User Files for Super Mario World

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#638294899583728959 - [TAS] Super Mario World: Quest For Gaming "98-Exit" by Suru48 in 1:44:46.40

Quest for gaming TAS.bk2
In 1:44:46.41 (377806 frames), 494 rerecords
Uploaded 9/5/2023 5:52 AM by Suru486 (see all 6)
Super Mario World: Quest For Gaming is a ROM hack by bandicoot. Download it here:
Thanks to xRavenXP who got me into the hack. It was a lot of fun to play and very challenging in some cases. This hack implements multiple new things, being Walljumps(However vanilla walljumps are still possible under certain conditions) Autosave after every level, Instant reserve box usage removing waiting for it to fall, Safe fall, etc. It also features some other games as well
This is my longest TAS yet. This TAS is to get all exits as fast as possible. The Safe Fall and Instant Reserve Box are two of the most used things. There's quite a bit of over/under the level, so to truly experience the full thing you should play it yourself.
Frame Count: 377806 True Rerecord Count: 42614 Core: BSNESv115+

#638282559881183443 - [TAS] Entropy by Suru486 and Coockie1173 in 17:37:57

In 17:37.58 (63559 frames), 1886 rerecords
Uploaded 8/21/2023 11:06 PM by Suru486 (see all 6)

#638280544052037649 - [TAS] Hydro by Suru48 in 32:05.75

Hydro TAS.bk2
In 32:05.75 (115735 frames), 1508 rerecords
Uploaded 8/19/2023 3:06 PM by Suru486 (see all 6)
Hydro is a water themed Kaizo Hack by Edidoo. Download it here:
Hydro is one of my favorite Kaizo hacks. Even though I do not really like water levels, this hack has some of the best water levels in my personal opinion. TASing this wasn't too hard, as it's mostly just the 1/1 swimming trick. Hope you enjoy.
Stats: Playtime: 32:05.75 True ReRecord Count: 21457 Frame Count: 115735

#638241952983881878 - Fall Guys World

TASFallGuysWorld All Exits.lsmv
In 24:04.95 (86840 frames), 1220 rerecords
Uploaded 7/5/2023 11:08 PM by TheTASerRuim (see all 25)
Hackroom :)

#638229987860799473 - [TAS] DeClock Mario World by Suru48 in 24:52.26

Declock Mario world.lsmv
In 26:33.06 (95741 frames), 11359 rerecords
Uploaded 6/22/2023 2:46 AM by Suru486 (see all 6)
DeClock Mario World is a Kaizo Hack by SammmUuU (or Sammmoo on SMWCentral) Download it here:
DeClock Mario World is the first true Kaizo Hack of Super Mario World that I ever played. It was a pretty fun hack and still is in my opinion, so I decided to TAS it. I recommend playing it if you want a fun little challenge without frustrating trolls.
Watch it here:

#638227191815365062 - [TAS] Super Mario Universe "Main Route" by Suru48 in 37:58.28

SMW Universe WIP.lsmv
In 38:29.10 (138774 frames), 25333 rerecords
Uploaded 6/18/2023 9:06 PM by Suru486 (see all 6)
Super Mario Universe is a ROM hack of Super Mario World by Hendog30. Download it here:
In this TAS, I was still technically learning how to TAS Super Mario World, so don't expect to see any decently good gameplay until the final world, where I actually looked back at the movements and started to understand everything. However I did accidentally get some good movements earlier, so I took advantage of them. In the future, I plan to make a better TAS that is faster by skipping worlds then coming back to them later using the LyTra. But for now, I hope you enjoy this.
Watch it here:

#638211559413827258 - 1 & 2 Stages (First TAS)

Two Stages Mario World (TAS).bk2
In 02:49.77 (10203 frames), 22 rerecords
Uploaded 5/31/2023 6:52 PM by SrDavi (see all 1)
This Is My First TAS With BizHawk, Idk How To Do A Good Tas But, Thanks For Watching!

