Movie for NES Super Mario Bros.

#4231532671623306 - SMB warpless walkathon WIP (W1's finished)

HL,Mars-SMB1warpless-walkathon_W1finished.fcm

Uploaded 1/29/2013 1:11 PM by HappyLee (5 files)

For Super Mario Bros. (NES)

In 02:54.57 (10492 frames), 1208 rerecords

74043 views, 1454 downloads


Mars and I are improving the SMB warpless walkathon together, and we've saved 42 frames so far, 21 frames from 1-3 and 21 frames from 1-4 (extremely hard). Both two improvements were mainly found by me, inputs from 1-1 to 1-3 was done by Mars, and 1-4 was done by me.

Download (72.05 KB) Info

#8297888622968915 - Freerun of Super Mario Bros

Super Mario Bros. (JU) [!]-1.fm2

Uploaded 7/31/2013 4:18 PM by Buddybenj (2 files)

For Super Mario Bros. (NES)

In 01:03.51 (3817 frames), 351 rerecords

73102 views, 1222 downloads


This is a continuation of my previous TAS that was rejected.

Download (88.06 KB) Info

#8302894877106685 - Freerun of Super Mario Bros

Super Mario Bros Freerun.fm2

Uploaded 7/31/2013 9:43 PM by Buddybenj (2 files)

For Super Mario Bros. (NES)

In 02:16.70 (8216 frames), 718 rerecords

73032 views, 1191 downloads


I continue my WIP all he way to world 4. Many new glitches are used. If you know how to do a glitch I didn't do please tell me I'm trying to figure out how to do some new glitches. Also World 1-2 is a lot less sloppy than 1-1.

Download (189.24 KB) Info

#10250678766083200 - Super Mario Bros. 1 input optimized

SMB1 optimized.fm2

Uploaded 10/27/2013 2:58 PM by Bobo the King (3 files)

For Super Mario Bros. (NES)

In 04:56.99 (17849 frames), 0 rerecords

72784 views, 1315 downloads


Super Mario Bros. 1 with all extra input removed. HappyLee's original movie has 7407 inputs, mine has

THIS IS NOT AN IMPROVEMENT TO HAPPYLEE'S MOVIE!!!

He ends his movie (but not his input) at the axe. No frames were saved following the last jump. Our inputs (not our movies) are exactly the same length.

Download (410.78 KB) Info

#11466204865872104 - Brute-force walljump save.

SMB walljump brute-force.fm2

Uploaded 12/21/2013 8:46 AM by Bobo the King (3 files)

For Super Mario Bros. (NES)

In 00:00.01 (1 frames), 0 rerecords

72523 views, 1300 downloads


To be used with my demonstration brute-force script. Load this state then run the sample script and Mario will execute a walljump (eventually).

Download (95.11 KB) Info

#16928321953697960 - Super Mario Bros "-3 ending" by kusoman

smb-3endingkusoman.bk2

Uploaded 8/24/2014 8:29 AM by kusoman (2 files)

For Super Mario Bros. (NES)

In 03:15.47 (11748 frames), 164 rerecords

72383 views, 919 downloads


beating the game using a glitch to go into the minus world (a parallel universe) VERY improvable

Download (4.92 KB) Info

#17207974306429057 - VERY old smb TAS

supermariobros-tas-kusoman.fmv

Uploaded 9/5/2014 10:44 PM by kusoman (2 files)

For Super Mario Bros. (NES)

In 05:30.62 (19870 frames), 113 rerecords

71975 views, 1300 downloads


this tas I made is a fucking dinosaur (by that I mean its old) I made this years ago and felt like posting it (and yes it uses Famtasia)

Download (20.01 KB) Info

#17698571397864976 - NES Super Mario Bros. Glitch TAS

smb glitas.fm2

Uploaded 9/28/2014 1:00 AM by MarioUniverseZone (4 files)

For Super Mario Bros. (NES)

In 07:13.10 (26029 frames), 697 rerecords

71223 views, 1760 downloads


I used many glitches in SMB. Finally, Mario touched the axe and died at the same time.

Download (598.95 KB) Info

#17970384940435674 - NES Super Mario Bros. PAL TAS

tasagain.fm2

Uploaded 10/10/2014 6:47 AM by MarioUniverseZone (4 files)

For Super Mario Bros. (NES)

In 04:58.99 (14952 frames), 405 rerecords

71211 views, 2132 downloads


In PAL version, I didn't use many glitches because it was really hard to use.
And the time length just an integer, lucky again!

Download (344.18 KB) Info

#22102430359637439 - Walljumps and some stuff

ultimate walljump.fm2

Uploaded 4/14/2015 8:54 AM by MarioUniverseZone (4 files)

For Super Mario Bros. (NES)

In 10:30.74 (37907 frames), 3796 rerecords

70193 views, 1291 downloads


The glitches are frustrating me!

Download (872.14 KB) Info

#23290727117445561 - Super Mario Bros. Warpless in 19:11.52 RTA

19-11.bk2

Uploaded 6/6/2015 9:16 PM by Potato Stomper (3 files)

For Super Mario Bros. (NES)

In 22:00.17 (79341 frames), 0 rerecords

69878 views, 876 downloads


Download (1.00 MB) Info

#24721696049470264 - BizHawk-compatible SMB walljump movie

SMB_walljump_Bizhawk.bk2

Uploaded 8/10/2015 7:56 AM by Bobo the King (3 files)

For Super Mario Bros. (NES)

In 00:00.01 (1 frames), 0 rerecords

69523 views, 869 downloads


This is a savestate nearly identical to my previous savestate, the primary difference being that it is native to BizHawk. As before, this is a demonstration file to be used with my brute-force script.

Download (6.12 KB) Info

#28798471348580516 - rta warpless 19:06.24

19-06-2.bk2

Uploaded 2/9/2016 10:18 PM by Potato Stomper (3 files)

For Super Mario Bros. (NES)

In 36:41.55 (132311 frames), 0 rerecords

68488 views, 907 downloads


starts around frame 63000

Download (38.84 KB) Info

#28917908740505050 - 19:05 Warpless RTA

19-05.bk2

Uploaded 2/15/2016 7:24 AM by Potato Stomper (3 files)

For Super Mario Bros. (NES)

In 20:45.06 (74827 frames), 0 rerecords

68778 views, 916 downloads


Download (22.79 KB) Info

#32065319084996890 - Mario Unlimited - Desync of 4 frames

bullet dicks.fm2

Uploaded 7/6/2016 1:16 AM by dekutony (1 files)

For Super Mario Bros. (NES)

In 11:59.24 (43226 frames), 4187 rerecords

68811 views, 1062 downloads


WHY ARE U NOT WORKING

Download (648.66 KB) Info

#36946527939856317 - Super Mario Bros. "Walkathon" In 7:07 by sullyrox

sullyrox-quicknes.bk2

Uploaded 2/10/2017 9:06 PM by sullyrox (10 files)

For Super Mario Bros. (NES)

In 07:16.49 (26233 frames), 297 rerecords

65785 views, 761 downloads


was rejected.

Download (4.30 KB) Info

#37140120686486648 - Nes Super Mario Bros Japan / Usa warped by I like bleach 64 / Oray Beast

Trying To Beat Klmz.fm2

Uploaded 2/19/2017 2:21 PM by I like bleach 64 (4 files)

For Super Mario Bros. (NES)

In 04:59.77 (18016 frames), 1442 rerecords

65375 views, 1098 downloads


The zip file says Oray beast and I like bleach 64 but I am both of them and Oray beast is the youtube channel this is uploaded to. I have stopped tasing super mario bros pal and have started using japan / usa because you can get better times since the physics are differant in the pal game. This movie is 4:59.22 and with rta timing is 4:56.14 so it beats the record. Watch this on youtube.com https://www.youtube.com/watch?v=9fKh0qRxbYU Made In Fce ultra 0.98.28

Download (414.63 KB) Info

#37163395728607548 - NES Super Mario Bros. in 5:01.94 by sullyrox

smb1warpsbysullyrox.vmv

Uploaded 2/20/2017 3:30 PM by sullyrox (10 files)

For Super Mario Bros. (NES)

In 05:01.93 (18146 frames), 530 rerecords

65741 views, 1193 downloads


Here It Is! Hope you Enjoy!

Download (36.43 KB) Info

#37423759690640135 - Super Mario Unlimited Improvement Version

SuperMarioUnlimited warpsv2x.fm2

Uploaded 3/4/2017 8:55 AM by MarioUniverseZone (4 files)

For Super Mario Bros. (NES)

In 11:54.80 (42959 frames), 7593 rerecords

65350 views, 1118 downloads



Download (644.65 KB) Info

#37559776410115206 - Super Mario Bros. "Warps" in 05:01.42 by sullyrox

smbwarpsbysullyrox.fm2

Uploaded 3/10/2017 11:56 AM by sullyrox (10 files)

For Super Mario Bros. (NES)

In 05:01.42 (18115 frames), 236 rerecords

65462 views, 1088 downloads


A very good but improvable TAS.

Download (648.41 KB) Info

#37591448664783196 - Nes Super Mario Bros in 4:58.92

Oraybeast v6.fm2

Uploaded 3/11/2017 10:10 PM by I like bleach 64 (4 files)

For Super Mario Bros. (NES)

In 04:58.92 (17965 frames), 1221 rerecords

64911 views, 1101 downloads



Download (413.44 KB) Info

#37638220912633647 - NES Super Mario Bros. in 05:00.54

supermariobroswarpedbysullyrox.fm2

Uploaded 3/14/2017 12:43 AM by sullyrox (10 files)

For Super Mario Bros. (NES)

In 05:00.53 (18062 frames), 440 rerecords

65355 views, 1076 downloads


4:57.26 RTA Time.

Download (415.67 KB) Info

#37653226343562565 - Super Mario Bros. "Walkathon" In 7:06.73 by sullyrox

smbwarpedwalkathonbysullyrox.fm2

Uploaded 3/14/2017 4:56 PM by sullyrox (10 files)

For Super Mario Bros. (NES)

In 07:06.73 (25646 frames), 415 rerecords

65308 views, 1069 downloads


Improvement over my 7:07!!!

Download (920.35 KB) Info

#37977062586477226 - SMB1 5:00.21 (TAS)

smbwarpedbysullyrox.fm2

Uploaded 3/29/2017 6:57 AM by sullyrox (10 files)

For Super Mario Bros. (NES)

In 05:00.20 (18042 frames), 1705 rerecords

65124 views, 1107 downloads


4:56.92 SDA Time.

Download (415.21 KB) Info

#42874660833943784 - SMB1 TAS

smb1 tas.bk2

Uploaded 11/4/2017 8:31 PM by Omar (1 files)

For Super Mario Bros. (NES)

In 05:03.71 (18253 frames), 434 rerecords

61645 views, 691 downloads


4:58 is the goal

Download (4.83 KB) Info

#45024943781455579 - SMB1 6:55.96 Walkathon (TAS)

SMBwalkathon.fm2

Uploaded 2/9/2018 4:38 PM by sullyrox (10 files)

For Super Mario Bros. (NES)

In 06:55.96 (24999 frames), 784 rerecords

60507 views, 1108 downloads


sub 7.

