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#62822948169795258 - Chocolate Island 3 - improvement with new glitch

chocolate-island-3-improvement.lsmv
In 36:34.00 (131857 frames), 403995 rerecords
745 downloads
Uploaded 4/21/2020 5:34 AM by Amaraticando (see all 21)

#62709921713107004 - Super Mario World - Gray Platform glitch (stack corruption)

game-end-glitch-stack.lsmv
In 24:11.54 (87236 frames), 369254 rerecords
716 downloads
Uploaded 4/16/2020 3:24 AM by Amaraticando (see all 21)

#60599501071338908 - Super Mario World - Sprite Tweaker Corruption & Winged Cage

smw-winged-cage-movie-and-state.lsmv
In 29:51.15 (107646 frames), 276774 rerecords
666 downloads
Uploaded 1/12/2020 2:22 AM by Amaraticando (see all 21)

#44570109917081025 - ISM & Mister's SNES Kaizo Mario World 3 in 17:16.91 - lsnes movie

kaizo-mario-world-tas-ism-mister.lsmv
In 17:16.91 (62317 frames), 5957 rerecords
852 downloads
Uploaded 1/20/2018 5:02 AM by Amaraticando (see all 21)
This is the Snes9x movie translated into lsnes format, made in order to compare better and maybe for console verification. Notice that, contrary to 'popular' belief, the game does not crash on the final boss.
This movie is almost 6 seconds longer, due to a better lag emulation.

#44187441227331633 - [TAS] Item Abuse - Super Mario World ROM Hack

item abuse 2.39.338.lsmv
In 02:39.34 (9576 frames), 112662 rerecords
894 downloads
Uploaded 1/2/2018 11:26 PM by Amaraticando (see all 21)

#38528317092688522 - Donkey Kong Country - hitboxes 1.0 (BizHawk version)

DKC-hitboxes-bizhawk-v1.0.lua
1053 downloads
Uploaded 4/23/2017 2:47 AM by Amaraticando (see all 21)
This game has different kinds of collisions, some of them are not featured yet. For instance, when you throw a barrel, the effective hitbox can be much bigger than the default. Other things like DK's hand smashing the ground, the animals attacks, etc are to be done yet.

#38528305500717915 - Donkey Kong Country - hitboxes 1.0 (lsnes version)

DKC-hitboxes-lsnes-v1.0.lua
1055 downloads
Uploaded 4/23/2017 2:46 AM by Amaraticando (see all 21)
This game has different kinds of collisions, some of them are not featured yet. For instance, when you throw a barrel, the effective hitbox can be much bigger than the default. Other things like DK's hand smashing the ground, the animals attacks, etc are to be done yet.

#36393053340852367 - Kaizo Mario World 100% in 16.56.776

KaizoMarioWorld-100%-16.56.776-Amaraticando.lsmv
In 16:56.78 (61107 frames), 78430 rerecords
1259 downloads
Uploaded 1/16/2017 10:53 PM by Amaraticando (see all 21)

#34596324054209273 - SNES Super Mario World (USA) "warps" in 09:57.1 - BizHawk movie

warps-brunovisnadi,amaraticando-supermario.bk2
In 09:57.12 (35886 frames), 262699 rerecords
1059 downloads
Uploaded 10/28/2016 12:54 AM by Amaraticando (see all 21)
This is a BizHawk movie (bk2 format) that syncs.
It's 1 frame longer due to how BizHawk and lsnes apply the input, but there's no difference in emulation.

#33199157647249975 - Super Mario Advance 2 - basic Lua script (BizHawk)

SuperMarioAdvance2(J).lua
1173 downloads
Uploaded 8/26/2016 2:46 AM by Amaraticando (see all 21)
This is not as good as my SMW script, but better than nothing. I've heard that people TASed this game with RAM Watch and nothing else.

#32864750885547067 - Crash Bandicoot [J] - Lua script for BizHawk

crashJ-bizhawk.lua
1069 downloads
Uploaded 8/11/2016 1:20 AM by Amaraticando (see all 21)

#28335593014878764 - Donkey Kong Country 2 - Hitbox of sprites (Lsnes emulator)

DKC2-hitbox-lsnes.lua
1140 downloads
Uploaded 1/20/2016 2:00 AM by Amaraticando (see all 21)
I tested the american and japanese versions of the game, v.1.0 and v.1.1. Probably works on PAL too.
This is only a piece of the utility script that I'm creating (which is a mess yet). Support for BizHawk and maybe Snes9x-rr is coming.
You can view offscreen sprites by increasing the lateral paddings of the emulator: Configure > Settings > Advanced > UI paddings
You can draw only one tile area with left click.

#28112727913389686 - The Mask (SNES) - hitbox script for lsnes >= rr2-beta22

TheMask-Hitbox.lua
1038 downloads
Uploaded 1/10/2016 1:07 AM by Amaraticando (see all 21)

#27686487787691135 - SNES Super Mario World (USA) "96 exits" in 1:14:58.86 by bahamete, Kaizoman666 & Masterjun

bahamete_kaizoman666_masterjun-supermarioworld-96exit.lsmv
In 1:14:58.86 (270376 frames), 246089 rerecords
1004 downloads
Uploaded 12/21/2015 8:25 PM by Amaraticando (see all 21)
This is the Snes9x movie translated into lsnes format, made in order to compare better and maybe for console verification.
Length 1:14:58.858 (270376 frames), around 21 seconds slower than Snes9x's wrong time.
If it desyncs for you, please PM me.

