Introduction: Tom and Jerry is a kid’s cartoon where the mouse generally triumphs, with the cat being ignominiously defeated. The video game is a side scroller, with a lot of up-and-down motion as well. Jerry can take 4 hits before dying – the fifth kills him.
Update Info This is an update of submission #1417, which completed the game in 9:22:53. This movie was improved with better routes and by general optimization. The movie also strives to get points without wasting time. This movie has the last input at 8:52:44. The old one has last input at 9:21:31. That is an improvement 28:47. The movie has a final score of 29660. The old one has a final score of 27860. This improvement is 1800. This improvement is not just from time bonuses.
GENERAL Jerry never goes out of his way for an item. The game has no power-ups, only items that heal him or give him an extra life. On some levels he does pick up the healing items.
Uses no passwords*. Takes damage to save time.
  • As many gameboy games had no saving capacity, there were passwords that could be entered. A password could be used to skip to level 10 and complete the entire game in under 1 minute.
I found that holding A at the score screen after a level is quicker than mashing… But by the time I had discovered that, I was at level 3. So I had to redo levels 2 and 3.
Jerry has a temporary invincibility after taking a hit that lasts several seconds. At some point or another, he’s gotten through nearly every enemy thanks to it.
When Jerry hits an enemy, he recoils, which is abused to some point in level 2, and greatly used in level 3. After that, there's less use for it. LEVEL 1 There wasn’t much to this level – just holding  and B for most of it, though at one point I had to let go of B. It was actually faster to go up the ledges at that slow speed; otherwise Jerry would get knocked back by the ledges. Cars normally slow you down, but at one point I abuse a movement glitch to launch Jerry at top speed with a car. At another point, a car is a platform to launch Jerry over a bunch of spikes. That was only in the fixed remake.
LEVEL 2 This level has quite a few ledges on it. Near the end, I simply hop on a series of ledges and land right on the exit sign. I figure this is fastest because there are no hills up in the sky.
LEVEL 3 I had to redo this level because of a mistake I made at the end of 1 and 2 (see GENERAL), but I don’t regret that because I found a few time-savers along the way that I didn’t use in the first run. For example, in the published version I start to turn in midair for the jumps into pipes. I don’t do that in the first version. I use a lot of bouncing off enemies on this level. I use both chimneys to propel me over them. Finally, there’s the mousetrap that launched me onto the exit sign. Notice the way I catch that pipe – in my test run, I couldn’t do that, and it cost me several seconds.
LEVEL 4 The staircases were tricky to navigate. It is possible to go up with B pressed.. I spent a long time figuring out how to jump off the chairs to top height – literally jumping on every frame for a few frames around landing time. There’s a lot of ridiculous couch jumping. Jerry can actually move higher, so high the camera loses track of him, but then he gets knocked down by a ledge. I spent a lot of time trying to figure out where to guide him, then realised the super-jump wouldn’t work at all. At the end of the level, note the 3 picture frame area. I experimented with being knocked onto the ledge by a picture frame, but it’s slower than just going onto the lower ledge and running.
LEVEL 5 This level is interesting because it has so many gaps. Enter: TAS. Viewing in slow motion, you can see Jerry getting “678” under him as he enters water. What’s up with that? There are little platforms above the shower I thought he could jump onto. He can’t jump on from anywhere close, so I abandoned the thought. They’re probably for decoration. The pools were very interesting to go through. I often had trouble getting the timing right flying out of the pool. There are actually 2 routes at the end that get the identical end time – 21 frame rule, much? The TAS uses the more impressive one.
LEVEL 6 No, it is not faster to use the banister at the start. He has to jump off, which wastes time. The second one is quicker, though. I discovered you can clear the stoves with some tricky jumping; then you can barely miss Tom and keep going, top speed. Later, Jerry has to take damage. Then he has to pull off some fancy jumps, and then make it to the exit.