Download (575.22 KB) Info

#45472958941945842 - [TAS] NES Super Mario Bros. by sullyrox in 04:59.46

smbwarpedbysullyrox.fm2

Uploaded 3/1/2018 8:53 PM by sullyrox (10 files)

For Super Mario Bros. (NES)

In 04:59.45 (17997 frames), 404 rerecords

59919 views, 1091 downloads


beats rta wr

Download (414.21 KB) Info

#46230128098762337 - [TAS] Super Mario Bros. By TMG_Tas

First Level Savage.fm2

Uploaded 4/4/2018 11:16 PM by TMG_Tas (1 files)

For Super Mario Bros. (NES)

In 05:18.59 (19147 frames), 1419 rerecords

58540 views, 973 downloads


My First Uploaded Tas

Download (287.47 KB) Info

#46279415323701756 - [TAS] NES Super Mario Bros. by sullyrox in 04:58.36

smb1 tas.fm2

Uploaded 4/7/2018 4:32 AM by sullyrox (10 files)

For Super Mario Bros. (NES)

In 04:58.35 (17931 frames), 662 rerecords

59028 views, 1066 downloads


4 5 8

Download (412.69 KB) Info

#46442365495416816 - SMB1 in 4:54.94 (RTA)

Sullysmb1AnyPercent.fm2

Uploaded 4/14/2018 12:39 PM by sullyrox (10 files)

For Super Mario Bros. (NES)

In 04:58.22 (17923 frames), 1166 rerecords

58860 views, 1561 downloads


Download (269.12 KB) Info

#46867364577439307 - Super Mario Bros. - Warpless by AlexPivot - 00:21:03:56

Super Mario Bros. - Warpless - TAS by AlexPivot.fm2

Uploaded 5/3/2018 4:01 PM by AlexPivot (1 files)

For Super Mario Bros. (NES)

In 21:40.02 (78130 frames), 154 rerecords

58178 views, 1067 downloads


My first TAS ever, so it's obviously slow.

Download (1.00 MB) Info

#47223972019191645 - Super Mario Bros TAS - 5:03.417

SMB1TAS01.fm2

Uploaded 5/19/2018 5:27 PM by Yeti (1 files)

For Super Mario Bros. (NES)

In 05:08.04 (18513 frames), 802 rerecords

57396 views, 939 downloads


My first ever TAS. RTA timing is 5:00.139. 9 frames faster and it would have been a sub 5. Did this movie using savestates and slow-down only (pretty basic for a TAS). Hope to improve it later. Hope to have a nice time in this community. :)

Download (426.04 KB) Info

#47253728739827495 - SMB1 1-1 in 370

trying a new tas.fm2

Uploaded 5/21/2018 1:37 AM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 00:30.74 (1848 frames), 1230 rerecords

58139 views, 981 downloads


Download (27.96 KB) Info

#47492712658783060 - Super Mario Bros. (USA) Any% Glitchless TAS

Super Mario Bros. Any% TAS.fm2

Uploaded 5/31/2018 7:55 PM by LukeSaward (1 files)

For Super Mario Bros. (NES)

In 02:20.75 (8459 frames), 733 rerecords

57284 views, 1049 downloads


This was made to demonstrate what a run would look like if a TASer had done what runners knew in the early days of SMB1 speedrunning: no glitches. This is a WIP.

Download (127.15 KB) Info

#47832324416029309 - Super Mario Bros. SONIC%

SANIC.fm2

Uploaded 6/16/2018 2:59 AM by StickKing18 (1 files)

For Super Mario Bros. (NES)

In 03:46.51 (13613 frames), 601 rerecords

56579 views, 1348 downloads


This is my first time submitting something like this. I'm somewhat nervous and I don't know what to really call this, but enjoy, I guess.
This TAS uses 3 cheat codes: YZXLNY: Makes you go faster than normal. AYYNIE: Sort of useless, but makes Mario look like he's running fast. AISSON: Allows you to walk through walls, and the only reason I added it in was because of me...
And that's it... bye from my nervous self :/

Download (204.44 KB) Info

#48361834419511389 - SMB1 SF Warped RTA

stc-supermariobros,smallfire,rta,warped.fm2

Uploaded 7/9/2018 11:19 PM by STC (1 files)

For Super Mario Bros. (NES)

In 07:15.56 (26177 frames), 722 rerecords

55918 views, 1373 downloads


Download (602.32 KB) Info

#48798733695678256 - Super Mario Bros "STAGEO, warps"

STAGEOwarps_TAS.fm2

Uploaded 7/29/2018 3:32 PM by Αsumeh (21 files)

For Super Mario Bros. (NES)

In 05:01.02 (18091 frames), 959 rerecords

58586 views, 1255 downloads


This is my first time uploading a movie to the userfiles. Please let me know how I did so I can improve it!
About the movie: This TAS beats the game with the STAGEO game genie code which causes enemies to throw hammers around. This TAS also beats 티어’s (Chatterbox) TAS (https://www.youtube.com/watch?v=rA5JvK1ZjOg) by 2.23 seconds due to not taking the power-ups. Because of that, however, I had to lose some time enduring through new strategies but otherwise managed to keep the improvement.

Download (271.62 KB) Info

#48998835526743310 - Parallel Air (A Super Mario Bros. hack)

ParallelAir_TAS.fm2

Uploaded 8/7/2018 3:49 PM by Αsumeh (21 files)

For Super Mario Bros. (NES)

In 02:32.03 (9137 frames), 1608 rerecords

58009 views, 880 downloads


Quoting U1
The young man is a traveler.
His two companions are two.
Burning fireball that can be released by placing wishes on plants.
Promises far far apart imposed on those with “power.”
Parallel Air is a Super Mario Bros. 1 ROM hack that differs from the easier Air and the harder Air 2, all hacks of which are created by U1. (Click here to download the IPS patch for Parallel Air)
Parallel Air is easier than Air 2 because it still retains its midair jump cheat. It also has 3 levels, each with separate rooms, which are remixes of levels from the original Air. Besides the fact that Parallel Air doesn't mark where the hidden blocks are, it is harder than the original Air because some of the rooms have changed their designs to be more difficult.
This is an improvement of 2.53 seconds over my original run that was uploaded on YouTube back in July 2017.

Download (137.30 KB) Info

#49176485503936456 - Super Mario Bros. “STAGEO%, warpless”

STAGEOWarpless_TAS.fm2

Uploaded 8/15/2018 3:49 PM by Αsumeh (21 files)

For Super Mario Bros. (NES)

In 18:51.58 (68007 frames), 5146 rerecords

57582 views, 830 downloads


After finishing up my warped STAGEO TAS (Click here for info about the code), I thought about doing a warpless version of that after to see how things would go.
It was harder than I expected it to be, however.
I had to sacrifice entertainment for lag reduction a lot of times. Sometimes, the entertainment was also lost for finding better strategies around the enemies and obstacles.
Also, as the enemies’ physics have changed, I couldn’t perform as many glitches as in the game without the code: Bullet Bill glitch, Cheep Cheep glitch, etc.
Hopefully, this is still a good run overall. Please contact me if you find problems with this run.
I might not be good with entertainment, either. This is my first upload of a TAS that goes for a full-length game without warps.

Download (1.00 MB) Info

#49180760126166725 - Super Mario Bros glitchless%

Super Mario Brothers (Japan).zip.Super Mario Brothers (Japan).fm2

Uploaded 8/15/2018 8:27 PM by thegreatbup (1 files)

For Super Mario Bros. (NES)

In 06:30.07 (23443 frames), 846 rerecords

54503 views, 1391 downloads


this is stupid i can do better...

Download (351.92 KB) Info

#49264598218034495 - Super Mario Bros. “Zero coins, warps”

ZeroCoinsWarps_TAS.fm2

Uploaded 8/19/2018 3:04 PM by Αsumeh (21 files)

For Super Mario Bros. (NES)

In 05:00.10 (18036 frames), 1168 rerecords

57534 views, 914 downloads


I apologize for double-uploading. There was a 2-frame improvement in World 8-4 that I overlooked.

While it’s (possibly) not a popular goal, Super Mario Bros. actually can be completed without collecting any coins. My run aims to do so in record time.
This is also an improvement of 0.81 seconds over the previous TAS by MarioUniverseZone mostly due to a faster strategy of entering World 1-1’s underground bonus room. Some of the improvement was also from despawning the Piranha Plant in World 8-4’s second room.

Download (270.79 KB) Info

#49494600448325670 - Super Mario Bros. "warps"

happylee-supermariobros,warped.bk2

Uploaded 8/29/2018 11:39 PM by Mario128 (1 files)

For Super Mario Bros. (NES)

In 04:57.29 (17867 frames), 9739 rerecords

53990 views, 630 downloads


I converted HappyLee's TAS of Super Mario Bros. from 2011 from .fm2 to .bk2, the inputs are exactly the same but instead in 17867 frames. (BizHawk appears to have one frame less of lag compared to FCEUX in Super Mario Bros.)

Download (5.11 KB) Info

#50575643400010493 - Super Gothic Bros. “warps”

SuperGothicBros.Warps_TAS.fm2

Uploaded 10/17/2018 4:06 PM by Αsumeh (21 files)

For Super Mario Bros. (NES)

In 04:54.96 (17727 frames), 2129 rerecords

52387 views, 859 downloads


Super Gothic Brothers is a Super Mario Bros. 1 ROM Hack created by partyghoul2000. Some differences would be:
  • It has a slight increase in difficulty from its original levels.
  • It stars Bob and Steve as the protagonists rather than Mario and Luigi. They're on a quest to save their "bitch" (as the game implies after they save a toad) instead of their princess.
  • Pretty much every overworld level has been set to the nighttime background (except for 3-1 to 3-3) to show how the hack is indeed gothic.
The hack was scarcely known at the time it gets uploaded, and until this day, the hack still doesn't get recognition today. In fact, there were only about two videos showcasing the hack, none of which even finished it, even though it is possible. This TAS shows how in just under 4 minutes and 55 seconds.

Download (266.16 KB) Info

#51109382214489971 - Super Mario Bros. “AEPLLG + GIIIVY”

UseAEPLLGandGIIIVYtosync,plz._TAS.fm2

Uploaded 11/10/2018 4:59 PM by Αsumeh (21 files)

For Super Mario Bros. (NES)

In 04:44.13 (17076 frames), 1211 rerecords

51109 views, 797 downloads


This TAS beats the game with two Game Genie codes in the fastest time possible: AEPLLG and GIIIVY.
AEPLLG allows for Mario to infinitely jump in mid-air. This is sometimes known as:
  1. Moon Jump
  2. Jump in Midair
  3. Infinite Jump
GIIIVY allows for Mario to walk through walls (but only from the left side of it).
This run is ~19.15 seconds faster than adika25630's run and 15.18 seconds faster than HappyLee’s cheat-less TAS.

Attention! Read the section below before you ask!

Why do you use GIIIVY instead of AISSON?
AISSON has highly similar functions as GIIIVY, but I used GIIIVY because I have found it to be more common for me to use rather than AISSON.
Why do you use both codes in this run instead of just one of them?
It made completing the game much faster if I used both codes than just using one of them. I felt this would make things more exciting if I did so. And as a bonus, I did find ways of providing entertainment while using both codes.
Is this goal necessary?
Not really. I felt I wanted to do it for fun. But I also wanted to do it because there were too many runs using only one of the codes.
Is this publishable?
Absolutely!...not. (TASVideos almost doesn’t allow runs with cheats.)

