User Files for Super Mario World

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#638928088570130876 - Jump 1/2 100% run WIP

JUMPhalf.bk2
In 4:10:29.080 (903230 frames), 22072 rerecords
137 downloads
Uploaded 9/7/2025 2:27 AM by Evan0512 (see all 12)
Janked Up Mario Bros. 1/2 (also JUMP 1/2 or JUMP Half) is the successor to Janked Up Mario Bros. Out of 130 exits and 80 levels with all dragon coins collected, there were 80 levels. One power-up was collected in Yoshi's House to speed up the overworld section. This run completed 100% (130 exits, 80 levels, all dragon coins) in 4:11:20.650.

#638920831581571142 - Proposal for a new method of "game end glitch" (lsnes movie)

game end glitch - close - by oddboo.lsmv
In 00:42.409 (2549 frames), 23164 rerecords
97 downloads
Uploaded 8/29/2025 4:52 PM by Amaraticando (see all 22)

#638919873221198891 - Proposal for a new method of "game end glitch"

game end glitch - close!.bk2
In 02:49.220 (10170 frames), 1839 rerecords
109 downloads
Uploaded 8/28/2025 2:15 PM by oddboo (see all 1)

What Is This?

I performed a method that's very close(2549f) to the current fastest record(2505f), but using a completely different approach. However, breaking the record requires an additional 45f improvement, which seems beyond my capabilities. So, I've decided to share details, moviefile, and a YouTube video here, hoping to enlist your help.

Crash Using Yoshification

When a naked koopa attempts to jump into a shell, the shell's $1594 is set to that naked koopa's slot number. Combining this with the shell's yoshification allows storing that naked koopa's slot number into Yoshi's $1594 (mouth routine pointer). When this value is 4 or higher, CPU jumps to an unintended address. In this TAS, I used Yoshi from slot 8 to yoshify the shell in slot 8, setting Yoshi's $1594 to 6. (The aforementioned naked koopa was in slot 6).

Open bus & Payload

  • The CPU reads two bytes from $01f0cb + (mouth routine pointer * 2) and jumps to that location in bank 01. This time, the mouth routine pointer is 6, so it jumps to $01221d in the open bus.
  • The value of mdr is 01 derived from the bank, so ora($01,x) is executed.
    • x == 8 (Yoshi's slot number)
    • $09 == 01(high byte of player y position, next frame...$97)
    • $0a == 1c(x position of lowest slot, lowbyte + 2)
  • Therefore, ora($01,x) = ora $011c01 = ora #$10
  • Consequently, the next MDR value becomes 10, and bpl $10 is executed. This likely allows jumping over various registers until the CPU reaches $01421d.
The payload in the last two frames has the following 8 bytes starting at $4218:
8e c6 13 64 10 cb 80 f8
//stx$13c6  stz$10  wai  bra  $4218
e9 04 8d 00 01 60 80 f8
//sbc#$04  sta$0100  rts  bra  $4218
The actual code executed are as follows:
$01421d   wai
(Interrupts by IRQ)
$01421e   bra $4218
$014218   stx $13c6          //x == 8
$01421b   stz $10
$01421d   wai
(interrrupts by NMI, below is the 2nd frame)
$01421e   bra $4218
$014218   sbc #$04          //a == 1d - 04 - carry (==18)
$01421a   sta   $0100
$01421d   rts

Flow Leading Up To The Crash

  1. First, to spawn Yoshi in slot 8, take the shell in slot 9 and hit the block containing Yoshi while wedging it into the block on the left($13 parity must be considered). This allows Yoshi to spawn before the message box fills slot 8.
  2. Kick the shell from slot 9 and take damage at the right spot. Adjust carefully to face left while moving right by inertia, step on the shell to spawn the naked koopa in slot 6, and scroll left at the right moment. This causes 3f? freeze, allowing you to place the naked koopa where you want. (Be careful not to break $13 parity)
  3. Throw the shell in slot 0 to the left, setting the x-coordinate to 0x1a one frame? before the crash. (Adjustment for $0a)
  4. Yoshification succeeds without needing to pause when both the shell's and naked koopa's slot numbers are even? and $13 is even at the frame the shell spawns.

Is Further Improvement Possible?

I don't think I can make any further improvements on my own. It seems very difficult, but perhaps with your ideas, it might work out. I've listed my ideas so far below.

