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#638083583322653250 - The Black Stars (SMB1 Hack) in 5:41.687

The Black Stars 541687.fm2
In 05:41.70 (20536 frames), 12095 rerecords
Game: Super Mario Bros. (NES)
0 views, 47 downloads
Uploaded 1/3/2023 3:58 PM by SeraphmIII (1 files)
Saves 1.2 seconds over my old TAS and 2.1 seconds over chatterbox's TAS

#638074107918036490 - [TAS] NES Super Mario Bros in 05:36.196 by Darwen

Super Mario Bros.bk2
In 05:36.19 (20205 frames), 235 rerecords
Game: Super Mario Bros. (NES)
0 views, 35 downloads
Uploaded 12/23/2022 4:46 PM by Darwen (2 files)
TAS NES Super Mario Bros in 00:05:36.196 by Darwen

#638074082459299907 - Darwen's Super Mario Bros. Light Spike

Darwen-SMBLightSpike.bk2
In 05:12.98 (18810 frames), 235 rerecords
Game: Super Mario Bros. (NES)
0 views, 29 downloads
Uploaded 12/23/2022 4:04 PM by Spikestuff (2 files)
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#638068893205467257 - [TAS] Super Mario Bros "warpless" Level 1

[TAS] Super Mario Bros (warpless) level 1.fm2
In 00:36.27 (2180 frames), 131 rerecords
Game: Super Mario Bros. (NES)
0 views, 50 downloads
Uploaded 12/17/2022 3:55 PM by Darwen (2 files)
It's the first TAS Video i recorded in my life

#638064031079847196 - Super Mario Brothers Famicom Disk System version, minus world ending 02:39

super mario bros famicom speedrun tas.fm2
In 03:01.68 (10919 frames), 788 rerecords
Game: Super Mario Bros. (FDS)
0 views, 28 downloads
Uploaded 12/12/2022 12:51 AM by Bhernardo (1 files)
A Super Mario Brothers minus world ending TAS speedrun that i made last month (the wall clip at world -3 made the run a little slower, and the pipe entering at world 1-2 i made useless move)

#638045217870235583 - SMB97 (9/9/22)

SMB97.fm2
In 07:46.58 (28041 frames), 23371 rerecords
Game: Super Mario Bros. (NES)
0 views, 39 downloads
Uploaded 11/20/2022 6:16 AM by fella8 (18 files)
This is a joke hack made to purposely be low-quality. Because the level design is so terrible, it makes for a very interesting run, as some strategies are used that would not often be seen in vanilla-styled hacks.
I unfortunately do not have a download link for this hack, as it was given to me in private.

#638045216083516636 - Luigi's Turn by AntimonySM51, fella8, Pixel_, VeganSlayerGaming, & 108pi (6/19/22)

Luigi's_Turn.fm2
In 18:53.01 (68093 frames), 1138 rerecords
Game: Super Mario Bros. (NES)
0 views, 22 downloads
Uploaded 11/20/2022 6:13 AM by fella8 (18 files)
This hack has reduced acceleration, in order to be more accurate to Luigi's usual physics. This made it difficult to optimize certain sections of the TAS, but we eventually figured out the fastest way to accelerate. It is faster to avoid power-ups and just beat the game as small Mario, since there is no bowser until the final level.
This hack can be downloaded here: https://www.romhacking.net/hacks/5266/

#638045209785796160 - Super Ale Bros. Redux Demo (6/6/22)

Super_Ale_Bros_Redux_Demo.fm2
In 01:14.72 (4491 frames), 3566 rerecords
Game: Super Mario Bros. (NES)
0 views, 21 downloads
Uploaded 11/20/2022 6:02 AM by fella8 (18 files)

#638045202447066887 - I'm not gonna do anything if you got first try gulpingcock.niija website (9/21/21)

I'm_not_gonna_do_anything_if_you_got_first_try_gulpingcock_niija_website.fm2
In 01:44.26 (6266 frames), 1120 rerecords
Game: Super Mario Bros. (NES)
0 views, 20 downloads
Uploaded 11/20/2022 5:50 AM by fella8 (18 files)
The title of this hack is a mouthful.
I unfortunately do not have a download link for this hack, as it was given to me in private.

#638045150804042275 - Void (9/10/21)

Void.fm2
In 01:11.71 (4310 frames), 3192 rerecords
Game: Super Mario Bros. (NES)
0 views, 16 downloads
Uploaded 11/20/2022 4:24 AM by fella8 (18 files)
This is a pretty short hack, but it was fun to optimize because it eliminates the use of framerules, so every frame matters in every level.
I unfortunately do not have a download link for this hack, as it was given to me in private.

#638045139947591509 - Hebereke: Rescue O-Chan (9/6/21)

Hebereke_-_Rescue_O-Chan.fm2
In 02:27.92 (8890 frames), 2228 rerecords
Game: Super Mario Bros. (NES)
0 views, 14 downloads
Uploaded 11/20/2022 4:06 AM by fella8 (18 files)

#638045135276090309 - B "all levels" by fella8 and Mizumaririn (8/31/21)

B_all_levels.fm2
In 02:41.08 (9681 frames), 3410 rerecords
Game: Super Mario Bros. (NES)
0 views, 13 downloads
Uploaded 11/20/2022 3:58 AM by fella8 (18 files)
It's possible to grab the axe in 1-2 but we decided to do an all levels TAS instead to show off the whole game.
I unfortunately do not have a download link for this hack, as it was given to me in private.

#638045130029596159 - Syobon Action JAM (8/27/21)

Syobon_Action_JAM.fm2
In 00:36.04 (2166 frames), 2720 rerecords
Game: Super Mario Bros. (NES)
0 views, 16 downloads
Uploaded 11/20/2022 3:50 AM by fella8 (18 files)
This TAS was pretty rushed, so it's not very optimized. It was beaten a few days later by bruhmoment and then DaSmileKat. Of course my most viewed YouTube video is the horribly unoptimized one.
This hack can be downloaded here: https://www.romhacking.net/hacks/6155/

#638045125693641387 - Super Mario Bros. Bad Future (8/24/21)

Super_Mario_Bros_Bad_Future.fm2
In 02:45.72 (9960 frames), 3102 rerecords
Game: Super Mario Bros. (NES)
0 views, 18 downloads
Uploaded 11/20/2022 3:42 AM by fella8 (18 files)
This hack features a new mechanic with the conveyor belts in 1-3. Since they push Mario's position forward but not the screen, I was able to get Mario all the way to the right side of the screen by the end of the level and have him wrap around to the left after the flagpole, starting the countdown sooner.
This hack can be downloaded here: https://www.romhacking.net/hacks/6182/

#638045118545160920 - LeegiShmeegi (8/5/21)

LeegiShmeegi.fm2
In 02:41.33 (9696 frames), 4303 rerecords
Game: Super Mario Bros. (NES)
0 views, 12 downloads
Uploaded 11/20/2022 3:30 AM by fella8 (18 files)
This hack is pretty fun. There's a lot of opportunity for wrong warps because of all the upside-down pipes.
I unfortunately do not have a download link for this hack, as it was given to me in private.

#638045112037257976 - togetoge (7/21/21)

togetoge.fm2
In 01:16.35 (4589 frames), 5719 rerecords
Game: Super Mario Bros. (NES)
0 views, 13 downloads
Uploaded 11/20/2022 3:20 AM by fella8 (18 files)
This is a fun little hack with really precise platforming. I opted to end timing on the 2-1 axe grab for some reason even though it's an auto level. Time could be saved by using a soft reset after 1-2 instead of waiting to press B.
I unfortunately do not have a download link for this hack, as it was given to me in private.

#638045106701553056 - Among Us Bros. (5/27/21)

Among_Us_Bros.fm2
In 02:41.78 (9723 frames), 3571 rerecords
Game: Super Mario Bros. (NES)
0 views, 11 downloads
Uploaded 11/20/2022 3:11 AM by fella8 (18 files)

#638045101234075517 - Summer (5/16/21)

Summer.fm2
In 03:01.20 (10890 frames), 13857 rerecords
Game: Super Mario Bros. (NES)
0 views, 12 downloads
Uploaded 11/20/2022 3:02 AM by fella8 (18 files)
This run is decent in my opinion. I'm not very attached to it since I basically just used Asumeh's previous TAS as a guideline for how to beat all the levels, with a few of my own optimizations. It did teach me a lot about the game, however, with all the lesser-known glitches that are required. My run has since been improved by Asumeh and Zejoant by about 6.3 seconds.
This hack can be downloaded here: http://mana3535.com/mario/summer/index.html

#638045079815750672 - Balloon Mario Bros. (5/14/21)

Balloon_Mario_Bros.fm2
In 00:47.00 (2825 frames), 2957 rerecords
Game: Super Mario Bros. (NES)
0 views, 14 downloads
Uploaded 11/20/2022 2:26 AM by fella8 (18 files)
I honestly forgot I ever made this TAS. I would not be surprised if it could be improved. 1-1 seems so suboptimal to me.
I unfortunately do not have a download link for this hack, as it was given to me in private.

#638045073641300506 - LeegiDX "warpless" (5/9/21)

LeegiDX_warpless.fm2
In 08:01.02 (28909 frames), 14911 rerecords
Game: Super Mario Bros. (NES)
0 views, 14 downloads
Uploaded 11/20/2022 2:16 AM by fella8 (18 files)
This TAS is somewhat boring, since most of the levels are pretty straightforward, so I tried to use the fireballs to make it as entertaining as possible. The most interesting part is probably the Bowser kills, since he always spawns with 11 health, which means I had to strategize my fireball shots a bit more than normal.
Level-Specific Comments
1-2: I told someone that FFPG would probably be possible here, but I actually don't think it is. The platform would have to be only one block away from the wall.
1-3: The running-speed grab is surprisingly generous. Mario has 24 speed for multiple frames before grabbing the flower.

#638045037741701171 - Platina "true ending" (4/12/21)

Platina_true_ending_v2.fm2
In 04:29.62 (16204 frames), 33368 rerecords
Game: Super Mario Bros. (NES)
0 views, 15 downloads
Uploaded 11/20/2022 1:16 AM by fella8 (18 files)
This is not a great TAS by any means, but arguably quite a big undertaking for my skill at the time. While working on this project, I learned how to use RAM watch, which helped me improve my skill immensely. I spent about a month working on TASes for this game, including "bad ending" and "bad ending, warpless" categories, all of which have since been improved by Asumeh. I probably won't upload the files for those, but there are videos on my YouTube still. I also used the same file for every iteration of each category, hence the ungodly amount of rerecords.
This hack can be downloaded here: https://www.romhacking.net/hacks/1586/

#638045026355564114 - Toadette's Christmas Adventure (3/13/21)

Toadette's_Christmas_Adventure.fm2
In 01:44.06 (6254 frames), 2281 rerecords
Game: Super Mario Bros. (NES)
0 views, 15 downloads
Uploaded 11/20/2022 12:57 AM by fella8 (18 files)

#638045020074985047 - Toad's Christmas Adventure (3/13/21)

Toad's_Christmas_Adventure.fm2
In 01:43.23 (6204 frames), 2676 rerecords
Game: Super Mario Bros. (NES)
0 views, 12 downloads
Uploaded 11/20/2022 12:46 AM by fella8 (18 files)

#638004946741572193 - [TAS] NES Super Mario Bros "warps" by Kevintendo HU in 5:30.10

Super Mario Bros.fm2
In 05:49.07 (20979 frames), 737 rerecords
Game: Super Mario Bros. (NES)
0 views, 83 downloads
Uploaded 10/4/2022 3:37 PM by Kevintendo HU (1 files)
I'm the first hungarian person, who made a TAS in the first Mario game on NES

#638002253245696732 - SMB. EATSSY TAS in 4:43.60 (RTA 4:40.322)

Super Mario Bros. (World)-0.fm2
In 04:43.60 (17044 frames), 817 rerecords
Game: Super Mario Bros. (NES)
0 views, 48 downloads
Uploaded 10/1/2022 12:48 PM by qwrwerewt (1 files)

#637983424179867002 - SMB1 One glitch% in 5:01.70 (RTA 4:58.425)

one glitch.fm2
In 05:01.70 (18132 frames), 1532 rerecords
Game: Super Mario Bros. (NES)
0 views, 76 downloads
Uploaded 9/9/2022 5:46 PM by every0ne (2 files)

#637974469177028364 - [NES] SMB - NOT AN IMPROVEMENT. Faster 4-2

smb_faster4_2_noimprovement.bk2
In 02:12.36 (7955 frames), 9751 rerecords
Game: Super Mario Bros. (NES)
0 views, 59 downloads
Uploaded 8/30/2022 9:01 AM by eien86 (1 files)
Just an interesting remark: 4-2 can be solved 3 frames faster than current TAS. But then of course the frame rule eats it up. Perhaps this was known and the current TAS waits these frames to manip RNG. In any case,
I'll just leave it here just in case and join the infamous list of SMB movie uploaders.

#637965822736881805 - FDS AISSON (YLSUUYAA) Minus world ending in 2:41.33 (RTA 2:26.72)

Super Mario Brothers (Japan)-0.fm2
In 02:41.33 (9696 frames), 156 rerecords
Game: Super Mario Bros. (FDS)
0 views, 66 downloads
Uploaded 8/20/2022 8:51 AM by every0ne (2 files)

#637948407687983364 - Super Mario Bros. 10 Walljumps TAS

10WJ.fm2
In 00:10.73 (645 frames), 145 rerecords
Game: Super Mario Bros. (NES)
0 views, 34 downloads
Uploaded 7/31/2022 5:06 AM by DaSmileKat (3 files)

#637946158032733323 - 1-1 as Fire Mario (with RTA Rules)

1-1 as Fire Mario TAS with RTA Rules.fm2
In 00:28.91 (1738 frames), 179 rerecords
Game: Super Mario Bros. (NES)
0 views, 52 downloads
Uploaded 7/28/2022 2:36 PM by Toms (12 files)
I did my best.
You can modify it to improve it.
I don't have any problem.

#637935922185822998 - NES Super Mario Bros Ram Addresses

SuperMarioBros-11.wch
Game: Super Mario Bros. (NES)
0 views, 239 downloads
Uploaded 7/16/2022 6:16 PM by adelikat (1 files)
a BizHawk .wch file for NES Super Mario Bros

#637912781916759106 - Mario VS Airman [d] version - first full draft

SMB LuigiVSAirman MK edition.bk2
In 01:44.42 (6276 frames), 2304 rerecords
Game: Super Mario Bros. (NES)
0 views, 52 downloads
Uploaded 6/19/2022 11:29 PM by Darkman425 (1 files)
Emulator used: BizHawk 2.8, NESHawk core
ROM hack available here.
YouTube encode here.
This is a completed first draft. For improvements I got better screen transition locations that saved 15 frames. I'm not happy with the Air Man fight since he got 6 attacks in compared to HappyLee's regular Luigi run where Air Man only attacked 3 times. Figuring out the boss fight strats will be a huge time save right. There's also the problem that I haven't quite figured out how to get fast acceleration on Luigi quite yet, so there's probably a decent number of frames to be saved there.

#637909460071874925 - [TAS] NES SMB "Super Sonic Speed" in 3:50.544

Retro Cheats Challenge 'Super Sonic Speed'.bk2
In 03:53.31 (14022 frames), 5748 rerecords
Game: Super Mario Bros. (NES)
0 views, 45 downloads
Uploaded 6/16/2022 3:13 AM by MrTASer (8 files)
I was challenged.
I won
Now I experienced that cheats are jank.
It would be a good one if the scrolling didnt just left behind Mario...
Cheats used :
B5F2:10 - Sonic Speed
07FC:01 - Enable Hard Mode
010F:00 - Flag gives 5000 points
0787:12 - Infinite Time
075A:03 - Infinite lives, change 3 to any value

#637906163423981479 - Super Mario Bros + TAS

Super Mario Bros + Hacked Game1.bk2
In 00:55.55 (3339 frames), 5 rerecords
Game: Super Mario Bros. (NES)
0 views, 52 downloads
Uploaded 6/12/2022 7:39 AM by Sapbot (1 files)
WARNING! this is not Super Mario Bros this is
Mod edit: Removed ROM link, don't link ROMs (only link patches for ROM hacks)

#637904312026214209 - [TAS] Super Mario Bros. "GLGLLK" in 3:51.725

SMB 60X.bk2
In 04:16.29 (15403 frames), 3137 rerecords
Game: Super Mario Bros. (NES)
54 views, 63 downloads
Uploaded 6/10/2022 4:13 AM by MrTASer (8 files)
It was the best cheat I've ever TASed...
This cheat increases mario's X-Speed from 40 to 60 which make possible the Full FlagPole Glitch possible on every level.
Also, clipping is also some sort of easy now
And I had to clip in the staircase of 4-1, because I can't find a way to get to the top without bonking in it.
Also, the Pirhana was quite disturbing in 8-1 wall jump area.