Download (256.39 KB) Info

#51293638333493752 - Super Mario Bros. “Always big, warps”

Mario1AlwaysBig_TAS.fm2

Uploaded 11/19/2018 12:09 AM by Αsumeh (21 files)

For Super Mario Bros. (NES)

In 04:57.31 (17868 frames), 1274 rerecords

50378 views, 780 downloads


This TAS beats the game as Big Mario instead of Small Mario thanks to a ROM hack created by AP. Because of that, entertainment was changed, but optimization hasn't.
This was originally going to be a 21-frame improvement over HappyLee's run due to a faster clip in World 1-2, but I lost that time back from bad Bullet Bill manipulation in World 8-2. Hopefully, that issue will be resolved when I (or any professional SMB1 TAS'ers) get to the run.
This run also syncs with the separate Extra Version (download here), which allows Big Mario's full body to be displayed on pre-level screens and changes the mushrooms into hearts. If you'd like, however, you can download the original patch here.

Download (268.28 KB) Info

#51472580576496236 - Angry Marionao (SMB1 Hack)

AngryMarionao_TAS.fm2

Uploaded 11/27/2018 1:33 AM by Αsumeh (21 files)

For Super Mario Bros. (NES)

In 02:13.94 (8050 frames), 998 rerecords

49926 views, 805 downloads


Angry Marionao is a Super Mario Bros. 1 ROM Hack. The levels were modified to be harder and the characters' sprites were redesigned to be angrier than usual.
My run takes advantage of the warp to World 8 and beats the hack in record time.

Download (120.99 KB) Info

#51559137999598764 - Super Hageo Bros. (SMB1 Hack)

Hageo_TAS.fm2

Uploaded 11/30/2018 11:06 PM by Αsumeh (21 files)

For Super Mario Bros. (NES)

In 10:28.06 (37746 frames), 7171 rerecords

49744 views, 794 downloads


For those who think Super Mario Bros. isn't difficult enough...

After two months and over 7,000 re-records, finally, the TAS for one of the hardest Super Mario Bros. 1 hacks ever has been finished, and I'm pleased to be publishing this to the userfiles of TASVideos! (Even though it's not much of a big deal here, I'm still pleased I finished this TAS.)
Super Hageo Bros. is an unbelievably hard Super Mario Bros. 1 ROM hack created by REI in 2001. This hack is one of the hardest ever, actually; in fact, savestates, slow-downs, and such emulator tools are strongly recommended to actually beat it.
My TAS takes no sweat against the hack and beats it to pieces. This is also about a minute and a half faster than Mars608's attempt.

Download (566.43 KB) Info

#51576037084062031 - Down Mario (SMB1 Hack)

DownMario_TAS.fm2

Uploaded 12/1/2018 5:22 PM by Αsumeh (21 files)

For Super Mario Bros. (NES)

In 01:38.38 (5913 frames), 961 rerecords

49716 views, 866 downloads


Down Mario is a Super Mario Bros. 1 ROM Hack created by Beta in 2004. This hack was designed to show off the ability for Mario to warp through vertically (from bottom to top) with two sample levels designed especially for that.
This TAS runs, or in fact, falls through both levels with ease (first on the normal game, then on the hard game) and beats this TAS by Chatterbox (티어) by almost a second.

Download (88.93 KB) Info

#51581698068714483 - Mutya (SMB1 Hack)

Mutya_TAS.fm2

Uploaded 12/1/2018 11:29 PM by Αsumeh (21 files)

For Super Mario Bros. (NES)

In 02:45.64 (9955 frames), 1334 rerecords

49679 views, 866 downloads



Download (149.55 KB) Info

#51762118370967534 - Ret's Escape Puzzle World (SMB1 Hack) “World 4-4 Ending”

RetEscape4-4Ending_TAS.fm2

Uploaded 12/10/2018 2:30 AM by Αsumeh (21 files)

For Super Mario Bros. (NES)

In 08:10.55 (29482 frames), 3915 rerecords

49292 views, 1180 downloads


Ret's Escape Puzzle World is a Super Mario Bros. 1 ROM Hack created by Excel in 2004. The levels were designed to puzzle and frustrate players, sometimes by gruesome level design, and other times, tricky puzzles.
There is also a secret fourth world after you manage to complete the hack, along with a hidden warp pipe in World 4-4 leading to a mysterious level that tests your Big Mario skills.
This TAS created by me solves the levels quickly and beats Chatterbox’s (티어) Chatterbox TAS by 27.45 seconds due to great optimization.
The only downside to that TAS is that it loses 21 frames in World 1-1 due to a slower clip through the wall.

Download (442.49 KB) Info

#51937021608627925 - Super Mario Bros. “10 Walljumps”

10Walljumps_TAS.fm2

Uploaded 12/17/2018 11:32 PM by Αsumeh (21 files)

For Super Mario Bros. (NES)

In 00:10.69 (643 frames), 45 rerecords

49009 views, 810 downloads


Quoting speedrun.com rules
Must be actual walljumps. Jumping inside a wall and hitting the block directly above you does not count as a walljump. Cramming yourself between a wall and the edge of the screen and jumping from there also does not count as a walljump.
Here is an improved TAS of Super Mario Bros. that doesn’t actually complete the game, but instead performs 10 walljumps as quickly as possible.
In this category, players must catch the wall and jump off of it 10 times in total. Most of the time, players would be able to perform those walljumps in World 1-1’s underground bonus room. They would also perform one of the easiest walljumps first at the first pipe.
I perform those walljumps in World 1-1’s first pipe rather than the first pit, and oddly enough, it seems to be a more suitable place to perform as many walljumps as a TASer would like in record time instead of the latter. The reason why is that even though I can perform a walljump by pressing A and holding it for five frames, the pipe is actually closer to the start position than the pit, meaning the walljumps are executed faster than usual.
Because of that, this run is 3.88 seconds faster than my other TAS submitted in the userfiles.

Download (9.90 KB) Info

#52025259788252346 - Super Mario Bros. “TEYIUT + EATSSY”

SMB1TEYIUT+EATSSY_TAS.fm2

Uploaded 12/21/2018 10:55 PM by Αsumeh (21 files)

For Super Mario Bros. (NES)

In 03:30.75 (12666 frames), 413 rerecords

48823 views, 829 downloads


This TAS beats the game with two Game Genie codes in the fastest time possible: TEYIUT and EATSSY.
TEYIUT allows for Mario to execute the downwards pipe warp. This is only useful for when Mario is in specific rooms.
EATSSY is another code that allows for Mario to walk through walls. However, this TAS doesn't abuse this code as much as the former.
This run is about 5 seconds faster than the run created by YouTuber FailureGaming and 26.56 seconds faster than HappyLee’s cheat-less TAS.

Download (190.24 KB) Info

#52062717274785875 - Super Mario Bros. “AEPLLG + GIIIVY, warpless”

SMB1AEPLLG+GIIIVYWarpless_TAS.fm2

Uploaded 12/23/2018 3:24 PM by Αsumeh (21 files)

For Super Mario Bros. (NES)

In 17:52.15 (64435 frames), 3981 rerecords

48703 views, 1398 downloads


ATTENTION: Read this before you bring up any questions about this TAS.
This TAS beats the game with two Game Genie codes in the fastest time possible without warping: AEPLLG and GIIIVY.
AEPLLG allows for Mario to infinitely jump in mid-air. This is sometimes known as:
  1. Moon Jump
  2. Jump in Midair
  3. Infinite Jump
GIIIVY allows for Mario to walk through walls (but only from the left side of it).

I still feel bad for HappyLee because he got hated on for his (and Mars608's) warpless run...

Download (966.78 KB) Info

#52148401142239796 - Super Mario Bros. "pacifist, coinless"

pacifist coinless.fm2

Uploaded 12/27/2018 12:01 PM by chatterbox (6 files)

For Super Mario Bros. (NES)

In 05:00.52 (18061 frames), 6349 rerecords

46781 views, 1656 downloads


Download (415.65 KB) Info

#52203512372906484 - XXXX (SMB1 Hack) “Luigi, Normal Quest”

XXXXLuigi(NormalQuest)_TAS.fm2

Uploaded 12/29/2018 11:35 PM by Αsumeh (21 files)

For Super Mario Bros. (NES)

In 00:47.98 (2884 frames), 623 rerecords

48421 views, 827 downloads


XXXX is a Super Mario Bros. 1 ROM hack created by 79.
Quoting Romhacking.net
This is one of those rare SMB hacks out there that have a lot of replay value. The object is to find stars in order to reach Bowser’s castle, this is a fun hack that will most definitely keep you busy. And the music in this hack is really good too. The spikes can kill you in an instant, so be careful. If you like SMB hacks then this game is right up your alley…
My TAS understands the ins and outs of the rooms that the player will end up in and manipulates luck to get the best rooms wherever possible. It also achieves the good ending with Princess Peach being spawned after the end of this movie.
I may not have the address for what room the player will be able to enter next, but you can download the IPS patch here.

Download (43.49 KB) Info

#52238273506506858 - Anti-Pacifist SMB1

TAS Anti-Pacifist.fm2

Uploaded 12/31/2018 1:09 PM by Tomygood (3 files)

For Super Mario Bros. (NES)

In 05:40.88 (20487 frames), 5901 rerecords

45734 views, 1647 downloads


ROM name : "Super Mario Bros. (World).nes"
ROM Checksum : 8e3630186e35d477231bf8fd50e54cdd
Frames : 19512
Time : 05:24.40
FPS : 60.09881387708959
"Anti-Pacifist" is a category originally created by the Super Mario Bros. speedrunner RoyLGamer. Goal : Kill all enemies who appear on screen This includes stomping, killing with fire/star power, hitting a block under an enemy, and kicking a shell to kill enemies.
Are included :
  • Goombas
  • Koopas (Green, red, troopas, paratroopas)
  • Buzzy Beetles
  • Piranha Plant (including warp ones)
  • Lakitu and any spiny it may throw (including the initial spiny in 8-2)
  • Underwater Bloopers
  • Underwater Cheep Cheeps
  • Hammer Bros.
  • Bowser
Are not included :
  • Bullet Bills
  • Flying Cheep Cheeps
  • Podoboos
  • Bowser fire
Specific Rules :
  • Enemies simply walking into a pit does not count as killing them.
  • The Despawning plant in Room 1 of 8-4 must be Killed.
  • The invisible plant in 8-4 water section must be killed.
  • Bowser must be killed with fire.

Download (307.55 KB) Info

#52385529009579996 - Super Mario Bros. PAL Warps Walkathon in 7:08.48

pal warps walkathon v5.fm2

Uploaded 1/7/2019 4:19 AM by kierio04 (8 files)

For Super Mario Bros. (NES)

In 07:08.48 (21427 frames), 2470 rerecords

45501 views, 1443 downloads


Imagine if you could do a flagpole glitch at walking speed. Then combine it with the fastest possible walkathon of the game's version. And that's what I've done. I present to you a sidestroller with flagpole glitches, but sadly no bullet bill glitches or pipe clips as they aren't possible on the official Europe version of Super Mario Bros.

