Frame advance (along with the frame count) is basically required to get the times I've gotten. I have it bound as a button on my control. It's that useful! I try to do every maneuver frame-perfect.
Walker Boh, I do more than bomb jumping. If you watch my smv closely you will see all sorts of strange things. In Ridley's room I do a 'corner jump'. This is basically using a glitch to jump while in mid-air. I also do a bomb-kneel-bomb jump which I find cool and useful in certain portions of the game. I will continue to do things like this as opposed to standing still or bomb jumps already done by Teri and others.
You guys like the morph ball maneuver I do twice when heading to the Brinstar elevator? One of my favorites :O)
>I find trying every possibility to be just as big a pain with frame advance.
Hmm? Why is that? At least with frame advance, you know exactly which frame you tested. For most instances you can circle in the frame you want easily by alternatively trying too early or too late frames. You don't really need to test all the frames.
Doing it without knowing which frame you pressed the button (and also how many frames you held it) is a lot more cumbersome. I remember Genisto saying he did the same thing (without frame advance) to shoot as fast as possible every time for his Contra run.
Alright, back on topic perhaps...
You can still see the frame counter with 3% speed, though. Frame advance just makes it so you don't have to worry about the timing of your input as you're inputting it. (And when you say "circle in the frame", well, that's the pain I mean.)
put yourself in my rocketpack if that poochie is one outrageous dude
How does everyone feel about me starting this run over with the European version? I've been doing some testing and there is so much more possible with this version of the game. I don't think any other speedruns have been recorded with this version so I would be deviating from the norm. I do want to beat the game in the lowest completion time possible for a 100% run. This involves using an emulator, using glitches, and perhaps even the fastest version of the game. The European version would produce an insane looking run. The speed of the game would be overwhelming and the smv would be fun to watch. Feedback? I don't want to record any more on my old run until I've made this decision.
On a side note, the European version has convinced me that you can't escape the bomb room in the US version. I can now sleep well at night.
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
What would be the point of switching? Just to have the game playback faster? You can just increase the speed of the emulator if that's all you want. Any comparison to other runs would take the PAL distortion into consideration.
It looks like you have a really cool thing going here and I hope you won't start over again just for an empty aesthetic effect. Unless the European truly allows you to do something unique (like in Rygar), I urge you not to switch.
But hey, just an opinion, it's your run.
Pro PAL:
- Smaller published AVI (50 fps vs 60 fps)
- Less chance of slowdowns.
Con PAL:
- Might not have received same testing as NTSC
This is after all another category, and I do not see a problem with using Euro honestly.
I had watched your wip run yesterday(had not touched for a long time). It's amazing. I can image this run will be the top one among this site. It will deserve 5 stars ! へ へへ...
And there is a very small experience about the morph ball, such as first time you used it to get the first missile. When you change to ball form, do as possible as high position you can. You'll get some frame ahead(5 or so) if you care about this tiny difference.(of course, also mockball)
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Hi Samus, you are very very busy hahaha. ^.^(LRLRLLRR...)
Though I fool around on another game, I will always keep eyes on you.
Mr. and Mrs. Rerecord:
Why do we fall ? So that we might better learn to pick ourselves up.
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
>>> What would be the point of switching? Just to have the game playback faster? You can just increase the speed of the emulator if that's all you want. Any comparison to other runs would take the PAL distortion into consideration
Euro-Samus runs a tiny bit faster. Just enough to escape Torizo, it seems. Also, yeah, a generally faster time I would assume.
About switching to the European version:
Personally, I would of course like to be able to see a finished run as soon as possible, which will happen with the (U) one, but I would also like to be able to se the smv, since I only own the PAL cartridge and ROM. So, wathever will do for me. :)
Have we confirmed that the torizo can be skipped in the Euro version, or are we just assuming it can because Samus runs a bit faster? If it can a switch would be worth it. Otherwise not, of course.
Flatley, you mentioned other extra things which could be done with the E version. What are they?
PAL version allows me to skip the bomb Torizo. I can think of a few other tricks in this version that will save time as well. There's no telling how much faster this version of the game will be due to flukes but it seems the version switch flat out gives a 10% speed boost. This, coupled with the exploit I've found, will allow me to run 20% faster than previous speedrunners. It's not that the playback is faster feitclub, Samus is faster! This, coupled with a smaller avi size, is a good reason to start my recording over in the European version.
CONS:
Less control of Samus - The PAL version is 10fps slower. This means that I have less frames to work with in the same amount of time. Samus may run faster but a maneuver requiring a certain number of frames would be inherently slower in the PAL version. There is also the possibility that I can't do tricks in the PAL version that I could do in the US version.
Run validity - It may be the case that serious speedrunners frown on this version of the game. I want my run to gain respect. If people think my fast completion time is only due to the European version of the game then I've wasted my time.
Lost time - I'll have to start over! But I've done it so many times already, it shouldn't take me long to get back to where I'm at now. If I were to start over now is the time.
I'll start recording a PAL run tonight just for the heck of it. I'll make my decision tomorrow after a good night sleep and perhaps some more enlightening comments from you wonderful members of this board :O)
I believe the gap from missiles to the door right before wave beam could be cleared in the PAL version. I was 1-2 frames away from clearing this gap in the US version and I have been dreaming of showing this to everyone. The horizontal speed gain from the PAL version may also translate to vertical speed, however, and if you fall faster than in the US version the gap would be just as hard. I will save my other thoughts as they should be seen, not read :O)
>Run validity - It may be the case that serious speedrunners frown on this version of the game.
Some serious speedrunners frown on this verison of speedrunning. So you're pretty screwed anyway whichever version you pick.
Well, honestly I'd love to do a 'legit' console run but I don't have a console or a vcr. I'd do a 'legit' emulator run but who would believe it? Emulator speedruns are all about ingenuity and creativity. This is what I enjoy most about playing games. I like to find new ways of doing things that are better than before. My main purpose for this speedrun is to show what is possible and hopefully inspire console speedrunners. Red Scarlet's 55 minute 100% run will be easily beaten once my emulator run is released. Bypassing the bomb Torizo and one-rounding Phantoon are tricks easily performed on the console. That's saving over a minute thirty right there. I do know that some people out there will never appreciate the runs we do here but that is their loss...
UPDATE:
It seems you do not run faster in the PAL version. The door in the bomb room must be set to close after a certain number of frames. You can make it through that door because there are less fps. You don't run faster, the door closes slower. Also, as I had predicted the ten less fps causes you to have less control of Samus. Having fewer frames as input slows you down. I could not come close to the escape time I produced in the US version. I've decided that switching versions isn't worth the bomb room alone. I will probably make up most of the time saved in that room by having the extra frames for input. I'll continue my current run under the 'more legit' US version. This is probably all for the best, 50fps seemed a little choppy to me anyway.