#637902124301784462 - [TAS] SMB Hack "B" in 2:41.766

B.bk2
In 03:06.14 (11187 frames), 2715 rerecords
Game: Super Mario Bros. (NES)
39 views, 35 downloads
Uploaded 6/7/2022 3:27 PM by MrTASer (8 files)

#637893545570544745 - [TAS] NES Super Mario Bros. In 4:54.814

#10SMB.bk2
In 04:58.05 (17913 frames), 4660 rerecords
Game: Super Mario Bros. (NES)
58 views, 101 downloads
Uploaded 5/28/2022 5:09 PM by MrTASer (8 files)
My best SMB any% so far...
Can someone suggest a better manipulation for BBG in 8-2??? And also some improvement advise in 8-4

#637887303580606730 - Super Mario Bros. "warps, Pacifist" by NotThinkAnything

smb1_warps,Pacifist_NotThinkAnything.fm2
In 04:58.00 (17910 frames), 4481 rerecords
Game: Super Mario Bros. (NES)
45 views, 59 downloads
Uploaded 5/21/2022 11:45 AM by NotThinkAnything2008 (2 files)

#637882904354699048 - Super Mario Bros. "warpless" No Left by NotThinkAnything

smb1_warplessnoleft_NotThinkAnything.fm2
In 18:59.93 (68509 frames), 12706 rerecords
Game: Super Mario Bros. (NES)
108 views, 59 downloads
Uploaded 5/16/2022 9:33 AM by NotThinkAnything2008 (2 files)
RTA Timing:18:56.66 TAS Timing:18:59.93
This is the first warpless TAS made by me.Hope you enjoy it :)

#637869765079974998 - Truncated file of [7463S]

supermariobros-warps-thegame22-4-54-032-trimmed.fm2
In 04:58.70 (17952 frames), 2419 rerecords
Game: Super Mario Bros. (NES)
101 views, 41 downloads
Uploaded 5/1/2022 4:35 AM by GMP (1 files)
Truncated to remove blank inputs at the end, also added a dummy A input right before the axe since that's where HappyLee's record ends it.
Note - I am not the author of this, all credits belong to Thegame22

#637865476134569075 - #4 SMB Warpless TAS in 18:46.983

WL #4.bk2
In 18:48.39 (67815 frames), 9009 rerecords
Game: Super Mario Bros. (NES)
93 views, 59 downloads
Uploaded 4/26/2022 5:26 AM by MrTASer (8 files)
My 4th and best Warpless TAS
So many possible time saves, but not possible by me in present times...
Worst mistake : Bad firebar at 5-4
Good point : Bullet Bill Glitch at 8-2
1440@60 4:3 encode :
https://youtu.be/kuwFsEL8WC0

#637857202089489223 - My first TAS broke Super Mario Bros. At 1-2

#1SMB TAS.fm2
In 05:12.86 (18803 frames), 25 rerecords
Game: Super Mario Bros. (NES)
290 views, 48 downloads
Uploaded 4/16/2022 3:36 PM by MrTASer (8 files)
It was my first TAS on FCEUX and I was so excited that I forgot that taking fire flower wastes time, but it made my first TAS special as it spawned a glitched green block at 1-2.
Please don't judge it as a mature movie, it was a 14 yr old's play...
Can some one tell me how this glitch works???

#637855851927834397 - [TAS] Super Mario Bros. 'AEPLLG' in 4:44.216(RTA)

SMB AEPLLG.bk2
In 04:47.01 (17249 frames), 3636 rerecords
Game: Super Mario Bros. (NES)
126 views, 60 downloads
Uploaded 4/15/2022 2:06 AM by MrTASer (8 files)
AEPLLG = Mid-Air-Jump allowed
This was my most interesting TAS and I never got stressful in making this, unlike my AISSON TAS.
YouTube 2K;60FPS encode: https://youtu.be/howQwbYGThk
I did FullFlagPole glitches in every level.
I got a faster backwards acceleration in 4-2 wall clip.
19 1-Ups in 8-1 (never seen those many in casual gameplay).
FFPG from below the ground in 8-3 saving some time.
No wall jump required in 8-4. Also, a dead hammer bro at 8-4 threw hammer at the ending screen...
Possible time saves :
1-2 exit
4-2 faster exit
8-4 fast accel. At start ; faster turnaround at wrong warp.
Thank You

#637855505079819264 - smb over the flagpole tas improved

Super Mario Bros. (World).fm2
In 01:25.75 (5154 frames), 3661 rerecords
Game: Super Mario Bros. (NES)
54 views, 33 downloads
Uploaded 4/14/2022 4:28 PM by Katistrofic2 (2 files)
yeah

#637848660572265635 - smb over the flagpole tas

Super Mario Bros. (World).fm2
In 01:27.87 (5281 frames), 3589 rerecords
Game: Super Mario Bros. (NES)
95 views, 37 downloads
Uploaded 4/6/2022 6:20 PM by Katistrofic2 (2 files)
why do i need a description aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

#637826124374255465 - Bob-Omb Mario (SMB Hack) TAS in 04:23.20 by HappyLee

Bob-Omb_Mario TAS by HappyLee.fm2
In 04:23.20 (15818 frames), 2034 rerecords
Game: Super Mario Bros. (NES)
133 views, 87 downloads
Uploaded 3/11/2022 4:20 PM by HappyLee (6 files)
New SMB1 hack by NesDraug, with cool features and nice level design.
I find it fun, so I started making this fastest any% TAS (warps allowed). Unfortunately it doesn't show the new Bob-omb power-up, because being small-only is faster for the any% TAS.
The hack has faster running speed and higher bounces off enemies, therefore more glitch potential. My favorite trick is clipping through the ceiling in 2-1.
Enjoy. :)

#637823195478879893 - Super Mario Bros. Warpless

Super Mario Bros Warpless.bk2
In 20:56.41 (75509 frames), 27 rerecords
Game: Super Mario Bros. (NES)
70 views, 44 downloads
Uploaded 3/8/2022 6:59 AM by DrakeekarD (2 files)
A playthrough of Super Mario Bros. without warps. Enjoy.

#637821947939369445 - Super Mario Bros. "warpless" by Yy - FCEUX Resync

SMB yy warpless resync.fm2
In 19:24.71 (69998 frames), 14 rerecords
Game: Super Mario Bros. (NES)
124 views, 54 downloads
Uploaded 3/6/2022 8:19 PM by despoa (1 files)
Yy's warpless run on Super Mario Bros., resynced on FCEUX 2.6.2 for verification.

#637798498327963436 - Super Mario Bros. AISSON 1 warp in 10:09.213

smb_aisson_1_warp_10.09.213.fm2
In 10:09.00 (36614 frames), 4175 rerecords
Game: Super Mario Bros. (NES)
93 views, 62 downloads
Uploaded 2/7/2022 4:57 PM by PP Unknown (12 files)
First AISSON 1 warp TAS. Gone through a few revisions before publishing here.
RTA timing: 10:05.952
Edit: realised that the timing that TASvideos added is kinda not good, just ignore that timing

#637779016362867321 - [NEW RECORD] Super Mario Bros. no L+R warpless speedrun use RTAtiming in 18:36.877

[TAS] NO L+R Super Mario Bros. warpless speedrun RTAtiming-18m 36s 878ms.fm2
In 18:46.00 (67677 frames), 50328 rerecords
311 views, 131 downloads
Uploaded 1/16/2022 3:47 AM by yizhihongzhunan (3 files)
Rerecord count: 50328 By: yizhihongzhunan
Due to the FPS was not accurate enough when calculating RTA time before,the RTA timing has been revised to 18:36.877
FPS: 60.098813897441
18:36 has been achieved!
The new video used new wall clips step save 42 frames in 6-2.
According to this RTArule TAS, the human limit most likely in 18:36.877 at warpless speedrun.
Wait 6 seconds at the beginning of the video in order to get prefect bullet in 5-1.
The TAS is lose 203 frame than L+R TAS, respectively 1-4, 2-4, 3-4, 4-2, 4-4, 5-4, 6-2, 6-4 and 7-1 each lose 21 frames, 8-4 lose 14 frames.

#76101061698125742 - SMB 1-1 Getting 7 1-Ups

1-1 7UP demo_HappyLee.fm2
In 01:07.88 (4080 frames), 910 rerecords
Game: Super Mario Bros. (NES)
1176 views, 118 downloads
Uploaded 12/10/2021 5:11 AM by HappyLee (6 files)

#75784587902129666 - Super Mario Bros. no L+R warpless speedrun use RTAtiming in 18:37.576

[TAS] NO L+R Super Mario Bros. warpless speedrun RTAtiming-18m 37s 576ms.fm2
In 18:46.79 (67719 frames), 48638 rerecords
Game: Super Mario Bros. (NES)
2114 views, 136 downloads
Uploaded 11/25/2021 11:07 PM by yizhihongzhunan (3 files)
Rerecord count: 48638 By: yizhihongzhunan
The new video save 21 frame in 1-3. By chance I press extra 2 frame A, Mario can touch floor 1 frame ahead of time, it make mushroom grab 2 frame ahead of time and save framerule in 1-3.
And the video adopt to new step without fast accel in 3-2.
According to this RTArule TAS, the human limit most likely in 18:37.576 at warpless speedrun.
Wait 6 seconds at the beginning of the video in order to get prefect bullet in 5-1.
The TAS is lose 245 frame than L+R TAS, respectively 1-4, 2-4, 3-4, 4-2, 4-4, 5-4, 6-4 and 7-1 each lose 21 frame, 6-2 lose 63 frame, 8-4 lose 14 frame.

#75351461061927446 - SMB1 new warps TAS

SMB1warps.fm2
In 04:57.31 (17868 frames), 4500 rerecords
Game: Super Mario Bros. (NES)
2832 views, 139 downloads
Uploaded 11/6/2021 10:59 AM by DJ Incendration (39 files)
I remade this TAS for entertainment, and I think this may be the most entertaining 4:54.032 TAS out there.

#75318652127613703 - [NO L+R TAS]Super Mario Bros. warpless speedrun use RTAtiming in 18:37.926

【TAS】NO L+R Super Mario Bros. warpless speedrun RTAtiming-18m 37s 926ms.fm2
In 18:46.79 (67719 frames), 48022 rerecords
Game: Super Mario Bros. (NES)
3040 views, 108 downloads
Uploaded 11/4/2021 11:31 PM by yizhihongzhunan (3 files)
Rerecord count: 48022 By: yizhihongzhunan
According to this RTArule TAS, the human limit most likely in 18:37.926 at warpless speedrun.
Wait 5 seconds at the beginning of the video in order to get prefect bullet in 5-1.
The TAS is lose 266 frame than L+R TAS, respectively 1-3, 1-4, 2-4, 3-4, 4-2, 4-4, 5-4, 6-4 and 7-1 each lose 21 frame, 6-2 lose 63 frame, 8-4 lose 14 frame.

#75038995660751352 - [TAS] NES Super Mario Bros. 'GAGOTO+'AISSON' in 4:44.333 by Mr.TASer

GAGOTO+AISAON.bk2
In 05:09.69 (18612 frames), 3143 rerecords
Game: Super Mario Bros. (NES)
3320 views, 124 downloads
Uploaded 10/23/2021 9:15 AM by MrTASer (8 files)
Cheats used:-
GAGOTO - Fly/swim everywhere
AISSON - Walk through walls or blocks
Made using TAS Studio in BizHawk
2K ; 60FPS ; 4:3 encode on my channel https://youtu.be/rdoTQ5ixqQg

#74290152453809895 - Escalator TAS but with RTA Rules

Escalator (with RTA Rules of SMB1) TAS.fm2
In 00:21.11 (1269 frames), 38 rerecords
Game: Super Mario Bros. (NES)
5169 views, 143 downloads
Uploaded 9/19/2021 3:52 PM by Toms (12 files)
RTA rules are simple: I can't press L+R or U+D at the same time
RTA timing: 00:17.70

#74206627305658856 - Escalator speedrun in 0:18.336 *World Record*

Escalator speedrun.fm2
In 00:24.75 (1488 frames), 0 rerecords
Game: Super Mario Bros. (NES)
5289 views, 138 downloads
Uploaded 9/15/2021 9:35 PM by Toms (12 files)
ATA's ROM Hack speedrun with improvement
This speedrun gets an improvement of 1.78 seconds (107 frames) & beated in 0:18.336 (1102 frames)

#74189446696476777 - Escalator speedrun in 0:20.117 *Obsoleted Record*

Escalator.fm2
In 00:44.59 (2680 frames), 0 rerecords
Game: Super Mario Bros. (NES)
5383 views, 137 downloads
Uploaded 9/15/2021 3:01 AM by Toms (12 files)
A speedrun that I did, this is the movie input.
Yes, I record my quickest attempt to beat the ATA's ROM hack.
The time is: 0m 20s 117ms (1209 frames 60.098813897441 FPS)
Really, I don't why I'm uploading this speedrun of a TAS website.
But never mind, it's just the userfiles

#73890793151588632 - Super Mario Bros. Hack: Giant Mario Bros.

Giant Mario Bros. playthrough.fm2
In 06:03.31 (21835 frames), 26401 rerecords
Game: Super Mario Bros. (NES)
5233 views, 158 downloads
Uploaded 9/1/2021 4:13 PM by chatterbox (6 files)
This ROM Hack almost doubles Mario's height. The width has slightly increased too, but it's not easily noticed, and some cramped areas on the stages have been modified according to his new size. I resumed creating movies after a long time starting with this and Mario's size has grown ridiculously, which has contributed to increasing difficulty in making xD

#73651755339862935 - Super Mario Bros. TASed on Nintendo World Championships 1990

SMB in NWC1990.fm2
In 05:13.95 (18868 frames), 913 rerecords
Game: Super Mario Bros. (NES)
5832 views, 160 downloads
Uploaded 8/21/2021 9:51 PM by Toms (12 files)
If you wanted to see (Maybe not) a TAS of Super Mario Bros. on Nintendo World Championships 1990, your wish come true.
Nintendo World Championships 1990 is a NES game a that it has challenges of some NES games on the cartridge.
Super Mario challenge: you have to collect 50 coins
Rad Racer challenge: you have to complete the course Tetris Type-A challenge: you have to get a high score
When it says TIME! is game over
Super Mario Bros. is the NES game that can be playable in this ROM before the game says "TIME!".
So you have to have less than 50 coins.
RTA timing: 05:00.62 (Dawn, I lose 00:01.03 seconds)

Movie goals:

  • Emulator used: FCEUX 2.2.3
  • 2 players input
  • A few glitches are in the movie to save time
  • Uses warps
  • Heavy luck manipulation

#73577180177736280 - AISSON Softlock 2 frame improvement

aisson softlock.fm2
In 00:22.59 (1358 frames), 3928 rerecords
Game: Super Mario Bros. (NES)
5696 views, 180 downloads
Uploaded 8/18/2021 1:15 PM by DJ Incendration (39 files)
I thought my previous TAS was perfect, but I was wrong. 2-frame improvement!

#73536684563792542 - Super Mario Bros. AISSON in 4:40.904

SMB_AISSON_4.40.904.fm2
In 04:40.90 (16882 frames), 181 rerecords
Game: Super Mario Bros. (NES)
5743 views, 177 downloads
Uploaded 8/16/2021 5:29 PM by PP Unknown (12 files)
Might be perfect if you ignore like 1 frame out of first room or something.
2 frames of timesave (both in second room of 8-4), found by DaSmileKat - all credit goes to him.
RTA timing is 4:37.626.

#73006903661142842 - [IMPROVED] Summer (SMB1 Hack)

Summer_TASv2.fm2
In 02:55.62 (10555 frames), 3561 rerecords
Game: Super Mario Bros. (NES)
6996 views, 204 downloads
Uploaded 7/23/2021 8:52 PM by Αsumeh (22 files)
Quite a fitting time to upload this, right? Now that Summer has come about... :P

This is an improved TAS of Summer, a cryptic and difficult Super Mario Bros. 1 ROM hack created by Mana in 2002.
This hack may not be notable for being complex, but it requires a vast amount of skill and will sometimes force players to use glitches against their will.
My new run beats fella8’s run (which also beat my original run in 2018 by 63 frames) by 5.57 seconds due to, once again, better strategies and improved optimization.
And now... have it here! The IPS patch is here for you to download! :D

#72903537506394732 - The Desert Trip (SMB1 Hack) 1-1 TAS

The Dessert Trip 1-1 TAS.fm2
In 00:28.75 (1728 frames), 43 rerecords
Game: Super Mario Bros. (NES)
7123 views, 179 downloads
Uploaded 7/19/2021 5:09 AM by Toms (12 files)
After 1 week of inactivity, "It was time to go home"
This is a Tool-Assisted Speedrun of a ROM Hack of Super Mario Bros.: The Desert Trip (on his current version 1.2)
In this TAS, I play the first level.
If you want to edit the input of the movie or continue the TAS, you can.
It's obvious that it's necessary to give credits.
And... thank you for some people that put my name on his/her homepage of this website, I don't feel angry with that, I just feel happy and get me thinking that I'm getting the popularity that I like.
I'll see you next time, bye.