Download (321.64 KB) Info

#52991680658098356 - NES Super Mario Bros. while always pressing down in 7:03.38

DOWN.fm2

Uploaded 2/3/2019 11:28 AM by Tomygood (3 files)

For Super Mario Bros. (NES)

In 07:06.93 (25658 frames), 2928 rerecords

44326 views, 1248 downloads


The only way to go forward while pressing down is to jump. That makes this challenge quite hard.
The hardest part was in 4-2 when I needed to wrong warp. I found a good way at the start to push Mario 8 pxs at the right.
ROM checksum : 8e3630186e35d477231bf8fd50e54cdd
ROM filename : "Super Mario Bros. (World).nes"
Length : 7:03.38 (25460 frames)

Download (385.11 KB) Info

#53289673069702008 -

aisson tas warped.fm2

Uploaded 2/16/2019 9:33 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 01:27.72 (5272 frames), 670 rerecords

44052 views, 1436 downloads


Sorry for double-upload. This is a TAS WIP with AISSON. Used GGGuy to add in the code, then patched it. (Note: I had to use AISSON+AIISON+AISSON because it wouldn't work with just one of the codes.) Please help if possible.

Download (121.52 KB) Info

#53621227375284020 - SMB1 - my first AISSON TAS

Super Mario Bros. (Japan, USA).fm2

Uploaded 3/3/2019 7:55 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:52.11 (17556 frames), 3434 rerecords

43567 views, 1475 downloads


My first AISSON TAS (or AIISON) with original SMB rom; make sure you have game genie ROM.

Download (263.59 KB) Info

#53836126036825628 - SMB Two Players Hack "warps"

Super Mario Bros. Two Players Hack.fm2

Uploaded 3/13/2019 12:11 PM by chatterbox (6 files)

For Super Mario Bros. (NES)

In 04:54.73 (17713 frames), 21923 rerecords

43648 views, 869 downloads


This run shows what the fastest Super Mario Bros. Two Players Hack warps run looks like. The major differences from the original is that the pipe loads bit faster, and cannot manipulate the both player's On Screen X to use wrong warp by usual method; there are various differences from the existing SMB warps movie.

Download (407.65 KB) Info

#54934566838704006 - NES Super Mario Bros. AISSON in 4:43.682

Super Mario Bros.2019-04-17 21.23.51.bk2

Uploaded 5/1/2019 11:26 PM by jakanz (1 files)

For Super Mario Bros. (NES)

In 05:15.71 (18974 frames), 1467 rerecords

41447 views, 485 downloads


Comments

Although this was my first TAS ever made and it doesn't look the best, I think I did a pretty good job.
On a 1 - 10 scale of how hard making this TAS was, I'd say it was about a 7, especially for 4-2, which I will explain why in my stage-by-stage comments.

Game objectives

  • Emulator used: BizHawk 2.3.1
  • To be faster than world record
  • Be the fastest I can do this category
  • Hope for the best time

Stage by stage comments

1-1

This one wasn't much of a challenge. Get to the flagpole, and do FPG on the framerule 370.

1-2

This one was a bit trickier than 1-1. The reason I was having a bit of a hard time was the way to getting to the World 4 warp pipe. I was getting into the pipe at 346 instead of 347, but I figured it out. This level is also the level that I figured out you lose a bit of speed by entering a wall, so you should try to avoid entering walls often.

4-1

This level is a bit plain and boring. This one I shouldn't even create comments on because it's so boring other than the ending where I jumped then jumped IMMEDIATELY after I landed to do the FPG required to save time.

4-2

This is another tricky one. By the time I tried to do the wrong warp, the framerule was already 375, but I figured out that if you step out at the right time to go to the right of the screen, you will potentially enter the pipe at the framerule 376, therefore tying the world record for this category.

8-1

This one seems like an auto-scroller, so I won't really say anything about this level.

8-2

Another boring level, but more boring than 8-1. I guess the only thing I can take note of in this level is how I went left, right, every single frame to make sure you don't get fireworks. (Fireworks kill your time.)

8-3

Another auto-scroller, but more interesting than 8-1 and 8-2. Here I made a quick kill to the bullet bill at the beginning (which appears to be just jumping straight into the path of the bullet bill), just for some extra swag. More rapid left, right movements are used here.

8-4

Ahh, the last level. Here, I saved a framerule over the world record by entering the pipe faster (at 4:18 on the YouTube video) by using the strategy to enter the warp pipes in previous stages.

Other comments

To be honest, I believe others would like to see different games of different categories, since Super Mario Bros. is most likely the most TASed video game of all time. But I feel that I did something unique, and I'm proud.
The thing I would like to improve is my last movement to the axe in 8-4, so I can save a bit of time since time ends as soon as all the sprites on-screen disappear. But for my first TAS, I'll let it slide.

Download (4.36 KB) Info

#55188136691827594 - SMB Super Bill Kill "warpless"

Super Bill Kill warpless.fm2

Uploaded 5/13/2019 9:30 AM by chatterbox (6 files)

For Super Mario Bros. (NES)

In 18:29.88 (66703 frames), 60392 rerecords

41555 views, 715 downloads


Quoting romhacking.net: Super Bill Kill is a simultaneous 2-player version of Super Mario Bros. in which the second player can turn enemies into Bullet Bills and target them at Mario. This ROM was originally designed for an offline tournament at AGDQ 2019. You can watch the final match of the tournament to see the ROM hack in action.
Compared to the current WR warpless TAS, total 414 frames are saved in following levels:
1-3: 84 frames 3-2: 84 frames 5-1: 63 frames 5-2: 63 frames 5-3: 84 frames 8-2: 21 frames 8-4: 15 frames

Download (1.00 MB) Info

#55459515532158092 - TAS to 8-1 (SMB)

SMB1 TAS through 8-1.fm2

Uploaded 5/25/2019 2:49 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 02:25.06 (8718 frames), 1575 rerecords

41007 views, 627 downloads


I am done with SMB up to 4-2 (and a little bit of 8-1. Help is encouraged. Uses Maru's 1-2 and 4-2 TASes.

Download (131.04 KB) Info

#55508950404493365 - SMB1 in 5:37.38

Super Mario Bros. (World)-4.fm2

Uploaded 5/27/2019 8:15 PM by Anoisha336 (1 files)

For Super Mario Bros. (NES)

In 05:38.99 (20373 frames), 258 rerecords

40466 views, 663 downloads


Terrible. Eh. it's my first one.

Download (305.86 KB) Info

#56655800614738568 - SMB NoL+R correct movie

NoL+R.fm2

Uploaded 7/18/2019 11:49 AM by zdoroviy_antony (1 files)

For Super Mario Bros. (NES)

In 04:57.54 (17882 frames), 18189 rerecords

38228 views, 550 downloads


Just for replace.

Download (268.54 KB) Info

#57351279705455614 - Mario Mafia 2 (SMB1 Hack) “Mario, warpless”

MarioMafia2Warpless_TAS.fm2

Uploaded 8/18/2019 7:32 PM by Αsumeh (21 files)

For Super Mario Bros. (NES)

In 22:17.49 (80382 frames), 8179 rerecords

39390 views, 546 downloads


Mario Mafia 2 is a Super Mario Bros. ROM Hack by JGW in 2006 that "adds a whole new challenge world" to the game. Gameplay components from The Lost Levels, such as wind and timer depleting at the end of castle levels, are included in the hack for a little zing.
My TAS beats the game in the fastest amount of time possible as Mario without making use of the warpzones, yet still creating the best and fastest possible route. This run also beats MarioUniverseZone's effort by almost two minutes.
Download the IPS patch here.

Download (1.00 MB) Info

#57555736353932805 -

entertainment tas.bk2

Uploaded 8/28/2019 12:31 AM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:46.39 (17212 frames), 5163 rerecords

36854 views, 499 downloads


Download (5.49 KB) Info

#57683509387565765 - Mario Mafia 2 (SMB1 Hack) “Mario, warps” (ver. 2)

MarioMafia2Warps_TAS.fm2

Uploaded 9/2/2019 6:37 PM by Αsumeh (21 files)

For Super Mario Bros. (NES)

In 05:39.09 (20379 frames), 3065 rerecords

38587 views, 588 downloads


Mario Mafia 2 is a Super Mario Bros. ROM Hack by JGW in 2006 that "adds a whole new challenge world" to the game. Gameplay components from The Lost Levels, such as wind and timer depleting at the end of castle levels, are included in the hack for a little zing.
My TAS beats the game in the fastest amount of time possible as Mario, utilizing warps present in the game to create the best and fastest possible route, while also beating my previous run by 1.55 seconds thanks to a couple of new glitches I haven't known of earlier.
Download the IPS patch here.

Once again, unless I'm mistaken, this is still the only run of this hack that uses warps throughout.

Download (305.93 KB) Info

#58032559963971645 - Vs. Super Mario Bros. "no warps" TAS in 20:30.32

Vs. Super Mario Bros. Warpless TAS by Tomygood.fm2

Uploaded 9/18/2019 11:53 AM by Tomygood (3 files)

For Super Mario Bros. (NES)

In 19:35.41 (70641 frames), 9385 rerecords

35472 views, 529 downloads


Frames : 70352
70352 frames at ~60.09881387708959 fps = 19m 30s 32ms
I tried to make this as entertaining as possible I was only able to do 2 fpgs and 2 bbgs and some Bowsers seem a bit slow but I'm gonna try to improve this =)
Vs. Super Mario Bros. is the arcade version of the 1985 NES game Super Mario Bros. This version is a mix of Super Mario Bros. and Super Mario Bros.: The Lost Levels (1986, Famicom Disk System) levels. Some of them are changed in order to make them harder.

Download (1.00 MB) Info

#58467498082729010 - New Mario Bros. TAS re-do

New Mario Bros. TASv3.fm2

Uploaded 10/8/2019 1:59 AM by kierio04 (8 files)

For Super Mario Bros. (NES)

In 10:15.50 (36991 frames), 8379 rerecords

34427 views, 483 downloads


125 frame improvement from submission #6526. 8 extra hours were spent to get the improvements. Update: Improved TAS can be found here

Download (555.11 KB) Info

#58491804816709152 - New Mario Bros. TAS re-do (v6)

New Mario Bros. TASv6.fm2

Uploaded 10/9/2019 4:16 AM by kierio04 (8 files)

For Super Mario Bros. (NES)

In 10:13.75 (36886 frames), 10685 rerecords

34450 views, 485 downloads


This is a 105-frame improvement from my previous userfile upload, which can be found here.
And yes, the re-record count is over 10000 now o.o
Update: improved TAS can be found here

Download (553.54 KB) Info

#58508935889224339 - New Mario Bros. TAS re-do (v7)

New Mario Bros. TASv7.fm2

Uploaded 10/9/2019 10:47 PM by kierio04 (8 files)

For Super Mario Bros. (NES)

In 10:13.65 (36880 frames), 11129 rerecords

34389 views, 514 downloads


This is a 6-frame improvement over my previous userfile, which can be found here. The improvement came in 5-4, where I had overlooked a faster way to accelerate after the walljump.

Download (553.45 KB) Info

#58569247638889305 - SMB1 Hard Type (SMB1 Hack) “warps”

SMB1HardType_TAS.fm2

Uploaded 10/12/2019 3:58 PM by Αsumeh (21 files)

For Super Mario Bros. (NES)

In 05:03.18 (18221 frames), 1185 rerecords

36676 views, 507 downloads


SMB1 Hard Type is a Super Mario Bros. 1 ROM hack that minorly increases the difficulty of many levels from the original along with several graphical changes. In other words...
Quoting Maru
This game appears to reuse many levels from the original SMB1, only providing minor changes and cosmetic updates.
I race through the hack in record time, obliterating kierio04's best attempt by at least one second.
NOTE: I copied HappyLee's input for the third room of 8-4 from his current fastest warps run and modified it due to my lack of ability to put the run at full optimization myself.

