I'm gonna see if there are anymore improvements, but no matter how much I manipulated on the round before the aliens, I could not manipulate the one alien to leave earlier, only the customers to come after it.
I'll look for anymore improvements before submitting. If I don't find any, this will be the file I'll submit.
This is definitely not optimal, but that's because this movie is really a benchmark//draft.
I'll put an encode here later.
EDIT: Decided I don't want to TAS this game anymore because the shot distance gets cut by a crap ton on the second set of levels. You can't charge it or anything, and this game has basically no info on it. I'll leave this here for anyone that wants to TAS it.
#54557558484970230 - NES Super Pang II (Draft, WIP) 1
Super Pang II is a famicom sequel to Super Pang/Super Buster Bros. released only in Asian regions.
You play as Pang and try to pop bubbles that move around the screen.
There really isn't much info about this game in regards to speedrunning, so I am taking it upon myself to see what this is all about. (Basically learn the game, lol)
Here is a WIP of the draft TAS I am making for this game. Completes the first level in 278 frames (4 sec IGT), and level 2 (232 frames, 6 sec IGT (idk how xD) ) The movie looks long, but the title screen and level select screen are unnecessarily long.
[btw there is a suprise if you open the file in TAStudio ;)]