What To Yoshify

  1. shell
  2. naked koopa (would require a pause if you could because of the initialization of the naked koopa)

Where To Do

3 locations with shells and 2 locations with naked koopa

How To Despawn Yoshi

  1. hole on the left end of the level
  2. use corner clip
  3. use message box to get through the floor (didn't work)
  4. use null sprite overload

Other Possibilities

Methods using corner clipping in green shell locations. I can't think of a good way to adjust the position of the naked koopa.

#638894817465166800 - Trimmed version of 9827S

Trimmed Version - Super Mario World 96 Exit Lunar Dragon.bk2
In 1:20:22.460 (289824 frames), 244569 rerecords
137 downloads
Uploaded 7/30/2025 2:15 PM by McBobX (see all 29)

#638783228144578088 - I Wanna Be a Rom Hack

I Wanna Be a Rom Hack SMW HACK [!] [headerless] [patched].bk2
In 09:21.410 (33740 frames), 10786 rerecords
194 downloads
Uploaded 3/23/2025 10:33 AM by Ryuken20 (see all 1)
I wanna be a rom hack is a rom hack version of Super Mario World SNES... Rom Hack By: STIVI

#638716220267635019 - super mario world tas

tassmw 1.bk2
In 01:50.920 (6666 frames), 763 rerecords
342 downloads
Uploaded 1/4/2025 9:13 PM by hiiliketas (see all 1)
im bad at tasing

#638697942833630227 - SNES "Day At The Turkey Races" all exits by Nadilo in 09:23

Turkey.bk2
In 09:23.170 (33846 frames), 1 rerecords
246 downloads
Uploaded 12/14/2024 5:31 PM by Nadilo (see all 1)
"Day At The Turkey Races" is a Kaizo Light Vanilla hack featuring 12 exits, each with a single section. I beat the game in 09:23 with 33846 frames.

#638686580699140406 - VIP & Wall Mix 5 Credits warp

Mix5_Credits_NullSpit.bk2
In 01:00.670 (3646 frames), 31137 rerecords
337 downloads
Uploaded 12/1/2024 1:54 PM by bahamete (see all 1)
Credits warp using null spit + stack corruption. Only possible in certain ROM hacks (FastROM?)

#638607766050169177 - Linnaea - 100%

linnaea.bk2
In 14:33.860 (52518 frames), 234 rerecords
326 downloads
Uploaded 9/1/2024 8:36 AM by Tutubi (see all 1)

#638437090755331746 - Grand Poo World 3 (all exits, hard mode)

Grand Poo World 3-1.bk2
In 1:18:28.350 (282966 frames), 16105 rerecords
370 downloads
Uploaded 2/16/2024 7:37 PM by Evan0512 (see all 12)
While making another Grand Poo World 3 TAS, I found significant improvement on most levels and took the hard mode in the Tower of Fate, an RNG manipulation of 81 rooms that you have to finish without dying. Once I go through all 81 rooms, a character select is unlocked. The DDR Bowser part has all the arrows marked "perfect!", making this game 100% complete. In the credits, the airship removed some of the text after defeating airship Bowser in the level "So Long".
Because GPW3 is rejected for bugs related to the graphics, it can be found on the creator's file bin (although it was slightly different from the original, with bugs fixed).

#638436292794194349 - [TAS] ~Original Mario Hack~ "100-exit" by Suru48 in 2:19:09.033

omh .bk2
In 2:19:09.030 (501767 frames), 947 rerecords
371 downloads
Uploaded 2/15/2024 9:27 PM by Suru486 (see all 14)
Original Mario Hack (aka OMH) is a ROM hack by Team JANK. Download it here (Might not work because hack isn't accepted yet): https://www.smwcentral.net/?p=section&a=details&id=35050
OMH was a very challenging and fun hack. I definitely recommend playing it. If you haven't though, you might want to play R-ACK first, since it is the first game of this series. In case you're wondering why I did this first if R-ACK is first, I just personally like this hack more, and couldn't wait to do it after R-ACK. This hack is very impressive in terms of going out of bounds of Super Mario World hacking. Most of the stuff in this hack lots of people don't even know how to do. The title screen was made to be a whole cutscene, an SMB2 level with four different levels (not just exits, completely new levels that count as exits) a level that lets you drop a key in a portal in one level and you get that exact same key in a completely different level, etc. It's just very impressive and very fun.
This is the hack where I learned to master the cape, very specifically the level named "This pipe keeps getting in my GODDAMN MFING WAYY LIKE JES" taught me. So until that point, caping isn't amazing, but it's still pretty enjoyable. Also, the Overworld movement could use some improvements. I didn't necessarily go and find the best Overworld route due to shops and stuff, and I personally didn't have the time for that.
Frame count: 501767 True rerecord count: 122418