#72880072421944057 - Super Mario Bros. GG Code TEYIUT

TEYIUT-itspietrofelix.fm2
In 03:41.43 (13308 frames), 2334 rerecords
Game: Super Mario Bros. (NES)
6681 views, 209 downloads
Uploaded 7/18/2021 3:47 AM by ItsPietroFelix (1 files)
Will improve this someday.

#72816202078728240 - SMB no castle theme until world 8

SMB-no-castle-theme-until-world-8-redatchyon2098.fm2
In 02:38.52 (9527 frames), 340 rerecords
Game: Super Mario Bros. (NES)
6830 views, 187 downloads
Uploaded 7/15/2021 6:45 AM by redatchyon2098 (4 files)
The name explains it.
(By the way this was also a challenge for myself. I did not use the TAS editor to make this at all. All of this was made via save-states and real-time, with a bit of frame-advancing. Normally I just click on the TAS editor for the entire run, which is very painstaking.)
Also, if I get better at TASing this game, I will attempt a "No Going Into The Castle" TAS.(It is impossible to skip the castle theme in 8-1 and 8-3.

#72637183058358299 - Super Mario Bros. any% TAS

Super Mario Bros.bk2
In 05:24.75 (16240 frames), 2370 rerecords
Game: Super Mario Bros. (NES)
7076 views, 217 downloads
Uploaded 7/7/2021 5:15 AM by YeahYeahBeebiss1 (2 files)
ye lol. second tas woohoo

#72467714410344781 - SMB1 4:57.31 (final?) update

SMB1 update.fm2
In 04:57.31 (17868 frames), 4888 rerecords
Game: Super Mario Bros. (NES)
7523 views, 216 downloads
Uploaded 6/29/2021 2:05 PM by DJ Incendration (39 files)
I decided to do a 4:54.032 TAS with things that aren't usually seen in TASes. Examples of this are the end of 1-2, 4-2 and the end of 8-2.

#72417038604601695 - Super Mario Bros. AISSON RTA rules in 4:41.902

SMB_AISSON_RTA_4.41.902.fm2
In 04:41.90 (16942 frames), 6834 rerecords
Game: Super Mario Bros. (NES)
7470 views, 200 downloads
Uploaded 6/27/2021 7:19 AM by PP Unknown (12 files)
Saves 1 frame over my previous TAS, in the first room of 8-4.
RTA timing: 4:38.624
Idk how to save any more frames rn

#72375263263627707 - Super Mario Bros. AISSON RTA rules in 4:41.919

SMB_AISSON_RTA_4.41.919.fm2
In 04:41.91 (16943 frames), 5978 rerecords
Game: Super Mario Bros. (NES)
7508 views, 201 downloads
Uploaded 6/25/2021 10:10 AM by PP Unknown (12 files)
SUB 4:42 IS REAL
Saves 5 frames over my previous AISSON RTA TAS:
  • 4 frames in first room
  • 1 frame in turnaround room
Never thought my previous TAS was this unoptimised lol, I'm gonna see if I can optimise this further.
Took a month to finish this (bowser got in the way constantly). RTA timing is 4:38.641.

#72249059835263123 - another Escalator improvement

SMB1 - Escalator (SMB1 Hack)-0.fm2
In 00:20.88 (1255 frames), 63 rerecords
Game: Super Mario Bros. (NES)
8371 views, 179 downloads
Uploaded 6/19/2021 5:45 PM by Toms (12 files)

#72249039015798234 - Escalator improvement

escalator improvement.fm2
In 00:20.89 (1256 frames), 257 rerecords
Game: Super Mario Bros. (NES)
8337 views, 183 downloads
Uploaded 6/19/2021 5:44 PM by Toms (12 files)
RTA timing: 00:17.62

#72185777126352460 - Super Mario Bros (Warps) TAS

Super Mario Bros.bk2
In 05:35.21 (16763 frames), 2756 rerecords
Game: Super Mario Bros. (NES)
8006 views, 227 downloads
Uploaded 6/16/2021 9:21 PM by YeahYeahBeebiss1 (2 files)
My first TAS. Wonder what my future ones will look like.

#72160662718611720 - YY's TAS accuracy fix

yy-smb1-full.fm2
In 19:24.71 (69998 frames), 136 rerecords
Game: Super Mario Bros. (NES)
8205 views, 197 downloads
Uploaded 6/15/2021 6:13 PM by DJ Incendration (39 files)
I converted YY's Famtasia movie to FCEUX for better audio accuracy when playing it back.

#72002115950934231 - SMB1 "warps" TAS

Toms SMB1 TAS.fm2
In 05:02.86 (18202 frames), 1258 rerecords
Game: Super Mario Bros. (NES)
8893 views, 198 downloads
Uploaded 6/8/2021 2:51 PM by Toms (12 files)
After 1 week, I'm releasing the SMB1 "warps" TAS. This TAS only has the vine skip glitch.
RTA timing: 04:59.59
RTA timing rank
RankPlayed byTime
1stHappyLee04:54.03
2ndklmz04:54.04
3rdklmz4:54.41
4thklmz4:54.76
5thPom4:56.16
6thPom4:56.22
7thPhil & Genisto4:56.42
8thMana4:57.52
9thToms (me)4:59.58
10thMichael Fried4:59.95
11thMichael Fried5:02.11
12thRyosuke5:03.08
13thMichael Fried5:04.19
14thMichael Fried5:04.66
15thBisqwit5:06.17
16thBisqwit5:10.15
17thBisqwit5:10.80

#71965506304914893 - Daboss7173's first Super Mario Bros. TAS

SMB Daboss7173 First Tas.fm2
In 05:19.85 (19223 frames), 2572 rerecords
Game: Super Mario Bros. (NES)
8304 views, 174 downloads
Uploaded 6/6/2021 11:17 PM by Daboss7173 (1 files)
I made a Super Mario Bros Any% tas. I am honestly really proud of this.

#71702946798610564 - AISSON softlock in 19.351

aisson softlock.fm2
In 00:22.62 (1360 frames), 3623 rerecords
Game: Super Mario Bros. (NES)
9090 views, 205 downloads
Uploaded 5/26/2021 3:29 AM by DJ Incendration (39 files)
Woohoo!

#71671429050942510 - Mario's Keep 1.21 AISSON+TEYIUT+AEPLLG (TAS)

mario's keep_cheated by toms.fm2
In 01:31.13 (5477 frames), 380 rerecords
Game: Super Mario Bros. (NES)
9585 views, 192 downloads
Uploaded 5/24/2021 5:25 PM by Toms (12 files)
Mario's Keep is a puzzle ROM Hack of Super Mario Bros., this time you can play 2 versions

Cheats information:

  • AISSON: walk trough walls
  • TEYIUT: press down & you can warp at the near pipe of the level
  • AEPLLG: you can jump in the air by pressing A

#71664827268535751 - Super Mario Bros. PIGOAP in 4:39.173

smb_pigoap_improved.fm2
In 04:39.17 (16778 frames), 2450 rerecords
Game: Super Mario Bros. (NES)
8979 views, 198 downloads
Uploaded 5/24/2021 10:17 AM by PP Unknown (12 files)
Game genie TASes are my job now I guess.
  • 1 framerule saved in 4-2
RTA timing: 4:35.895

#71649883029427068 - Escalator (SMB1 Hack) first TAS (Obsoleted)

toms-smb1escalator2004.fm2
In 00:21.33 (1282 frames), 50 rerecords
Game: Super Mario Bros. (NES)
9581 views, 179 downloads
Uploaded 5/23/2021 6:08 PM by Toms (12 files)
Hi, this movie is a old TAS that I do beating the DJ Incendration movie.

#71550104104930398 - Super Mario Bros. TEYIUT + AEPLLG in 3:28.689

SMB_TEYIUT_AEPLLG.fm2
In 03:28.69 (12542 frames), 1364 rerecords
Game: Super Mario Bros. (NES)
9254 views, 204 downloads
Uploaded 5/19/2021 6:17 AM by PP Unknown (12 files)
This TAS uses the Game Genie codes TEYIUT (any block can be used for warping) and AEPLLG (infinite mid-air jumps).
RTA timing is 3:25.411.

#71516467632904858 - Paper Sai (SMB1 Hack) World 4 ending TAS

papersai-world4ending.fm2
In 01:23.64 (5027 frames), 186 rerecords
Game: Super Mario Bros. (NES)
9833 views, 191 downloads
Uploaded 5/17/2021 5:56 PM by Toms (12 files)
Paper Sai is a Super Mario Bros. ROM hack that it changed the music, graphic with a 3D perspective in the ground(maded with bricks), bricks & question mark blocks. To go to world 4-1 is simple, in 1-2 you need to find a special star, If you touch the star it warps you to a Warp zone

#71311660006554920 - Starlight Mario TAS WIP (World 1)

StarlightTASWIP-W1.fm2
In 02:56.95 (10635 frames), 3466 rerecords
Game: Super Mario Bros. (NES)
9536 views, 201 downloads
Uploaded 5/8/2021 12:34 PM by chbld (1 files)
A work-in-progress of the first 4 levels of the SMB1 hack Starlight Mario. The ceiling clip with a Parakoopa in 1-3 was found by Kriller37.

#71108612971327432 - Super Mario Bros. AISSON warpless in 17:48.657

SMB AISSON warpless_1748.fm2
In 17:48.65 (64225 frames), 1839 rerecords
Game: Super Mario Bros. (NES)
9999 views, 250 downloads
Uploaded 4/29/2021 9:06 AM by PP Unknown (12 files)
3 framerules of timesave:
  • 1 in 1-3
  • 1 in 5-4
  • 1 in 7-2
All timesaves found by periwinkle
RTA timing: 17:45.379

#71107838056906462 - Super Mario Bros. AISSON RTA rules in 4:42.002

SMB AISSON RTA rules 4.42.002.fm2
In 04:42.00 (16948 frames), 4976 rerecords
Game: Super Mario Bros. (NES)
9987 views, 223 downloads
Uploaded 4/29/2021 8:16 AM by PP Unknown (12 files)
Saves 1 frame over the previous RTA rules TAS, coming from a better first room in 8-4.
RTA timing is 4:38.724.
Might improve in the future.

#71049502382149538 - SMB1 AISSON TAS in 4:37.659 (tied TAS)

SMB1 AISSON perfect inputs TAS.fm2
In 04:40.93 (16884 frames), 2434 rerecords
Game: Super Mario Bros. (NES)
10303 views, 236 downloads
Uploaded 4/26/2021 5:13 PM by DJ Incendration (39 files)
Perfect inputs TAS, 4:37.659. I try to end each level on the first frame possible.

#71039371563671988 - Impossible Floor Clip with a Vine and 2 Enemies (SMB Glitch)

Impossible Floor Clip (Vine + 2 Enemies in 1-2).fm2
In 04:49.42 (17394 frames), 108 rerecords
Game: Super Mario Bros. (NES)
10440 views, 276 downloads
Uploaded 4/26/2021 6:16 AM by HappyLee (6 files)
Downward floor clip is usually considered impossible in Super Mario Bros (NTSC version). This one is a rare exception.
DaSmileKat came up with the idea of using a vine and enemies to do a floor clip. It requires at least 2 enemies in SMB1, and 1 in SMB2J because of higher bounce. But it's hard to think of a place to actually perform it without using hacks or memory editing, so I came up with the idea of showing it in the beginning of 1-2, with a vine "stolen" from 5-2 by Luigi's death.
This glitch requires extremely precise Y subspeed and Y subpixel. The vine is used because it provides a different Y subspeed than jumping and sliding, and the 2 Goombas are used to further adjust Y subspeed until we get the perfect Y subspeed required for this ground clip.
There hasn't been a completely new SMB glitch found in 2 years, because rare glitches like this are extremely hard to find. Thanks to DaSmileKat for this. :)

#71018495617203595 - SMBistic's Super Mario Bros. "warps" Light Spike

SuperMarioBros-LightSpike.fm2
In 04:57.31 (17868 frames), 2666 rerecords
Game: Super Mario Bros. (NES)
2536 views, 152 downloads
Uploaded 4/25/2021 7:42 AM by Spikestuff (2 files)
When the time matches the currently published TAS.

#71006184057923263 - Super Mario Bros. AISSON warpless in 17:49.721

SMB_AISSON_warpless.fm2
In 17:49.72 (64289 frames), 951 rerecords
Game: Super Mario Bros. (NES)
10409 views, 215 downloads
Uploaded 4/24/2021 6:24 PM by PP Unknown (12 files)
Saves 46 frames over previous AISSON warpless TAS, in these places:
  • Framerule in 1-2
  • Framerule in 4-4
  • Several less lag frames
RTA timing is 17:46.443.

#70958014127446022 - Super Mario Bros. AISSON warpless in 17:50.470

SMB_AISSON_warpless_electricpants_ppunknown.fm2
In 17:50.48 (64335 frames), 25 rerecords
Game: Super Mario Bros. (NES)
10797 views, 223 downloads
Uploaded 4/22/2021 2:20 PM by PP Unknown (12 files)
This is an smb warpless TAS using AISSON (aka noclip). Made by electricpants and PP Unknown. RTA timing is 17:47.192.
Saves a bunch of time (about a second lol) over the previous AISSON warpless TAS by electricpants, coming from a better 8-4 and a couple of framerules.

#70928304888519937 - Super Mario Bros. AISSON in 4:40.937

AISSON 4.40.937-PPUnknown.fm2
In 04:40.93 (16884 frames), 87 rerecords
Game: Super Mario Bros. (NES)
10841 views, 219 downloads
Uploaded 4/21/2021 6:13 AM by PP Unknown (12 files)
This TAS saves 3 frames over the previous AISSON TAS, coming from a better first room in 8-4.
Uploaded this because periwinkle found the timesave in first room. RTA timing is 4:37.659.
Unless someone else improves this TAS, this will be my final AISSON any% TAS for a while.

#70892776186645618 - Super Mario Bros. AISSON RTA rules in 4:42.018

SMB AISSON RTA rules 4.42.018.fm2
In 04:42.03 (16950 frames), 4603 rerecords
Game: Super Mario Bros. (NES)
10920 views, 228 downloads
Uploaded 4/19/2021 3:49 PM by PP Unknown (12 files)
This TAS uses the game genie code AISSON, and follows the RTA rules, which basically means no L+R at the same time. Made this in order to see how much time could be saved over the wr. Loses time over my normal AISSON TAS in these places:
  • framerule in 4-2
  • framerule in 8-3
  • some time in 8-4
This ends up being just over a second slower. RTA timing is 4:38.740.

#70733209713475564 - Super mario bros crash%

SMB-crash-redatchyon2098.fm2
In 00:50.60 (3041 frames), -2147483648 rerecords
Game: Super Mario Bros. (NES)
12051 views, 317 downloads
Uploaded 4/12/2021 11:21 AM by redatchyon2098 (4 files)
This movie crashes the game.

