Post subject: Hi no Tori - Houou Hen - Gaou no Bouken
Joined: 10/24/2004
Posts: 60
Location: Quebec
Hi, I think we can improve this run a little... Here my try at the start: Improve Mmm... Well, in famtasia we can't saw the exact frame number, so, comparaison between a new version and a Morimoto one is kind of hard. So, how can we improve that?! Morimoto's movie: http://tasvideos.org/20M.html
Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
It looks good so far. I once made a WIP of this game as well, but I quit because I got stuck at luck manipulation on a boss, where I constantly lost like 6 seconds or so... :( Here is my WIP I'm not going to continue it or anything, so I leave this game up to you! :) I have compared our WIPs on the first level, and you are 2 frames faster than me. I haven't checked for the other levels, but you are free to do so if you wish. I hope you get at least something out of watching my WIP. Good luck!
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I'm in the process of TASing this game as well, IIRC four levels done. I'm compare yours to mine when I get home... EDIT: Done. Here's the comparison (2 MB). https://files.tasvideos.org/bisqwit/hinotocomp.avi Yours is on the right. In the first stage, you beat me by about 5 frames. Congratulations. In the second stage, I beat you by about 30 frames. (I had regained those 5 frames even before reaching the boss's cube.) I guess you'll have to redo stage 2 :) I'll cancel my WIP, because I don't feel like restarting and it's in excess to have so many authors working on this small insignificant game.
AnS
Emulator Coder, Experienced player (728)
Joined: 2/23/2006
Posts: 682
Judging by those WIPs it seems unnecessary to obsolete Morimoto's almost perfect run. As was with Duck Tales - if we cant find some amazing glitch/smth then the reason to obsolete Famtasia run isn't so obvious. IMHO. BTW, the game is hexedit-friendly, so I don't see a problem in rewriting 1st/2nd level easily.