User Files for Super Mario World

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#638062126002480703 - New 11 Exits (and a last)

TAS Super Mario World 11 Exits.lsmv
In 10:30.26 (37878 frames), 986 rerecords
Game: Super Mario World (SNES)
0 views, 29 downloads
Uploaded 12/9/2022 7:56 PM by TheTASerRuim (5 files)
That is

#638057041274924254 - Just In The Six

SMW In The 6.lsmv
In 08:15.81 (29798 frames), 776 rerecords
Game: Super Mario World (SNES)
0 views, 13 downloads
Uploaded 12/3/2022 10:42 PM by TheTASerRuim (5 files)
Is a meme category, and little funniest

#638034392286666928 - yoshi island 2

second tas.bk2
In 01:01.49 (3696 frames), 0 rerecords
Game: Super Mario World (SNES)
0 views, 21 downloads
Uploaded 11/7/2022 5:33 PM by leo (1 files)
second atempt in tas

#637936906476198185 - SNES Super Mario World Ram Watch file

SuperMarioWorld-35.wch
Game: Super Mario World (SNES)
0 views, 82 downloads
Uploaded 7/17/2022 9:37 PM by TASVideoAgent (1 files)
(Ported from Legacy Address Set 35) BizHawk Ram Watch file for SNES Super Mario World

#637911278330067763 - yump2 bullet test 1

Yump2 wip maybe.bk2
In 01:12.48 (4356 frames), 268 rerecords
Game: Super Mario World (SNES)
0 views, 35 downloads
Uploaded 6/18/2022 5:43 AM by Morrowseer (1 files)
your first question may be "why are you trying to make a tas of a super mario world romhack" my answer is

#637902330062736337 - Super Mario World Credits Warp

smw- cw.bk2
In 00:55.55 (3339 frames), 227 rerecords
Game: Super Mario World (SNES)
55 views, 58 downloads
Uploaded 6/7/2022 9:10 PM by HMTD (1 files)
Super Mario World beaten using ACE My first ever TAS. I know its bad please don't bully me :(

#637823197083827931 - Super Mario World full clear.

Super Mario World (USA).bk2
In 1:56:28.49 (420000 frames), 68 rerecords
Game: Super Mario World (SNES)
95 views, 78 downloads
Uploaded 3/8/2022 7:01 AM by DrakeekarD (1 files)
A 96 exit clear of Super Mario World going through as many levels as possible with Yoshi.

#75702098860090893 - RepressedButton's Super Mario Wolrd Light Spike

SuperMarioWorld-LightSpike.bk2
In 01:48.77 (6537 frames), 1451 rerecords
Game: Super Mario World (SNES)
914 views, 102 downloads
Uploaded 11/22/2021 5:58 AM by Spikestuff (2 files)

#71338951862303504 - TAS SMW 11 exits 2 Players

TASMarioWorld11exits2p.lsmv
In 11:29.31 (41427 frames), 746 rerecords
Game: Super Mario World (SNES)
3622 views, 256 downloads
Uploaded 5/9/2021 6:04 PM by TheTASerRuim (5 files)
Idk to said

#69850715477004788 - TAS SMW 11 exits

TASSuperMarioWorld11exitsItemSwap.lsmv
In 10:31.95 (37980 frames), 788 rerecords
Game: Super Mario World (SNES)
4509 views, 290 downloads
Uploaded 3/3/2021 5:31 PM by TheTASerRuim (5 files)
Is better

#68343237154911343 - TASHorrível

TASHorrÃ-vel.lsmv
In 10:57.21 (39498 frames), 1688 rerecords
Game: Super Mario World (SNES)
5371 views, 299 downloads
Uploaded 12/25/2020 8:09 PM by TheTASerRuim (5 files)
Is more only common TAS

#64797518505551231 - Colon Three Reznor Glitch performed by jmosx36

my_spawn_reznor_glitch_interpretation.lsmv
In 03:06.29 (11196 frames), 16963 rerecords
Game: Super Mario World (SNES)
7316 views, 477 downloads
Uploaded 7/19/2020 3:47 AM by jmosx36 (1 files)
This is literally a copy of the dacin21's strat
SMW hack: Colon Three
My first ever reznor glitch