#638401726796647053 - Grand Poo World III "all exits"

Grand Poo World 3.bk2
In 1:14:48.340 (269744 frames), 10925 rerecords
448 downloads
Uploaded 1/6/2024 9:17 PM by Evan0512 (see all 12)
Grand Poo World III is the third installment of the Grand Poo World series, a ROM hack made by Barbarian released in 2023. Work started a day after the ROM hack and completed all 41 exits. There are glitches and lags in the game. Most of the levels are located on islands that require an airship that can be rewarded after clearing the first part of the game (6 exits), can be done in order until the Tower of Fate, and the last six exits are fixed, including a puzzle level and the final boss on the final part of the game.

#638282559881183443 - [TAS] Entropy by Suru486 and Coockie1173 in 17:37:57

entropy_v101.bk2
In 17:37.580 (63559 frames), 1886 rerecords
307 downloads
Uploaded 8/21/2023 11:06 PM by Suru486 (see all 14)

#638280544052037649 - [TAS] Hydro by Suru48 in 32:05.75

Hydro TAS.bk2
In 32:05.750 (115735 frames), 1508 rerecords
301 downloads
Uploaded 8/19/2023 3:06 PM by Suru486 (see all 14)
Hydro is a water themed Kaizo Hack by Edidoo. Download it here: https://www.smwcentral.net/?p=section&a=details&id=28174
Hydro is one of my favorite Kaizo hacks. Even though I do not really like water levels, this hack has some of the best water levels in my personal opinion. TASing this wasn't too hard, as it's mostly just the 1/1 swimming trick. Hope you enjoy.
Stats: Playtime: 32:05.75 True ReRecord Count: 21457 Frame Count: 115735

#638241952983881878 - Fall Guys World

TASFallGuysWorld All Exits.lsmv
In 24:04.950 (86840 frames), 1220 rerecords
292 downloads
Uploaded 7/5/2023 11:08 PM by TheTASerRuim (see all 25)
Hackroom :)

#638229987860799473 - [TAS] DeClock Mario World by Suru48 in 24:52.26

Declock Mario world.lsmv
In 26:33.060 (95741 frames), 11359 rerecords
328 downloads
Uploaded 6/22/2023 2:46 AM by Suru486 (see all 14)
DeClock Mario World is a Kaizo Hack by SammmUuU (or Sammmoo on SMWCentral) Download it here: https://www.smwcentral.net/?p=section&a=details&id=23833
DeClock Mario World is the first true Kaizo Hack of Super Mario World that I ever played. It was a pretty fun hack and still is in my opinion, so I decided to TAS it. I recommend playing it if you want a fun little challenge without frustrating trolls.
Watch it here:

#638227191815365062 - [TAS] Super Mario Universe "Main Route" by Suru48 in 37:58.28

SMW Universe WIP.lsmv
In 38:29.100 (138774 frames), 25333 rerecords
330 downloads
Uploaded 6/18/2023 9:06 PM by Suru486 (see all 14)
Super Mario Universe is a ROM hack of Super Mario World by Hendog30. Download it here: https://www.smwcentral.net/?p=section&a=details&id=29968
In this TAS, I was still technically learning how to TAS Super Mario World, so don't expect to see any decently good gameplay until the final world, where I actually looked back at the movements and started to understand everything. However I did accidentally get some good movements earlier, so I took advantage of them. In the future, I plan to make a better TAS that is faster by skipping worlds then coming back to them later using the LyTra. But for now, I hope you enjoy this.
Watch it here:

#638211559413827258 - 1 & 2 Stages (First TAS)

Two Stages Mario World (TAS).bk2
In 02:49.770 (10203 frames), 22 rerecords
324 downloads
Uploaded 5/31/2023 6:52 PM by SrDavi (see all 1)
This Is My First TAS With BizHawk, Idk How To Do A Good Tas But, Thanks For Watching!