Download (273.56 KB) Info

#58790118272660681 - SMB1 1-1 as fire mario

SMB1-firemario1-1.fm2

Uploaded 10/22/2019 2:42 PM by sushiw097 (1 files)

For Super Mario Bros. (NES)

In 00:30.01 (1804 frames), 235 rerecords

33661 views, 521 downloads


emulator used

fceux 2.2.3

goal

reach the flag of 1-1 with mario as fire.
used the "LARA" (input) tech to get the flower in the middle of the level
time is 24 seconds

Download (27.30 KB) Info

#58968819321466961 - Super Mario Bros.

Super Mario Bros.bk2

Uploaded 10/30/2019 3:50 PM by DrakeekarD (1 files)

For Super Mario Bros. (NES)

In 05:53.58 (21250 frames), 10 rerecords

33486 views, 558 downloads


My first TAS. I am actually calling it a TAP, (Tool Assisted Play through). It is no record breaker, just me cutting my teeth into TAS botting. I am new to this, and plan on creating more. I don't wish to break records, just make entertaining videos.

Download (9.36 KB) Info

#59678922122166712 - AISSON TAS V3

SMB1 AISSON v3.bk2

Uploaded 12/1/2019 3:21 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:46.16 (17198 frames), 6346 rerecords

32796 views, 432 downloads


My TAS can be found here. My third attempt at an AISSON TAS. I don't know how to do 8-4 wrong warp for 1st and 2nd rooms, but I believe I had a faster turnaround and water sections.

Download (5.61 KB) Info

#60196879317589760 - SMario+ (SMB1 Hack) “Parallel World”

SMario+ParallelWorld_TAS.fm2

Uploaded 12/24/2019 11:11 PM by Αsumeh (21 files)

For Super Mario Bros. (NES)

In 01:16.59 (4603 frames), 535 rerecords

33713 views, 473 downloads


Quoting Asumeh (from 2017 lol)
Super Mario Bros. Plus (SMario+ for short) is an insanely hard hack created by U1 in 2002, taking all levels from the original SMB, and putting huge amounts of difficulty on them. This is said to be COMPLETELY impossible to complete without the usage of save-states, slowdowns, etc.
A secret level is apparently available known as World 52-1 (What I'd call in the hack The Shaded World). My run takes advantage of that, completing the hack completely in just over 1 min. 15 sec.! Astonishing!
You can download the IPS patch for this hack here: https://drive.google.com/open?id=1MMiSdvY-GlXegm4OY9qAe0hBWXUUca9c
Quoting Asumeh (from 2017, again :P)
There is also a run of its easier, but still insanely hard sequel, Super Mario Bros. Minus (SMario- for short), if you're looking for more hard level design action here:
An “8-4%” TAS of this hack can also be seen here:

Download (69.28 KB) Info

#60353337222476709 - Maybe the best AISSON TAS without 8-4 wrong warp

SMB1 with AISSON TAS.fm2

Uploaded 1/1/2020 12:18 AM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:47.90 (17303 frames), 6234 rerecords

31583 views, 418 downloads


Will encode this soon. Happy New Year!

Download (261.83 KB) Info

#61235724129407500 - Super Mario Bros. 1-1 (My record! :D)

Super Mario Bros.bk2

Uploaded 2/9/2020 6:01 PM by SonicFan53 (2 files)

For Super Mario Bros. (NES)

In 00:35.23 (1762 frames), 71 rerecords

29293 views, 493 downloads


This is my first TAS of an NES game, so I hope it's at least ok.

Download (1.65 KB) Info

#61315579988913414 - Super Mario Bros. "anti-pacifist"

smb anti-pacifist.fm2

Uploaded 2/13/2020 8:20 AM by chatterbox (6 files)

For Super Mario Bros. (NES)

In 05:05.36 (18352 frames), 31308 rerecords

29342 views, 470 downloads


Download (422.35 KB) Info

#62323577068484568 - My second attempt at a Super Mario Bros. TAS (Demo)

Super Mario.fm2

Uploaded 3/29/2020 5:49 PM by SonicFan53 (2 files)

For Super Mario Bros. (NES)

In 00:33.12 (1991 frames), 96 rerecords

27568 views, 412 downloads


I made this TAS using FCEUX

Download (30.10 KB) Info

#63142191243839512 - SMB "I see Bowser's butts" Playaround TAS (1-2 Graphic Glitch)

SMB_BowserButts_HappyLee.fm2

Uploaded 5/5/2020 2:37 PM by HappyLee (5 files)

For Super Mario Bros. (NES)

In 01:38.07 (5894 frames), 397 rerecords

26347 views, 412 downloads



Download (88.68 KB) Info

#64582136291305262 - cheat $05F5:C2's interesting effects

05F5 C2 playaround.fm2

Uploaded 7/9/2020 10:59 AM by redatchyon2098 (4 files)

For Super Mario Bros. (NES)

In 01:21.54 (4901 frames), 14 rerecords

23341 views, 298 downloads


If you make Mario collect too many coins too fast by making him stand in a tile that was frozen to C2(a coin) in the hex editor, weird things happen. This is an example. Please use with $05F5 frozen to C2. Please help me explain why these glitches happen and whether similar results can be reached without cheats.

Download (73.78 KB) Info

#64582201743104342 - cheat $05F5:C2's interesting effects 2

05F5 C2 corrupted powerups.fm2

Uploaded 7/9/2020 11:03 AM by redatchyon2098 (4 files)

For Super Mario Bros. (NES)

In 00:44.16 (2654 frames), 3 rerecords

23332 views, 310 downloads


My favorite cheat corrupting powerups and crashing the game. Please use with $05F5 frozen to C2 in the hex editor.

Download (40.08 KB) Info

#64921836582319517 - Super Mario Bros. "AEPLLG" Any%

AEPLLG TAS (4m40.505).fm3

Uploaded 7/24/2020 6:09 PM by WolfAttacK (3 files)

For Super Mario Bros. (NES)

In 04:44.21 (17081 frames), 1046 rerecords

23041 views, 432 downloads


AEPLLG is a Game Genie code that allows you to jump mid air. This codes allows some impossible tricks in normal gameplay to be used here. I used a brand new trick in 8-4 that saves about 2.5 seconds

Download (38.10 KB) Info

#64925930327275932 - improved AEPLLG TAS

AEPLLG improved.fm2

Uploaded 7/24/2020 10:34 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:47.27 (17265 frames), 1404 rerecords

23118 views, 307 downloads


This TAS is exactly the same up to the Turn-Around room. From there, non-AEPLLG inputs were used up until the end of Water, then since Bowser was different, I did that part.
Note: One framerule can be saved in 1-2, I think, which would bring this down to .35 seconds less than it is now. What I did to make it seem longer is that I put the Game Genie code in the GG ROM, at the start. I'll encode this soon.

Download (259.26 KB) Info

#65702101652704438 - Improvement?

StA.fm2

Uploaded 8/28/2020 9:30 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 03:43.24 (13417 frames), 914 rerecords

22022 views, 315 downloads


This may be an improvement, not sure. What I do know is I used better fast accelerations after going down pipes, and used the GG ROM for better playability on console (as long as you have a game genie).

Download (201.52 KB) Info

#65716307911944679 -

sta-v3.fm2

Uploaded 8/29/2020 12:51 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 03:42.94 (13399 frames), 1489 rerecords

21992 views, 283 downloads



Download (201.25 KB) Info

#66694195156713933 - SMB All Items WIP to 5-2

SMBAllItems-WIP-5-2.fm2

Uploaded 10/12/2020 1:48 PM by DaSmileKat (1 files)

For Super Mario Bros. (NES)

In 16:56.27 (61077 frames), 37586 rerecords

20559 views, 268 downloads


I am making a new and faster SMB all items TAS. Currently, I am 3 framerules ahead, 1 from MrWint's faster wall clip in 4-4, and 2 from precise optimization in 5-2 that allowed me to perform flagpole glitch while still avoiding fireworks.
Edit: Saved a framerule in 6-1 from a new strat and better optimization, so 4 framerules ahead now!

Download (916.38 KB) Info

#66913068729582314 - The Ultimate Super Mario Challenge Warpless

Ultimate Super Mario Challenge Warpless TAS in 19m05.197.fm3

Uploaded 10/22/2020 10:22 AM by WolfAttacK (3 files)

For Super Mario Bros. (NES)

In 19:08.49 (69023 frames), 2926 rerecords

20250 views, 398 downloads



Download (142.28 KB) Info

#66913147152791795 - The Ultimate Super Mario Challenge Any%

Ultimate Super Mario Challenge TAS in 4m58.708.fm3

Uploaded 10/22/2020 10:27 AM by WolfAttacK (3 files)

For Super Mario Bros. (NES)

In 05:02.00 (18150 frames), 1493 rerecords

20302 views, 380 downloads



Download (40.19 KB) Info

#67328355154827732 - Super Mario Bros. "No Left Button"

Super Mario Bros. No Left 5-2.fm2

Uploaded 11/10/2020 3:13 AM by Wade07 (1 files)

For Super Mario Bros. (NES)

In 02:17.92 (8289 frames), 2850 rerecords

19497 views, 231 downloads


This tas is a Work In Progress! The goal of this TAS is simple. Beat Super Mario Bros. without pressing the left button.
1-1: 1-1 is played normally, but without fast accelerations or FPG because they are impossible without pressing left. The underground section can't be completed optimally either.
1-2: I pick up a mushroom in 1-2 to clip into the warpzone. I don't properly load the warpzone and take the middle pipe. This brings me to World 5. 1-2 is probably the biggest source of improvement.
5-1: 5-1 is played normally but can be finished with BBG as shown in the warpless TAS. I intentionally didn't go for that, because I couldn't find any setup.
5-2: In 5-2, I need to pick up a Fireflower to help kill bowser in the -4 levels, however, this is where I am stuck. With my current flower grab, I am 7 frames behind ending the level with 347 and avoiding 6 fireworks.
If you can help me in any way, please comment or DM me on Discord at Wade07#4829

Download (124.58 KB) Info

#67642333095295870 - Super Mario Bros. "anti-pacifist, warpless"

smb anti-pacifist warpless.fm2

Uploaded 11/24/2020 6:35 AM by chatterbox (6 files)

For Super Mario Bros. (NES)

In 18:46.61 (67708 frames), 75284 rerecords

19557 views, 254 downloads


"anti-pacifist" is a category originally created by the Super Mario Bros. speedrunner RoyLGamer. The goal is to kill all enemies who appear on the screen as stated on the branch. This means you don't have to kill an enemies that exist where you haven't visited, so I ignored some hidden stages which contain an underwater enemies. Also, enemies simply walking into a pit are not count as killed.
We made some exception to the rule because Buzzy Beetles are generally impossible to kill without using Power Star or kicking another shell, so even if you just stomp on Buzzy Beetles, we admit it as being killed.
Enemies not included: Bullet Bills, Flying Cheep Cheeps in 8-4 & Podoboos
Footnotes on some levels:
4-1: Lakitu reappears after a certain period of frames after it dies, and item blocks can manipulate its appearance timing.
5-1: At the end of the level, BBG was performed but it doesn't saved any time compared to doing normal flagpole glitch because the Bullet Bill didn't shot fast enough to reach the next frame rule. I believe it would be impossible to fire it more faster while killing all the enemies in the level.
5-4: There was 1 missing frame due to bad Firebar RNG and I never found it. I'd be very grateful if someone discover the solution of this unsolvable puzzle.
7-1: The last Buzzy Beetle was used for full-fpg and it emerges from its shell by the time the level is finished. Kicking the shell off the screen would be a clear and uncontroversial way, but I chose an improvements that could save more frames.