#62822948169795258 - Chocolate Island 3 - improvement with new glitch

chocolate-island-3-improvement.lsmv
In 36:34.00 (131857 frames), 403995 rerecords
Game: Super Mario World (SNES)
9024 views, 624 downloads
Uploaded 4/21/2020 5:34 AM by Amaraticando (9 files)

#62709921713107004 - Super Mario World - Gray Platform glitch (stack corruption)

game-end-glitch-stack.lsmv
In 24:11.54 (87236 frames), 369254 rerecords
Game: Super Mario World (SNES)
9131 views, 591 downloads
Uploaded 4/16/2020 3:24 AM by Amaraticando (9 files)

#61545936916313354 - Super Mario World Fire Flower-less

super mario world no fire flower tas.bk2.bk2
In 03:12.31 (11558 frames), 1054 rerecords
Game: Super Mario World (SNES)
9069 views, 647 downloads
Uploaded 2/23/2020 5:19 PM by SonicFan53 (1 files)
I added the entertainment in the autoscrolling.

#61545395818472878 - SMW No Fire Flower TAS

super mario world no fire flower tas.bk2
In 02:45.56 (9950 frames), 990 rerecords
Game: Super Mario World (SNES)
8994 views, 594 downloads
Uploaded 2/23/2020 4:44 PM by Snodeca (1 files)
For sonicfan Japanese version, bizhawk 2.4

#60599501071338908 - Super Mario World - Sprite Tweaker Corruption & Winged Cage

smw-winged-cage-movie-and-state.lsmv
In 29:51.15 (107646 frames), 276774 rerecords
Game: Super Mario World (SNES)
10310 views, 545 downloads
Uploaded 1/12/2020 2:22 AM by Amaraticando (9 files)

#54757807696551940 - My First TAS

TAS Test by EchoedMelodies.bk2
In 00:53.37 (3208 frames), 879 rerecords
Game: Super Mario World (SNES)
12699 views, 642 downloads
Uploaded 4/24/2019 12:23 AM by EchoedMelodies (1 files)
Hello! I am EchoedMelodies and this is my first TAS.
I've been a lurker here for a while. Today, I made an account and decided to try to make a TAS of one of my childhood favorite games, Super Mario World.
I read the resource page and tried a couple of the tricks out for myself. Turns out, it's actually quite easy to get used to it.
I used TAStudio because I found it easiest.
This is a TAS of the first level.
I don't have an encode for this yet, as I am currently setting up my YT Channel.
By the way, if you were wondering, My username comes from a game series called Gaia's Melody. I thought that Echoed Melodies was an awesome name.

#54202003829447357 - SNES Super Mario World: 2 Player Coop Quest end input on save dialog

2PCo-op_endonsaveinput.bk2
In 04:58.27 (17926 frames), 53705 rerecords
Game: Super Mario World (SNES)
13134 views, 647 downloads
Uploaded 3/29/2019 11:38 PM by Darkdevil (5 files)
Because the other movie ends on the input after the boss falls in the lava.

#54201724760305321 - SNES Super Mario World: 2 Player Coop Quest "small only, all normal levels"

2PCo-opTAS_optimized.bk2
In 04:21.90 (15740 frames), 53677 rerecords
Game: Super Mario World (SNES)
13145 views, 655 downloads
Uploaded 3/29/2019 11:20 PM by Darkdevil (5 files)
Lazy Encode:
I finished it!
And guess what? It's a MINUTE faster than the cancelled submission!
Currently making the submission text, as well as a userfile that ends input on the save dialog, like the un-optimized submission.

#54134251747132314 - SNES Super Mario World: 2 Player Coop Quest, level 3 done

2PCo-op_uptolvl3.bk2
In 02:27.34 (8855 frames), 12979 rerecords
Game: Super Mario World (SNES)
13155 views, 635 downloads
Uploaded 3/26/2019 10:25 PM by Darkdevil (5 files)
it's nearly done.
I got a benchmark run from a user on the TASVideos discord of 4:46.
I'm trying to improve my previous userfile.