LEVEL 7 I hate the saws. They’re really hard to get past at top speed. It’s often flatly impossible to do that. Notice the damage-taking. This level is interesting because there are 2 possible routes. One is only about 1 second better than the other. A couple jumps literally had no margin for error. Go one frame earlier, he hits the obstacles; one later, he can’t make the jump.
LEVEL 8 Too bad you can’t go into pipes from above like Mario ;). This level has a lot of water, which is frustrating because Jerry goes so slowly in water, and you can’t get out of it a lot of the time. It’s best to get out of water as fast as possible, as you saw in level 5. Jerry is a little faster swimming than walking on the bottom, so he bounces around quite a bit.
LEVEL 9 This level is pretty insane. I remember playing on my Game boy, before I even knew what a TAS was, and thinking “If only there was a way to play in slow motion and retry if you messed up”. I find a lot of levels interesting in the way he jumps over huge gaps without seeming to care, but this level takes the cake there. Note the way he hits spikes and uses that to run over power lines. In real life a mouse running on power lines won’t get zapped, so that whole power lines thing doesn’t make sense.
LEVEL 10 This has so many ways to go, and only 1 is right. I actually went through in normal speed to find the right way (I think my end time was 3:40 on normal time… lol). There really wasn’t much to this level – simple TAS pwnage.
Screenshots:
8644
11171
16035
19300

Truncated: People seem to find it okay. Putting on accepted.
Bisqwit: Putting it back to "publication underway", because the previous publication was slightly borked.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This topic is for the purpose of discussing #1420: Chamale's GB Tom and Jerry in 08:52.73
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
Well, you've all been great... Thank you for your helpful comments on the crappy submission #1417. This movie improves by 28 seconds (You said it could be improved by 5 seconds... HA!).
Post subject: Re: #1420: Chamale's GB Tom and Jerry in 08:53.73
Joined: 9/11/2006
Posts: 10
I haven't played the game, but here's my take on it:
LEVEL 4 The staircases were tricky to navigate. It is possible to go up with B pressed.. I spent a long time figuring out how to jump off the chairs to top height – literally jumping on every frame for a few frames around landing time. There’s a lot of ridiculous couch jumping. Jerry can actually move higher, so high the camera loses track of him, but then he gets knocked down by a ledge. I spent a lot of time trying to figure out where to guide him, then realised the super-jump wouldn’t work at all. At the end of the level, note the 3 picture frame area. I experimented with being knocked onto the ledge by a picture frame, but it’s slower than just going onto the lower ledge and running.
FYI, the jumping pattern used in this level has the look of being unoptimized, even if this isn't the case. If you speedrun it again, you may consider looking for a path that takes the same amount of time but appears to jump sooner - but I doubt this would be easy to find.
LEVEL 5 This level is interesting because it has so many gaps. Enter: TAS. Viewing in slow motion, you can see Jerry getting “678” under him as he enters water. What’s up with that? There are little platforms above the shower I thought he could jump onto. He can’t jump on from anywhere close, so I abandoned the thought. They’re probably for decoration. The pools were very interesting to go through. I often had trouble getting the timing right flying out of the pool. There are actually 2 routes at the end that get the identical end time – 21 frame rule, much? The TAS uses the more impressive one.
The exit section looks good, although it seems that you stop completely while jumping out. Could be an animation thing, but that's a good choice for a route compared to taking the swim.
<p>LEVEL 10 This has so many ways to go, and only 1 is right. I actually went through in normal speed to find the right way (I think my end time was 3:40 on normal time… lol). There really wasn’t much to this level – simple TAS pwnage. </blockquote>
I suspect you may have missed a few frames on the first couch jump - could be jump latancy, though.
Note: When writing something that affects the processing of this movie, please edit the submission instead of posting at the forum.
[/quote]
Banned User
Joined: 1/2/2007
Posts: 92
Which rom do you use?
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
If you click on the submission it'll tell you.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
funguy10: Click on the link in the first message ( http://tasvideos.org/1420S.html), the ROM filename is visible in the submission's infobox.