#70331247705093493 - New Mario Bros WIP (v52)

NewMarioBrosTASv52.fm2
In 10:03.19 (36251 frames), 41867 rerecords
Game: Super Mario Bros. (NES)
12545 views, 242 downloads
Uploaded 3/25/2021 8:54 AM by kierio04 (8 files)
  • TAS by Kierio04, Kriller37, KingIceCream
  • 1 framerule saved in 5-2, by accelerating instead of being pushed through the ground during the FFPG
  • A few frames saved in 1-2, which allows for more room to add entertainment without losing a framerule
  • 1 framerule can possibly (less likely) be saved in 3-3 with bullet firing manipulation to avoid having to exit underground
  • 1 framerule can possibly (more likely) be saved in 5-1 with bullet firing manipulation to avoid the flag loading (saves 9 frames) combined with a new lift strategy (found by HappyLee)

#70273740570578481 - New Mario Bros WIP (v50)

NewMarioBrosTASv50flagskippls.fm2
In 10:03.53 (36272 frames), 41341 rerecords
Game: Super Mario Bros. (NES)
12651 views, 241 downloads
Uploaded 3/22/2021 6:44 PM by kierio04 (8 files)
  • TAS by Kierio04, Kriller37, KingIceCream
  • Spliced rerecords from old WIPs that had not been factored in (29026 from my WIP, 10804 from Kriller and KingIceCream's WIP, and 1169 from Kriller's WIP, and 342 from me)
  • 1 framerule saved in 5-3
  • If enemies can be manipulated better, then potentially 1 framerule save each in 3-3 and 5-1 possible

#70218894950079376 - New Mario Bros. WIP (v49)

NewMarioBrosTASv49lostframerule.fm2
In 10:03.88 (36293 frames), 29026 rerecords
Game: Super Mario Bros. (NES)
12852 views, 228 downloads
Uploaded 3/20/2021 7:27 AM by kierio04 (8 files)
  • TAS by Kierio04, Kriller37, KingIceCream
  • 1 framerule saved in 1-1
  • 1 framerule saved in 4-4 (I think, may have been a different level)
  • 1 framerule lost in 5-3 (To anyone that can, help would be appreciated)

#70153164782799498 - New Mario Bros. WIP (v48)

NewMarioBrosTASv48entertainmentWIP.fm2
In 10:04.23 (36314 frames), 25000 rerecords
Game: Super Mario Bros. (NES)
13109 views, 232 downloads
Uploaded 3/17/2021 8:25 AM by kierio04 (8 files)
  • over 13 seconds of time saved in 18 months
  • by Kierio04, Kriller37, Maru, KingIceCream
  • currently working on entertainment, so if someone there's a potential improvement lying around somewhere then let me know

#70141785768239663 - Nes Super Mario Bros Japan / Usa warped by I like bleach 64 / Oray Beast in 4:57.93

Super_Mario_Bros._JU_PRG0_.FM2
In 04:57.82 (17899 frames), 2107 rerecords
Game: Super Mario Bros. (NES)
13020 views, 241 downloads
Uploaded 3/16/2021 8:07 PM by I like bleach 64 (4 files)
Tool-Assisted Speedrun, n. Refers to a speedrun of a video game, using an emulator's slowdown and rewind functions to reach an inhuman time. TASes do not use cheats (though glitches are fair game), meaning that in theory, anyone could replicate a TAS on a real console, though no human has the reflexes to do so.
Hey, did you check out that awesome TAS of Super Mario Bros.?
by -Bent- May 03, 2007

#70091620425248727 - Escalator (SMB1 Hack) TAS

Escalator (SMB1 Hack) TAS.fm2
In 00:21.68 (1303 frames), 327 rerecords
Game: Super Mario Bros. (NES)
13353 views, 230 downloads
Uploaded 3/14/2021 1:54 PM by DJ Incendration (39 files)
This is a short, one-level hack. Parts of this TAS were created with SMBBot.

#69934771894672361 - optimized until 8-4, some improvements may remain

AISSON TAS optimized inputs to 8-4.fm2
In 04:40.67 (16868 frames), 2121 rerecords
Game: Super Mario Bros. (NES)
13840 views, 247 downloads
Uploaded 3/7/2021 12:22 PM by DJ Incendration (39 files)
Uses FCEUX 2.3.0, cheats dialogue instead of GG ROM. I can't figure out the RTA timing, because I didn't know where to end the TAS. I ended on the first frame that beats the game, the last frame of input.

#69871107499696049 - NES Super Mario Bros. In 4:58.24

warps 2001.fm2
In 04:58.24 (17924 frames), 455 rerecords
Game: Super Mario Bros. (NES)
13877 views, 238 downloads
Uploaded 3/4/2021 3:33 PM by I like bleach 64 (4 files)
A tool-assisted speedrun or tool-assisted superplay (TAS) is generally defined as speedrunning a game in an emulator with the goal of creating a theoretically perfect playthrough. As the name implies, a TAS is not performed by an actual human being, but rather by a program or a piece of software that delivers frame-perfect optimized controller input to complete the game in the fastest way possible. The script that delivers these inputs is provided by the TAS author, who would use their knowledge of the game's mechanics and various tools built into the emulator to optimize a speedrun until no more improvements can be identified.

#69871047320661621 - Super Mario Bros. (FDS) Lowest Score (No continues)

SMB1FDSLowScore.fm2
In 08:10.32 (29468 frames), 468 rerecords
Game: Super Mario Bros. (FDS)
2131 views, 250 downloads
Uploaded 3/4/2021 3:29 PM by sullyrox (12 files)
Lowest possible score with the minus world ending route, no continues. I could've made this more entertaining, I kind of just went for speed, I'm sorry. Encode: https://youtu.be/cl-JtEywdGc

#69314895304749663 - I did it! New AISSON TAS done!

SMB1 AISSON TAS.fm2
In 04:43.65 (17047 frames), 4628 rerecords
Game: Super Mario Bros. (NES)
15893 views, 253 downloads
Uploaded 2/7/2021 2:22 PM by DJ Incendration (39 files)
Improves 4-2 by a framerule, and other levels by a few frames. I kind of can't believe it! If I'm right, this is a new TAS WR!

#69166605693772147 - AEPLLG Glitchless TAS

AEPLLG glitchless.fm2
In 05:07.99 (18510 frames), 3268 rerecords
Game: Super Mario Bros. (NES)
16419 views, 237 downloads
Uploaded 1/31/2021 10:06 PM by DJ Incendration (39 files)
In areas you may think have glitches, I don't think they are. 4-2 is just using the jumping code to our advantage, not using wrong warps or anything like that. 8-4 is just jumping to a height that you can reach the pipe without turning around or slowing down.

#69161276234965799 - AEPLLG v2

DJ Incendration AEPLLG TAS v2.fm2
In 04:49.80 (17417 frames), 2143 rerecords
Game: Super Mario Bros. (NES)
16448 views, 242 downloads
Uploaded 1/31/2021 4:20 PM by DJ Incendration (39 files)
Turns out that the timer freezing for too long wastes time at the end of the level. Fixed now.

#69160256084507291 - my own AEPLLG TAS

my own aepllg tas.fm2
In 04:50.12 (17436 frames), 1670 rerecords
Game: Super Mario Bros. (NES)
16431 views, 233 downloads
Uploaded 1/31/2021 3:14 PM by DJ Incendration (39 files)
1-1: I think this is the fastest it can happen. 1-2: I was unable to get the fastest 1-2; 1 framerule off. 4-1: I didn't take advantage of infinite jumps as much as I could have, but I was having some trouble with FPG. 4-2: Did the top clip on my own; not the fastest clip you can do with AEPLLG but still good. 8-1: Solid. 8-2 and 8-3: You can freeze the timer if you are high up enough This is used to avoid fireworks. 8-4: There's a wrong warp one can do in room 1, but I have no idea how that works. It saves time in WJ room, too. I just go the normal route.
I ended input on the first frame possible.

#69146444502106434 - AISSON+TEYIUT tied TAS record

teyiutaisson.fm2
In 03:41.13 (13290 frames), 4995 rerecords
Game: Super Mario Bros. (NES)
16519 views, 248 downloads
Uploaded 1/31/2021 12:18 AM by DJ Incendration (39 files)
Wow.

#69015692389962788 - Super Mario Bros. "no Left" TAS in 10:47.93

SMB_NoLeft_TAS_HappyLee, Kriller37, Mars608 & KFCMario.fm2
In 10:47.93 (38940 frames), 21151 rerecords
Game: Super Mario Bros. (FDS)
17017 views, 288 downloads
Uploaded 1/25/2021 2:59 AM by HappyLee (6 files)
SMB can be completed without ever pressing Left. This TAS demonstrates the fastest way possible. It's interesting that the fastest route happens to show entering 5-1 through 1-2 wrong warp glitch.
Authors (who have their Left button broken): HappyLee, Kriller37, Mars608 & KFCMario
HappyLee: I started this project back in 2009. Mars608 and KFCMario joined the project mostly during 2012 to 2015. We've made several demo runs, but the project was postponed many times simply because a Firebar in 6-4 always gets in our way. I felt that there should be a way to avoid that.
I restarted this project in 2020 with Kriller37. The 6-4 Firebar problem was solved with 5-1 Bullet Bill glitch ending, which is the hardest and the last piece of the puzzle. Killer37 finished many stages like 5-3, 7-1, 8-1 and 8-2, and his great skills and high efficiency make this TAS finally see the light of the day in 2020.
Q: Why do you slow down in many places? A: Most of the slow downs are for entertainment, and some to avoid certain timer. This game has 21 frame rule, so slowing down doesn't necessarily mean time loss.
Q: Can this be done by real-time speedrunners? A: I believe YES, because SMB speedrunners nowadays have done crazier things. There's no super-hard glitch involved in this route. I'd certainly love to see a "no Left" real-time speedrun someday. :)

#68969178445124590 - updated no FPG TAS

nofpgtas_updated.fm2
In 04:59.40 (17994 frames), 601 rerecords
Game: Super Mario Bros. (NES)
16934 views, 234 downloads
Uploaded 1/23/2021 12:42 AM by DJ Incendration (39 files)
Updated to end at the same time as other TASes. TAS timing: 4:59.407, RTA timing: 4:56.129

#68967844357798879 - No FPG

nofpgtas.fm2
In 04:59.33 (17990 frames), 587 rerecords
Game: Super Mario Bros. (NES)
16929 views, 237 downloads
Uploaded 1/22/2021 11:16 PM by DJ Incendration (39 files)
No FPG TAS of SMB1. New strats have saved time, even without FPG.

#68809813823907678 -

SMB1 TAS through last input.fm2
In 04:57.01 (17850 frames), 4978 rerecords
Game: Super Mario Bros. (NES)
16128 views, 235 downloads
Uploaded 1/15/2021 8:27 PM by DJ Incendration (39 files)

#68701263226221507 - Mario 4:54 updated

SMB1-45403-updated.fm2
In 04:57.31 (17868 frames), 4972 rerecords
Game: Super Mario Bros. (NES)
17448 views, 261 downloads
Uploaded 1/10/2021 11:08 PM by DJ Incendration (39 files)
updated 4:54

#68678769840977003 - SMB1 new AISSON TAS

SMB1 AISSON TAS.fm2
In 04:44.03 (17070 frames), 1487 rerecords
Game: Super Mario Bros. (NES)
17528 views, 254 downloads
Uploaded 1/9/2021 10:49 PM by DJ Incendration (39 files)
This is it for me. WW in 8-4 done, new TAS complete!

#68410246126700593 - SMB1 human theory TAS

Smb1 human theory TAS.fm2
In 04:57.21 (17862 frames), 4291 rerecords
Game: Super Mario Bros. (NES)
18153 views, 271 downloads
Uploaded 12/28/2020 8:35 PM by DJ Incendration (39 files)
This is a human theory TAS of SMB1. Though I do some things that are not humanly possible (very fast jumps in some places and the 8-3 FPG setup), it shows the lowest a human could theoretically get. The only thing that differs in this run than an RTA rules TAS is the 1st room of 8-4.

#68188906756779325 - 4:54.03?

SMB any% TAS.fm2
In 04:57.01 (17850 frames), 4571 rerecords
Game: Super Mario Bros. (NES)
18637 views, 271 downloads
Uploaded 12/18/2020 9:21 PM by DJ Incendration (39 files)
slightly more entertaining

#68188844139140517 - SMB1 TWR?

TWR.fm2
In 04:57.94 (17906 frames), 4549 rerecords
Game: Super Mario Bros. (NES)
18545 views, 259 downloads
Uploaded 12/18/2020 9:17 PM by DJ Incendration (39 files)
Hopefully, this is the 4:54.03.

#68183067587992764 - SMB1 ANY% TAS with blank input removed

anytas-noblank.fm2
In 04:56.96 (17847 frames), 3693 rerecords
Game: Super Mario Bros. (NES)
18657 views, 273 downloads
Uploaded 12/18/2020 3:02 PM by DJ Incendration (39 files)

#68182789037457453 - my first full any% TAS

SMB1 any% TAS.fm2
In 04:57.27 (17866 frames), 3681 rerecords
Game: Super Mario Bros. (NES)
18597 views, 261 downloads
Uploaded 12/18/2020 2:44 PM by DJ Incendration (39 files)
I don't know the RTA timing yet.

#68128138477165271 - Mario's Keep TAS Improvement (ultimate)?

Mario's Keep (ultimate?) AISSON+TEYIUT+AEPLLG TAS.fm2
In 01:24.99 (5108 frames), 1499 rerecords
Game: Super Mario Bros. (NES)
18786 views, 267 downloads
Uploaded 12/16/2020 3:40 AM by DJ Incendration (39 files)
Seems like a pretty big improvement.

#68094829511733547 -

mario's keep AIISON+AEPLLG+TEYIUT TAS.fm2
In 01:25.64 (5147 frames), 918 rerecords
Game: Super Mario Bros. (NES)
18794 views, 257 downloads
Uploaded 12/14/2020 3:40 PM by DJ Incendration (39 files)
Not exactly perfect, there's an improvement in 2-1.

#67642333095295870 - Super Mario Bros. "anti-pacifist, warpless"

smb anti-pacifist warpless.fm2
In 18:46.61 (67708 frames), 75284 rerecords
Game: Super Mario Bros. (NES)
19649 views, 308 downloads
Uploaded 11/24/2020 6:35 AM by chatterbox (6 files)
"anti-pacifist" is a category originally created by the Super Mario Bros. speedrunner RoyLGamer. The goal is to kill all enemies who appear on the screen as stated on the branch. This means you don't have to kill an enemies that exist where you haven't visited, so I ignored some hidden stages which contain an underwater enemies. Also, enemies simply walking into a pit are not count as killed.
We made some exception to the rule because Buzzy Beetles are generally impossible to kill without using Power Star or kicking another shell, so even if you just stomp on Buzzy Beetles, we admit it as being killed.
Enemies not included: Bullet Bills, Flying Cheep Cheeps in 8-4 & Podoboos
Footnotes on some levels:
4-1: Lakitu reappears after a certain period of frames after it dies, and item blocks can manipulate its appearance timing.
5-1: At the end of the level, BBG was performed but it doesn't saved any time compared to doing normal flagpole glitch because the Bullet Bill didn't shot fast enough to reach the next frame rule. I believe it would be impossible to fire it more faster while killing all the enemies in the level.
5-4: There was 1 missing frame due to bad Firebar RNG and I never found it. I'd be very grateful if someone discover the solution of this unsolvable puzzle.
7-1: The last Buzzy Beetle was used for full-fpg and it emerges from its shell by the time the level is finished. Kicking the shell off the screen would be a clear and uncontroversial way, but I chose an improvements that could save more frames.

#67443192914117791 - "Cheep accel" proof of concept by Tole

turnaround_4_frame_save_with_manip.fm2
In 00:50.98 (3064 frames), 761 rerecords
Game: Super Mario Bros. (NES)
4077 views, 242 downloads
Uploaded 11/15/2020 7:21 AM by DaSmileKat (3 files)
Play this movie on SMB1 Pellsson ROM used for practice in RTA.

#67328355154827732 - Super Mario Bros. "No Left Button"

Super Mario Bros. No Left 5-2.fm2
In 02:17.92 (8289 frames), 2850 rerecords
Game: Super Mario Bros. (NES)
19533 views, 289 downloads
Uploaded 11/10/2020 3:13 AM by Wade07 (1 files)
This tas is a Work In Progress! The goal of this TAS is simple. Beat Super Mario Bros. without pressing the left button.
1-1: 1-1 is played normally, but without fast accelerations or FPG because they are impossible without pressing left. The underground section can't be completed optimally either.
1-2: I pick up a mushroom in 1-2 to clip into the warpzone. I don't properly load the warpzone and take the middle pipe. This brings me to World 5. 1-2 is probably the biggest source of improvement.
5-1: 5-1 is played normally but can be finished with BBG as shown in the warpless TAS. I intentionally didn't go for that, because I couldn't find any setup.
5-2: In 5-2, I need to pick up a Fireflower to help kill bowser in the -4 levels, however, this is where I am stuck. With my current flower grab, I am 7 frames behind ending the level with 347 and avoiding 6 fireworks.
If you can help me in any way, please comment or DM me on Discord at Wade07#4829

#66913147152791795 - The Ultimate Super Mario Challenge Any%

Ultimate Super Mario Challenge TAS in 4m58.708.fm3
In 05:02.00 (18150 frames), 1493 rerecords
Game: Super Mario Bros. (NES)
20362 views, 426 downloads
Uploaded 10/22/2020 10:27 AM by WolfAeterni (3 files)

#66913068729582314 - The Ultimate Super Mario Challenge Warpless

Ultimate Super Mario Challenge Warpless TAS in 19m05.197.fm3
In 19:08.49 (69023 frames), 2926 rerecords
Game: Super Mario Bros. (NES)
20317 views, 440 downloads
Uploaded 10/22/2020 10:22 AM by WolfAeterni (3 files)

#66694195156713933 - SMB All Items WIP to 5-2

SMBAllItems-WIP-5-2.fm2
In 16:56.27 (61077 frames), 37586 rerecords
Game: Super Mario Bros. (NES)
20599 views, 312 downloads
Uploaded 10/12/2020 1:48 PM by DaSmileKat (3 files)
I am making a new and faster SMB all items TAS. Currently, I am 3 framerules ahead, 1 from MrWint's faster wall clip in 4-4, and 2 from precise optimization in 5-2 that allowed me to perform flagpole glitch while still avoiding fireworks.
Edit: Saved a framerule in 6-1 from a new strat and better optimization, so 4 framerules ahead now!

