Joined: 3/17/2005
Posts: 67
ANGERFIST wrote:
Well you have been humpin her for 1-2 months now so I was a bit worried about your back :)
Dude, if I were actually Mario, I would not be hanging out at some web forum. I would be out pimping my notoriety for cash. :P
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
hehe Im just messin with ya ;) Been a while since Michael gave a update on his run.. Michael where are you??
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 2/24/2005
Posts: 100
I've been glued to my bed now for almost a week. Finally recovering from this virus. Working 52 hours this week and have some big plans so no updates for a little while :O/
Joined: 12/12/2004
Posts: 158
Aw, well, I hope you feel better for your busy week. And hopefully you can continue on the run when you have time and are feeling better.
Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
I made a vid to those of you who wanted to see the PAL Bomb Room escape, just grab it from one of the links below (it's the same file on all three links, and only around 350kb) http://rapidshare.de/files/1878719/Super_Metroid_-_Escape_Bomb_Room.WMV.html http://s10.yousendit.com/d.aspx?id=0X956CTYZSVKM1IY2NUU5OTOU0 http://217.215.87.40/Super_Metroid_-_Escape_Bomb_Room.wmv Keep up the excellent work Michael.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
woooooooooooooooooow!! How tha hell?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
ANGERFIST wrote:
woooooooooooooooooow!! How tha hell?
So... you didn't read the thread? OK.
hi nitrodon streamline: cyn-chine
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
If u are refering to this thread then no, I haven't had the time recently to read all its posts. But I've got my internet connection back a couple of days ago. Answer to your question: NO.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 12/12/2004
Posts: 158
Samus runs faster in the PAL version (at least with the emulator; I'm not sure about the real hardware), and when that fact is combined with MF's technique of running faster by pressing L or R (which makes Samus aim upward or downward) on certain frames, it's enough to be able to escape.
Joined: 5/9/2005
Posts: 748
This may be a silly question, but if Samus runs faster in the PAL version, why are you not using the PAL version?
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
michael flatley wrote:
CONS: Less control of Samus - The PAL version is 10fps slower. This means that I have less frames to work with in the same amount of time. Samus may run faster but a maneuver requiring a certain number of frames would be inherently slower in the PAL version. There is also the possibility that I can't do tricks in the PAL version that I could do in the US version. Run validity - It may be the case that serious speedrunners frown on this version of the game. I want my run to gain respect. If people think my fast completion time is only due to the European version of the game then I've wasted my time. Lost time - I'll have to start over! But I've done it so many times already, it shouldn't take me long to get back to where I'm at now. If I were to start over now is the time. UPDATE: It seems you do not run faster in the PAL version. The door in the bomb room must be set to close after a certain number of frames. You can make it through that door because there are less fps. You don't run faster, the door closes slower. Also, as I had predicted the ten less fps causes you to have less control of Samus. Having fewer frames as input slows you down. I could not come close to the escape time I produced in the US version. I've decided that switching versions isn't worth the bomb room alone. I will probably make up most of the time saved in that room by having the extra frames for input. I'll continue my current run under the 'more legit' US version. This is probably all for the best, 50fps seemed a little choppy to me anyway.
Joined: 5/3/2004
Posts: 1203
What ROM are you using for this run? I can't get Super Metroid (JU).smc to work in any version of SNES9X, you get owned by explosions during the initial escape every time.
Quietust
He/Him
Emulator Coder, Former player
Joined: 7/14/2004
Posts: 250
You need to be using the latest build of SNES9x from the forums here; when you load the movie, it should turn off 'WIP timing'.
* Quietust, QMT Productions P.S. If you don't get this note, let me know and I'll write you another
Active player (277)
Joined: 5/29/2004
Posts: 5712
Doesn't Nitsuja's patch set those things for you? I don't see how this could still be an issue...
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 2/24/2005
Posts: 100
Being sick sucks... Work sucks... I may be able to start working on this run again within a week.