#54088568660156425 - SNES SMW: 2 Player Coop Quest Level 1, 7 sec IGT improvement

2PCoQ_1stLvl-270IGT.bk2
In 01:02.39 (3750 frames), 2632 rerecords
Game: Super Mario World (SNES)
13307 views, 646 downloads
Uploaded 3/24/2019 9:02 PM by Darkdevil (5 files)

#54076046279489533 - Super Mario World RAM Watch file

SMW.wch
13130 views, 631 downloads
Uploaded 3/24/2019 7:30 AM by Darkdevil (5 files)
stuff for bizhawk
just some ram watch stuff

#46228447192728803 - SMW "fastest glitched sound"

the_frame_war_continues.bk2
In 00:43.61 (2621 frames), 8865 rerecords
Game: Super Mario World (SNES)
18041 views, 787 downloads
Uploaded 4/4/2018 9:27 PM by DatOneJoker (1 files)

#46221611370852647 - SMW "fastest glitched sound"

april2018_sramglitch-sound-level.lsmv
In 00:13.82 (831 frames), 26 rerecords
Game: Super Mario World (SNES)
19474 views, 738 downloads
Uploaded 4/4/2018 2:03 PM by Masterjun (4 files)

#46211291162476108 -

smw glitched sound in 2620 frames.lsmv
In 00:43.59 (2620 frames), 2447 rerecords
Game: Super Mario World (SNES)
18336 views, 767 downloads
Uploaded 4/4/2018 2:54 AM by BrunoVisnadi (6 files)
the frame war doesn't stop! 2 frames faster. and sorry for filling the wips section with these

#46209821736537255 - SMW "fastest glitched sound" in 43.62

SMW-glitchedsoundbybrunovalads-v3.bk2
In 00:43.62 (2622 frames), 8344 rerecords
Game: Super Mario World (SNES)
18044 views, 755 downloads
Uploaded 4/4/2018 1:19 AM by brunovalads (2 files)

#46203945145861933 -

glitched sound only works on bizhawk.bk2
In 00:43.66 (2624 frames), 227 rerecords
Game: Super Mario World (SNES)
11113 views, 578 downloads
Uploaded 4/3/2018 6:58 PM by BrunoVisnadi (6 files)
So it was some emulation difference that was preventing me to do this glitch on lsnes. And 2 more frames squeezed in this frame war

#46202027493160286 -

glitchsound2.lsmv
In 00:43.57 (2619 frames), 1170 rerecords
Game: Super Mario World (SNES)
18187 views, 765 downloads
Uploaded 4/3/2018 4:53 PM by BrunoVisnadi (6 files)

#46201323788117360 -

glitchsound.lsmv
In 00:43.69 (2626 frames), 635 rerecords
Game: Super Mario World (SNES)
18209 views, 756 downloads
Uploaded 4/3/2018 4:08 PM by BrunoVisnadi (6 files)

#46189809117986321 - SMW "fastest glitched sound" in 44.77

SMW-glitchedsoundbybrunovalads-v2.bk2
In 00:44.77 (2691 frames), 7443 rerecords
Game: Super Mario World (SNES)
18056 views, 716 downloads
Uploaded 4/3/2018 3:41 AM by brunovalads (2 files)

#44187441227331633 - [TAS] Item Abuse - Super Mario World ROM Hack

item abuse 2.39.338.lsmv
In 02:39.33 (9576 frames), 112662 rerecords
Game: Super Mario World (SNES)
21671 views, 774 downloads
Uploaded 1/2/2018 11:26 PM by Amaraticando (9 files)

#35813438464466122 - Janked Up Mario Party 11 exits TAS

JUMP TAS by BrunoVisnadi.lsmv
In 13:45.32 (49601 frames), 123188 rerecords
Game: Super Mario World (SNES)
23274 views, 829 downloads
Uploaded 12/21/2016 8:25 PM by BrunoVisnadi (6 files)
JUMP is a Super Mario World hack.