#66496276481583518 - SMB1 no left

Super Mario Bros no left.bk2
In 01:05.45 (3934 frames), 703 rerecords
Game: Super Mario Bros. (NES)
4457 views, 267 downloads
Uploaded 10/3/2020 3:52 PM by EZGames69 (1 files)

#65739365940213007 - just the in-game input for SSASSA+TEYIUT=AISSON. Used for me to figure out the RTA timing.

sta-v3.fm2
In 03:26.47 (12409 frames), 1489 rerecords
Game: Super Mario Bros. (NES)
4888 views, 208 downloads
Uploaded 8/30/2020 1:46 PM by DJ Incendration (39 files)

#65716516999577318 - there we go

sta-v3.fm2
In 03:42.94 (13399 frames), 1489 rerecords
Game: Super Mario Bros. (NES)
4901 views, 217 downloads
Uploaded 8/29/2020 1:04 PM by DJ Incendration (39 files)
Fixed the ROM the movie was set to.

#65716307911944679 -

sta-v3.fm2
In 03:42.94 (13399 frames), 1489 rerecords
Game: Super Mario Bros. (NES)
22036 views, 331 downloads
Uploaded 8/29/2020 12:51 PM by DJ Incendration (39 files)

#65702101652704438 - Improvement?

StA.fm2
In 03:43.24 (13417 frames), 914 rerecords
Game: Super Mario Bros. (NES)
22076 views, 357 downloads
Uploaded 8/28/2020 9:30 PM by DJ Incendration (39 files)
This may be an improvement, not sure. What I do know is I used better fast accelerations after going down pipes, and used the GG ROM for better playability on console (as long as you have a game genie).

#64925930327275932 - improved AEPLLG TAS

AEPLLG improved.fm2
In 04:47.27 (17265 frames), 1404 rerecords
Game: Super Mario Bros. (NES)
23160 views, 363 downloads
Uploaded 7/24/2020 10:34 PM by DJ Incendration (39 files)
This TAS is exactly the same up to the Turn-Around room. From there, non-AEPLLG inputs were used up until the end of Water, then since Bowser was different, I did that part.
Note: One framerule can be saved in 1-2, I think, which would bring this down to .35 seconds less than it is now. What I did to make it seem longer is that I put the Game Genie code in the GG ROM, at the start. I'll encode this soon.

#64921836582319517 - Super Mario Bros. "AEPLLG" Any%

AEPLLG TAS (4m40.505).fm3
In 04:44.21 (17081 frames), 1046 rerecords
Game: Super Mario Bros. (NES)
23085 views, 491 downloads
Uploaded 7/24/2020 6:09 PM by WolfAeterni (3 files)
AEPLLG is a Game Genie code that allows you to jump mid air. This codes allows some impossible tricks in normal gameplay to be used here. I used a brand new trick in 8-4 that saves about 2.5 seconds

#64582201743104342 - cheat $05F5:C2's interesting effects 2

05F5 C2 corrupted powerups.fm2
In 00:44.16 (2654 frames), 3 rerecords
Game: Super Mario Bros. (NES)
23394 views, 356 downloads
Uploaded 7/9/2020 11:03 AM by redatchyon2098 (4 files)
My favorite cheat corrupting powerups and crashing the game. Please use with $05F5 frozen to C2 in the hex editor.

#64582136291305262 - cheat $05F5:C2's interesting effects

05F5 C2 playaround.fm2
In 01:21.54 (4901 frames), 14 rerecords
Game: Super Mario Bros. (NES)
23386 views, 344 downloads
Uploaded 7/9/2020 10:59 AM by redatchyon2098 (4 files)
If you make Mario collect too many coins too fast by making him stand in a tile that was frozen to C2(a coin) in the hex editor, weird things happen. This is an example. Please use with $05F5 frozen to C2. Please help me explain why these glitches happen and whether similar results can be reached without cheats.

#63142191243839512 - SMB "I see Bowser's butts" Playaround TAS (1-2 Graphic Glitch)

SMB_BowserButts_HappyLee.fm2
In 01:38.07 (5894 frames), 397 rerecords
Game: Super Mario Bros. (NES)
26463 views, 473 downloads
Uploaded 5/5/2020 2:37 PM by HappyLee (6 files)

#62544589783137537 - YLSUUYAA minus world ending TAS

MWE.FM2
In 02:48.65 (10136 frames), 1821 rerecords
Game: Super Mario Bros. (FDS)
4330 views, 411 downloads
Uploaded 4/8/2020 4:42 PM by DJ Incendration (39 files)
Improves my previous TAS. I had originally thought that my last one was 2:20.XX RTA timing, but seeing as this is an improvement, and my stopwatch (which isn't that accurate) said 2:27, I know that was wrong. Thanks for watching!

#62323577068484568 - My second attempt at a Super Mario Bros. TAS (Demo)

Super Mario.fm2
In 00:33.12 (1991 frames), 96 rerecords
Game: Super Mario Bros. (NES)
27622 views, 465 downloads
Uploaded 3/29/2020 5:49 PM by SonicFan53 (2 files)
I made this TAS using FCEUX

#61315579988913414 - Super Mario Bros. "anti-pacifist"

smb anti-pacifist.fm2
In 05:05.36 (18352 frames), 31308 rerecords
Game: Super Mario Bros. (NES)
29390 views, 531 downloads
Uploaded 2/13/2020 8:20 AM by chatterbox (6 files)

#61235724129407500 - Super Mario Bros. 1-1 (My record! :D)

Super Mario Bros.bk2
In 00:35.23 (1762 frames), 71 rerecords
Game: Super Mario Bros. (NES)
29335 views, 543 downloads
Uploaded 2/9/2020 6:01 PM by SonicFan53 (2 files)
This is my first TAS of an NES game, so I hope it's at least ok.

#60353337222476709 - Maybe the best AISSON TAS without 8-4 wrong warp

SMB1 with AISSON TAS.fm2
In 04:47.90 (17303 frames), 6234 rerecords
Game: Super Mario Bros. (NES)
31616 views, 464 downloads
Uploaded 1/1/2020 12:18 AM by DJ Incendration (39 files)
Will encode this soon. Happy New Year!

#60305719272914786 - Tonkachi Mario (FDS SMB1 Hack) “warps”

TonkachiMario_TAS.fm2
In 04:27.70 (16089 frames), 2247 rerecords
Game: Super Mario Bros. (FDS)
6666 views, 519 downloads
Uploaded 12/29/2019 8:50 PM by Αsumeh (22 files)
Tonkachi Mario is a Super Mario Bros. ROM hack for the Famicom Disk System created in 1987. It's notorious for its difficulty, yet one of the only ROM hacks of the FDS Super Mario Bros.
My TAS utterly annihilates the hack, beating it in less than 4.5 minutes while also beating nobodycallsmetubby's run by a fifth of a second.

Extra info

Throughout the TAS, I made a 42-frame improvement in 1-1 thanks to the FPG, but it shrunk to a 13-frame improvement later due to bad RNG. Hopefully, the other 29 frames can be recovered somehow.

#60196879317589760 - SMario+ (SMB1 Hack) “Parallel World”

SMario+ParallelWorld_TAS.fm2
In 01:16.59 (4603 frames), 535 rerecords
Game: Super Mario Bros. (NES)
33765 views, 536 downloads
Uploaded 12/24/2019 11:11 PM by Αsumeh (22 files)
Quoting Asumeh (from 2017 lol)
Super Mario Bros. Plus (SMario+ for short) is an insanely hard hack created by U1 in 2002, taking all levels from the original SMB, and putting huge amounts of difficulty on them. This is said to be COMPLETELY impossible to complete without the usage of save-states, slowdowns, etc.
A secret level is apparently available known as World 52-1 (What I'd call in the hack The Shaded World). My run takes advantage of that, completing the hack completely in just over 1 min. 15 sec.! Astonishing!
You can download the IPS patch for this hack here: https://drive.google.com/open?id=1MMiSdvY-GlXegm4OY9qAe0hBWXUUca9c
Quoting Asumeh (from 2017, again :P)
There is also a run of its easier, but still insanely hard sequel, Super Mario Bros. Minus (SMario- for short), if you're looking for more hard level design action here:
An “8-4%” TAS of this hack can also be seen here:

#59678922122166712 - AISSON TAS V3

SMB1 AISSON v3.bk2
In 04:46.16 (17198 frames), 6346 rerecords
Game: Super Mario Bros. (NES)
32850 views, 479 downloads
Uploaded 12/1/2019 3:21 PM by DJ Incendration (39 files)
My TAS can be found here. My third attempt at an AISSON TAS. I don't know how to do 8-4 wrong warp for 1st and 2nd rooms, but I believe I had a faster turnaround and water sections.

#58968819321466961 - Super Mario Bros.

Super Mario Bros.bk2
In 05:53.58 (21250 frames), 10 rerecords
Game: Super Mario Bros. (NES)
33547 views, 604 downloads
Uploaded 10/30/2019 3:50 PM by DrakeekarD (2 files)
My first TAS. I am actually calling it a TAP, (Tool Assisted Play through). It is no record breaker, just me cutting my teeth into TAS botting. I am new to this, and plan on creating more. I don't wish to break records, just make entertaining videos.

#58790118272660681 - SMB1 1-1 as fire mario

SMB1-firemario1-1.fm2
In 00:30.01 (1804 frames), 235 rerecords
Game: Super Mario Bros. (NES)
33702 views, 570 downloads
Uploaded 10/22/2019 2:42 PM by sushiw097 (1 files)

emulator used

fceux 2.2.3

goal

reach the flag of 1-1 with mario as fire.
used the "LARA" (input) tech to get the flower in the middle of the level
time is 24 seconds

#58569247638889305 - SMB1 Hard Type (SMB1 Hack) “warps”

SMB1HardType_TAS.fm2
In 05:03.18 (18221 frames), 1185 rerecords
Game: Super Mario Bros. (NES)
36752 views, 556 downloads
Uploaded 10/12/2019 3:58 PM by Αsumeh (22 files)
SMB1 Hard Type is a Super Mario Bros. 1 ROM hack that minorly increases the difficulty of many levels from the original along with several graphical changes. In other words...
Quoting Maru
This game appears to reuse many levels from the original SMB1, only providing minor changes and cosmetic updates.
I race through the hack in record time, obliterating kierio04's best attempt by at least one second.
NOTE: I copied HappyLee's input for the third room of 8-4 from his current fastest warps run and modified it due to my lack of ability to put the run at full optimization myself.

#58508935889224339 - New Mario Bros. TAS re-do (v7)

New Mario Bros. TASv7.fm2
In 10:13.65 (36880 frames), 11129 rerecords
Game: Super Mario Bros. (NES)
34440 views, 562 downloads
Uploaded 10/9/2019 10:47 PM by kierio04 (8 files)
This is a 6-frame improvement over my previous userfile, which can be found here. The improvement came in 5-4, where I had overlooked a faster way to accelerate after the walljump.

#58491804816709152 - New Mario Bros. TAS re-do (v6)

New Mario Bros. TASv6.fm2
In 10:13.75 (36886 frames), 10685 rerecords
Game: Super Mario Bros. (NES)
34541 views, 533 downloads
Uploaded 10/9/2019 4:16 AM by kierio04 (8 files)
This is a 105-frame improvement from my previous userfile upload, which can be found here.
And yes, the re-record count is over 10000 now o.o
Update: improved TAS can be found here

#58467498082729010 - New Mario Bros. TAS re-do

New Mario Bros. TASv3.fm2
In 10:15.50 (36991 frames), 8379 rerecords
Game: Super Mario Bros. (NES)
34472 views, 538 downloads
Uploaded 10/8/2019 1:59 AM by kierio04 (8 files)
125 frame improvement from submission #6526. 8 extra hours were spent to get the improvements. Update: Improved TAS can be found here

#58032559963971645 - Vs. Super Mario Bros. "no warps" TAS in 20:30.32

Vs. Super Mario Bros. Warpless TAS by Tomygood.fm2
In 19:35.41 (70641 frames), 9385 rerecords
Game: Super Mario Bros. (NES)
35535 views, 579 downloads
Uploaded 9/18/2019 11:53 AM by Tomygood (3 files)
Frames : 70352
70352 frames at ~60.09881387708959 fps = 19m 30s 32ms
I tried to make this as entertaining as possible I was only able to do 2 fpgs and 2 bbgs and some Bowsers seem a bit slow but I'm gonna try to improve this =)
Vs. Super Mario Bros. is the arcade version of the 1985 NES game Super Mario Bros. This version is a mix of Super Mario Bros. and Super Mario Bros.: The Lost Levels (1986, Famicom Disk System) levels. Some of them are changed in order to make them harder.

#57683509387565765 - Mario Mafia 2 (SMB1 Hack) “Mario, warps” (ver. 2)

MarioMafia2Warps_TAS.fm2
In 05:39.09 (20379 frames), 3065 rerecords
Game: Super Mario Bros. (NES)
38675 views, 635 downloads
Uploaded 9/2/2019 6:37 PM by Αsumeh (22 files)
Mario Mafia 2 is a Super Mario Bros. ROM Hack by JGW in 2006 that "adds a whole new challenge world" to the game. Gameplay components from The Lost Levels, such as wind and timer depleting at the end of castle levels, are included in the hack for a little zing.
My TAS beats the game in the fastest amount of time possible as Mario, utilizing warps present in the game to create the best and fastest possible route, while also beating my previous run by 1.55 seconds thanks to a couple of new glitches I haven't known of earlier.
Download the IPS patch here.

Once again, unless I'm mistaken, this is still the only run of this hack that uses warps throughout.

#57555736353932805 -

entertainment tas.bk2
In 04:46.39 (17212 frames), 5163 rerecords
Game: Super Mario Bros. (NES)
36890 views, 544 downloads
Uploaded 8/28/2019 12:31 AM by DJ Incendration (39 files)

#57351279705455614 - Mario Mafia 2 (SMB1 Hack) “Mario, warpless”

MarioMafia2Warpless_TAS.fm2
In 22:17.49 (80382 frames), 8179 rerecords
Game: Super Mario Bros. (NES)
39467 views, 597 downloads
Uploaded 8/18/2019 7:32 PM by Αsumeh (22 files)
Mario Mafia 2 is a Super Mario Bros. ROM Hack by JGW in 2006 that "adds a whole new challenge world" to the game. Gameplay components from The Lost Levels, such as wind and timer depleting at the end of castle levels, are included in the hack for a little zing.
My TAS beats the game in the fastest amount of time possible as Mario without making use of the warpzones, yet still creating the best and fastest possible route. This run also beats MarioUniverseZone's effort by almost two minutes.
Download the IPS patch here.

#56655800614738568 - SMB NoL+R correct movie

NoL+R.fm2
In 04:57.54 (17882 frames), 18189 rerecords
Game: Super Mario Bros. (NES)
38272 views, 605 downloads
Uploaded 7/18/2019 11:49 AM by zdoroviy_antony (1 files)
Just for replace.

#55508950404493365 - SMB1 in 5:37.38

Super Mario Bros. (World)-4.fm2
In 05:38.99 (20373 frames), 258 rerecords
Game: Super Mario Bros. (NES)
40508 views, 720 downloads
Uploaded 5/27/2019 8:15 PM by Anoisha336 (1 files)
Terrible. Eh. it's my first one.

#55459515532158092 - TAS to 8-1 (SMB)

SMB1 TAS through 8-1.fm2
In 02:25.06 (8718 frames), 1575 rerecords
Game: Super Mario Bros. (NES)
41039 views, 671 downloads
Uploaded 5/25/2019 2:49 PM by DJ Incendration (39 files)
I am done with SMB up to 4-2 (and a little bit of 8-1. Help is encouraged. Uses Maru's 1-2 and 4-2 TASes.