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
hope so :)
Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
I don't know if this could help on the 100% run, but the folks over at Metroid2002 have found a new trick that is similar to the wall glitch in Metroid 1.
Kejardon wrote:
Super Metroid has just been officially broken wide open. I have no idea what the new NBMB percent is. It will take a while now to see what can all be done. I'm not really sure how this will affect low percent, though. Illy found a neat trick: If you're in a wall (such as in Crocamire's room, getting rammed into the spike wall by Crocamire), you can crouch, use the x-ray to force-stand, crouch, force-stand, not unlike Metroid I's wall jump. In fact, there is almost a way to make it *exactly* like Metroid I's wall jump. If you try to wall jump off an open door, you will trigger the room transition, and if you position it right, get stuck inside the door when it closes. Turn around so you're facing away from the door, then morph into a ball and do a crystal flash. Switch to x-ray scope and hold forward and run, and when the crystal flash ends Samus will x-ray, *not* force-crouch as would be expected (and which disables use of x-ray scope). And then from here, you can crouch and x-ray scope up as high as the wall goes. Get off at any point, or go straight through the top of the room, your choice. For some reason, that only works when you wall jump off a door facing left, and land in a door facing right. If you try and wall jump off a door facing right and land in a door facing left, you'll be able to crystal flash still, but the door will open when the crystal flash starts. >_> There are also other ways of getting slightly inside walls, such as freezing nest enemies a few pixels inside walls then running into the wall at a high speed. Plasma beam before Draygon now sounds rather easy. Heck, Plasma beam in a NBMB sounds feasible. And I'm probably going to need to put up a FAQ or something on how to travel outside of rooms. >_> and I'd like to go poking around in Super Metroid right now... but I have tests I need to study for tomorrow. >_<
http://www.metroid2002.com/forum/viewtopic.php?t=3000
If for honesty, you want apologies, I don't sympathize.
Post subject: Super Metroid in 3 minutes?
Joined: 8/24/2004
Posts: 29
I was watching the Super Metroid speed run, and I completely forgot about this glitch until now. We don't have all the details yet, but enough to start looking. For reference, SNESlympics was a silly SNES challenge thing we did a long time ago with five games, goals, and set time limits. We would record movies to show what we did. They were sometimes funny, sometimes dumb. The person who did the best won. For Super Metroid, all there was was the .smc and the .zst. As of now, we don't know what version of the .smc it was and what version of ZSnes we used. Apparently there is some glitch in the Space Colony scene during or after the bomb sequence that deposits Samus on Zebes. Entering Samus's ship ends the game. Here is the entirety of the conversation: [02:48] Seppel: Since he has only 10 missiles 10 super missiles and 5 bombs. [02:48] Seppel: No grappling hook nor speed boots [02:48] Kavir: I got the credits where Samus only wears the skintight black bikini when SNESLympics bugged up due to my sheer incompetance [02:49] Haze: a new speed record for SMB3 [02:49] Haze: they all follow the same path, no need to bother watching it over and over again [02:49] Haze: KAVIR YOU SHOULD'VE SUBMITTED THAT [02:49] Haze: HA HA [02:49] Haze: "Super Metroid in 3 minutes" [02:49] Kavir: I DIDN'T RECORD [02:49] Kavir: AND IT WAS CLOSER TO 45 SECONDS [02:50] Haze: if only we could figure out that bug. [02:50] Seppel: Haha. [02:50] Seppel: Mother brain is taking a long time since 10 missiles and 10 super missiles only goes so