#638062126002480703 - New 11 Exits (and a last)

TAS Super Mario World 11 Exits.lsmv
In 10:30.260 (37878 frames), 986 rerecords
400 downloads
Uploaded 12/9/2022 7:56 PM by TheTASerRuim (see all 25)
That is

#638057041274924254 - Just In The Six

SMW In The 6.lsmv
In 08:15.820 (29798 frames), 776 rerecords
298 downloads
Uploaded 12/3/2022 10:42 PM by TheTASerRuim (see all 25)
Is a meme category, and little funniest

#638034392286666928 - yoshi island 2

second tas.bk2
In 01:01.500 (3696 frames), 0 rerecords
328 downloads
Uploaded 11/7/2022 5:33 PM by leo (see all 1)
second atempt in tas

#637936906476198185 - SNES Super Mario World Ram Watch file

SuperMarioWorld-35.wch
467 downloads
Uploaded 7/17/2022 9:37 PM by TASVideoAgent (see all 129)
(Ported from Legacy Address Set 35) BizHawk Ram Watch file for SNES Super Mario World

#637902330062736337 - Super Mario World Credits Warp

smw- cw.bk2
In 00:55.560 (3339 frames), 227 rerecords
383 downloads
Uploaded 6/7/2022 9:10 PM by HMTD (see all 1)
Super Mario World beaten using ACE My first ever TAS. I know its bad please don't bully me :(

#637823197083827931 - Super Mario World full clear.

Super Mario World (USA).bk2
In 1:56:28.490 (420000 frames), 68 rerecords
448 downloads
Uploaded 3/8/2022 7:01 AM by DrakeekarD (see all 12)
A 96 exit clear of Super Mario World going through as many levels as possible with Yoshi.

#75702098860090893 - RepressedButton's Super Mario Wolrd Light Spike

SuperMarioWorld-LightSpike.bk2
In 01:48.770 (6537 frames), 1451 rerecords
388 downloads
Uploaded 11/22/2021 5:58 AM by Spikestuff (see all 300)

#71338951862303504 - TAS SMW 11 exits 2 Players

TASMarioWorld11exits2p.lsmv
In 11:29.320 (41427 frames), 746 rerecords
533 downloads
Uploaded 5/9/2021 6:04 PM by TheTASerRuim (see all 25)
Idk to said

#69850715477004788 - TAS SMW 11 exits

TASSuperMarioWorld11exitsItemSwap.lsmv
In 10:31.960 (37980 frames), 788 rerecords
2 comments, 582 downloads
Uploaded 3/3/2021 5:31 PM by TheTASerRuim (see all 25)
Is better

#68343237154911343 - TASHorrível

TASHorrÃ-vel.lsmv
In 10:57.220 (39498 frames), 1688 rerecords
527 downloads
Uploaded 12/25/2020 8:09 PM by TheTASerRuim (see all 25)
Is more only common TAS

#64797518505551231 - Colon Three Reznor Glitch performed by jmosx36

my_spawn_reznor_glitch_interpretation.lsmv
In 03:06.290 (11196 frames), 16963 rerecords
729 downloads
Uploaded 7/19/2020 3:47 AM by jmosx36 (see all 26)
This is literally a copy of the dacin21's strat
SMW hack: Colon Three
My first ever reznor glitch

#62822948169795258 - Chocolate Island 3 - improvement with new glitch

chocolate-island-3-improvement.lsmv
In 36:34.000 (131857 frames), 403995 rerecords
995 downloads
Uploaded 4/21/2020 5:34 AM by Amaraticando (see all 22)

#62709921713107004 - Super Mario World - Gray Platform glitch (stack corruption)

game-end-glitch-stack.lsmv
In 24:11.540 (87236 frames), 369254 rerecords
973 downloads
Uploaded 4/16/2020 3:24 AM by Amaraticando (see all 22)

#61545936916313354 - Super Mario World Fire Flower-less

super mario world no fire flower tas.bk2.bk2
In 03:12.320 (11558 frames), 1054 rerecords
936 downloads
Uploaded 2/23/2020 5:19 PM by SonicFan53 (see all 10)
I added the entertainment in the autoscrolling.