#55188136691827594 - SMB Super Bill Kill "warpless"

Super Bill Kill warpless.fm2
In 18:29.88 (66703 frames), 60392 rerecords
Game: Super Mario Bros. (NES)
41629 views, 775 downloads
Uploaded 5/13/2019 9:30 AM by chatterbox (6 files)
Quoting romhacking.net: Super Bill Kill is a simultaneous 2-player version of Super Mario Bros. in which the second player can turn enemies into Bullet Bills and target them at Mario. This ROM was originally designed for an offline tournament at AGDQ 2019. You can watch the final match of the tournament to see the ROM hack in action.
Compared to the current WR warpless TAS, total 414 frames are saved in following levels:
1-3: 84 frames 3-2: 84 frames 5-1: 63 frames 5-2: 63 frames 5-3: 84 frames 8-2: 21 frames 8-4: 15 frames

#54934566838704006 - NES Super Mario Bros. AISSON in 4:43.682

Super Mario Bros.2019-04-17 21.23.51.bk2
In 05:15.71 (18974 frames), 1467 rerecords
Game: Super Mario Bros. (NES)
41501 views, 536 downloads
Uploaded 5/1/2019 11:26 PM by jakanz (1 files)

Comments

Although this was my first TAS ever made and it doesn't look the best, I think I did a pretty good job.
On a 1 - 10 scale of how hard making this TAS was, I'd say it was about a 7, especially for 4-2, which I will explain why in my stage-by-stage comments.

Game objectives

  • Emulator used: BizHawk 2.3.1
  • To be faster than world record
  • Be the fastest I can do this category
  • Hope for the best time

Stage by stage comments

1-1

This one wasn't much of a challenge. Get to the flagpole, and do FPG on the framerule 370.

1-2

This one was a bit trickier than 1-1. The reason I was having a bit of a hard time was the way to getting to the World 4 warp pipe. I was getting into the pipe at 346 instead of 347, but I figured it out. This level is also the level that I figured out you lose a bit of speed by entering a wall, so you should try to avoid entering walls often.

4-1

This level is a bit plain and boring. This one I shouldn't even create comments on because it's so boring other than the ending where I jumped then jumped IMMEDIATELY after I landed to do the FPG required to save time.

4-2

This is another tricky one. By the time I tried to do the wrong warp, the framerule was already 375, but I figured out that if you step out at the right time to go to the right of the screen, you will potentially enter the pipe at the framerule 376, therefore tying the world record for this category.

8-1

This one seems like an auto-scroller, so I won't really say anything about this level.

8-2

Another boring level, but more boring than 8-1. I guess the only thing I can take note of in this level is how I went left, right, every single frame to make sure you don't get fireworks. (Fireworks kill your time.)

8-3

Another auto-scroller, but more interesting than 8-1 and 8-2. Here I made a quick kill to the bullet bill at the beginning (which appears to be just jumping straight into the path of the bullet bill), just for some extra swag. More rapid left, right movements are used here.

8-4

Ahh, the last level. Here, I saved a framerule over the world record by entering the pipe faster (at 4:18 on the YouTube video) by using the strategy to enter the warp pipes in previous stages.

Other comments

To be honest, I believe others would like to see different games of different categories, since Super Mario Bros. is most likely the most TASed video game of all time. But I feel that I did something unique, and I'm proud.
The thing I would like to improve is my last movement to the axe in 8-4, so I can save a bit of time since time ends as soon as all the sprites on-screen disappear. But for my first TAS, I'll let it slide.

#54800216642629827 - 6371S Blank Frames removed

minus-world-ending_blankframesremoved.fm2
In 02:46.84 (10027 frames), 699 rerecords
Game: Super Mario Bros. (FDS)
5587 views, 645 downloads
Uploaded 4/25/2019 10:13 PM by Darkdevil (1 files)
removed the blank frames from this submission
the submission will prob be rejected anyways ¯\_(ツ)_/¯

#53836126036825628 - SMB Two Players Hack "warps"

Super Mario Bros. Two Players Hack.fm2
In 04:54.73 (17713 frames), 21923 rerecords
Game: Super Mario Bros. (NES)
43720 views, 941 downloads
Uploaded 3/13/2019 12:11 PM by chatterbox (6 files)
This run shows what the fastest Super Mario Bros. Two Players Hack warps run looks like. The major differences from the original is that the pipe loads bit faster, and cannot manipulate the both player's On Screen X to use wrong warp by usual method; there are various differences from the existing SMB warps movie.

#53621227375284020 - SMB1 - my first AISSON TAS

Super Mario Bros. (Japan, USA).fm2
In 04:52.11 (17556 frames), 3434 rerecords
Game: Super Mario Bros. (NES)
43603 views, 1518 downloads
Uploaded 3/3/2019 7:55 PM by DJ Incendration (39 files)
My first AISSON TAS (or AIISON) with original SMB rom; make sure you have game genie ROM.

#53289673284384131 -

aisson tas warped.fm2
In 01:27.72 (5272 frames), 670 rerecords
Game: Super Mario Bros. (NES)
10533 views, 418 downloads
Uploaded 2/16/2019 9:33 PM by DJ Incendration (39 files)
This is a TAS WIP with AISSON. Used GGGuy to add in the code, then patched it. (Note: I had to use AISSON+AIISON+AISSON because it wouldn't work with just one of the codes.) Please help if possible.

#53289673069702008 -

aisson tas warped.fm2
In 01:27.72 (5272 frames), 670 rerecords
Game: Super Mario Bros. (NES)
44096 views, 1494 downloads
Uploaded 2/16/2019 9:33 PM by DJ Incendration (39 files)
Sorry for double-upload. This is a TAS WIP with AISSON. Used GGGuy to add in the code, then patched it. (Note: I had to use AISSON+AIISON+AISSON because it wouldn't work with just one of the codes.) Please help if possible.

#52991680658098356 - NES Super Mario Bros. while always pressing down in 7:03.38

DOWN.fm2
In 07:06.93 (25658 frames), 2928 rerecords
Game: Super Mario Bros. (NES)
44390 views, 1300 downloads
Uploaded 2/3/2019 11:28 AM by Tomygood (3 files)
The only way to go forward while pressing down is to jump. That makes this challenge quite hard.
The hardest part was in 4-2 when I needed to wrong warp. I found a good way at the start to push Mario 8 pxs at the right.
ROM checksum : 8e3630186e35d477231bf8fd50e54cdd
ROM filename : "Super Mario Bros. (World).nes"
Length : 7:03.38 (25460 frames)

#52385529009579996 - Super Mario Bros. PAL Warps Walkathon in 7:08.48

pal warps walkathon v5.fm2
In 07:08.48 (21427 frames), 2470 rerecords
Game: Super Mario Bros. (NES)
45557 views, 1493 downloads
Uploaded 1/7/2019 4:19 AM by kierio04 (8 files)
Imagine if you could do a flagpole glitch at walking speed. Then combine it with the fastest possible walkathon of the game's version. And that's what I've done. I present to you a sidestroller with flagpole glitches, but sadly no bullet bill glitches or pipe clips as they aren't possible on the official Europe version of Super Mario Bros.

#52238273506506858 - Anti-Pacifist SMB1

TAS Anti-Pacifist.fm2
In 05:40.88 (20487 frames), 5901 rerecords
Game: Super Mario Bros. (NES)
45790 views, 1701 downloads
Uploaded 12/31/2018 1:09 PM by Tomygood (3 files)
ROM name : "Super Mario Bros. (World).nes"
ROM Checksum : 8e3630186e35d477231bf8fd50e54cdd
Frames : 19512
Time : 05:24.40
FPS : 60.09881387708959
"Anti-Pacifist" is a category originally created by the Super Mario Bros. speedrunner RoyLGamer. Goal : Kill all enemies who appear on screen This includes stomping, killing with fire/star power, hitting a block under an enemy, and kicking a shell to kill enemies.
Are included :
  • Goombas
  • Koopas (Green, red, troopas, paratroopas)
  • Buzzy Beetles
  • Piranha Plant (including warp ones)
  • Lakitu and any spiny it may throw (including the initial spiny in 8-2)
  • Underwater Bloopers
  • Underwater Cheep Cheeps
  • Hammer Bros.
  • Bowser
Are not included :
  • Bullet Bills
  • Flying Cheep Cheeps
  • Podoboos
  • Bowser fire
Specific Rules :
  • Enemies simply walking into a pit does not count as killing them.
  • The Despawning plant in Room 1 of 8-4 must be Killed.
  • The invisible plant in 8-4 water section must be killed.
  • Bowser must be killed with fire.

#52203512372906484 - XXXX (SMB1 Hack) “Luigi, Normal Quest”

XXXXLuigi(NormalQuest)_TAS.fm2
In 00:47.98 (2884 frames), 623 rerecords
Game: Super Mario Bros. (NES)
48490 views, 876 downloads
Uploaded 12/29/2018 11:35 PM by Αsumeh (22 files)
XXXX is a Super Mario Bros. 1 ROM hack created by 79.
Quoting Romhacking.net
This is one of those rare SMB hacks out there that have a lot of replay value. The object is to find stars in order to reach Bowser’s castle, this is a fun hack that will most definitely keep you busy. And the music in this hack is really good too. The spikes can kill you in an instant, so be careful. If you like SMB hacks then this game is right up your alley…
My TAS understands the ins and outs of the rooms that the player will end up in and manipulates luck to get the best rooms wherever possible. It also achieves the good ending with Princess Peach being spawned after the end of this movie.
I may not have the address for what room the player will be able to enter next, but you can download the IPS patch here.

#52148401142239796 - Super Mario Bros. "pacifist, coinless"

pacifist coinless.fm2
In 05:00.52 (18061 frames), 6349 rerecords
Game: Super Mario Bros. (NES)
46839 views, 1728 downloads
Uploaded 12/27/2018 12:01 PM by chatterbox (6 files)

#52062717274785875 - Super Mario Bros. “AEPLLG + GIIIVY, warpless”

SMB1AEPLLG+GIIIVYWarpless_TAS.fm2
In 17:52.15 (64435 frames), 3981 rerecords
Game: Super Mario Bros. (NES)
48793 views, 1450 downloads
Uploaded 12/23/2018 3:24 PM by Αsumeh (22 files)
ATTENTION: Read this before you bring up any questions about this TAS.
This TAS beats the game with two Game Genie codes in the fastest time possible without warping: AEPLLG and GIIIVY.
AEPLLG allows for Mario to infinitely jump in mid-air. This is sometimes known as:
  1. Moon Jump
  2. Jump in Midair
  3. Infinite Jump
GIIIVY allows for Mario to walk through walls (but only from the left side of it).

I still feel bad for HappyLee because he got hated on for his (and Mars608's) warpless run...

#52025259788252346 - Super Mario Bros. “TEYIUT + EATSSY”

SMB1TEYIUT+EATSSY_TAS.fm2
In 03:30.75 (12666 frames), 413 rerecords
Game: Super Mario Bros. (NES)
48884 views, 876 downloads
Uploaded 12/21/2018 10:55 PM by Αsumeh (22 files)
This TAS beats the game with two Game Genie codes in the fastest time possible: TEYIUT and EATSSY.
TEYIUT allows for Mario to execute the downwards pipe warp. This is only useful for when Mario is in specific rooms.
EATSSY is another code that allows for Mario to walk through walls. However, this TAS doesn't abuse this code as much as the former.
This run is about 5 seconds faster than the run created by YouTuber FailureGaming and 26.56 seconds faster than HappyLee’s cheat-less TAS.

#51937021608627925 - Super Mario Bros. “10 Walljumps”

10Walljumps_TAS.fm2
In 00:10.69 (643 frames), 45 rerecords
Game: Super Mario Bros. (NES)
49063 views, 863 downloads
Uploaded 12/17/2018 11:32 PM by Αsumeh (22 files)
Quoting speedrun.com rules
Must be actual walljumps. Jumping inside a wall and hitting the block directly above you does not count as a walljump. Cramming yourself between a wall and the edge of the screen and jumping from there also does not count as a walljump.
Here is an improved TAS of Super Mario Bros. that doesn’t actually complete the game, but instead performs 10 walljumps as quickly as possible.
In this category, players must catch the wall and jump off of it 10 times in total. Most of the time, players would be able to perform those walljumps in World 1-1’s underground bonus room. They would also perform one of the easiest walljumps first at the first pipe.
I perform those walljumps in World 1-1’s first pipe rather than the first pit, and oddly enough, it seems to be a more suitable place to perform as many walljumps as a TASer would like in record time instead of the latter. The reason why is that even though I can perform a walljump by pressing A and holding it for five frames, the pipe is actually closer to the start position than the pit, meaning the walljumps are executed faster than usual.
Because of that, this run is 3.88 seconds faster than my other TAS submitted in the userfiles.

#51762118370967534 - Ret's Escape Puzzle World (SMB1 Hack) “World 4-4 Ending”

RetEscape4-4Ending_TAS.fm2
In 08:10.55 (29482 frames), 3915 rerecords
Game: Super Mario Bros. (NES)
49370 views, 1230 downloads
Uploaded 12/10/2018 2:30 AM by Αsumeh (22 files)
Ret's Escape Puzzle World is a Super Mario Bros. 1 ROM Hack created by Excel in 2004. The levels were designed to puzzle and frustrate players, sometimes by gruesome level design, and other times, tricky puzzles.
There is also a secret fourth world after you manage to complete the hack, along with a hidden warp pipe in World 4-4 leading to a mysterious level that tests your Big Mario skills.
This TAS created by me solves the levels quickly and beats Chatterbox’s (티어) Chatterbox TAS by 27.45 seconds due to great optimization.
The only downside to that TAS is that it loses 21 frames in World 1-1 due to a slower clip through the wall.

#51581698068714483 - Mutya (SMB1 Hack)

Mutya_TAS.fm2
In 02:45.64 (9955 frames), 1334 rerecords
Game: Super Mario Bros. (NES)
49757 views, 906 downloads
Uploaded 12/1/2018 11:29 PM by Αsumeh (22 files)

#51576037084062031 - Down Mario (SMB1 Hack)

DownMario_TAS.fm2
In 01:38.38 (5913 frames), 961 rerecords
Game: Super Mario Bros. (NES)
49783 views, 913 downloads
Uploaded 12/1/2018 5:22 PM by Αsumeh (22 files)
Down Mario is a Super Mario Bros. 1 ROM Hack created by Beta in 2004. This hack was designed to show off the ability for Mario to warp through vertically (from bottom to top) with two sample levels designed especially for that.
This TAS runs, or in fact, falls through both levels with ease (first on the normal game, then on the hard game) and beats this TAS by Chatterbox (티어) by almost a second.

#51559137999598764 - Super Hageo Bros. (SMB1 Hack)

Hageo_TAS.fm2
In 10:28.06 (37746 frames), 7171 rerecords
Game: Super Mario Bros. (NES)
49807 views, 837 downloads
Uploaded 11/30/2018 11:06 PM by Αsumeh (22 files)

For those who think Super Mario Bros. isn't difficult enough...

After two months and over 7,000 re-records, finally, the TAS for one of the hardest Super Mario Bros. 1 hacks ever has been finished, and I'm pleased to be publishing this to the userfiles of TASVideos! (Even though it's not much of a big deal here, I'm still pleased I finished this TAS.)
Super Hageo Bros. is an unbelievably hard Super Mario Bros. 1 ROM hack created by REI in 2001. This hack is one of the hardest ever, actually; in fact, savestates, slow-downs, and such emulator tools are strongly recommended to actually beat it.
My TAS takes no sweat against the hack and beats it to pieces. This is also about a minute and a half faster than Mars608's attempt.

#51472580576496236 - Angry Marionao (SMB1 Hack)

AngryMarionao_TAS.fm2
In 02:13.94 (8050 frames), 998 rerecords
Game: Super Mario Bros. (NES)
50000 views, 851 downloads
Uploaded 11/27/2018 1:33 AM by Αsumeh (22 files)
Angry Marionao is a Super Mario Bros. 1 ROM Hack. The levels were modified to be harder and the characters' sprites were redesigned to be angrier than usual.
My run takes advantage of the warp to World 8 and beats the hack in record time.

#51293638333493752 - Super Mario Bros. “Always big, warps”

Mario1AlwaysBig_TAS.fm2
In 04:57.31 (17868 frames), 1274 rerecords
Game: Super Mario Bros. (NES)
50434 views, 838 downloads
Uploaded 11/19/2018 12:09 AM by Αsumeh (22 files)
This TAS beats the game as Big Mario instead of Small Mario thanks to a ROM hack created by AP. Because of that, entertainment was changed, but optimization hasn't.
This was originally going to be a 21-frame improvement over HappyLee's run due to a faster clip in World 1-2, but I lost that time back from bad Bullet Bill manipulation in World 8-2. Hopefully, that issue will be resolved when I (or any professional SMB1 TAS'ers) get to the run.
This run also syncs with the separate Extra Version (download here), which allows Big Mario's full body to be displayed on pre-level screens and changes the mushrooms into hearts. If you'd like, however, you can download the original patch here.