far. [02:50] Kavir: I failed to jump out a single level up from the end of the corridor after failing to kill ridley [02:50] Kavir: and tried to get up until the time ran out down there [02:51] Kavir: then I wandered back and forth after respawning since I didn't know how to open doors [02:51] Kavir: got back in the ship [02:51] Kavir: flew off zebes exploded I won [02:51] Seppel: haha, what the hell [02:51] Seppel: Really? [02:51] Kavir: yes [02:51] Haze: Zelda: A Link to the Past in 3 minutes [02:51] Haze: they accomplish this with some bugs in the game [02:51] Haze: so I think Kavir's metroid record is perfectly OK. [03:18] Seppel: KAVIR WHEN YOU BEAT SUPER METROID DID YOU ACTUALLY DIE IN THE SPACE COLONY OR WHAT? [03:18] Seppel: Trying to do it. [03:18] Kavir: I ran out of time [03:18] Seppel: Then you chose to try again? [03:18] Kavir: I may have died to Ridley one or more times [03:18] Kavir: Yes [03:19] Seppel: You can't die to ridley unless you're really lucky. [03:19] Kavir: and started back on the surface on the spaceship [03:19] Kavir: went to both sides of the screen and then jumpd back in [03:19] Seppel: OH [03:19] Kavir: probably didn't then [03:19] Seppel: You mean when you actually have to fight Ridley on Zebes? [03:19] Seppel: Not in the intro to the game? [03:19] Kavir: I DUNNO [03:19] Kavir: IT WAS A SAVESTATE [03:20] Kavir: BUT HE JUST FLEW AWAY [03:20] Seppel: HAZE ANY INPUT DID YOU DO THIS SNESLYMPICS? [03:20] Haze: yes [03:20] Haze: I think Misteroo made us do it [03:20] Kavir: I thought it was Neut [03:20] Haze: he gave us a savestate of Ridley in the intro and we had to shoot him to make him drop the Metroid [03:20] Kavir: didn't know Misteroo ever ran one [03:20] Haze: It was Misteroo's [03:20] Haze: I remember. [03:20] Kavir: okay [03:20] Haze: it's too abstract of a challenge for Neutrino to do [03:21] Seppel: Haha. [03:21] Seppel: So it was at the beginning of the game. [03:21] Haze: so if we failed, we'd just load the save state again [03:21] Haze: recording over and over until we finally did it [03:21] Haze: not a very good challenge. [03:22] Kavir: but we had very little time [03:22] Kavir: and I misunderstood the instructions or gave up or something [03:23] Kavir: SEPPEL AFTER LEAVING THE BIG TALL ROOM WITH RIDLEY THERE IS A SHORT CORRIDOR THAT ENDS IN A WALL YOU HAVE TO JUMPKICK OFF OF TO GET UP, RIGHT? [03:23] Seppel: NO [03:23] Kavir: WHAT IS IT [03:24] Seppel: THAT IS THE SECOND TIME YOU HAVE TO FIGHT RIDLEY [03:24] Seppel: FAR, FAR INTO THE GAME [03:24] Kavir: THEN WHAT'S THE FIRST [03:24] Haze: the first time is this small room [03:24] Seppel: The fight where you have no energy tanks, only 99 health, no missiles, etc. [03:24] Haze: where he's holding the Metroid capsule [03:25] Haze: dark blue colours [03:25] Kavir: I remember entering and leaving from the left [03:25] Haze: the second time is where everything is red [03:25] Kavir: I remember it being yellow or grey. [03:25] Kavir: huh [03:25] Seppel: haha [03:25] Seppel: Hmm [03:26] Seppel: Do you remember how much life you had? [03:26] Kavir: no [03:26] Kavir: I remember I didn't know how to use missiles if I had them [03:26] Haze: if it was a glitch, it should've kept him at 99 energy, no tanks [03:26] TheLastRoboKy: I have some speedkill avis of Emerald and Ruby Boss being killed [03:26] TheLastRoboKy: Emerald's the green one underwater right? [03:26] Kavir: I just jumped and shot a lot [03:27] Seppel: HAZE OR KAVIR DO YOU HAPPEN TO (for some dumb reason) STILL HAVE THE SNESLYMPICS FILES? [03:27] Kavir: and didn't take more than 99 damage if I had multiple tanks and didn't die [03:27] Haze: okay I took a screenshot [03:27] Haze: no I never kept them. [03:27] Kavir: I did until I reformatted [03:28] Kavir: ancient history [03:28] Haze: http://www.lylat.net/neoguri/ridley1.png [03:28] Haze: that is the intro