Download (1.00 MB) Info

#68094829511733547 -

mario's keep AIISON+AEPLLG+TEYIUT TAS.fm2

Uploaded 12/14/2020 3:40 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 01:25.64 (5147 frames), 918 rerecords

18760 views, 216 downloads


Not exactly perfect, there's an improvement in 2-1.

Download (77.47 KB) Info

#68128138477165271 - Mario's Keep TAS Improvement (ultimate)?

Mario's Keep (ultimate?) AISSON+TEYIUT+AEPLLG TAS.fm2

Uploaded 12/16/2020 3:40 AM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 01:24.99 (5108 frames), 1499 rerecords

18740 views, 221 downloads


Seems like a pretty big improvement.

Download (76.94 KB) Info

#68182789037457453 - my first full any% TAS

SMB1 any% TAS.fm2

Uploaded 12/18/2020 2:44 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:57.27 (17866 frames), 3681 rerecords

18561 views, 211 downloads


I don't know the RTA timing yet.

Download (268.27 KB) Info

#68183067587992764 - SMB1 ANY% TAS with blank input removed

anytas-noblank.fm2

Uploaded 12/18/2020 3:02 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:56.96 (17847 frames), 3693 rerecords

18612 views, 228 downloads


Download (267.98 KB) Info

#68188844139140517 - SMB1 TWR?

TWR.fm2

Uploaded 12/18/2020 9:17 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:57.94 (17906 frames), 4549 rerecords

18505 views, 217 downloads


Hopefully, this is the 4:54.03.

Download (268.86 KB) Info

#68188906756779325 - 4:54.03?

SMB any% TAS.fm2

Uploaded 12/18/2020 9:21 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:57.01 (17850 frames), 4571 rerecords

18601 views, 216 downloads


slightly more entertaining

Download (268.02 KB) Info

#68410246126700593 - SMB1 human theory TAS

Smb1 human theory TAS.fm2

Uploaded 12/28/2020 8:35 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:57.21 (17862 frames), 4291 rerecords

18117 views, 220 downloads


This is a human theory TAS of SMB1. Though I do some things that are not humanly possible (very fast jumps in some places and the 8-3 FPG setup), it shows the lowest a human could theoretically get. The only thing that differs in this run than an RTA rules TAS is the 1st room of 8-4.

Download (268.20 KB) Info

#68678769840977003 - SMB1 new AISSON TAS

SMB1 AISSON TAS.fm2

Uploaded 1/9/2021 10:49 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:44.03 (17070 frames), 1487 rerecords

17490 views, 213 downloads


This is it for me. WW in 8-4 done, new TAS complete!

Download (256.33 KB) Info

#68701263226221507 - Mario 4:54 updated

SMB1-45403-updated.fm2

Uploaded 1/10/2021 11:08 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:57.31 (17868 frames), 4972 rerecords

17410 views, 214 downloads


updated 4:54

Download (268.30 KB) Info

#68809813823907678 -

SMB1 TAS through last input.fm2

Uploaded 1/15/2021 8:27 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:57.01 (17850 frames), 4978 rerecords

16091 views, 193 downloads


Download (268.02 KB) Info

#68967844357798879 - No FPG

nofpgtas.fm2

Uploaded 1/22/2021 11:16 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:59.33 (17990 frames), 587 rerecords

16894 views, 188 downloads


No FPG TAS of SMB1. New strats have saved time, even without FPG.

Download (270.12 KB) Info

#68969178445124590 - updated no FPG TAS

nofpgtas_updated.fm2

Uploaded 1/23/2021 12:42 AM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:59.40 (17994 frames), 601 rerecords

16896 views, 193 downloads


Updated to end at the same time as other TASes. TAS timing: 4:59.407, RTA timing: 4:56.129

Download (270.18 KB) Info

#69015692389962788 - Super Mario Bros. "no Left" TAS in 10:47.93

SMB_NoLeft_TAS_HappyLee, Kriller37, Mars608 & KFCMario.fm2

Uploaded 1/25/2021 2:59 AM by HappyLee (5 files)

For Super Mario Bros. (NES)

In 10:47.93 (38940 frames), 21151 rerecords

16960 views, 234 downloads


SMB can be completed without ever pressing Left. This TAS demonstrates the fastest way possible. It's interesting that the fastest route happens to show entering 5-1 through 1-2 wrong warp glitch.
Authors (who have their Left button broken): HappyLee, Kriller37, Mars608 & KFCMario
HappyLee: I started this project back in 2009. Mars608 and KFCMario joined the project mostly during 2012 to 2015. We've made several demo runs, but the project was postponed many times simply because a Firebar in 6-4 always gets in our way. I felt that there should be a way to avoid that.
I restarted this project in 2020 with Kriller37. The 6-4 Firebar problem was solved with 5-1 Bullet Bill glitch ending, which is the hardest and the last piece of the puzzle. Killer37 finished many stages like 5-3, 7-1, 8-1 and 8-2, and his great skills and high efficiency make this TAS finally see the light of the day in 2020.
Q: Why do you slow down in many places? A: Most of the slow downs are for entertainment, and some to avoid certain timer. This game has 21 frame rule, so slowing down doesn't necessarily mean time loss.
Q: Can this be done by real-time speedrunners? A: I believe YES, because SMB speedrunners nowadays have done crazier things. There's no super-hard glitch involved in this route. I'd certainly love to see a "no Left" real-time speedrun someday. :)

Download (584.40 KB) Info

#69146444502106434 - AISSON+TEYIUT tied TAS record

teyiutaisson.fm2

Uploaded 1/31/2021 12:18 AM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 03:41.13 (13290 frames), 4995 rerecords

16482 views, 199 downloads


Wow.

Download (199.62 KB) Info

#69160256084507291 - my own AEPLLG TAS

my own aepllg tas.fm2

Uploaded 1/31/2021 3:14 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:50.12 (17436 frames), 1670 rerecords

16398 views, 184 downloads


1-1: I think this is the fastest it can happen. 1-2: I was unable to get the fastest 1-2; 1 framerule off. 4-1: I didn't take advantage of infinite jumps as much as I could have, but I was having some trouble with FPG. 4-2: Did the top clip on my own; not the fastest clip you can do with AEPLLG but still good. 8-1: Solid. 8-2 and 8-3: You can freeze the timer if you are high up enough This is used to avoid fireworks. 8-4: There's a wrong warp one can do in room 1, but I have no idea how that works. It saves time in WJ room, too. I just go the normal route.
I ended input on the first frame possible.

Download (261.82 KB) Info

#69161276234965799 - AEPLLG v2

DJ Incendration AEPLLG TAS v2.fm2

Uploaded 1/31/2021 4:20 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:49.80 (17417 frames), 2143 rerecords

16403 views, 197 downloads


Turns out that the timer freezing for too long wastes time at the end of the level. Fixed now.

Download (261.53 KB) Info

#69166605693772147 - AEPLLG Glitchless TAS

AEPLLG glitchless.fm2

Uploaded 1/31/2021 10:06 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 05:07.99 (18510 frames), 3268 rerecords

16389 views, 195 downloads


In areas you may think have glitches, I don't think they are. 4-2 is just using the jumping code to our advantage, not using wrong warps or anything like that. 8-4 is just jumping to a height that you can reach the pipe without turning around or slowing down.

Download (277.92 KB) Info

#69314895304749663 - I did it! New AISSON TAS done!

SMB1 AISSON TAS.fm2

Uploaded 2/7/2021 2:22 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:43.65 (17047 frames), 4628 rerecords

15858 views, 209 downloads


Improves 4-2 by a framerule, and other levels by a few frames. I kind of can't believe it! If I'm right, this is a new TAS WR!

Download (256.01 KB) Info

#69871107499696049 - NES Super Mario Bros. In 4:58.24

warps 2001.fm2

Uploaded 3/4/2021 3:33 PM by I like bleach 64 (4 files)

For Super Mario Bros. (NES)

In 04:58.24 (17924 frames), 455 rerecords

13836 views, 188 downloads


A tool-assisted speedrun or tool-assisted superplay (TAS) is generally defined as speedrunning a game in an emulator with the goal of creating a theoretically perfect playthrough. As the name implies, a TAS is not performed by an actual human being, but rather by a program or a piece of software that delivers frame-perfect optimized controller input to complete the game in the fastest way possible. The script that delivers these inputs is provided by the TAS author, who would use their knowledge of the game's mechanics and various tools built into the emulator to optimize a speedrun until no more improvements can be identified.

Download (269.14 KB) Info

#69934771894672361 - optimized until 8-4, some improvements may remain

AISSON TAS optimized inputs to 8-4.fm2

Uploaded 3/7/2021 12:22 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:40.67 (16868 frames), 2121 rerecords

13808 views, 205 downloads


Uses FCEUX 2.3.0, cheats dialogue instead of GG ROM. I can't figure out the RTA timing, because I didn't know where to end the TAS. I ended on the first frame that beats the game, the last frame of input.

Download (253.33 KB) Info

#70091620425248727 - Escalator (SMB1 Hack) TAS

Escalator (SMB1 Hack) TAS.fm2

Uploaded 3/14/2021 1:54 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 00:21.68 (1303 frames), 327 rerecords

13314 views, 185 downloads


This is a short, one-level hack. Parts of this TAS were created with SMBBot.

Download (19.87 KB) Info

#70141785768239663 - Nes Super Mario Bros Japan / Usa warped by I like bleach 64 / Oray Beast in 4:57.93

Super_Mario_Bros._JU_PRG0_.FM2

Uploaded 3/16/2021 8:07 PM by I like bleach 64 (4 files)

For Super Mario Bros. (NES)

In 04:57.82 (17899 frames), 2107 rerecords

12982 views, 187 downloads


Tool-Assisted Speedrun, n. Refers to a speedrun of a video game, using an emulator's slowdown and rewind functions to reach an inhuman time. TASes do not use cheats (though glitches are fair game), meaning that in theory, anyone could replicate a TAS on a real console, though no human has the reflexes to do so.
Hey, did you check out that awesome TAS of Super Mario Bros.?
by -Bent- May 03, 2007

Download (411.97 KB) Info

#70153164782799498 - New Mario Bros. WIP (v48)

NewMarioBrosTASv48entertainmentWIP.fm2

Uploaded 3/17/2021 8:25 AM by kierio04 (8 files)

For Super Mario Bros. (NES)

In 10:04.23 (36314 frames), 25000 rerecords

13065 views, 189 downloads


  • over 13 seconds of time saved in 18 months
  • by Kierio04, Kriller37, Maru, KingIceCream
  • currently working on entertainment, so if someone there's a potential improvement lying around somewhere then let me know

Download (544.96 KB) Info

#70218894950079376 - New Mario Bros. WIP (v49)

NewMarioBrosTASv49lostframerule.fm2

Uploaded 3/20/2021 7:27 AM by kierio04 (8 files)

For Super Mario Bros. (NES)

