I'm interested on at least these games, as taken directly from
my page:
Frostbite (atari 2600) - this would take a while to get fast, so I'd only watch it if it started from a savestate.
H.E.R.O (atari 2600) - 20 levels then it loops. I've seen a speedrun of this, but it could be cool to see it optimized.
Adventure (atari 2600) - Would be cool to see the fastest route
Montezuma´s Revenge (atari 2600) - Also seems to have an end, this is like super pitfall (NES)
River Raid (atari 2600) - It would be just awesome to see the plane fly at top speed ignoring the game's difficulty.
Seaquest (atari 2600) - this would get insanely fast in just 1 or 2 minutes, and then could be done a score attack.
Of course, there must be many other games to surprise me, or games I didn't remember to put on the list.
About Bisqwit's question: It's true that there aren't that many games for atari 2600 that fit current standards for this site. Initially, I'd publish the "plays from savestate" on the concept demo section. There are many atari 2600 games that would have to do this because it would be watching 30 minutes of repetitive slow action until it got interesting, at which point the viewer would be too bored to appreciate it. Example:
my frostbite score video on youtube.
The games that do have an end ("aims for fastest time"), or "aim for highest score" (999,999 or whatever the game's high score is), could very well go in the current system, I don't see why not. Of course, it would have to get a highscore pretty fast, or else it should start from a savestate and go in the concept demos section. Drawing a line for this could be difficult though, but should be up to the player.
But I do think of course that there are other emulators with more priority to receiving TAS tools than atari 2600:
Something for playstation 1
Kega Fusion = why not? "Fusion is a Sega SG1000, SC3000, Master System, Game Gear, Genesis/Megadrive, SegaCD/MegaCD and 32X emulator for Win9x/ME/2000/XP"
It depends on how much work would be spent implementing these tools. I think that for playstation (top priority) it would be harder. Atari 2600 could be easier.
And a funny music video from Wintergreen about atari 2600's E.T failure (youtube)