fight [03:28] Haze: the one Misteroo wanted us to do [03:28] Haze: so can you compare what happened to that? [03:28] Kavir: that doesn't even look like the same GAME [03:29] Kavir: but the blocks are in the right place [03:29] Kavir: MEMORY HAZY [03:29] Haze: http://www.lotusreaver.com/articles/metroid/m3_ridley.gif this is the second Ridley battle [03:29] Haze: I think this site dislikes hotlinking [03:29] Haze: but I just pushed enter in the address bar and it appeared [03:30] Seppel: it works [03:30] Kavir: okay it was definitely not the second [03:30] TheLastRoboKy: loads fine [03:30] Kavir: definitely no lava pit [03:30] Seppel: Okay [03:30] Haze: okay, it just gave me some weird message when I got it from Google [03:30] Seppel: We've established that it is indeed the first fight. [03:30] Haze: for that one, you entered from the top right, and fell down to the lava pit [03:30] Kavir: I remember entering from the left though [03:30] Haze: okay [03:30] Kavir: and leaving that way and running down the hall [03:31] Seppel: Yes? [03:31] Kavir: and getting to a 'dead end' [03:31] Haze: unless it's a really weird glitch, then it's not the second Ridley [03:31] Kavir: and jumping a lot and not getting up [03:31] Haze: yeah, that's the intro space station [03:31] Kavir: the timer ran out there [03:32] Kavir: unless there was any hazard to kill myself on without going back from the dead end [03:32] Haze: there isn't [03:32] Seppel: None [03:32] Haze: there's falling blocks that slow you down, but that's it [03:32] Seppel: They don't damage you. [03:32] Kavir: ran out of time then [03:32] Haze: that's the only way to die there [03:32] Haze: okay, so what happened next? [03:32] Seppel: Then did you see the space colony blow up, if you remember? [03:32] Kavir: I respawned back on samus's ship [03:33] Seppel: ...really? [03:33] Haze: if you saw a planet blow up instead of a mechanical thing, then it'd be weird. [03:33] Haze: do you remember if it was a planet or space donut thing? [03:33] Kavir: I don't remember any cutscene between running out of time and respawning [03:33] Kavir: but it could have been the space station blowing up [03:33] Seppel: Okay... [03:33] Haze: playing this again.... [03:34] Kavir: samus's ship was on a planet, probably zebes since when I jumped back in after going to both sides of the screen and not opening any doors the zebes blowing up animation played and the credits rolled [03:34] Seppel: haha [03:34] Kavir: just dirt and rocks [03:34] Kavir: there wasn't even anything in the area [03:35] Haze: no rain? [03:35] Kavir: maybe [03:35] Haze: I assume the ground wasn't blowing up around you. [03:35] Kavir: no enemies or hazards or items [03:35] Kavir: It was... dirt [03:35] Haze: THE SECOND BOMB SEQUENCE [03:35] Haze: there's never any enemies around the ship [03:35] Seppel: Maybe something to do with the bomb sequence triggering, and possibly glitching out. [03:35] Kavir: I think there was a door on only one side, and I think it was the right [03:35] Kavir: unless there were more up higher [03:35] Haze: alright [03:36] Kavir: since I couldn't get up higher [03:36] Seppel: Then the game thinks there's a bomb sequence going, and accepts it as the end of the game. [03:36] Seppel: I dunno. [03:36] Kavir: I'm pretty sure there was no rain [03:36] Kavir: it just seemed completely static [03:36] Haze: normally, to finish the game, you have to go back to that area and jump into the ship, then it takes off and the credits roll [03:37] Haze: but at that time, there's a timer ticking down [03:37] Haze: so the key here is to figure how it gets from the space colony, and somehow time warps to Zebes. [03:37] Seppel: So something either during or right at the end of the first bomb sequence triggers a glitch that makes you respawn at the ship, while still thinking there's a bomb sequence going