#35014224523941307 - Super Nambona World WIP

Super Nambona World.bk2
In 00:56.55 (3399 frames), 2090 rerecords
Game: Super Mario World (SNES)
23202 views, 802 downloads
Uploaded 11/15/2016 8:35 PM by jipjups (1 files)

#34596324054209273 - SNES Super Mario World (USA) "warps" in 09:57.1 - BizHawk movie

warps-brunovisnadi,amaraticando-supermario.bk2
In 09:57.11 (35886 frames), 262699 rerecords
Game: Super Mario World (SNES)
25769 views, 933 downloads
Uploaded 10/28/2016 12:54 AM by Amaraticando (9 files)
This is a BizHawk movie (bk2 format) that syncs.
It's 1 frame longer due to how BizHawk and lsnes apply the input, but there's no difference in emulation.

#34339655685787022 - SNES Super Mario World "No Cape/Yoshi" [WIP] snes9x 1.51 v7

smw-no_cape_yoshi-masterkastylinos222.smv
In 03:27.15 (12450 frames), 1952 rerecords
Game: Super Mario World (SNES)
23466 views, 1192 downloads
Uploaded 10/16/2016 11:28 AM by MasterKastylinos222 (1 files)
A lot of people have appreciated Mario for being a hero after a lot of SMW "11-exit" TASes where the cape and/or Yoshi are used. So, Mario thinks he can do it with style also without cape or Yoshi.
Originally, this is intended to be an improvement run over Vitor I.S (https://www.youtube.com/watch?v=r8eDZko7Iu8). So far, there are not too many major improvements over this. Now on Front Door.
Improvements:
  1. YI2: N/A
  2. YI3: N/A
  3. YI4: No improvements here, just used the same technique of shell jumping to reduce lag
  4. Iggy: Using 6/5 trick to keep speed in the first section. Included more entertainment and not collected flower in second room.

#30044308205412210 - Sylar's Super Mario World Light Spike

SMW-LightSpike.bk2
In 12:05.65 (43611 frames), 484 rerecords
Game: Super Mario World (SNES)
14442 views, 590 downloads
Uploaded 4/6/2016 12:52 AM by Spikestuff (2 files)

#29939088166456945 - SMW "ends input early" BizHawk 1.11.6

smw-ends-input-early.bk2
In 01:33.28 (5606 frames), 0 rerecords
Game: Super Mario World (SNES)
26436 views, 952 downloads
Uploaded 4/1/2016 7:08 AM by Masterjun (4 files)
Because it even works on BizHawk!

#29685962679412038 - first tas

Super Mario All-Stars + Super Mario World (USA).bk2
In 19:43.13 (71105 frames), 291 rerecords
Game: Super Mario World (SNES)
24734 views, 840 downloads
Uploaded 3/20/2016 9:33 PM by robodestroyer (1 files)
made my first tas :D

#28746984872038795 - Valley of Bowser 3 - freerun [WIP]

smwfreerun_vob3_stuck.smv
In 01:00.81 (3655 frames), 5794 rerecords
Game: Super Mario World (SNES)
25212 views, 1172 downloads
Uploaded 2/7/2016 2:39 PM by Mister (1 files)
This is a freerun I gave up finishing a year ago. If only I were ten times as creative as I am. freerun was too difficaruto

#27686487787691135 - SNES Super Mario World (USA) "96 exits" in 1:14:58.86 by bahamete, Kaizoman666 & Masterjun

bahamete_kaizoman666_masterjun-supermarioworld-96exit.lsmv
In 1:14:58.85 (270376 frames), 246089 rerecords
Game: Super Mario World (SNES)
27917 views, 897 downloads
Uploaded 12/21/2015 8:25 PM by Amaraticando (9 files)
This is the Snes9x movie translated into lsnes format, made in order to compare better and maybe for console verification.
Length 1:14:58.858 (270376 frames), around 21 seconds slower than Snes9x's wrong time.
If it desyncs for you, please PM me.

#27686466288675481 - SNES Super Mario World (USA) "small only" in 1:18:33.95 by PangaeaPanga

pangaeapanga1-supermarioworld.lsmv
In 1:18:33.95 (283303 frames), 91929 rerecords
Game: Super Mario World (SNES)
27892 views, 887 downloads
Uploaded 12/21/2015 8:24 PM by Amaraticando (9 files)
This is the Snes9x movie translated into lsnes format, made in order to compare better and maybe for console verification.
Length: 1:18:33.954 (283303 frames), around 10 seconds slower than Snes9x's wrong time.
If it desyncs for you, please PM me.

