You can't get spacejump untill after the WS supers (one beetom takes 6 of them) and between there and the point where I do pick it up the only place you have use for it is the big room before draygon, and I cleared that quite quickly anyway as you can see.
Grabing spacejump early would take much loger too, since supers takes longer to fire and I would have needed to manipulate the beetoms to jump in a group, and it would leave me with less Supers for marida.
Well how about taking speedbooster with 3 tanks, I only had 2 hp left at the refill :)
Also some points of notice. Ridleys KO grab is the fastest evah, 10+ frames faster than in Saturns RBO. (and it could have been 3 frames faster still, but I needed to manipulate drops) And I finally found a use for that turnaround glitch I discovered that works for other runs. At the baby metroid skip, should save 4+ frames and works for every run. (and might work at other places for some runs)
sorry, somehow missed the speedbooster part (and surely others), I only watched it on my second monitor while getting some work done. I'll watch it again when I have more time though.
Fast forwarded through almost the whole thing. I guess the hack is quite well thought out, but it wasn't very entertaining to watch. The usual "Wow, it's possible to take this path through the game?!" got replaced by "Oh, the hack intends you to take this route.." for me. Voting meh, lol.
Joined: 11/14/2005
Posts: 1058
Location: United States
I think it's pretty clever how the hack was designed to use the "natural route", just without the natural item pickup order.
Great run Cp :D
It amazes me how fast you whip through these things.
Wow, this was a awesome run Cpadolf! I'm really glad we now have a complete TAS of SMI done by one of the best SM-TASer here. Thank you for having the patience to finish this pretty hard and challenging project. I'm sure you got even more SM-TAS experience of it due to the many difficult TAS conditions you had to face (just like I did with my RBO), which will for sure be of use in any future runs you plan to work on.
The run was very entertaining to watch due to the many new tricks you would never see in a original SM run, as Tub mentioned. I especially liked the creative use of the Spring Ball and the Grapple Beam to cleverly open doors much faster or when exiting the long grapple room after Draygon, and the hells run to Speed Booster. The route used in this run was also very optimized, and the ammo and health management once again extremely well handled, which just emphasizes your excellent item drop refilling skills one more time. The boss fights were also very good, I especially liked the Draygon fight. The probably hardest boss of the hack got pwned so badly that it almost looked unrealistic at first. Once again thanks to the TONS of Missile refills you got there, that allowed such a quick kill.
The only mistake I noticed is the shinespark in OTES during the escape. You lose a few frames by sparking through the last platform like you did (due to the longer spark distance) instead of crashing into it, since the time you need to open and enter the door is pretty same in both cases.
As for improvements, even with the now possible Torizo skip (thank you Taco), I can't see a 0:47 being reachable so far. I think even a 0:48 wouldn't be a easy task, since your run is really well optimized already. One thing is a bit funny though, how can one be so lazy to cancel the run on the first possible frame instead of somewhere in the credits? ;-)
Even though this run likely wouldn't be accepted here, despite that it's a pretty popular hack and that there is a concept demo section that would fit for such a run perfectly, you could still try to submit it to see what feedback it gets from people. I'm pretty sure that entertainment wise it's one of the best TAS runs we have so far, and that many people would enjoy watching it. In any case, this is quite a piece of work (more than 200000 rerecords speak for themself), and I will definitely go ahead and encode a high quality AVI of this run and post it somewhere for those who can't watch smv files.
Great job, Cpadolf!
Yeah I noticed soon after I posted the run that I forgot to press movie stop after finishing it, and left it on record while fastforwarding to the clocktime, pretty silly misstake :)
I still think 00:48 should be relatively easy, it just feels like there are a lot of room for improvement every here and there, maybe I'm wrong.
I probably won't submit it here though since I've already asked one time and got a clear no as an answer. I would feel pretty stupid to post it anyway.
Also thanks in advance for encoding a good avi file :p
Joined: 11/9/2008
Posts: 108
Location: New Orleans, LA U.S.A.
i would watch a playthrough for this for sure, i'd dedicate 10 hours of my life to watching somebody destroy this game inside and out.
any ideas where i can find any of these files, so far no luck... crawled through the metroid 2002 forum but couldn't find any downloadables.. maybe they don't exist D:
Joined: 11/9/2008
Posts: 108
Location: New Orleans, LA U.S.A.
btw cpadolf-- baller run! very entertaining and a level of optimization I hadn't expected being an unpublished run. just finished watching lance uppercut's 19 part youtube savestate only runthrough and managed a back to back viewing - his then yours!
so, bravo!