#27686466288675481 - SNES Super Mario World (USA) "small only" in 1:18:33.95 by PangaeaPanga

pangaeapanga1-supermarioworld.lsmv
In 1:18:33.95 (283303 frames), 91929 rerecords
984 downloads
Uploaded 12/21/2015 8:24 PM by Amaraticando (see all 21)
This is the Snes9x movie translated into lsnes format, made in order to compare better and maybe for console verification.
Length: 1:18:33.954 (283303 frames), around 10 seconds slower than Snes9x's wrong time.
If it desyncs for you, please PM me.

#27380891235163881 - SMW "warps" in 09:57.82 converted to lsnes

bahametekaizoman666misterpangaeapanga-supermarioworld.lsmv
In 10:00.16 (36069 frames), 341 rerecords
972 downloads
Uploaded 12/8/2015 2:07 AM by Amaraticando (see all 21)
This is a lsmv movie (for lsnes emulator) with the correct time (10:00.162) of this classic TAS. Console verification should be easy this way!
Edit: there's a warning about the movie starting from a dirty SRAM. However, this SRAM is a null file. Therefore, there'll be no desync. This internal SRAM can be removed as well.

#26845843171757705 - Lsnes - generic SNES script / movie editor (alpha version)

lsnes.lua
System: Super Nintendo Entertainment System
894 downloads
Uploaded 11/13/2015 11:48 PM by Amaraticando (see all 21)
This is a generic script for lsnes - SNES core, that can be used as a base for any game. The main feature so far is the movie display/editor. I plan to make it easily exportable, so it won't be a simple base, but something that users can 'require' in Lua as a module and use the functions. Also, this is the alpha version, feel free to contact me (PM, Twitter, Github) to report bugs or give suggestions.
Emulator version: lsnes beta23

FEATURES:

1) Movie editor.
  • Displays the input in readonly and readwrite modes
  • Allows edition of current frame or future frames in readonly mode, with the mouse
  • Shows subframes when they exist
  • Displays all controllers and ports
  • ~ Can't edit the past
  • ~ Can't edit in readwrite mode with the mouse
  • ~ Axis (mouse, justifier, superscope) can't be displayed or edited
  • ~ The current frame can't be edited correctly while using the trace logger, during a breakpoint
  • ~ Advanced stuff must be done with lsnes' Edit movie tool.
2) Movie info.
  • Displays the number of frames emulated so far correctly. By default, lsnes shows the current frame wrong if you load a state and don't repaint the screen.
  • Displays the lag count, rerecord count and run mode of the emulator.
  • Displays the current time of the movie
  • Displays a big "LAG" warning if the previous frame was lagged
3) Generic stuff:
  • Includes a 'draw' library for aditional gui functions. For instance, the draw.text function can be forced to be inside the game area, or inside the emulator area. There're custom hotkeys (equals and minus by default) to change the opacity of this text...

#26443450421772474 - lsnes - custom fonts creator

customfont-from-charset-image.lua
System: Super Nintendo Entertainment System
888 downloads
Uploaded 10/26/2015 8:53 PM by Amaraticando (see all 21)
This creates a font file that lsnes can understand.
For instance, this image is transformed into this font.
The image must have this structure, with black background and white text.
This script is taken from my TASing repository: https://github.com/rodamaral/amaraticando-tas/
I've "imported" 2 fonts with this script.

#21207601259368312 - Spawning Reznor from the brown platform

Reznor-from-plataform[SAVESTATE].lsmv
In 06:47.68 (24501 frames), 2206 rerecords
1009 downloads
Uploaded 3/5/2015 1:44 AM by Amaraticando (see all 21)
I was just spitting the null sprite from random places when this happened.
EDIT 2: This the movie file and the anchor savestate file, Lsnes can work like that. Go to File > Load > Movie and select this file. After that, go to File > Load > State and select this file again, so the anchor state will be loaded.
Playing this movie from the beginning will result in a desync, because I used some cheats in Yoshi Island 2. Those cheats, however, have no influence in Yoshi Island 3.

#18952821441120144 - Super Demo World - any% WIP by Bruno Visnadi & Amaraticando

SDW-any%.lsmv
In 08:44.27 (31508 frames), 110253 rerecords
1013 downloads
Uploaded 11/23/2014 12:39 PM by Amaraticando (see all 21)
Up to Star World entrance.
Currently trying to improve 1 non-lag frame to beat the 8-frame rule of the Star Road. Description soon...

#18056860788839309 -

Donkey-Kong-Country-2.lua
2371 downloads
Uploaded 10/14/2014 4:15 AM by Amaraticando (see all 21)
Small improvement over this script.
Now, the script shows everything correctly in fullscreen mode. The font doesn't look so good because of this issue.
Tested on Donkey Kong Country 2 - Diddy's Kong Quest (G) (V1.0).smc