#27380891235163881 - SMW "warps" in 09:57.82 converted to lsnes

bahametekaizoman666misterpangaeapanga-supermarioworld.lsmv
In 10:00.16 (36069 frames), 341 rerecords
Game: Super Mario World (SNES)
28186 views, 869 downloads
Uploaded 12/8/2015 2:07 AM by Amaraticando (9 files)
This is a lsmv movie (for lsnes emulator) with the correct time (10:00.162) of this classic TAS. Console verification should be easy this way!
Edit: there's a warning about the movie starting from a dirty SRAM. However, this SRAM is a null file. Therefore, there'll be no desync. This internal SRAM can be removed as well.

#24853633631693502 - SNES Super Mario World Hack A Summer Levels "Nohurts" "1live" Complete By 9a0b1c In 03:59

SMW Hack A Summer Lvls[nohurts]Complete.smv
In 03:58.49 (14333 frames), 28 rerecords
Game: Super Mario World (SNES)
26230 views, 1041 downloads
Uploaded 8/16/2015 6:32 AM by nsf9a0b1c (2 files)

#24853591979754131 - SNES Super Mario World Hack A Summer Levels "Nohurts" "1live" Complete By 9a0b1c In 03:59

SMW Hack A Summer Lvls[nohurts]Complete.smv
In 03:58.49 (14333 frames), 28 rerecords
Game: Super Mario World (SNES)
26224 views, 1182 downloads
Uploaded 8/16/2015 6:29 AM by nsf9a0b1c (2 files)

#24824444132533782 - Super Mario World Game end glitch (1 frame saved)

BrunoVisnadi-Amaraticando-Masterjun-supermarioworld-glitched.lsmv
In 00:41.81 (2513 frames), 23022 rerecords
Game: Super Mario World (SNES)
26837 views, 860 downloads
Uploaded 8/14/2015 10:59 PM by BrunoVisnadi (6 files)

#21207601259368312 - Spawning Reznor from the brown platform

Reznor-from-plataform[SAVESTATE].lsmv
In 06:47.67 (24501 frames), 2206 rerecords
Game: Super Mario World (SNES)
29761 views, 917 downloads
Uploaded 3/5/2015 1:44 AM by Amaraticando (9 files)
I was just spitting the null sprite from random places when this happened.
EDIT 2: This the movie file and the anchor savestate file, Lsnes can work like that. Go to File > Load > Movie and select this file. After that, go to File > Load > State and select this file again, so the anchor state will be loaded.
Playing this movie from the beginning will result in a desync, because I used some cheats in Yoshi Island 2. Those cheats, however, have no influence in Yoshi Island 3.

#19873869950560708 - Super Mario World + Super Mario Bros. v2

smw+smb2.lsmv
In 07:01.64 (25341 frames), 7000 rerecords
Game: Super Mario World (SNES)
34192 views, 1892 downloads
Uploaded 1/4/2015 12:10 AM by Nach (2 files)

#19829401117130547 - Super Mario World + Super Mario Bros.