#61545395818472878 - SMW No Fire Flower TAS

super mario world no fire flower tas.bk2
In 02:45.560 (9950 frames), 990 rerecords
892 downloads
Uploaded 2/23/2020 4:44 PM by Pixiuchu (see all 15)
For sonicfan Japanese version, bizhawk 2.4

#60599501071338908 - Super Mario World - Sprite Tweaker Corruption & Winged Cage

smw-winged-cage-movie-and-state.lsmv
In 29:51.150 (107646 frames), 276774 rerecords
898 downloads
Uploaded 1/12/2020 2:22 AM by Amaraticando (see all 22)

#54757807696551940 - My First TAS

TAS Test by EchoedMelodies.bk2
In 00:53.380 (3208 frames), 879 rerecords
2 comments, 945 downloads
Uploaded 4/24/2019 12:23 AM by EchoedMelodies (see all 7)
Hello! I am EchoedMelodies and this is my first TAS.
I've been a lurker here for a while. Today, I made an account and decided to try to make a TAS of one of my childhood favorite games, Super Mario World.
I read the resource page and tried a couple of the tricks out for myself. Turns out, it's actually quite easy to get used to it.
I used TAStudio because I found it easiest.
This is a TAS of the first level.
I don't have an encode for this yet, as I am currently setting up my YT Channel.
By the way, if you were wondering, My username comes from a game series called Gaia's Melody. I thought that Echoed Melodies was an awesome name.

#54202003829447357 - SNES Super Mario World: 2 Player Coop Quest end input on save dialog

2PCo-op_endonsaveinput.bk2
In 04:58.270 (17926 frames), 53705 rerecords
962 downloads
Uploaded 3/29/2019 11:38 PM by Darkdevil (see all 12)
Because the other movie ends on the input after the boss falls in the lava.

#54201724760305321 - SNES Super Mario World: 2 Player Coop Quest "small only, all normal levels"

2PCo-opTAS_optimized.bk2
In 04:21.900 (15740 frames), 53677 rerecords
967 downloads
Uploaded 3/29/2019 11:20 PM by Darkdevil (see all 12)
Lazy Encode:
I finished it!
And guess what? It's a MINUTE faster than the cancelled submission!
Currently making the submission text, as well as a userfile that ends input on the save dialog, like the un-optimized submission.

#54134251747132314 - SNES Super Mario World: 2 Player Coop Quest, level 3 done

2PCo-op_uptolvl3.bk2
In 02:27.340 (8855 frames), 12979 rerecords
910 downloads
Uploaded 3/26/2019 10:25 PM by Darkdevil (see all 12)
it's nearly done.
I got a benchmark run from a user on the TASVideos discord of 4:46.
I'm trying to improve my previous userfile.

#54088568660156425 - SNES SMW: 2 Player Coop Quest Level 1, 7 sec IGT improvement

2PCoQ_1stLvl-270IGT.bk2
In 01:02.400 (3750 frames), 2632 rerecords
893 downloads
Uploaded 3/24/2019 9:02 PM by Darkdevil (see all 12)

#54076046279489533 - Super Mario World RAM Watch file

SMW.wch
986 downloads
Uploaded 3/24/2019 7:30 AM by Darkdevil (see all 12)
stuff for bizhawk
just some ram watch stuff

#46228447192728803 - SMW "fastest glitched sound"

the_frame_war_continues.bk2
In 00:43.610 (2621 frames), 8865 rerecords
1103 downloads
Uploaded 4/4/2018 9:27 PM by DatOneJoker (see all 1)

#46221611370852647 - SMW "fastest glitched sound"

april2018_sramglitch-sound-level.lsmv
In 00:13.830 (831 frames), 26 rerecords
1048 downloads
Uploaded 4/4/2018 2:03 PM by Masterjun (see all 19)

#46211291162476108 -

smw glitched sound in 2620 frames.lsmv
In 00:43.600 (2620 frames), 2447 rerecords
1139 downloads
Uploaded 4/4/2018 2:54 AM by BrunoVisnadi (see all 16)
the frame war doesn't stop! 2 frames faster. and sorry for filling the wips section with these

#46209821736537255 - SMW "fastest glitched sound" in 43.62

SMW-glitchedsoundbybrunovalads-v3.bk2
In 00:43.630 (2622 frames), 8344 rerecords
1033 downloads
Uploaded 4/4/2018 1:19 AM by brunovalads (see all 13)