#638062126002480703 - New 11 Exits (and a last)

TAS Super Mario World 11 Exits.lsmv
In 10:30.26 (37878 frames), 986 rerecords
Uploaded 12/9/2022 7:56 PM by TheTASerRuim (see all 25)
That is

#638057041274924254 - Just In The Six

SMW In The 6.lsmv
In 08:15.82 (29798 frames), 776 rerecords
Uploaded 12/3/2022 10:42 PM by TheTASerRuim (see all 25)
Is a meme category, and little funniest

#638034392286666928 - yoshi island 2

second tas.bk2
In 01:01.50 (3696 frames), 0 rerecords
Uploaded 11/7/2022 5:33 PM by leo (see all 1)
second atempt in tas

#637936906476198185 - SNES Super Mario World Ram Watch file

Uploaded 7/17/2022 9:37 PM by TASVideoAgent (see all 129)
(Ported from Legacy Address Set 35) BizHawk Ram Watch file for SNES Super Mario World

#637902330062736337 - Super Mario World Credits Warp

smw- cw.bk2
In 00:55.56 (3339 frames), 227 rerecords
Uploaded 6/7/2022 9:10 PM by HMTD (see all 1)
Super Mario World beaten using ACE My first ever TAS. I know its bad please don't bully me :(

#637823197083827931 - Super Mario World full clear.

Super Mario World (USA).bk2
In 1:56:28.49 (420000 frames), 68 rerecords
Uploaded 3/8/2022 7:01 AM by DrakeekarD (see all 10)
A 96 exit clear of Super Mario World going through as many levels as possible with Yoshi.

#75702098860090893 - RepressedButton's Super Mario Wolrd Light Spike

In 01:48.77 (6537 frames), 1451 rerecords
Uploaded 11/22/2021 5:58 AM by Spikestuff (see all 266)

#71338951862303504 - TAS SMW 11 exits 2 Players

In 11:29.32 (41427 frames), 746 rerecords
Uploaded 5/9/2021 6:04 PM by TheTASerRuim (see all 25)
Idk to said

#69850715477004788 - TAS SMW 11 exits

In 10:31.96 (37980 frames), 788 rerecords
2 comments, 324 downloads
Uploaded 3/3/2021 5:31 PM by TheTASerRuim (see all 25)
Is better

#68343237154911343 - TASHorrível

In 10:57.22 (39498 frames), 1688 rerecords
Uploaded 12/25/2020 8:09 PM by TheTASerRuim (see all 25)
Is more only common TAS

#64797518505551231 - Colon Three Reznor Glitch performed by jmosx36

In 03:06.29 (11196 frames), 16963 rerecords
Uploaded 7/19/2020 3:47 AM by jmosx36 (see all 26)
This is literally a copy of the dacin21's strat
SMW hack: Colon Three
My first ever reznor glitch

#62822948169795258 - Chocolate Island 3 - improvement with new glitch

In 36:34.00 (131857 frames), 403995 rerecords
Uploaded 4/21/2020 5:34 AM by Amaraticando (see all 21)

#62709921713107004 - Super Mario World - Gray Platform glitch (stack corruption)

In 24:11.54 (87236 frames), 369254 rerecords
Uploaded 4/16/2020 3:24 AM by Amaraticando (see all 21)

#61545936916313354 - Super Mario World Fire Flower-less

super mario world no fire flower tas.bk2.bk2
In 03:12.32 (11558 frames), 1054 rerecords
Uploaded 2/23/2020 5:19 PM by SonicFan53 (see all 10)
I added the entertainment in the autoscrolling.