off. [03:37] Kavir: hmmm [03:38] Haze: oh yeah, one question.... [03:38] Seppel: This is a job for people who stare at thousands of memory addresses. [03:38] Haze: when you pushed to continue, did you see any map screens pop up? [03:38] Kavir: I don't remember that part at all [03:38] Haze: some weird hexagonal map [03:38] Kavir: I remember it as skipping immediately to the ship [03:38] Kavir: I don't even remember the continue screen [03:38] Haze: really? [03:39] Seppel: Did Samus pop out of the ship, just appear there, or make the DOOODEEEDOOODOOO DOOOOOOOO noise? [03:39] Kavir: not sure it wasn't there, but it feels that way [03:39] Kavir: NO SOUNDS WITH THIS MEMORY [03:39] Seppel: Haha. [03:39] Seppel: Okay. [03:39] Seppel: I think we have enough to start a wild goose chase. [03:39] Kavir: I think it did the platform coming out of the ship thing [03:40] Kavir: may have been a landing sequence for the ship [03:40] Kavir: ...not really, but at a guess, it was in mid-jump while the helmet was slamming into the median [03:41] Kavir: like hitting the floor bit on the way down from a failed jump-kick [03:41] Haze: did you shoot Ridley at all? [03:41] Kavir: either that or standing underneath it facing the wall [03:41] Kavir: I tried, don't know if I hit and can't remember if I figured how to shoot before the time ran out but I think it wasn't that short [03:42] Haze: jump kick, you mean the spinning jump? [03:42] Kavir: the one where I have no idea what I'm doing and am pretending I'm playing Megaman X [03:42] Seppel: Okay [03:43] Seppel: I managed to get the space colony to explode twice (haha), but no instant win yet. [03:43] Haze: did the screen start rotating? [03:43] Kavir: hmm, that means you broke the bomb sequence [03:44] Kavir: I'm pretty sure the screen didn't rotate [03:44] Kavir: might have been shaking [03:44] Haze: okay, then it's not the last room [03:44] Haze: was it a horizontal room? [03:44] Kavir: it was the first room [03:44] Haze: or that part where you're jumping up [03:44] Kavir: I didn't travel vertically at all [03:44] Kavir: after leaving Ridley's room [03:44] Haze: the room with the computers and stuff? [03:44] Kavir: it looked very nuclear powerplanty [03:44] Kavir: don't know about computers [03:45] Kavir: I just ran left [03:45] Kavir: take a screenshot if you can [03:46] Seppel: Okay. What I did was I made it to the top of the final screen as soon as timer hit zero, since you have about one second after it explodes to reach that spot. [03:46] Seppel: Space colony explodes once. [03:46] Seppel: You have the option to continue. [03:46] Seppel: If you choose yes, space colony explodes again, this time with samus escaping [03:46] Haze: http://www.lylat.net/neoguri/ceres0.png [03:47] Haze: the first hallway after leaving Ridley's room [03:47] Kavir: that's the hallway allright [03:47] Haze: http://www.lylat.net/neoguri/ceres1.png the computer room [03:47] Haze: http://www.lylat.net/neoguri/ceres2.png further into the computer room [03:47] Kavir: don't remember that, keep going to the end [03:47] Haze: http://www.lylat.net/neoguri/ceres3.png the room after that, you have to start going up [03:48] Kavir: did those doors have to be shot open? [03:48] Haze: nope [03:48] Kavir: okay, I think that's exactly it then [03:48] Kavir: couldn't get up there [03:48] Haze: they open after a second if you stand in front of them [03:48] Haze: so it's that last room you couldn't get up [03:49] Kavir: Yes [03:50] Seppel: Do you remember a room that tilted left and right? [03:50] Haze: he said he didn't get to that one [03:50] Seppel: Like actually tilted instead of being vertical. [03:50] Kavir: I jumped at that over and over and ran up and down the stairs [03:50] Seppel: Oh okay. [03:50] Kavir: for about 45 seconds [03:50] Haze: hah, I happened to have a savestate right at the second ridley