#46203945145861933 -

glitched sound only works on bizhawk.bk2
In 00:43.659 (2624 frames), 227 rerecords
934 downloads
Uploaded 4/3/2018 6:58 PM by BrunoVisnadi (see all 16)
So it was some emulation difference that was preventing me to do this glitch on lsnes. And 2 more frames squeezed in this frame war

#46202027493160286 -

glitchsound2.lsmv
In 00:43.580 (2619 frames), 1170 rerecords
1119 downloads
Uploaded 4/3/2018 4:53 PM by BrunoVisnadi (see all 16)

#46201323788117360 -

glitchsound.lsmv
In 00:43.700 (2626 frames), 635 rerecords
1104 downloads
Uploaded 4/3/2018 4:08 PM by BrunoVisnadi (see all 16)

#46189809117986321 - SMW "fastest glitched sound" in 44.77

SMW-glitchedsoundbybrunovalads-v2.bk2
In 00:44.780 (2691 frames), 7443 rerecords
1013 downloads
Uploaded 4/3/2018 3:41 AM by brunovalads (see all 13)

#44187441227331633 - [TAS] Item Abuse - Super Mario World ROM Hack

item abuse 2.39.338.lsmv
In 02:39.340 (9576 frames), 112662 rerecords
1154 downloads
Uploaded 1/2/2018 11:26 PM by Amaraticando (see all 22)

#35014224523941307 - Super Nambona World WIP

Super Nambona World.bk2
In 00:56.560 (3399 frames), 2090 rerecords
1071 downloads
Uploaded 11/15/2016 8:35 PM by jipjups (see all 1)

#34596324054209273 - SNES Super Mario World (USA) "warps" in 09:57.1 - BizHawk movie

warps-brunovisnadi,amaraticando-supermario.bk2
In 09:57.120 (35886 frames), 262699 rerecords
1296 downloads
Uploaded 10/28/2016 12:54 AM by Amaraticando (see all 22)
This is a BizHawk movie (bk2 format) that syncs.
It's 1 frame longer due to how BizHawk and lsnes apply the input, but there's no difference in emulation.

#34339655685787022 - SNES Super Mario World "No Cape/Yoshi" [WIP] snes9x 1.51 v7

smw-no_cape_yoshi-masterkastylinos222.smv
In 03:27.160 (12450 frames), 1952 rerecords
1513 downloads
Uploaded 10/16/2016 11:28 AM by MasterKastylinos222 (see all 1)
A lot of people have appreciated Mario for being a hero after a lot of SMW "11-exit" TASes where the cape and/or Yoshi are used. So, Mario thinks he can do it with style also without cape or Yoshi.
Originally, this is intended to be an improvement run over Vitor I.S (https://www.youtube.com/watch?v=r8eDZko7Iu8). So far, there are not too many major improvements over this. Now on Front Door.
Improvements:
  1. YI2: N/A
  2. YI3: N/A
  3. YI4: No improvements here, just used the same technique of shell jumping to reduce lag
  4. Iggy: Using 6/5 trick to keep speed in the first section. Included more entertainment and not collected flower in second room.

#30044308205412210 - Sylar's Super Mario World Light Spike

SMW-LightSpike.bk2
In 12:05.660 (43611 frames), 484 rerecords
850 downloads
Uploaded 4/6/2016 12:52 AM by Spikestuff (see all 300)

#29939088166456945 - SMW "ends input early" BizHawk 1.11.6

smw-ends-input-early.bk2
In 01:33.280 (5606 frames), 0 rerecords
1266 downloads
Uploaded 4/1/2016 7:08 AM by Masterjun (see all 19)
Because it even works on BizHawk!

#29685962679412038 - first tas

Super Mario All-Stars + Super Mario World (USA).bk2
In 19:43.140 (71105 frames), 291 rerecords
1 comment, 1096 downloads
Uploaded 3/20/2016 9:33 PM by robodestroyer (see all 1)
made my first tas :D

#28746984872038795 - Valley of Bowser 3 - freerun [WIP]

smwfreerun_vob3_stuck.smv
In 01:00.820 (3655 frames), 5794 rerecords
1458 downloads
Uploaded 2/7/2016 2:39 PM by Mister (see all 1)
This is a freerun I gave up finishing a year ago. If only I were ten times as creative as I am. freerun was too difficaruto

#27686487787691135 - SNES Super Mario World (USA) "96 exits" in 1:14:58.86 by bahamete, Kaizoman666 & Masterjun

bahamete_kaizoman666_masterjun-supermarioworld-96exit.lsmv
In 1:14:58.860 (270376 frames), 246089 rerecords
1183 downloads
Uploaded 12/21/2015 8:25 PM by Amaraticando (see all 22)
This is the Snes9x movie translated into lsnes format, made in order to compare better and maybe for console verification.
Length 1:14:58.858 (270376 frames), around 21 seconds slower than Snes9x's wrong time.
If it desyncs for you, please PM me.

