Super Mario World

  • SMW
  • Platformer

Publications

This is the 13th published movie of Super Mario World that beats the game by clearing 11 of the 96 exits, the shortest route intended by the game developers. It improves upon the previous run by 00:02.75 seconds. Mario still dies in the process. Improvements include:
  • Better block duplication in Yoshi's Island 3
  • Better P-switch use in Yoshi's Island 4
  • Lag reduction in many levels
We recommend reading the author's comments for more details.

Watch this run being played back on a real console.
Super Mario World is one of the most popular SNES games of all time. Its relevance in today's gaming culture cannot be understated. From its colorful graphics, to its smooth and satisfying controls, to its memorable soundtrack, and to its many many glitches.
Over the years, Super Mario World has had a wide range of exploits in order to do some crazy stuff. However, many of the glitches don't save any time in a speedrun. This TAS by IgorOliveira666 aims to showcase as many glitches and exploits in this game as possible, without worrying about speed. Some glitches are so intense that they crash the game, necessitating a restart of the console.

WARNING: This video includes flashing lights which may cause epileptic seizures to those affected. The heaviest spots are at the 43:24, 53:02, 57:49, 1:16:19, 1:37:36, and 2:09:15 marks of this TAS.
Acknowledged as one of the best Mario games of all time, Super Mario World is a must see for fans of classic games. This run completes the game fully (all 96 exits) and makes use of almost every known glitch to make it as fast and exciting as possible.
This TAS by bahamete, Kaizoman666 & Masterjun is an improvement of 06:43.97 minutes over the previous movie. The improvement comes from new glitches and better optimization.

This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.
This is the 5th published movie in a category of impressively fast Super Mario World TASes. It beats the game by jumping to the credits from one of the two levels available from the start, Yoshi's Island 2. This happens because a glitch involving eating a Charging Chuck allows manipulating the code being executed by the game using only controller input.
This run is 00:00.13 seconds faster than the previous movie thanks to better movement and a more efficient payload. Reading the submission comments for more information is highly recommended.
For more movies like this, see this list of TASes that execute arbitrary code.

You can watch this movie played on a real hardware here.
Super Mario World is a classic platforming game for the SNES that has influenced countless other platforming games after it. It took on the the already acclaimed gameplay elements of Super Mario Bros. 3 and built upon them even further. However, as turned out many years later, Super Mario World turned out to be a very exploitable game. While playing the game as intended usually reveals nothing out of the ordinary, tons of glitches and bugs have been found that can break the game so hard, it can be beaten in less than a minute.
For this run, oddboo goes for a unique goal: beat the game as fast as possible without completing the levels as intended. That means no crossing the goal tape, no defeating bosses, and no unlocking of intended keyholes. As an extra restriction, the execution of arbitrary code can only be done to get out of a program crash; it cannot be used to instantly warp to the credits. The corruption of the game memory is fully allowed, however. For all the details on what was done during the run, including how the RAM was corrupted, you can read the author's notes.
Masterjun builds upon his previous work at destroying Super Mario World by programming some simple games inside it, using only controller input!
A technical explanation is available on the submission page.
This movie famously premiered via playback on a real Super Nintendo, at Awesome Games Done Quick 2014, as part of the first TASVideos presentation at a Games Done Quick event, which are hosted by SpeedDemosArchive.

This video has articles featured in reputable news sources:
Mario's doctor heard about the "Magic Mushrooms" which make Mario grow to twice his normal size and let him break bricks. Fearing for Mario's health, he orders Mario to avoid those nasty powerups.
This run aims to complete as many exits as possible without collecting any permanent powerups, including Mushrooms, Fire flowers, Feathers, Switch Palace blocks. Unable to fly, Mario is forced to confront most obstacles and overcome them in unique ways. Riding Yoshi is also banned. 86 out of the total 96 exits are completed.
In this run, the author, PangaeaPanga, saves 01:32.43 over the previous movie by using better paths, new tricks, and lag reduction. For a level by level analysis of the improvements, please see the author's notes.

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Game Versions

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TypeNameTitle OverrideRegionVersionPlatformHashes
Good Super Mario World - Super Mario Bros. 4 (J) [!].sfc J SNES SHA1: F977AFABF24ED269D86366209A460450BBC37E76
MD5: 4E4F8F4CFDAABFFDDE20C8053202D4F0
Good Super Mario World (E) (V1.0) [!].sfc E 1.0 SNES SHA1: 56265120A74B55260FF7CACC00DA1F21CBCB64F4
MD5: 4F17A1A17A098D0A5312703B55AD134B
Good Super Mario World (J) [!] J SNES SHA1: 529858DCFB73AAD3F425A25C1547109E657EFB33
Good Super Mario World (USA).sfc U SNES SHA1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765
MD5: CDD3C8C37322978CA8669B34BC89C804