#51109382214489971 - Super Mario Bros. “AEPLLG + GIIIVY”

UseAEPLLGandGIIIVYtosync,plz._TAS.fm2
In 04:44.13 (17076 frames), 1211 rerecords
Game: Super Mario Bros. (NES)
51168 views, 853 downloads
Uploaded 11/10/2018 4:59 PM by Αsumeh (22 files)
This TAS beats the game with two Game Genie codes in the fastest time possible: AEPLLG and GIIIVY.
AEPLLG allows for Mario to infinitely jump in mid-air. This is sometimes known as:
  1. Moon Jump
  2. Jump in Midair
  3. Infinite Jump
GIIIVY allows for Mario to walk through walls (but only from the left side of it).
This run is ~19.15 seconds faster than adika25630's run and 15.18 seconds faster than HappyLee’s cheat-less TAS.

Attention! Read the section below before you ask!

Why do you use GIIIVY instead of AISSON?
AISSON has highly similar functions as GIIIVY, but I used GIIIVY because I have found it to be more common for me to use rather than AISSON.
Why do you use both codes in this run instead of just one of them?
It made completing the game much faster if I used both codes than just using one of them. I felt this would make things more exciting if I did so. And as a bonus, I did find ways of providing entertainment while using both codes.
Is this goal necessary?
Not really. I felt I wanted to do it for fun. But I also wanted to do it because there were too many runs using only one of the codes.
Is this publishable?
Absolutely!...not. (TASVideos almost doesn’t allow runs with cheats.)

#50575643400010493 - Super Gothic Bros. “warps”

SuperGothicBros.Warps_TAS.fm2
In 04:54.96 (17727 frames), 2129 rerecords
Game: Super Mario Bros. (NES)
52438 views, 907 downloads
Uploaded 10/17/2018 4:06 PM by Αsumeh (22 files)
Super Gothic Brothers is a Super Mario Bros. 1 ROM Hack created by partyghoul2000. Some differences would be:
  • It has a slight increase in difficulty from its original levels.
  • It stars Bob and Steve as the protagonists rather than Mario and Luigi. They're on a quest to save their "bitch" (as the game implies after they save a toad) instead of their princess.
  • Pretty much every overworld level has been set to the nighttime background (except for 3-1 to 3-3) to show how the hack is indeed gothic.
The hack was scarcely known at the time it gets uploaded, and until this day, the hack still doesn't get recognition today. In fact, there were only about two videos showcasing the hack, none of which even finished it, even though it is possible. This TAS shows how in just under 4 minutes and 55 seconds.

#49494600448325670 - Super Mario Bros. "warps"

happylee-supermariobros,warped.bk2
In 04:57.29 (17867 frames), 9739 rerecords
Game: Super Mario Bros. (NES)
54028 views, 694 downloads
Uploaded 8/29/2018 11:39 PM by Mario128 (1 files)
I converted HappyLee's TAS of Super Mario Bros. from 2011 from .fm2 to .bk2, the inputs are exactly the same but instead in 17867 frames. (BizHawk appears to have one frame less of lag compared to FCEUX in Super Mario Bros.)

#49264598218034495 - Super Mario Bros. “Zero coins, warps”

ZeroCoinsWarps_TAS.fm2
In 05:00.10 (18036 frames), 1168 rerecords
Game: Super Mario Bros. (NES)
57593 views, 963 downloads
Uploaded 8/19/2018 3:04 PM by Αsumeh (22 files)
I apologize for double-uploading. There was a 2-frame improvement in World 8-4 that I overlooked.

While it’s (possibly) not a popular goal, Super Mario Bros. actually can be completed without collecting any coins. My run aims to do so in record time.
This is also an improvement of 0.81 seconds over the previous TAS by MarioUniverseZone mostly due to a faster strategy of entering World 1-1’s underground bonus room. Some of the improvement was also from despawning the Piranha Plant in World 8-4’s second room.

#49180760126166725 - Super Mario Bros glitchless%

Super Mario Brothers (Japan).zip.Super Mario Brothers (Japan).fm2
In 06:30.07 (23443 frames), 846 rerecords
Game: Super Mario Bros. (FDS)
54545 views, 1446 downloads
Uploaded 8/15/2018 8:27 PM by thegreatbup (1 files)
this is stupid i can do better...

#49176485503936456 - Super Mario Bros. “STAGEO%, warpless”

STAGEOWarpless_TAS.fm2
In 18:51.58 (68007 frames), 5146 rerecords
Game: Super Mario Bros. (NES)
57638 views, 876 downloads
Uploaded 8/15/2018 3:49 PM by Αsumeh (22 files)
After finishing up my warped STAGEO TAS (Click here for info about the code), I thought about doing a warpless version of that after to see how things would go.
It was harder than I expected it to be, however.
I had to sacrifice entertainment for lag reduction a lot of times. Sometimes, the entertainment was also lost for finding better strategies around the enemies and obstacles.
Also, as the enemies’ physics have changed, I couldn’t perform as many glitches as in the game without the code: Bullet Bill glitch, Cheep Cheep glitch, etc.
Hopefully, this is still a good run overall. Please contact me if you find problems with this run.
I might not be good with entertainment, either. This is my first upload of a TAS that goes for a full-length game without warps.

#48998835526743310 - Parallel Air (A Super Mario Bros. hack)

ParallelAir_TAS.fm2
In 02:32.03 (9137 frames), 1608 rerecords
Game: Super Mario Bros. (NES)
58057 views, 925 downloads
Uploaded 8/7/2018 3:49 PM by Αsumeh (22 files)
Quoting U1
The young man is a traveler.
His two companions are two.
Burning fireball that can be released by placing wishes on plants.
Promises far far apart imposed on those with “power.”
Parallel Air is a Super Mario Bros. 1 ROM hack that differs from the easier Air and the harder Air 2, all hacks of which are created by U1. (Click here to download the IPS patch for Parallel Air)
Parallel Air is easier than Air 2 because it still retains its midair jump cheat. It also has 3 levels, each with separate rooms, which are remixes of levels from the original Air. Besides the fact that Parallel Air doesn't mark where the hidden blocks are, it is harder than the original Air because some of the rooms have changed their designs to be more difficult.
This is an improvement of 2.53 seconds over my original run that was uploaded on YouTube back in July 2017.

#48798733695678256 - Super Mario Bros "STAGEO, warps"

STAGEOwarps_TAS.fm2
In 05:01.02 (18091 frames), 959 rerecords
Game: Super Mario Bros. (NES)
58637 views, 1296 downloads
Uploaded 7/29/2018 3:32 PM by Αsumeh (22 files)
This is my first time uploading a movie to the userfiles. Please let me know how I did so I can improve it!
About the movie: This TAS beats the game with the STAGEO game genie code which causes enemies to throw hammers around. This TAS also beats 티어’s (Chatterbox) TAS (https://www.youtube.com/watch?v=rA5JvK1ZjOg) by 2.23 seconds due to not taking the power-ups. Because of that, however, I had to lose some time enduring through new strategies but otherwise managed to keep the improvement.

#48361834419511389 - SMB1 SF Warped RTA

stc-supermariobros,smallfire,rta,warped.fm2
In 07:15.56 (26177 frames), 722 rerecords
Game: Super Mario Bros. (NES)
55961 views, 1420 downloads
Uploaded 7/9/2018 11:19 PM by STC (1 files)

#47832324416029309 - Super Mario Bros. SONIC%

SANIC.fm2
In 03:46.51 (13613 frames), 601 rerecords
Game: Super Mario Bros. (NES)
56616 views, 1402 downloads
Uploaded 6/16/2018 2:59 AM by StickKing18 (1 files)
This is my first time submitting something like this. I'm somewhat nervous and I don't know what to really call this, but enjoy, I guess.
This TAS uses 3 cheat codes: YZXLNY: Makes you go faster than normal. AYYNIE: Sort of useless, but makes Mario look like he's running fast. AISSON: Allows you to walk through walls, and the only reason I added it in was because of me...
And that's it... bye from my nervous self :/

#47253728739827495 - SMB1 1-1 in 370

trying a new tas.fm2
In 00:30.74 (1848 frames), 1230 rerecords
Game: Super Mario Bros. (NES)
58177 views, 1034 downloads
Uploaded 5/21/2018 1:37 AM by DJ Incendration (39 files)

#47223972019191645 - Super Mario Bros TAS - 5:03.417

SMB1TAS01.fm2
In 05:08.04 (18513 frames), 802 rerecords
Game: Super Mario Bros. (NES)
57438 views, 995 downloads
Uploaded 5/19/2018 5:27 PM by Yeti (1 files)
My first ever TAS. RTA timing is 5:00.139. 9 frames faster and it would have been a sub 5. Did this movie using savestates and slow-down only (pretty basic for a TAS). Hope to improve it later. Hope to have a nice time in this community. :)

#46867364577439307 - Super Mario Bros. - Warpless by AlexPivot - 00:21:03:56

Super Mario Bros. - Warpless - TAS by AlexPivot.fm2
In 21:40.02 (78130 frames), 154 rerecords
Game: Super Mario Bros. (NES)
58233 views, 1122 downloads
Uploaded 5/3/2018 4:01 PM by AlexPivot (1 files)
My first TAS ever, so it's obviously slow.

#46442365495416816 - SMB1 in 4:54.94 (RTA)

Sullysmb1AnyPercent.fm2
In 04:58.22 (17923 frames), 1166 rerecords
Game: Super Mario Bros. (NES)
58903 views, 1610 downloads
Uploaded 4/14/2018 12:39 PM by sullyrox (12 files)

#46279415323701756 - [TAS] NES Super Mario Bros. by sullyrox in 04:58.36

smb1 tas.fm2
In 04:58.35 (17931 frames), 662 rerecords
Game: Super Mario Bros. (NES)
59073 views, 1120 downloads
Uploaded 4/7/2018 4:32 AM by sullyrox (12 files)
4 5 8

#46230128098762337 - [TAS] Super Mario Bros. By TMG_Tas

First Level Savage.fm2
In 05:18.59 (19147 frames), 1419 rerecords
Game: Super Mario Bros. (NES)
58580 views, 1020 downloads
Uploaded 4/4/2018 11:16 PM by TMG_Tas (1 files)
My First Uploaded Tas

#45472958941945842 - [TAS] NES Super Mario Bros. by sullyrox in 04:59.46

smbwarpedbysullyrox.fm2
In 04:59.45 (17997 frames), 404 rerecords
Game: Super Mario Bros. (NES)
59988 views, 1144 downloads
Uploaded 3/1/2018 8:53 PM by sullyrox (12 files)
beats rta wr

#45024943781455579 - SMB1 6:55.96 Walkathon (TAS)

SMBwalkathon.fm2
In 06:55.96 (24999 frames), 784 rerecords
Game: Super Mario Bros. (NES)
60545 views, 1156 downloads
Uploaded 2/9/2018 4:38 PM by sullyrox (12 files)
sub 7.

#42874660833943784 - SMB1 TAS

smb1 tas.bk2
In 05:03.71 (18253 frames), 434 rerecords
Game: Super Mario Bros. (NES)
61690 views, 749 downloads
Uploaded 11/4/2017 8:31 PM by Omar (1 files)
4:58 is the goal

#40383241716888048 - NES VS Super Mario Bros (unfinished)

VSSMBwarpedv8.fm2
In 03:08.30 (11317 frames), 4402 rerecords
Game: Super Mario Bros. (NES)
11309 views, 704 downloads
Uploaded 7/15/2017 3:40 PM by KnucklesMaster368 (9 files)
This TAS goes for Fire Flower strats.
In 6-2 we grab a mushroom.
Someone will need to:
  • get FPG in 6-2
  • get a fire flower in 6-3 or 6-4 (6-3 preferred)
  • resync the rest
I hope that we can save 1-2 framerules with FF, as the only other improvements are in 7-4 and 8-4.

#40247553891304564 - NES VS Super Mario Bros (unfinished)

VSSMBwarpedv7.1.fm2
In 10:03.97 (36298 frames), 5520 rerecords
Game: Super Mario Bros. (NES)
11347 views, 715 downloads
Uploaded 7/9/2017 1:01 PM by KnucklesMaster368 (9 files)
I added entertainment from 7-3 on, and found some improvements in 8-4 that force me to waste them.
Someone can resync 8-4 and:
  • add entertainment
  • save 1 or more frames in the first room
  • save 1 or more frames in the walljump room
  • save 1 or more frames in the turnaround room
  • save 3 or more frames in the water room
  • get a good Bowser on top of that.

Minimum time allowed: 10:09.903

  • I'm too frustrated to do this.
  • Also, please upload this to userfiles/WIP page (aka here) when done.

#40205499234196464 - NES/VSsys VS Super Mario Bros w/dhxo & xy2

VSSMBwarpedv7.fm2
In 10:09.99 (36660 frames), 3609 rerecords
Game: Super Mario Bros. (NES)
11480 views, 732 downloads
Uploaded 7/7/2017 3:33 PM by KnucklesMaster368 (9 files)
This TAS saved 34 frames over what I got yesterday.

Here's the breakdown:

  • 1-1 to 7-1, as far as I know, is unchanged.
  • 7-2 drains a timeunit (270) and saves 12 frames, thanks to xy2
  • Then I resynced the rest
  • 7-3 saved 2 frames (somehow)
  • 8-2 saved 21 frames due to faster BBG
  • 8-4 water room lost two frames
  • 8-4 boss room saved a frame

With all this, the TAS time is now 10:10.003

  • so mad about this


What improvements are left?

  • 4-2 has 5 frames
  • 6-1 has 10 frames
  • 6-4 has 1 frame
  • 7-1 may have a framerule to save. BBG
  • 8-4 has 1 frame in the first room, 1 frame in the walljump room, has 1-3 frames in the fish room, and 2-4 frames in the water room.

This is the 8th TAS of VS Super Mario Bros 'warps' where I'm involved. This is the fourth one on this site.
  • v0 I have, but is lost to history
  • v1 is on YT
  • v2 is on YT, but the file is lost to history
  • v3 s5564 is on YT, and on TASvideos as Submission 5564
  • v4 is on YT, and here.
  • v5 v5.1 as I call it is only on here
  • v6 is on here, it's the one with dhxo uploaded 14 hours from when this goes up
  • v7 is this one.

#40202647588398125 - Vs Super Mario Bros. improvements

dhxovssmbwarped.fm2
In 05:01.68 (18131 frames), 683 rerecords
Game: Super Mario Bros. (NES)
10592 views, 675 downloads
Uploaded 7/7/2017 12:28 PM by dhxo (3 files)
Somehow saved one more frame over KM368's last movie uploaded here.

#40201120876893795 - -12 frames 7-2 VS. SMB

72impro.fm2
In 10:10.67 (36701 frames), 2536 rerecords
Game: Super Mario Bros. (NES)
11659 views, 532 downloads
Uploaded 7/7/2017 10:49 AM by xy2_ (1 files)
Made no attempt to sync the rest, use it as you will.

#40188137167364050 - NES VS Super Mario Bros w/dhxo

KnucklesMaster368dxhoVSSMBwarped.fm2
In 10:10.56 (36694 frames), 2291 rerecords
Game: Super Mario Bros. (NES)
11371 views, 667 downloads
Uploaded 7/6/2017 8:47 PM by KnucklesMaster368 (9 files)
With the help of dhxo in the first 6 of 16 levels, this TAS has many, many more tricks & timesaves. This is 282 frames faster than my v5 uploaded a week ago.

YT Video not recorded yet! Sorry!

Improvements over v5.1:

  • 1-1: 58 frames
  • 1-2: 9 frames
  • 4-2: 206 frames
  • 7-2: -1 frame (lost a frame)
  • 8-2 should have been 20-21 frames, but no, it's even.
  • 8-4 room 2: 5 frames.
  • 8-4 room 3: 3 frames.
  • 8-4 last room: 2 frames.

Compared to s5564 (aka v3):

  • 1-1: +14 frames (+14f) <-?!?!?! Well, I guess that's the slower timer. Rip.
  • 1-2: -6 frames (+8f)
  • 4-1: Even (+8f)
  • 4-2: -188 frames (-180f)
  • 6-1: -21 frames (-201f)
  • 6-2: -21 frames (-222f)
  • 6-3: Even (-222f) <-Wow! Expected another 21 frames here, but no!
  • 6-4: +12 frames (-210f) <--hmmm.....
  • 7-1: -21 frames (-231f)
  • 7-2: +22 frames (-209f) <--Either we have some work to do here, or the firework here crosses a framerule, which means we have work to do here.
  • 7-3: Even. (-209f) <-Interesting
  • 7-4: +12 frames (-197f) <From this, and 6-4, I can safely deduce that there are no framerules in any castle. This is a very groundbreaking discovery.
  • 8-1: Even. (-197f) < WHAT?!?!
  • 8-2: -21 frames (-218f) <--probably the BBG.
  • 8-3: +22 frames (-196f) <WHAT?!?!
  • 8-4 Room 1: -1 frame (-197f)
  • 8-4 Room 2: -9 frames (-206f)
  • 8-4 Room 3: -10 frames (-216f) <--Wow, didn't know I saved that much.
  • 8-4 Room 4: -7 frames (-223f)
  • 8-4 Final Room: -39 frames (-262f) <Better Bowser.