#27686466288675481 - SNES Super Mario World (USA) "small only" in 1:18:33.95 by PangaeaPanga

pangaeapanga1-supermarioworld.lsmv
In 1:18:33.950 (283303 frames), 91929 rerecords
1171 downloads
Uploaded 12/21/2015 8:24 PM by Amaraticando (see all 22)
This is the Snes9x movie translated into lsnes format, made in order to compare better and maybe for console verification.
Length: 1:18:33.954 (283303 frames), around 10 seconds slower than Snes9x's wrong time.
If it desyncs for you, please PM me.

#27380891235163881 - SMW "warps" in 09:57.82 converted to lsnes

bahametekaizoman666misterpangaeapanga-supermarioworld.lsmv
In 10:00.160 (36069 frames), 341 rerecords
1142 downloads
Uploaded 12/8/2015 2:07 AM by Amaraticando (see all 22)
This is a lsmv movie (for lsnes emulator) with the correct time (10:00.162) of this classic TAS. Console verification should be easy this way!
Edit: there's a warning about the movie starting from a dirty SRAM. However, this SRAM is a null file. Therefore, there'll be no desync. This internal SRAM can be removed as well.

#24853633631693502 - SNES Super Mario World Hack A Summer Levels "Nohurts" "1live" Complete By 9a0b1c In 03:59

SMW Hack A Summer Lvls[nohurts]Complete.smv
In 03:58.490 (14333 frames), 28 rerecords
1316 downloads
Uploaded 8/16/2015 6:32 AM by nsf9a0b1c (see all 2)

#24853591979754131 - SNES Super Mario World Hack A Summer Levels "Nohurts" "1live" Complete By 9a0b1c In 03:59

SMW Hack A Summer Lvls[nohurts]Complete.smv
In 03:58.490 (14333 frames), 28 rerecords
2 comments, 1455 downloads
Uploaded 8/16/2015 6:29 AM by nsf9a0b1c (see all 2)

#24824444132533782 - Super Mario World Game end glitch (1 frame saved)

BrunoVisnadi-Amaraticando-Masterjun-supermarioworld-glitched.lsmv
In 00:41.810 (2513 frames), 23022 rerecords
1133 downloads
Uploaded 8/14/2015 10:59 PM by BrunoVisnadi (see all 16)

#21207601259368312 - Spawning Reznor from the brown platform

Reznor-from-plataform[SAVESTATE].lsmv
In 06:47.680 (24501 frames), 2206 rerecords
1172 downloads
Uploaded 3/5/2015 1:44 AM by Amaraticando (see all 22)
I was just spitting the null sprite from random places when this happened.
EDIT 2: This the movie file and the anchor savestate file, Lsnes can work like that. Go to File > Load > Movie and select this file. After that, go to File > Load > State and select this file again, so the anchor state will be loaded.
Playing this movie from the beginning will result in a desync, because I used some cheats in Yoshi Island 2. Those cheats, however, have no influence in Yoshi Island 3.

#19873869950560708 - Super Mario World + Super Mario Bros. v2

smw+smb2.lsmv
In 07:01.650 (25341 frames), 7000 rerecords
2339 downloads
Uploaded 1/4/2015 12:10 AM by Nach (see all 2)

#19829401117130547 - Super Mario World + Super Mario Bros.