smw+smb.lsmv
In 07:28.27 (26941 frames), 10000 rerecords
Game: Super Mario World (SNES)
31187 views, 1245 downloads
Uploaded 1/2/2015 12:06 AM by Nach (2 files)
dwangoAC asked if someone could quickly make a reasonably fast and entertaining TAS of SMW SMB with lsnes. He also needed it done by today (2015-01-02), and gave me only a few hours notice, as he's under deadline for AGDQ2015. So I appended a quick & dirty play of SMB onto Masterjun's SMW that I created from scratch in a little over an hour of TASing with lsnes in order to meet his sync requirements.
I'm not HappyLee, nor did I even put much effort into this to perform all kinds of crazy glitches and get perfect play everywhere. However, the play it still pretty solid, and is within 20 seconds of what HappyLee's latest version would get on this version of SMB.
I did put some effort into entertainment with interesting enemy kills and near misses. So you might find this more entertaining than several other SMB TASs, even though this isn't a polished TAS. Of course a proper TAS would put even more effort into entertainment, although many established TASers in the past have failed to do so for this game.
Note: This is the first time I tried rerecording on lsnes, so rerecord count is way higher than it should be as I was playing with hot-keys and such, and the movie finishes way later than actual game-play too. The rerecord count also includes Masterjun's SMW rerecord count. Read: Not much effort was put into the SMB side of things.
In-game level ending times, HappyLee (~5:02) vs this (~5:18) vs first SMB TAS (~5:20):
  • 1-1: 370 - 368 - 368
  • 1-2: 347 - 345 - 346
  • 4-1: 340 - 339 - 340
  • 4-2: 356 - 344 - 354 (time units very misleading versus real-time due to beanstalk)
  • 8-1: 200 - 197 - 199
  • 8-2: 338 - 337 - 340
  • 8-3: 244 - 242 - 242 (intentionally slows down to avoid fireworks)
  • 8-4: 317 - 309 - 306
All in all, not bad for about an hour of TASing, not aiming for perfection. Although as a judge, I'd reject this for sloppiness. There's even a point where I didn't realize I wasn't running in 8-1 where I should have, not to mention other issues that could be fixed with an extra 5-10 minutes of work.
What's wrong with this TAS:
  • 1-1: Crashes into pipe in underground.
  • 1-2: Goes over the ceiling instead of through the wall.
  • 4-1: Misses many coins, slows down near the end.
  • 4-2: Goes between the bricks instead of through the wall, which further requires beanstalk manipulation instead of being able to enter pipe directly.
  • 8-1: Slows down in the middle for no good reason, misses enemies.
  • 8-2: Slow start. Then big jump followed by Piranha collision glitch could be done faster. In fact I did do it faster and had a better looking glitch, however, right afterwords I stupidly pressed load instead of save, and didn't redo the effort into getting that part to be optimal in entertainment and time.
  • 8-3: Didn't kill enough Hammer Brothers.
  • 8-4: Didn't wall jump into pipe, swimming suboptimal.
Lastly, issues aside, this run is still faster in real-time than the first few SMB TASs we published when re-synced for this version.

#19801743169012966 - [SNES] Super Mario World TAS "Playaround"

Playaround By puppy610.smv
In 07:43.45 (27853 frames), 740 rerecords
Game: Super Mario World (SNES)
27944 views, 1256 downloads
Uploaded 12/31/2014 6:13 PM by puppy610 (1 files)
In this TAS I go to YI1 first in order to get the fire flower. Next I play the switch palace and then go back down to YI2. I play through and get to YI3 and do the powerup increment glitch a bunch in order to get mario all weird. Next I play through until Iggy's Castle in which I hit the item box which looks like a flower but is actually a cape because of mario's powerup status and I may or may not have found a new glitch where you can kill yourself from flying during the Iggy fight.
Rom Used: Super Mario World (USA).sfc
Re-record Count: 740
Length: 07:44
Emulator: Snes9x 1.53

#18290447196809199 - WIP of mario world level 1

Super Mario World (U) [!].smv
In 01:26.45 (5196 frames), 888 rerecords
Game: Super Mario World (SNES)
29660 views, 1157 downloads
Uploaded 10/24/2014 4:44 PM by gamerretro2 (1 files)
My first WIP of mario world level 1 and level 2 not complety
if you see any optimization you can tell me

#2373619334225151 - SMW fastest softlock

smw-fastest-crash-masterjun.bkm
In 00:35.94 (2160 frames), 310 rerecords
Game: Super Mario World (SNES)
32611 views, 1481 downloads
Uploaded 11/6/2012 9:04 PM by Masterjun (4 files)
scrolling while eating a berry

#946903001545478 - Unoptimized glitched SMW run on lsnes

smw glitched-Masterjun.lsmv
In 02:52.88 (10390 frames), 1466 rerecords
Game: Super Mario World (SNES)
33469 views, 1264 downloads
Uploaded 9/3/2012 3:00 PM by Masterjun (4 files)
that is just a proof that the "credits glitch" in SMW works on near-console emulators.