I bet my
first level is faster than yours. At least... if the link isn't broken or something, and if I didn't make some silly subtraction error. Although I did lose 5 frames in the Welcome to Dinosaur Land! screen, and I realized today that I usually start Mario's movement one frame later than I should in all cases. I'll edit in more levels with commentary as I go.
mi2 has an unoptimal shell grab and not much fancy stuff because 8/5 is so annoying. Chun-li shell trick concept by me, first demonstrated by JXQ, although I might have been the only person to see that demo, not sure if I posted the link somewhere. Notice in both this level and mi1 mario slides on his butt to gain speed depending on the steepness of the slope.
I'll skip mi3 because it probably looks like every other mi3 ever made.
mi4 the cape grab is slower, but I think I can fix that and still use the same route. Is the only thing I'm doing wrong that mario must be descending when he grabs the cape? Also, I have no idea if my grab and kick are optimal. As you will see in most of my demos I much prefer hopping to flying.
castle. This method was ~200 frames slower. Also, flying down the pipe was slower than getting p speed later by about 8 frames. Laziness can be seen around frame 1250 if you turn button presses on. No re-records in that passage. Is it common practice to play the entire game 1 frame at a time?
castle. I saw later that the good method for flying is <-- nothing <-- to make the up swoops, right? I know the boss fight is slow, but couldn't figure out how to fix it and I had to go to class.
mi6 although I don't really know what the name of this level is. Except that I probably have that 1 frame delay, I think I got p speed as early as possible.
d1 this level is lacking in entertainment for a long portion in the middle of it. Also, getting under the message block was hard.
That wall jump that failed. Need it to beat the castle small because I want to see which levels can be beaten small with level continuity on, meaning any unbeatable level prevents access to levels following it. Also, SW5 should be
solved small in SMW but the demo has yet to be made.
That's all, folks.