Post subject: Votes needed
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
There's only 1 vote for this *ahem* mistake-free movie. So, I need some votes because there's sorta NO CREDIBILITY to be published. As for the problems pointed out by Sigma 7, those are unfixable quirks in the game. The staircases can only be climbed by that method which looks like it does, but does not, cost time. In level 5 he can only leave the water by stopping in midair.
Post subject: Please vote!
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
I'm feeling really insignificant here. There has only been one vote for this movie, and my other has had no votes. I'm making speedruns at a frenzied rate, but no one even bothers to vote. Some people have given insightful comments, but then they just don't vote. So please, people, watch my movies and vote for them. I have a feeling that I could speedrun Super Mario Bros. in 4:55, and no one would even bother to watch. If no one even pays attention to me, I'll just stop making these TASes.
Post subject: Re: Please vote!
Active player (328)
Joined: 2/23/2005
Posts: 786
Chamale wrote:
I'm feeling really insignificant here. There has only been one vote for this movie, and my other has had no votes. I'm making speedruns at a frenzied rate, but no one even bothers to vote. Some people have given insightful comments, but then they just don't vote. So please, people, watch my movies and vote for them. I have a feeling that I could speedrun Super Mario Bros. in 4:55, and no one would even bother to watch. If no one even pays attention to me, I'll just stop making these TASes.
I'm pretty sure that the game choice is at fault here, it's not a well-known game so not very many people are eager to watch it. Heck, I'll go ahead and watch this later this week, I guess.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Chamale: It is probably related to a number of factors: * GB is the least popular console here. * You picked an unknown game. * You have made a few submission for this game before, which were not so good, and people will not take the time to watch something if they think that the next version might also be bad. In other words, it has nothing to do with you or your personality. About the submission, I watched it once, and will do again and give you some comments.
Active player (328)
Joined: 2/23/2005
Posts: 786
As someone who's never played this game, it doesn't look like anything special. It appears to have unoptimized parts all around, doesn't abuse visible glitches, and consists of not much more than just running and jumping. But looking closer at it, it looks good. The game itself appears quite difficult and it probably took a lot of planning to figure out how to dodge the obstacles like that. The unoptimized-looking parts were okay due to the weird physics of the game. Also, many of the shortcuts you took, especially the ones that required taking damage, were entertaining to watch. What the heck, I'll say yes.
Former player
Joined: 3/8/2004
Posts: 706
I have a feeling that I could speedrun Super Mario Bros. in 4:55, and no one would even bother to watch.
You seem to be relatively new to these forums so I can understand how it may seem as though you're not getting the respect you deserve. But I agree with others that it is your game choices that are the cause rather than your dispositional qualities. Typically, if a game isn't popular, it will get a lot of attention if it has otherwise seen a lot of competition. This isn't the case here. I hold it as true that the author of a speedrun does have some affect on the run's popularity, but it is small one and not something you should lose sleep over. I can almost guarantee you that if you did beat any SMB TAS you would get a lot of attention. Keep Tasing, but be patient when working obscure titles.
Joined: 12/26/2006
Posts: 256
Location: United States of America
I hate not voting yes on someone's submission, I really do. I can see the work that went into producing this run. But I just don't think that this is TASVideos material. The run itself looks good and seems optimized -- the problem here is that, overall, the movie lacks the special punch that seperates tool-assisted speedruns from the ordinary non-assisted runs. I just can't imagine this movie being significantly faster or better than what an unassisted runner would produce. To the author's credit, this is a problem with the game, not the submission itself. I'm sorry, but the vote from me has to be NO.
Post subject: optimizedness
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
All the SMB1 TAS improvements are accepted, even though the unassisted speedruns are only 6 seconds slower. I did a test run of this, which was similar to what a very good unassisted runner to do, and it was 28 seconds slower than this.
Post subject: Re: optimizedness
Former player
Joined: 11/13/2005
Posts: 1587
Chamale wrote:
All the SMB1 TAS improvements are accepted, even though the unassisted speedruns are only 6 seconds slower. I did a test run of this, which was similar to what a very good unassisted runner to do, and it was 28 seconds slower than this.