In 10:03.88 (36293 frames), 29026 rerecords

12801 views, 179 downloads


  • TAS by Kierio04, Kriller37, KingIceCream
  • 1 framerule saved in 1-1
  • 1 framerule saved in 4-4 (I think, may have been a different level)
  • 1 framerule lost in 5-3 (To anyone that can, help would be appreciated)

Download (545.06 KB) Info

#70273740570578481 - New Mario Bros WIP (v50)

NewMarioBrosTASv50flagskippls.fm2

Uploaded 3/22/2021 6:44 PM by kierio04 (8 files)

For Super Mario Bros. (NES)

In 10:03.53 (36272 frames), 41341 rerecords

12605 views, 183 downloads


  • TAS by Kierio04, Kriller37, KingIceCream
  • Spliced rerecords from old WIPs that had not been factored in (29026 from my WIP, 10804 from Kriller and KingIceCream's WIP, and 1169 from Kriller's WIP, and 342 from me)
  • 1 framerule saved in 5-3
  • If enemies can be manipulated better, then potentially 1 framerule save each in 3-3 and 5-1 possible

Download (545.09 KB) Info

#70331247705093493 - New Mario Bros WIP (v52)

NewMarioBrosTASv52.fm2

Uploaded 3/25/2021 8:54 AM by kierio04 (8 files)

For Super Mario Bros. (NES)

In 10:03.19 (36251 frames), 41867 rerecords

12492 views, 188 downloads


  • TAS by Kierio04, Kriller37, KingIceCream
  • 1 framerule saved in 5-2, by accelerating instead of being pushed through the ground during the FFPG
  • A few frames saved in 1-2, which allows for more room to add entertainment without losing a framerule
  • 1 framerule can possibly (less likely) be saved in 3-3 with bullet firing manipulation to avoid having to exit underground
  • 1 framerule can possibly (more likely) be saved in 5-1 with bullet firing manipulation to avoid the flag loading (saves 9 frames) combined with a new lift strategy (found by HappyLee)

Download (544.78 KB) Info

#70733209713475564 - Super mario bros crash%

SMB-crash-redatchyon2098.fm2

Uploaded 4/12/2021 11:21 AM by redatchyon2098 (4 files)

For Super Mario Bros. (NES)

In 00:50.60 (3041 frames), -2147483648 rerecords

11970 views, 238 downloads


This movie crashes the game.

Download (46.27 KB) Info

#70892776186645618 - Super Mario Bros. AISSON RTA rules in 4:42.018

SMB AISSON RTA rules 4.42.018.fm2

Uploaded 4/19/2021 3:49 PM by PP Unknown (11 files)

For Super Mario Bros. (NES)

In 04:42.03 (16950 frames), 4603 rerecords

10878 views, 177 downloads


This TAS uses the game genie code AISSON, and follows the RTA rules, which basically means no L+R at the same time. Made this in order to see how much time could be saved over the wr. Loses time over my normal AISSON TAS in these places:
  • framerule in 4-2
  • framerule in 8-3
  • some time in 8-4
This ends up being just over a second slower. RTA timing is 4:38.740.

Download (254.49 KB) Info

#70928304888519937 - Super Mario Bros. AISSON in 4:40.937

AISSON 4.40.937-PPUnknown.fm2

Uploaded 4/21/2021 6:13 AM by PP Unknown (11 files)

For Super Mario Bros. (NES)

In 04:40.93 (16884 frames), 87 rerecords

10796 views, 167 downloads


This TAS saves 3 frames over the previous AISSON TAS, coming from a better first room in 8-4.
Uploaded this because periwinkle found the timesave in first room. RTA timing is 4:37.659.
Unless someone else improves this TAS, this will be my final AISSON any% TAS for a while.

Download (253.50 KB) Info

#70958014127446022 - Super Mario Bros. AISSON warpless in 17:50.470

SMB_AISSON_warpless_electricpants_ppunknown.fm2

Uploaded 4/22/2021 2:20 PM by PP Unknown (11 files)

For Super Mario Bros. (NES)

In 17:50.48 (64335 frames), 25 rerecords

10753 views, 168 downloads


This is an smb warpless TAS using AISSON (aka noclip). Made by electricpants and PP Unknown. RTA timing is 17:47.192.
Saves a bunch of time (about a second lol) over the previous AISSON warpless TAS by electricpants, coming from a better 8-4 and a couple of framerules.

Download (965.27 KB) Info

#71006184057923263 - Super Mario Bros. AISSON warpless in 17:49.721

SMB_AISSON_warpless.fm2

Uploaded 4/24/2021 6:24 PM by PP Unknown (11 files)

For Super Mario Bros. (NES)

In 17:49.72 (64289 frames), 951 rerecords

10373 views, 165 downloads


Saves 46 frames over previous AISSON warpless TAS, in these places:
  • Framerule in 1-2
  • Framerule in 4-4
  • Several less lag frames
RTA timing is 17:46.443.

Download (964.58 KB) Info

#71039371563671988 - Impossible Floor Clip with a Vine and 2 Enemies (SMB Glitch)

Impossible Floor Clip (Vine + 2 Enemies in 1-2).fm2

Uploaded 4/26/2021 6:16 AM by HappyLee (5 files)

For Super Mario Bros. (NES)

In 04:49.42 (17394 frames), 108 rerecords

10363 views, 220 downloads


Downward floor clip is usually considered impossible in Super Mario Bros (NTSC version). This one is a rare exception.
DaSmileKat came up with the idea of using a vine and enemies to do a floor clip. It requires at least 2 enemies in SMB1, and 1 in SMB2J because of higher bounce. But it's hard to think of a place to actually perform it without using hacks or memory editing, so I came up with the idea of showing it in the beginning of 1-2, with a vine "stolen" from 5-2 by Luigi's death.
This glitch requires extremely precise Y subspeed and Y subpixel. The vine is used because it provides a different Y subspeed than jumping and sliding, and the 2 Goombas are used to further adjust Y subspeed until we get the perfect Y subspeed required for this ground clip.
There hasn't been a completely new SMB glitch found in 2 years, because rare glitches like this are extremely hard to find. Thanks to DaSmileKat for this. :)

Download (400.33 KB) Info

#71049502382149538 - SMB1 AISSON TAS in 4:37.659 (tied TAS)

SMB1 AISSON perfect inputs TAS.fm2

Uploaded 4/26/2021 5:13 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:40.93 (16884 frames), 2434 rerecords

10265 views, 185 downloads


Perfect inputs TAS, 4:37.659. I try to end each level on the first frame possible.

Download (253.57 KB) Info

#71107838056906462 - Super Mario Bros. AISSON RTA rules in 4:42.002

SMB AISSON RTA rules 4.42.002.fm2

Uploaded 4/29/2021 8:16 AM by PP Unknown (11 files)

For Super Mario Bros. (NES)

In 04:42.00 (16948 frames), 4976 rerecords

9939 views, 168 downloads


Saves 1 frame over the previous RTA rules TAS, coming from a better first room in 8-4.
RTA timing is 4:38.724.
Might improve in the future.

Download (254.46 KB) Info

#71108612971327432 - Super Mario Bros. AISSON warpless in 17:48.657

SMB AISSON warpless_1748.fm2

Uploaded 4/29/2021 9:06 AM by PP Unknown (11 files)

For Super Mario Bros. (NES)

In 17:48.65 (64225 frames), 1839 rerecords

9958 views, 198 downloads


3 framerules of timesave:
  • 1 in 1-3
  • 1 in 5-4
  • 1 in 7-2
All timesaves found by periwinkle
RTA timing: 17:45.379

Download (963.62 KB) Info

#71311660006554920 - Starlight Mario TAS WIP (World 1)

StarlightTASWIP-W1.fm2

Uploaded 5/8/2021 12:34 PM by chbld (1 files)

For Super Mario Bros. (NES)

In 02:56.95 (10635 frames), 3466 rerecords

9497 views, 152 downloads


A work-in-progress of the first 4 levels of the SMB1 hack Starlight Mario. The ceiling clip with a Parakoopa in 1-3 was found by Kriller37.

Download (159.81 KB) Info

#71458384460293542 - SMB: Playaround

SMB Playaround TAS.fm2

Uploaded 5/15/2021 3:09 AM by GuanlongX (1 files)

For Super Mario Bros. (NES)

In 07:23.70 (26666 frames), 1787 rerecords

9272 views, 140 downloads


Just a playaround TAS of Super Mario Bros. for the NES that was meant to entertain while still being decently short.

Download (613.62 KB) Info

#71516467632904858 - Paper Sai (SMB1 Hack) World 4 ending TAS

papersai-world4ending.fm2

Uploaded 5/17/2021 5:56 PM by Toms (11 files)

For Super Mario Bros. (NES)

In 01:23.64 (5027 frames), 186 rerecords

9785 views, 150 downloads


Paper Sai is a Super Mario Bros. ROM hack that it changed the music, graphic with a 3D perspective in the ground(maded with bricks), bricks & question mark blocks. To go to world 4-1 is simple, in 1-2 you need to find a special star, If you touch the star it warps you to a Warp zone

Download (115.90 KB) Info

#71550104104930398 - Super Mario Bros. TEYIUT + AEPLLG in 3:28.689

SMB_TEYIUT_AEPLLG.fm2

Uploaded 5/19/2021 6:17 AM by PP Unknown (11 files)

For Super Mario Bros. (NES)

In 03:28.69 (12542 frames), 1364 rerecords

9204 views, 151 downloads


This TAS uses the Game Genie codes TEYIUT (any block can be used for warping) and AEPLLG (infinite mid-air jumps).
RTA timing is 3:25.411.

Download (188.40 KB) Info

#71649883029427068 - Escalator (SMB1 Hack) first TAS (Obsoleted)

toms-smb1escalator2004.fm2

Uploaded 5/23/2021 6:08 PM by Toms (11 files)

For Super Mario Bros. (NES)

In 00:21.33 (1282 frames), 50 rerecords

9546 views, 139 downloads


Hi, this movie is a old TAS that I do beating the DJ Incendration movie.

Download (19.51 KB) Info

#71664827268535751 - Super Mario Bros. PIGOAP in 4:39.173

smb_pigoap_improved.fm2

Uploaded 5/24/2021 10:17 AM by PP Unknown (11 files)

For Super Mario Bros. (NES)

In 04:39.17 (16778 frames), 2450 rerecords

8936 views, 152 downloads


Game genie TASes are my job now I guess.
  • 1 framerule saved in 4-2
RTA timing: 4:35.895

Download (251.95 KB) Info

#71671429050942510 - Mario's Keep 1.21 AISSON+TEYIUT+AEPLLG (TAS)

mario's keep_cheated by toms.fm2

Uploaded 5/24/2021 5:25 PM by Toms (11 files)

For Super Mario Bros. (NES)

In 01:31.13 (5477 frames), 380 rerecords

9549 views, 149 downloads


Mario's Keep is a puzzle ROM Hack of Super Mario Bros., this time you can play 2 versions

Cheats information:

  • AISSON: walk trough walls
  • TEYIUT: press down & you can warp at the near pipe of the level
  • AEPLLG: you can jump in the air by pressing A

Download (82.44 KB) Info

#71702946798610564 - AISSON softlock in 19.351

aisson softlock.fm2

Uploaded 5/26/2021 3:29 AM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 00:22.62 (1360 frames), 3623 rerecords

9056 views, 163 downloads


Woohoo!