#61545395818472878 - SMW No Fire Flower TAS

super mario world no fire flower tas.bk2
In 02:45.56 (9950 frames), 990 rerecords
Uploaded 2/23/2020 4:44 PM by Snodeca (see all 15)
For sonicfan Japanese version, bizhawk 2.4

#60599501071338908 - Super Mario World - Sprite Tweaker Corruption & Winged Cage

In 29:51.15 (107646 frames), 276774 rerecords
Uploaded 1/12/2020 2:22 AM by Amaraticando (see all 21)

#54757807696551940 - My First TAS

TAS Test by EchoedMelodies.bk2
In 00:53.38 (3208 frames), 879 rerecords
2 comments, 688 downloads
Uploaded 4/24/2019 12:23 AM by EchoedMelodies (see all 7)
Hello! I am EchoedMelodies and this is my first TAS.
I've been a lurker here for a while. Today, I made an account and decided to try to make a TAS of one of my childhood favorite games, Super Mario World.
I read the resource page and tried a couple of the tricks out for myself. Turns out, it's actually quite easy to get used to it.
I used TAStudio because I found it easiest.
This is a TAS of the first level.
I don't have an encode for this yet, as I am currently setting up my YT Channel.
By the way, if you were wondering, My username comes from a game series called Gaia's Melody. I thought that Echoed Melodies was an awesome name.

#54202003829447357 - SNES Super Mario World: 2 Player Coop Quest end input on save dialog

In 04:58.27 (17926 frames), 53705 rerecords
Uploaded 3/29/2019 11:38 PM by Darkdevil (see all 12)
Because the other movie ends on the input after the boss falls in the lava.

#54201724760305321 - SNES Super Mario World: 2 Player Coop Quest "small only, all normal levels"

In 04:21.90 (15740 frames), 53677 rerecords
Uploaded 3/29/2019 11:20 PM by Darkdevil (see all 12)
Lazy Encode:
I finished it!
And guess what? It's a MINUTE faster than the cancelled submission!
Currently making the submission text, as well as a userfile that ends input on the save dialog, like the un-optimized submission.

#54134251747132314 - SNES Super Mario World: 2 Player Coop Quest, level 3 done

In 02:27.34 (8855 frames), 12979 rerecords
Uploaded 3/26/2019 10:25 PM by Darkdevil (see all 12)
it's nearly done.
I got a benchmark run from a user on the TASVideos discord of 4:46.
I'm trying to improve my previous userfile.

#54088568660156425 - SNES SMW: 2 Player Coop Quest Level 1, 7 sec IGT improvement

In 01:02.40 (3750 frames), 2632 rerecords
Uploaded 3/24/2019 9:02 PM by Darkdevil (see all 12)

#54076046279489533 - Super Mario World RAM Watch file

Uploaded 3/24/2019 7:30 AM by Darkdevil (see all 12)
stuff for bizhawk
just some ram watch stuff

#46228447192728803 - SMW "fastest glitched sound"

In 00:43.61 (2621 frames), 8865 rerecords
Uploaded 4/4/2018 9:27 PM by DatOneJoker (see all 1)

#46221611370852647 - SMW "fastest glitched sound"

In 00:13.83 (831 frames), 26 rerecords
Uploaded 4/4/2018 2:03 PM by Masterjun (see all 19)

#46211291162476108 -

smw glitched sound in 2620 frames.lsmv
In 00:43.60 (2620 frames), 2447 rerecords
Uploaded 4/4/2018 2:54 AM by BrunoVisnadi (see all 16)
the frame war doesn't stop! 2 frames faster. and sorry for filling the wips section with these

#46209821736537255 - SMW "fastest glitched sound" in 43.62

In 00:43.63 (2622 frames), 8344 rerecords
Uploaded 4/4/2018 1:19 AM by brunovalads (see all 13)

#46203945145861933 -

glitched sound only works on bizhawk.bk2
In 00:43.65 (2624 frames), 227 rerecords
Uploaded 4/3/2018 6:58 PM by BrunoVisnadi (see all 16)
So it was some emulation difference that was preventing me to do this glitch on lsnes. And 2 more frames squeezed in this frame war