What improvements can be made?

Aside from FF strats:

  • 4-2 has 5 frames to save. I know this because I got a better time by 5 frames before dhxo uploaded his fm2.
  • 6-1 then has 10 frames to save. That stems off this result.
  • 6-3(?!?!) 1 framerule
  • 7-1 BBG here would save a framerule.
  • 7-2 Somebody, please get a 272, it'd save a framerule!
  • 7-4 probably has something.
  • 8-2 better BBG would save a framerule.
  • 8-3(?!?!) has 1 framerule.
  • 8-4 maybe a frame or two in the first room, and that's it.

#40182550167267134 - NES VS Super Mario Bros WIP

KnucklesMaster368dxhoVSSMBwarped.fm2
In 06:33.26 (23635 frames), 1050 rerecords
Game: Super Mario Bros. (NES)
11355 views, 662 downloads
Uploaded 7/6/2017 2:45 PM by KnucklesMaster368 (9 files)
With the help of dhxo in the first 6 of 16 levels, this TAS has many, many more tricks & timesaves. This is 272 frames faster than my v5 uploaded a week ago. It goes to the end of 7-3 currently.
  • 1-1: 58 frames saved
  • 1-2: 9 frames saved
  • 4-2: Wrong Warp is huge 206 frames saved
  • 7-2: 1 frame lost. We're so close (1 frame) short of 272.
After this is done, I will experiment with FF (fire flower) strats. I'll probably power up in 4-1 and 6-3.
dhxo helped pull off tricks that I couldn't easily do on my own. He gave me a fm2 up to the start of 6-3, and in just two hours, almost an entire world more completed.

#40136842170602182 - NES VS Super Mario Bros (unfinished)

dhxoKnucklesMasterVSSMB.fm2
In 04:46.89 (17242 frames), 2003 rerecords
Game: Super Mario Bros. (NES)
11354 views, 727 downloads
Uploaded 7/4/2017 1:21 PM by KnucklesMaster368 (9 files)
This TAS builds on top of dhxo's TAS to 4-2. This goes to the end of 7-1.

#40104238706860504 - NES VS Super Mario Bros (unfinished)

dhxoknuxmastervssmbwarped.fm2
In 09:13.93 (33291 frames), 3029 rerecords
Game: Super Mario Bros. (NES)
11383 views, 750 downloads
Uploaded 7/3/2017 2:07 AM by KnucklesMaster368 (9 files)
This TAS is at the tail end of 8-3. Four levels are faster, as well as the start (two from dhxo), one is slower, and the rest are even. Overall, this is 93 frames faster so far.
I'll update this when I have the time.

#40070144012032657 - VS. Super Mario Bros. Improvements

dhxovssmbwarped.fm2
In 01:08.17 (4097 frames), 135 rerecords
Game: Super Mario Bros. (NES)
10636 views, 633 downloads
Uploaded 7/1/2017 1:15 PM by dhxo (3 files)
This is already an improvement of 73 frames over the former TAS by KnucklesMaster368.
For questions or anything else related to this movie, you are free to post in the forum

#40056579080059302 - NES VS Super Mario Bros v5

KnuxMasterVSMBV5.1.fm2
In 10:15.23 (36975 frames), 5734 rerecords
Game: Super Mario Bros. (NES)
11379 views, 666 downloads
Uploaded 6/30/2017 10:36 PM by KnucklesMaster368 (9 files)
This is the fifth TAS of mine on this game. This one, redone from the start of 6-4, is 101 frames, or 1.681 seconds faster than my last.

PowerON-InputEnd in 10:15.24, or 36,975 frames.

From all this, here are the improvements level by level:

  • 6-4: 1 framerule
  • 7-1: 1 framerule
  • 7-4: 1 framerule
  • 8-2: 1 framerule
  • 8-4: 19 frames

Objectives

  • Emulator used: FCEUX 2.2.3 (must use this version)
  • ROM used: VS Super Mario Bros (VS).nes
  • Uses warps
  • Glitch abuse

Click download to get the TAS yourself!

What do you think? Leave a comment below about your thoughts.

#40004320748132682 - NES VS Super Mario Bros

KnuxMasterVSMBV4.fm2
In 10:17.20 (37093 frames), 4212 rerecords
Game: Super Mario Bros. (NES)
11582 views, 1027 downloads
Uploaded 6/28/2017 2:07 PM by KnucklesMaster368 (9 files)
Four months and two weeks after my last TAS on this game, another one comes on to the scene. This is 2.28 seconds slower than the last one uploaded on 2/12/17, but is widely considered to be faster, better, and more acceptable for the TAS community.
Since a different ROM got used, every single level got redone. Two levels are slower (1-1 and 6-4), five break even (1-2, 4-1, 6-2, 7-4, 8-3), and the rest are faster.
  • ROM used: VS Super Mario Bros (VS).nes
  • Emulator used: FCEUX 2.2.3
  • Click download to get the TAS yourself
Fun fact: if my previous TAS of this game were to be converted to this ROM, it would be ~pi seconds faster.
Please look at http://tasvideos.org/5564S.html for some more info.
What do you think about the TAS? Click comment, and tell me what you think.

#38043805444706748 - smb1j low score

smb1jlowscore.fm2
In 08:12.83 (29619 frames), 403 rerecords
Game: Super Mario Bros. (NES)
10296 views, 1749 downloads
Uploaded 4/1/2017 7:06 AM by sullyrox (12 files)
only works on the fds rom.

#37977062586477226 - SMB1 5:00.21 (TAS)

smbwarpedbysullyrox.fm2
In 05:00.20 (18042 frames), 1705 rerecords
Game: Super Mario Bros. (NES)
65181 views, 1156 downloads
Uploaded 3/29/2017 6:57 AM by sullyrox (12 files)
4:56.92 SDA Time.

#37653226343562565 - Super Mario Bros. "Walkathon" In 7:06.73 by sullyrox

smbwarpedwalkathonbysullyrox.fm2
In 07:06.73 (25646 frames), 415 rerecords
Game: Super Mario Bros. (NES)
65365 views, 1118 downloads
Uploaded 3/14/2017 4:56 PM by sullyrox (12 files)
Improvement over my 7:07!!!

#37638220912633647 - NES Super Mario Bros. in 05:00.54

supermariobroswarpedbysullyrox.fm2
In 05:00.53 (18062 frames), 440 rerecords
Game: Super Mario Bros. (NES)
65394 views, 1129 downloads
Uploaded 3/14/2017 12:43 AM by sullyrox (12 files)
4:57.26 RTA Time.

#37591448664783196 - Nes Super Mario Bros in 4:58.92

Oraybeast v6.fm2
In 04:58.92 (17965 frames), 1221 rerecords
Game: Super Mario Bros. (NES)
64958 views, 1153 downloads
Uploaded 3/11/2017 10:10 PM by I like bleach 64 (4 files)

#37559776410115206 - Super Mario Bros. "Warps" in 05:01.42 by sullyrox

smbwarpsbysullyrox.fm2
In 05:01.42 (18115 frames), 236 rerecords
Game: Super Mario Bros. (NES)
65503 views, 1137 downloads
Uploaded 3/10/2017 11:56 AM by sullyrox (12 files)
A very good but improvable TAS.

#37423759690640135 - Super Mario Unlimited Improvement Version

SuperMarioUnlimited warpsv2x.fm2
In 11:54.80 (42959 frames), 7593 rerecords
Game: Super Mario Bros. (NES)
65414 views, 1173 downloads
Uploaded 3/4/2017 8:55 AM by MarioUniverseZone (4 files)

#37163395728607548 - NES Super Mario Bros. in 5:01.94 by sullyrox

smb1warpsbysullyrox.vmv
In 05:01.93 (18146 frames), 530 rerecords
Game: Super Mario Bros. (NES)
65794 views, 1237 downloads
Uploaded 2/20/2017 3:30 PM by sullyrox (12 files)
Here It Is! Hope you Enjoy!

#37140120686486648 - Nes Super Mario Bros Japan / Usa warped by I like bleach 64 / Oray Beast

Trying To Beat Klmz.fm2
In 04:59.77 (18016 frames), 1442 rerecords
Game: Super Mario Bros. (NES)
65427 views, 1155 downloads
Uploaded 2/19/2017 2:21 PM by I like bleach 64 (4 files)
The zip file says Oray beast and I like bleach 64 but I am both of them and Oray beast is the youtube channel this is uploaded to. I have stopped tasing super mario bros pal and have started using japan / usa because you can get better times since the physics are differant in the pal game. This movie is 4:59.22 and with rta timing is 4:56.14 so it beats the record. Watch this on youtube.com https://www.youtube.com/watch?v=9fKh0qRxbYU Made In Fce ultra 0.98.28

#36946527939856317 - Super Mario Bros. "Walkathon" In 7:07 by sullyrox

sullyrox-quicknes.bk2
In 07:16.49 (26233 frames), 297 rerecords
Game: Super Mario Bros. (NES)
65827 views, 809 downloads
Uploaded 2/10/2017 9:06 PM by sullyrox (12 files)
was rejected.

#36361102720610288 -

[TAS] VS SMB warps.fm2
In 00:58.00 (3486 frames), 232 rerecords
Game: Super Mario Bros. (NES)
10883 views, 683 downloads
Uploaded 1/15/2017 12:21 PM by dhxo (3 files)
Till 1-2, more a test run

#36130695888416327 -

Super Mario Bros.bk2
In 07:37.82 (27515 frames), 3103 rerecords
Game: Super Mario Bros. (NES)
10672 views, 545 downloads
Uploaded 1/5/2017 3:19 AM by DeathlyJai (1 files)
My first time messing with TAStudio, not really going for speed.

#32065319084996890 - Mario Unlimited - Desync of 4 frames

bullet dicks.fm2
In 11:59.24 (43226 frames), 4187 rerecords
Game: Super Mario Bros. (NES)
68850 views, 1100 downloads
Uploaded 7/6/2016 1:16 AM by dekutony (1 files)
WHY ARE U NOT WORKING

#28917908740505050 - 19:05 Warpless RTA

19-05.bk2
In 20:45.06 (74827 frames), 0 rerecords
Game: Super Mario Bros. (NES)
68823 views, 965 downloads
Uploaded 2/15/2016 7:24 AM by Potato Stomper (6 files)

#28798471348580516 - rta warpless 19:06.24

19-06-2.bk2
In 36:41.55 (132311 frames), 0 rerecords
Game: Super Mario Bros. (NES)
68539 views, 955 downloads
Uploaded 2/9/2016 10:18 PM by Potato Stomper (6 files)
starts around frame 63000

#27611757659677592 - SMB1 Warpless 19:06.99 RTA

1907.bk2
In 31:57.10 (115216 frames), 0 rerecords
Game: Super Mario Bros. (NES)
11931 views, 631 downloads
Uploaded 12/18/2015 11:39 AM by Potato Stomper (6 files)
run starts around frame #43700

#24721696049470264 - BizHawk-compatible SMB walljump movie

SMB_walljump_Bizhawk.bk2
In 00:00.01 (1 frames), 0 rerecords
Game: Super Mario Bros. (NES)
69589 views, 923 downloads
Uploaded 8/10/2015 7:56 AM by Bobo the King (3 files)
This is a savestate nearly identical to my previous savestate, the primary difference being that it is native to BizHawk. As before, this is a demonstration file to be used with my brute-force script.

#24007390583313213 - Super Mario Bros. Warpless in 19:09.83 RTA

19-09.bk2
In 48:00.98 (173144 frames), 0 rerecords
Game: Super Mario Bros. (NES)
12066 views, 655 downloads
Uploaded 7/9/2015 3:52 AM by Potato Stomper (6 files)

#23654939379452335 - Super Mario Bros. Warpless in 19:10.38 RTA

19-10.bk2
In 58:26.79 (210754 frames), 0 rerecords
Game: Super Mario Bros. (NES)
11948 views, 663 downloads
Uploaded 6/23/2015 6:56 AM by Potato Stomper (6 files)

#23290727117445561 - Super Mario Bros. Warpless in 19:11.52 RTA

19-11.bk2
In 22:00.17 (79341 frames), 0 rerecords
Game: Super Mario Bros. (NES)
69914 views, 923 downloads
Uploaded 6/6/2015 9:16 PM by Potato Stomper (6 files)

#22102430359637439 - Walljumps and some stuff

ultimate walljump.fm2
In 10:30.74 (37907 frames), 3796 rerecords
Game: Super Mario Bros. (NES)
70260 views, 1358 downloads
Uploaded 4/14/2015 8:54 AM by MarioUniverseZone (4 files)
The glitches are frustrating me!

#17970384940435674 - NES Super Mario Bros. PAL TAS

tasagain.fm2
In 04:58.99 (14952 frames), 405 rerecords
Game: Super Mario Bros. (NES)
71251 views, 2186 downloads
Uploaded 10/10/2014 6:47 AM by MarioUniverseZone (4 files)
In PAL version, I didn't use many glitches because it was really hard to use.
And the time length just an integer, lucky again!

#17698571397864976 - NES Super Mario Bros. Glitch TAS

smb glitas.fm2
In 07:13.10 (26029 frames), 697 rerecords
Game: Super Mario Bros. (NES)
71262 views, 1821 downloads
Uploaded 9/28/2014 1:00 AM by MarioUniverseZone (4 files)
I used many glitches in SMB. Finally, Mario touched the axe and died at the same time.

#17207974306429057 - VERY old smb TAS

supermariobros-tas-kusoman.fmv
In 05:30.62 (19870 frames), 113 rerecords
Game: Super Mario Bros. (NES)
72017 views, 1364 downloads
Uploaded 9/5/2014 10:44 PM by kusoman (2 files)
this tas I made is a fucking dinosaur (by that I mean its old) I made this years ago and felt like posting it (and yes it uses Famtasia)

#16928321953697960 - Super Mario Bros "-3 ending" by kusoman

smb-3endingkusoman.bk2
In 03:15.47 (11748 frames), 164 rerecords
Game: Super Mario Bros. (FDS)
72432 views, 984 downloads
Uploaded 8/24/2014 8:29 AM by kusoman (2 files)
beating the game using a glitch to go into the minus world (a parallel universe) VERY improvable

#11466204865872104 - Brute-force walljump save.

SMB walljump brute-force.fm2
In 00:00.01 (1 frames), 0 rerecords
Game: Super Mario Bros. (NES)
72578 views, 1358 downloads
Uploaded 12/21/2013 8:46 AM by Bobo the King (3 files)
To be used with my demonstration brute-force script. Load this state then run the sample script and Mario will execute a walljump (eventually).

#10250678766083200 - Super Mario Bros. 1 input optimized

SMB1 optimized.fm2
In 04:56.99 (17849 frames), 0 rerecords
Game: Super Mario Bros. (NES)
72832 views, 1402 downloads
Uploaded 10/27/2013 2:58 PM by Bobo the King (3 files)
Super Mario Bros. 1 with all extra input removed. HappyLee's original movie has 7407 inputs, mine has

THIS IS NOT AN IMPROVEMENT TO HAPPYLEE'S MOVIE!!!

He ends his movie (but not his input) at the axe. No frames were saved following the last jump. Our inputs (not our movies) are exactly the same length.

#8302894877106685 - Freerun of Super Mario Bros

Super Mario Bros Freerun.fm2
In 02:16.70 (8216 frames), 718 rerecords
Game: Super Mario Bros. (NES)
73072 views, 1256 downloads
Uploaded 7/31/2013 9:43 PM by Buddybenj (2 files)
I continue my WIP all he way to world 4. Many new glitches are used. If you know how to do a glitch I didn't do please tell me I'm trying to figure out how to do some new glitches. Also World 1-2 is a lot less sloppy than 1-1.

#8297888622968915 - Freerun of Super Mario Bros

Super Mario Bros. (JU) [!]-1.fm2
In 01:03.51 (3817 frames), 351 rerecords
Game: Super Mario Bros. (NES)
73144 views, 1291 downloads
Uploaded 7/31/2013 4:18 PM by Buddybenj (2 files)
This is a continuation of my previous TAS that was rejected.

#4231532671623306 - SMB warpless walkathon WIP (W1's finished)

HL,Mars-SMB1warpless-walkathon_W1finished.fcm
In 02:54.57 (10492 frames), 1208 rerecords
Game: Super Mario Bros. (NES)
74106 views, 1630 downloads
Uploaded 1/29/2013 1:11 PM by HappyLee (6 files)
Mars and I are improving the SMB warpless walkathon together, and we've saved 42 frames so far, 21 frames from 1-3 and 21 frames from 1-4 (extremely hard). Both two improvements were mainly found by me, inputs from 1-1 to 1-3 was done by Mars, and 1-4 was done by me.