That has nothing to do with judging of this submission. Unassisted speedruns should NOT be compared to TASes.
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
I've watched this, but before I vote, I must know, how is the health represented in the game? By those hearts? If yes, why don't they decrease when you take damage? EDIT: Nevermind, I got it. Yes-vote.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Joined: 12/26/2006
Posts: 256
Location: United States of America
Guybrush wrote:
Chamale wrote:
All the SMB1 TAS improvements are accepted, even though the unassisted speedruns are only 6 seconds slower. I did a test run of this, which was similar to what a very good unassisted runner to do, and it was 28 seconds slower than this.
That has nothing to do with judging of this submission. Unassisted speedruns should NOT be compared to TASes.
I think I was misunderstood, and if this is because my wording was ambiguous, then I apologize. I wasn't attempting to compare times between a tool-assisted and unassisted run of this game, as if that were the only criterion for a yes/no vote. My point was that a tool-assisted speedrun should add something special or surprising to the game to provide entertainment, which is the reason movies are published on this site. Some games just aren't suited for a TAS. My criticism of this movie is that, while the movements may even be perfectly optimized, the end result looks like nothing more than a regular playthrough, which is boring to watch, and, in my opinion, unfit to be published. The only problem here is a poor choice of game. I have said in the past that I believe that Chamale has the skills to be a good TAS runner and would be very successful with a tool-assisted run of a suitable game. I certainly respect anyone who has a different opinion about this or any other submission. I just want to make sure that my opinions are correctly understood, so please let me know if there are still questions.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Remember, TASes start timing from system power on, not beginning of character control like in SDA timing, so the SMB tas isn't just "6 seconds faster"
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Post subject: More on (no pun intended) optimization
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
Yes, but the Mario speedruns too are very similar to the TASes. I fail to see the reason why we should publish any game that doesn't include side-scroller levels, because the unassisted runs are "too similar".
Joined: 12/26/2006
Posts: 256
Location: United States of America
Whether the TAS is or would be faster or not has nothing to do with it. Please read my previous post, and let me know if there are still any questions.
upthorn
He/Him
Emulator Coder, Active player (391)
Joined: 3/24/2006
Posts: 1802
Cardboard wrote:
I've watched this, but before I vote, I must know, how is the health represented in the game? By those hearts? If yes, why don't they decrease when you take damage? EDIT: Nevermind, I got it.
I watched and I'm holding my vote because of the same question. Could you explain it to me? Edit: Cardboard explained it to me, yes vote.
How fleeting are all human passions compared with the massive continuity of ducks.
Banned User
Joined: 12/23/2004
Posts: 1850
I hated this game as a kid and it was great to see it beaten to a pulp. :D Edit: removing subject
Perma-banned
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
>Yes, but the Mario speedruns too are very similar to the TASes. This makes me think you haven't seen the TASes of the Mario games. The speedruns do not walk through walls, double-jump, or get 99 extra lives, for the NES Mario games. I know I promised you feedback.. it's coming. But not in this post.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Here we go then: Levels 1, 2 and 5 are not that interesting, but level 3 has not one but three very nice shortcuts. Definitely the best part of the run. The stairs in level 4 and 10 look slow. I can't help thinking that some jumps when going up on the platforms also look slower than they need to be. Even though they are probably done as fast as possible, it still looks slow. Level 7 has one questionable jump at the guillotines (or whatever they are). In Level 8 you fall rather than jump into the water, but perhaps it doesn't make any difference? Borderline yes/meh, I'm not sure what to vote.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I will vote meh. It was pretty bland for me, but not bad. I think judging could go either way. After reading the discussion on this movie, I find chamale's attitude distasteful. People watch runs they are interested in. If your run receives less attention, it is your game choice. Also, there have been an awful lot of runs submitted in the past month or so. You need to be more patient.
It's hard to look this good. My TAS projects