gets ;) (does not mean i didn't find anything yet ;) ) iam still working on metroid movies as some might know with many help of namespoofer and some tips from Kej.. i just wanted to ask if someone finds odd or strange things/bugs (it does not matter if they are good for a tas or faster/slower etc.) to send them to me :)
Player (209)
Joined: 2/18/2005
Posts: 1451
Hero: To be honest now, I probably won't make a any% after all, seeing as both (ingame and realtime ones) are already in work by experienced and talented SM-TASer, who I feel are able to produce good enough quality on their own that isn't worth the time waste to be improved just to save a few frames/seconds at most. However, I might still do my version of the RBO someday, as I feel I could still show new and unexpected tricks, even now. Producing completely new runs with many surprises was always my main motivator, after all. As of now, I'm still working on SMR and will release a new WIP soon if nothing comes in the way, so stay tuned. :-) Also, a question to moozooh:
moozooh in April 2007 wrote:
I myself use that as a motivation for the run I'm currently producing as well, but I will continue working on it even if someone will submit a run only marginally slower than mine (I refuse to believe someone can make it faster, definitely not in this case). Moreover, the recent events related to it, including Kejardon solving a possibility for 9% run, didn't stop me as well, even though they easily could.
Since you refused to believe that someone could make a more than one minute faster run than yours, and the truth about it is out now, do you mind letting the community know whether you still plan to finish your Speed Booster version of the 14% run someday? After all you mentioned many times that you did alot of tests for it, and it would be sad to let all that testing work die for nothing instead of taking the chance to contribute a totally new run never done before, especially when you already have testing experience on it, don't you think? EDIT: Ok, I thought moozooh managed to get over himself by now, but seems I was wrong again. Sorry for asking.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Player (36)
Joined: 9/11/2004
Posts: 2623
Saturn wrote:
Kettle, please reply. This is Pot, over.
moozooh wrote:
We read you load and clear good buddy, over.
Saturn wrote:
We have your passcode. Your passcode is Bravo Lima Alpha Charlie Kilo, please repeat, over.
moozooh wrote:
Coming back, Bravo Lima Alpha Charlie Kilo. We read you. Over and out.
Seriously, this bickering is pointless. Lay off please it's killing the thread.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Oh lawd, the dwama!
Agare Bagare Kopparslagare
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Here comes a huuuuuuge christmas gift! (courtesy of ShinyDoofy). Only a few runs in the world deserve this treatment, only a king of kings should be awarded with lifetime achievement award, only a star among trillions of stars have earned the right a place in our heart.. forever! Ladies and gentlement, without further delay, I give you a high quality run of cpadolf's 100% run. But hold on, you thought that was just it? HELL NO! Whats so special about this encoding is that it has no cutscenes! So, download the file, watch it and see how slowly your brain melts down from all the extra (thanks to no cutscenes) superfast maneuvers and whatnot. Enjoy! http://rapidshare.com/files/176875775/smetroid-tas-100_-nocutscenes-HQ-cpadolf.mkv.html
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 6/9/2006
Posts: 614
Location: Mettmann
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
...why rapidshare