#46202027493160286 -

In 00:43.58 (2619 frames), 1170 rerecords
Uploaded 4/3/2018 4:53 PM by BrunoVisnadi (see all 16)

#46201323788117360 -

In 00:43.70 (2626 frames), 635 rerecords
Uploaded 4/3/2018 4:08 PM by BrunoVisnadi (see all 16)

#46189809117986321 - SMW "fastest glitched sound" in 44.77

In 00:44.78 (2691 frames), 7443 rerecords
Uploaded 4/3/2018 3:41 AM by brunovalads (see all 13)

#44187441227331633 - [TAS] Item Abuse - Super Mario World ROM Hack

item abuse 2.39.338.lsmv
In 02:39.34 (9576 frames), 112662 rerecords
Uploaded 1/2/2018 11:26 PM by Amaraticando (see all 21)

#35813438464466122 - Janked Up Mario Party 11 exits TAS

JUMP TAS by BrunoVisnadi.lsmv
In 13:45.32 (49601 frames), 123188 rerecords
Uploaded 12/21/2016 8:25 PM by BrunoVisnadi (see all 16)
JUMP is a Super Mario World hack.

#35014224523941307 - Super Nambona World WIP

Super Nambona World.bk2
In 00:56.56 (3399 frames), 2090 rerecords
Uploaded 11/15/2016 8:35 PM by jipjups (see all 1)

#34596324054209273 - SNES Super Mario World (USA) "warps" in 09:57.1 - BizHawk movie

In 09:57.12 (35886 frames), 262699 rerecords
Uploaded 10/28/2016 12:54 AM by Amaraticando (see all 21)
This is a BizHawk movie (bk2 format) that syncs.
It's 1 frame longer due to how BizHawk and lsnes apply the input, but there's no difference in emulation.

#34339655685787022 - SNES Super Mario World "No Cape/Yoshi" [WIP] snes9x 1.51 v7

In 03:27.16 (12450 frames), 1952 rerecords
Uploaded 10/16/2016 11:28 AM by MasterKastylinos222 (see all 1)
A lot of people have appreciated Mario for being a hero after a lot of SMW "11-exit" TASes where the cape and/or Yoshi are used. So, Mario thinks he can do it with style also without cape or Yoshi.
Originally, this is intended to be an improvement run over Vitor I.S ( So far, there are not too many major improvements over this. Now on Front Door.
  1. YI2: N/A
  2. YI3: N/A
  3. YI4: No improvements here, just used the same technique of shell jumping to reduce lag
  4. Iggy: Using 6/5 trick to keep speed in the first section. Included more entertainment and not collected flower in second room.

#30044308205412210 - Sylar's Super Mario World Light Spike

In 12:05.66 (43611 frames), 484 rerecords
Uploaded 4/6/2016 12:52 AM by Spikestuff (see all 266)

#29939088166456945 - SMW "ends input early" BizHawk 1.11.6

In 01:33.28 (5606 frames), 0 rerecords
Uploaded 4/1/2016 7:08 AM by Masterjun (see all 19)
Because it even works on BizHawk!

#29685962679412038 - first tas

Super Mario All-Stars + Super Mario World (USA).bk2
In 19:43.14 (71105 frames), 291 rerecords
1 comment, 873 downloads
Uploaded 3/20/2016 9:33 PM by robodestroyer (see all 1)
made my first tas :D

#28746984872038795 - Valley of Bowser 3 - freerun [WIP]

In 01:00.82 (3655 frames), 5794 rerecords
Uploaded 2/7/2016 2:39 PM by Mister (see all 1)
This is a freerun I gave up finishing a year ago. If only I were ten times as creative as I am. freerun was too difficaruto

#27686487787691135 - SNES Super Mario World (USA) "96 exits" in 1:14:58.86 by bahamete, Kaizoman666 & Masterjun

In 1:14:58.86 (270376 frames), 246089 rerecords
Uploaded 12/21/2015 8:25 PM by Amaraticando (see all 21)
This is the Snes9x movie translated into lsnes format, made in order to compare better and maybe for console verification.
Length 1:14:58.858 (270376 frames), around 21 seconds slower than Snes9x's wrong time.
If it desyncs for you, please PM me.