fight [03:51] Haze: how lucky yet useless [03:51] Kavir: it was god [03:53] Seppel: haha [03:53] Kavir: I may have backtracked to the other rooms, don't think so though [03:53] Seppel: THROWING THIS AT THE NESVIDEOS FORUM TO SEE IF THEY CAN COME UP WITH ANYTHING [03:54] Kavir: GIVE ME THE ROM AND I'LL TRY [03:56] Kavir: oops I don't have an emulator [03:56] Seppel: http://zsnes.com [03:56] Kavir: THANKS [03:56] Haze: we were using an older version of Zsnes, but not sure if that may have had an impact [03:56] Seppel: I gotta go to bed, but good luck from here. [03:57] Kavir: I WONDER IF THIS IS WHAT THOSE RAPE VICTIMS ON LAW & ORDER FEEL LIKE AFTER HAVING THEIR MEMORY PRODDED [03:57] Kavir: goodnight [03:57] Haze: then again we also had savestates and whatever [03:57] Seppel: I'll try to see if Misteroo still has the rom and savestates and such. [03:57] Seppel: Haze: Regardless, that shouldn't've happened. [03:57] Haze: you posted on their forums? [03:57] Seppel: Not yet. [03:57] Seppel: SHOULD I? [03:58] Haze: oh I thought you said you did [03:58] Haze: CAN'T LET THEM STEAL THE GLORY??!??! [03:58] Seppel: THROWING [03:58] Haze: I doubt they'll have any clue. [03:58] Seppel: Yeah. [03:58] Haze: it's too obscure. [03:58] Seppel: This is the kind of thing that requires everyone's effort. [03:58] Seppel: JUST TO SEE IF THIS IS REALLY A GLITCH [03:58] Haze: somehow the only way we can "prove" it exists is that Kavir has never played the game before [03:59] Seppel: Haha. [03:59] Haze: and he was able to describe some of the stuff later on [04:08] Kavir: SO HOLDING THE JUMP BUTTON MAKES YOU GO HIGHER [04:08] Seppel: haha [04:08] Kavir: well I continued at the entrance instead of going to the ship [04:09] Kavir: the savestate was already at the entrance to ridley's room [04:17] Kavir: aha, you can't die at the beginning because the faster you hurt yourself the fast he flies off [04:17] Haze: YES [04:17] Haze: he retreats as soon as you go below 30 energy [04:20] Seppel: Well, maybe if you purposefully aim youself at him, you might be able to. So there you have it. I'll get back to you on any additional information.
~Seppel
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
this is big news :) Hope Michael don't have to start over again due to this new trick ^_^
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Synopsis: Some guy dinked around in the Ceres escape because... well, he isn't the brightest of crayons. After he dies in the explosion, he chooses to continue. Once on Zebes, he walks around a bit and returns to the ship. The ship then flies off and it is game over. Anyone know what may have happened? Apparently there was a savestate loaded at some point, and we don't know what SRAM was used, so it could be some wierd hack.
hi nitrodon streamline: cyn-chine
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
ANGERFIST wrote:
this is big news :) Hope Michael don't have to start over again due to this new trick ^_^
I doub it, since he doesn't have the X-ray scope yet. Unless getting the X-ray scope early allows for some huge time saving later. Who knows. Just when you think a game can't be glitched anymore....wow.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 8/24/2004
Posts: 29
I'm going to try to contact Misteroo today so we can get more details about the files used. The savestate was loaded at the first Ridley fight so we didn't have to trek all the way to Ridley. I'll also ask him if he did anything unusual beforehand.
~Seppel
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
So you know Misteroo and Neutrino? I'm jealous...
hi nitrodon streamline: cyn-chine
Joined: 8/24/2004
Posts: 29
I'm Seppel, of Disaster Labs as well (one of the lesser known until WSET comes out). Same with Haze.
~Seppel
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
<3
hi nitrodon streamline: cyn-chine