smw+smb.lsmv
In 07:28.280 (26941 frames), 10000 rerecords
1677 downloads
Uploaded 1/2/2015 12:06 AM by Nach (see all 2)
dwangoAC asked if someone could quickly make a reasonably fast and entertaining TAS of SMW SMB with lsnes. He also needed it done by today (2015-01-02), and gave me only a few hours notice, as he's under deadline for AGDQ2015. So I appended a quick & dirty play of SMB onto Masterjun's SMW that I created from scratch in a little over an hour of TASing with lsnes in order to meet his sync requirements.
I'm not HappyLee, nor did I even put much effort into this to perform all kinds of crazy glitches and get perfect play everywhere. However, the play it still pretty solid, and is within 20 seconds of what HappyLee's latest version would get on this version of SMB.
I did put some effort into entertainment with interesting enemy kills and near misses. So you might find this more entertaining than several other SMB TASs, even though this isn't a polished TAS. Of course a proper TAS would put even more effort into entertainment, although many established TASers in the past have failed to do so for this game.
Note: This is the first time I tried rerecording on lsnes, so rerecord count is way higher than it should be as I was playing with hot-keys and such, and the movie finishes way later than actual game-play too. The rerecord count also includes Masterjun's SMW rerecord count. Read: Not much effort was put into the SMB side of things.
In-game level ending times, HappyLee (~5:02) vs this (~5:18) vs first SMB TAS (~5:20):
  • 1-1: 370 - 368 - 368
  • 1-2: 347 - 345 - 346
  • 4-1: 340 - 339 - 340
  • 4-2: 356 - 344 - 354 (time units very misleading versus real-time due to beanstalk)
  • 8-1: 200 - 197 - 199
  • 8-2: 338 - 337 - 340
  • 8-3: 244 - 242 - 242 (intentionally slows down to avoid fireworks)
  • 8-4: 317 - 309 - 306
All in all, not bad for about an hour of TASing, not aiming for perfection. Although as a judge, I'd reject this for sloppiness. There's even a point where I didn't realize I wasn't running in 8-1 where I should have, not to mention other issues that could be fixed with an extra 5-10 minutes of work.
What's wrong with this TAS:
  • 1-1: Crashes into pipe in underground.
  • 1-2: Goes over the ceiling instead of through the wall.
  • 4-1: Misses many coins, slows down near the end.
  • 4-2: Goes between the bricks instead of through the wall, which further requires beanstalk manipulation instead of being able to enter pipe directly.
  • 8-1: Slows down in the middle for no good reason, misses enemies.
  • 8-2: Slow start. Then big jump followed by Piranha collision glitch could be done faster. In fact I did do it faster and had a better looking glitch, however, right afterwords I stupidly pressed load instead of save, and didn't redo the effort into getting that part to be optimal in entertainment and time.
  • 8-3: Didn't kill enough Hammer Brothers.
  • 8-4: Didn't wall jump into pipe, swimming suboptimal.
Lastly, issues aside, this run is still faster in real-time than the first few SMB TASs we published when re-synced for this version.

#19801743169012966 - [SNES] Super Mario World TAS "Playaround"

Playaround By puppy610.smv
In 07:43.450 (27853 frames), 740 rerecords
1537 downloads
Uploaded 12/31/2014 6:13 PM by puppy610 (see all 2)
In this TAS I go to YI1 first in order to get the fire flower. Next I play the switch palace and then go back down to YI2. I play through and get to YI3 and do the powerup increment glitch a bunch in order to get mario all weird. Next I play through until Iggy's Castle in which I hit the item box which looks like a flower but is actually a cape because of mario's powerup status and I may or may not have found a new glitch where you can kill yourself from flying during the Iggy fight.
Rom Used: Super Mario World (USA).sfc
Re-record Count: 740
Length: 07:44
Emulator: Snes9x 1.53

#18290447196809199 - WIP of mario world level 1

Super Mario World (U) [!].smv
In 01:26.459 (5196 frames), 888 rerecords
12 comments, 1440 downloads
Uploaded 10/24/2014 4:44 PM by gamerretro2 (see all 38)
My first WIP of mario world level 1 and level 2 not complety
if you see any optimization you can tell me

#2373619334225151 - SMW fastest softlock

smw-fastest-crash-masterjun.bkm
In 00:35.940 (2160 frames), 310 rerecords
1734 downloads
Uploaded 11/6/2012 9:04 PM by Masterjun (see all 19)
scrolling while eating a berry

#946903001545478 - Unoptimized glitched SMW run on lsnes

smw glitched-Masterjun.lsmv
In 02:52.880 (10390 frames), 1466 rerecords
1537 downloads
Uploaded 9/3/2012 3:00 PM by Masterjun (see all 19)
that is just a proof that the "credits glitch" in SMW works on near-console emulators.