#27686466288675481 - SNES Super Mario World (USA) "small only" in 1:18:33.95 by PangaeaPanga

In 1:18:33.95 (283303 frames), 91929 rerecords
Uploaded 12/21/2015 8:24 PM by Amaraticando (see all 21)
This is the Snes9x movie translated into lsnes format, made in order to compare better and maybe for console verification.
Length: 1:18:33.954 (283303 frames), around 10 seconds slower than Snes9x's wrong time.
If it desyncs for you, please PM me.

#27380891235163881 - SMW "warps" in 09:57.82 converted to lsnes

In 10:00.16 (36069 frames), 341 rerecords
Uploaded 12/8/2015 2:07 AM by Amaraticando (see all 21)
This is a lsmv movie (for lsnes emulator) with the correct time (10:00.162) of this classic TAS. Console verification should be easy this way!
Edit: there's a warning about the movie starting from a dirty SRAM. However, this SRAM is a null file. Therefore, there'll be no desync. This internal SRAM can be removed as well.

#24853633631693502 - SNES Super Mario World Hack A Summer Levels "Nohurts" "1live" Complete By 9a0b1c In 03:59

SMW Hack A Summer Lvls[nohurts]Complete.smv
In 03:58.49 (14333 frames), 28 rerecords
Uploaded 8/16/2015 6:32 AM by nsf9a0b1c (see all 2)

#24853591979754131 - SNES Super Mario World Hack A Summer Levels "Nohurts" "1live" Complete By 9a0b1c In 03:59

SMW Hack A Summer Lvls[nohurts]Complete.smv
In 03:58.49 (14333 frames), 28 rerecords
2 comments, 1216 downloads
Uploaded 8/16/2015 6:29 AM by nsf9a0b1c (see all 2)

#24824444132533782 - Super Mario World Game end glitch (1 frame saved)

In 00:41.81 (2513 frames), 23022 rerecords
Uploaded 8/14/2015 10:59 PM by BrunoVisnadi (see all 16)

#21207601259368312 - Spawning Reznor from the brown platform

In 06:47.68 (24501 frames), 2206 rerecords
Uploaded 3/5/2015 1:44 AM by Amaraticando (see all 21)
I was just spitting the null sprite from random places when this happened.
EDIT 2: This the movie file and the anchor savestate file, Lsnes can work like that. Go to File > Load > Movie and select this file. After that, go to File > Load > State and select this file again, so the anchor state will be loaded.
Playing this movie from the beginning will result in a desync, because I used some cheats in Yoshi Island 2. Those cheats, however, have no influence in Yoshi Island 3.

#19873869950560708 - Super Mario World + Super Mario Bros. v2

In 07:01.65 (25341 frames), 7000 rerecords
Uploaded 1/4/2015 12:10 AM by Nach (see all 2)

#19829401117130547 - Super Mario World + Super Mario Bros.

In 07:28.28 (26941 frames), 10000 rerecords
Uploaded 1/2/2015 12:06 AM by Nach (see all 2)
dwangoAC asked if someone could quickly make a reasonably fast and entertaining TAS of SMW SMB with lsnes. He also needed it done by today (2015-01-02), and gave me only a few hours notice, as he's under deadline for AGDQ2015. So I appended a quick & dirty play of SMB onto Masterjun's SMW that I created from scratch in a little over an hour of TASing with lsnes in order to meet his sync requirements.
I'm not HappyLee, nor did I even put much effort into this to perform all kinds of crazy glitches and get perfect play everywhere. However, the play it still pretty solid, and is within 20 seconds of what HappyLee's latest version would get on this version of SMB.
I did put some effort into entertainment with interesting enemy kills and near misses. So you might find this more entertaining than several other SMB TASs, even though this isn't a polished TAS. Of course a proper TAS would put even more effort into entertainment, although many established TASers in the past have failed to do so for this game.
Note: This is the first time I tried rerecording on lsnes, so rerecord count is way higher than it should be as I was playing with hot-keys and such, and the movie finishes way later than actual game-play too. The rerecord count also includes Masterjun's SMW rerecord count. Read: Not much effort was put into the SMB side of things.
In-game level ending times, HappyLee (~5:02) vs this (~5:18) vs first SMB TAS (~5:20):
  • 1-1: 370 - 368 - 368
  • 1-2: 347 - 345 - 346
  • 4-1: 340 - 339 - 340
  • 4-2: 356 - 344 - 354 (time units very misleading versus real-time due to beanstalk)
  • 8-1: 200 - 197 - 199
  • 8-2: 338 - 337 - 340
  • 8-3: 244 - 242 - 242 (intentionally slows down to avoid fireworks)
  • 8-4: 317 - 309 - 306
All in all, not bad for about an hour of TASing, not aiming for perfection. Although as a judge, I'd reject this for sloppiness. There's even a point where I didn't realize I wasn't running in 8-1 where I should have, not to mention other issues that could be fixed with an extra 5-10 minutes of work.
What's wrong with this TAS:
  • 1-1: Crashes into pipe in underground.
  • 1-2: Goes over the ceiling instead of through the wall.
  • 4-1: Misses many coins, slows down near the end.
  • 4-2: Goes between the bricks instead of through the wall, which further requires beanstalk manipulation instead of being able to enter pipe directly.
  • 8-1: Slows down in the middle for no good reason, misses enemies.
  • 8-2: Slow start. Then big jump followed by Piranha collision glitch could be done faster. In fact I did do it faster and had a better looking glitch, however, right afterwords I stupidly pressed load instead of save, and didn't redo the effort into getting that part to be optimal in entertainment and time.
  • 8-3: Didn't kill enough Hammer Brothers.
  • 8-4: Didn't wall jump into pipe, swimming suboptimal.
Lastly, issues aside, this run is still faster in real-time than the first few SMB TASs we published when re-synced for this version.

#19801743169012966 - [SNES] Super Mario World TAS "Playaround"

Playaround By puppy610.smv
In 07:43.45 (27853 frames), 740 rerecords
Uploaded 12/31/2014 6:13 PM by puppy610 (see all 2)
In this TAS I go to YI1 first in order to get the fire flower. Next I play the switch palace and then go back down to YI2. I play through and get to YI3 and do the powerup increment glitch a bunch in order to get mario all weird. Next I play through until Iggy's Castle in which I hit the item box which looks like a flower but is actually a cape because of mario's powerup status and I may or may not have found a new glitch where you can kill yourself from flying during the Iggy fight.
Rom Used: Super Mario World (USA).sfc
Re-record Count: 740
Length: 07:44
Emulator: Snes9x 1.53

#18290447196809199 - WIP of mario world level 1

Super Mario World (U) [!].smv
In 01:26.45 (5196 frames), 888 rerecords
12 comments, 1185 downloads
Uploaded 10/24/2014 4:44 PM by gamerretro2 (see all 38)
My first WIP of mario world level 1 and level 2 not complety
if you see any optimization you can tell me

#2373619334225151 - SMW fastest softlock

In 00:35.94 (2160 frames), 310 rerecords
Uploaded 11/6/2012 9:04 PM by Masterjun (see all 19)
scrolling while eating a berry

#946903001545478 - Unoptimized glitched SMW run on lsnes

smw glitched-Masterjun.lsmv
In 02:52.88 (10390 frames), 1466 rerecords
Uploaded 9/3/2012 3:00 PM by Masterjun (see all 19)
that is just a proof that the "credits glitch" in SMW works on near-console emulators.