Download (20.71 KB) Info

#71965506304914893 - Daboss7173's first Super Mario Bros. TAS

SMB Daboss7173 First Tas.fm2

Uploaded 6/6/2021 11:17 PM by Daboss7173 (1 files)

For Super Mario Bros. (NES)

In 05:19.85 (19223 frames), 2572 rerecords

8267 views, 138 downloads


I made a Super Mario Bros Any% tas. I am honestly really proud of this.

Download (288.63 KB) Info

#72002115950934231 - SMB1 "warps" TAS

Toms SMB1 TAS.fm2

Uploaded 6/8/2021 2:51 PM by Toms (11 files)

For Super Mario Bros. (NES)

In 05:02.86 (18202 frames), 1258 rerecords

8844 views, 146 downloads


After 1 week, I'm releasing the SMB1 "warps" TAS. This TAS only has the vine skip glitch.
RTA timing: 4:59.58
RTA timing rank
RankPlayed byTime
1stHappyLee04:54.03
2ndklmz04:54.04
3rdklmz4:54.41
4thklmz4:54.76
5thPom4:56.16
6thPom4:56.22
7thPhil & Genisto4:56.42
8thMana4:57.52
9thToms (me)4:59.58
10thMichael Fried4:59.95
11thMichael Fried5:02.11
12thRyosuke5:03.08
13thMichael Fried5:04.19
14thMichael Fried5:04.66
15thBisqwit5:06.17
16thBisqwit5:10.15
17thBisqwit5:10.80

Download (273.31 KB) Info

#72160662718611720 - YY's TAS accuracy fix

yy-smb1-full.fm2

Uploaded 6/15/2021 6:13 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 19:24.71 (69998 frames), 136 rerecords

8144 views, 156 downloads


I converted YY's Famtasia movie to FCEUX for better audio accuracy when playing it back.

Download (1.00 MB) Info

#72185777126352460 - Super Mario Bros (Warps) TAS

Super Mario Bros.bk2

Uploaded 6/16/2021 9:21 PM by YeahYeahBeebiss1 (2 files)

For Super Mario Bros. (NES)

In 05:35.21 (16763 frames), 2756 rerecords

7948 views, 180 downloads


My first TAS. Wonder what my future ones will look like.

Download (5.07 KB) Info

#72249039015798234 - Escalator improvement

escalator improvement.fm2

Uploaded 6/19/2021 5:44 PM by Toms (11 files)

For Super Mario Bros. (NES)

In 00:20.89 (1256 frames), 257 rerecords

8289 views, 140 downloads


RTA timing: 17.62

Download (19.14 KB) Info

#72249059835263123 - another Escalator improvement

SMB1 - Escalator (SMB1 Hack)-0.fm2

Uploaded 6/19/2021 5:45 PM by Toms (11 files)

For Super Mario Bros. (NES)

In 00:20.88 (1255 frames), 63 rerecords

8323 views, 142 downloads



Download (19.13 KB) Info

#72375263263627707 - Super Mario Bros. AISSON RTA rules in 4:41.919

SMB_AISSON_RTA_4.41.919.fm2

Uploaded 6/25/2021 10:10 AM by PP Unknown (11 files)

For Super Mario Bros. (NES)

In 04:41.91 (16943 frames), 5978 rerecords

7467 views, 147 downloads


SUB 4:42 IS REAL
Saves 5 frames over my previous AISSON RTA TAS:
  • 4 frames in first room
  • 1 frame in turnaround room
Never thought my previous TAS was this unoptimised lol, I'm gonna see if I can optimise this further.
Took a month to finish this (bowser got in the way constantly). RTA timing is 4:38.641.

Download (254.39 KB) Info

#72417038604601695 - Super Mario Bros. AISSON RTA rules in 4:41.902

SMB_AISSON_RTA_4.41.902.fm2

Uploaded 6/27/2021 7:19 AM by PP Unknown (11 files)

For Super Mario Bros. (NES)

In 04:41.90 (16942 frames), 6834 rerecords

7418 views, 145 downloads


Saves 1 frame over my previous TAS, in the first room of 8-4.
RTA timing: 4:38.624
Idk how to save any more frames rn

Download (254.37 KB) Info

#72467714410344781 - SMB1 4:57.31 (final?) update

SMB1 update.fm2

Uploaded 6/29/2021 2:05 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:57.31 (17868 frames), 4888 rerecords

7490 views, 167 downloads


I decided to do a 4:54.032 TAS with things that aren't usually seen in TASes. Examples of this are the end of 1-2, 4-2 and the end of 8-2.

Download (268.33 KB) Info

#72637183058358299 - Super Mario Bros. any% TAS

Super Mario Bros.bk2

Uploaded 7/7/2021 5:15 AM by YeahYeahBeebiss1 (2 files)

For Super Mario Bros. (NES)

In 05:24.75 (16240 frames), 2370 rerecords

7041 views, 165 downloads


ye lol. second tas woohoo

Download (4.94 KB) Info

#72816202078728240 - SMB no castle theme until world 8

SMB-no-castle-theme-until-world-8-redatchyon2098.fm2

Uploaded 7/15/2021 6:45 AM by redatchyon2098 (4 files)

For Super Mario Bros. (NES)

In 02:38.52 (9527 frames), 340 rerecords

6780 views, 135 downloads


The name explains it.
(By the way this was also a challenge for myself. I did not use the TAS editor to make this at all. All of this was made via save-states and real-time, with a bit of frame-advancing. Normally I just click on the TAS editor for the entire run, which is very painstaking.)
Also, if I get better at TASing this game, I will attempt a "No Going Into The Castle" TAS.(It is impossible to skip the castle theme in 8-1 and 8-3.

Download (219.39 KB) Info

#72880072421944057 - Super Mario Bros. GG Code TEYIUT

TEYIUT-itspietrofelix.fm2

Uploaded 7/18/2021 3:47 AM by ItsPietroFelix (1 files)

For Super Mario Bros. (NES)

In 03:41.43 (13308 frames), 2334 rerecords

6625 views, 160 downloads


Will improve this someday.

Download (199.98 KB) Info

#72903537506394732 - The Desert Trip (SMB1 Hack) 1-1 TAS

The Dessert Trip 1-1 TAS.fm2

Uploaded 7/19/2021 5:09 AM by Toms (11 files)

For Super Mario Bros. (NES)

In 00:28.75 (1728 frames), 43 rerecords

7053 views, 136 downloads


After 1 week of inactivity, "It was time to go home"
This is a Tool-Assisted Speedrun of a ROM Hack of Super Mario Bros.: The Desert Trip (on his current version 1.2)
In this TAS, I play the first level.
If you want to edit the input of the movie or continue the TAS, you can.
It's obvious that it's necessary to give credits.
And... thank you for some people that put my name on his/her homepage of this website, I don't feel angry with that, I just feel happy and get me thinking that I'm getting the popularity that I like.
I'll see you next time, bye.

Download (40.03 KB) Info

#73006903661142842 - [IMPROVED] Summer (SMB1 Hack)

Summer_TASv2.fm2

Uploaded 7/23/2021 8:52 PM by Αsumeh (21 files)

For Super Mario Bros. (NES)

In 02:55.62 (10555 frames), 3561 rerecords

6891 views, 130 downloads


Quite a fitting time to upload this, right? Now that Summer has come about... :P

This is an improved TAS of Summer, a cryptic and difficult Super Mario Bros. 1 ROM hack created by Mana in 2002.
This hack may not be notable for being complex, but it requires a vast amount of skill and will sometimes force players to use glitches against their will.
My new run beats fella8’s run (which also beat my original run in 2018 by 63 frames) by 5.57 seconds due to, once again, better strategies and improved optimization.
And now... have it here! The IPS patch is here for you to download! :D

Download (158.60 KB) Info

#73536684563792542 - Super Mario Bros. AISSON in 4:40.904

SMB_AISSON_4.40.904.fm2

Uploaded 8/16/2021 5:29 PM by PP Unknown (11 files)

For Super Mario Bros. (NES)

In 04:40.90 (16882 frames), 181 rerecords

5686 views, 118 downloads


Might be perfect if you ignore like 1 frame out of first room or something.
2 frames of timesave (both in second room of 8-4), found by DaSmileKat - all credit goes to him.
RTA timing is 4:37.626.

Download (253.47 KB) Info

#73577180177736280 - AISSON Softlock 2 frame improvement

aisson softlock.fm2

Uploaded 8/18/2021 1:15 PM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 00:22.59 (1358 frames), 3928 rerecords

5651 views, 140 downloads


I thought my previous TAS was perfect, but I was wrong. 2-frame improvement!

Download (20.68 KB) Info

#73651755339862935 - Super Mario Bros. TASed on Nintendo World Championships 1990

SMB in NWC1990.fm2

Uploaded 8/21/2021 9:51 PM by Toms (11 files)

For Super Mario Bros. (NES)

In 05:13.95 (18868 frames), 913 rerecords

5781 views, 121 downloads


If you wanted to see (Maybe not) a TAS of Super Mario Bros. on Nintendo World Championships 1990, your wish come true.
Nintendo World Championships 1990 is a NES game a that it has challenges of some NES games on the cartridge.
Super Mario challenge: you have to collect 50 coins
Rad Racer challenge: you have to complete the course Tetris Type-A challenge: you have to get a high score
When it says TIME! is game over
Super Mario Bros. is the NES game that can be playable in this ROM before the game says "TIME!".
So you have to have less than 50 coins.
RTA timing: 5:00.62 (Dawn, I lose 1.03 seconds)

Movie goals:

  • Emulator used: FCEUX 2.2.3
  • 2 players input
  • A few glitches are in the movie to save time
  • Uses warps
  • Heavy luck manipulation

Download (434.24 KB) Info

#73890793151588632 - Super Mario Bros. Hack: Giant Mario Bros.

Giant Mario Bros. playthrough.fm2

Uploaded 9/1/2021 4:13 PM by chatterbox (6 files)

For Super Mario Bros. (NES)

In 06:03.31 (21835 frames), 26401 rerecords

5185 views, 108 downloads


This ROM Hack almost doubles Mario's height. The width has slightly increased too, but it's not easily noticed, and some cramped areas on the stages have been modified according to his new size. I resumed creating movies after a long time starting with this and Mario's size has grown ridiculously, which has contributed to increasing difficulty in making xD

Download (502.44 KB) Info

#74189446696476777 - Escalator speedrun in 0:20.117 *Obsoleted Record*

Escalator.fm2

Uploaded 9/15/2021 3:01 AM by Toms (11 files)

For Super Mario Bros. (NES)

In 00:44.59 (2680 frames), 0 rerecords

4843 views, 89 downloads


A speedrun that I did, this is the movie input.
Yes, I record my quickest attempt to beat the ATA's ROM hack.
The time is: 0m 20s 117ms (1209 frames 60.098813897441 FPS)
Really, I don't why I'm uploading this speedrun of a TAS website.
But never mind, it's just the userfiles

Download (40.47 KB) Info

#74206627305658856 - Escalator speedrun in 0:18.336 *World Record*

Escalator speedrun.fm2

Uploaded 9/15/2021 9:35 PM by Toms (11 files)

For Super Mario Bros. (NES)

In 00:24.75 (1488 frames), 0 rerecords

4794 views, 88 downloads


ATA's ROM Hack speedrun with improvement
This speedrun gets an improvement of 1.78 seconds (107 frames) & beated in 0:18.336 (1102 frames)

Download (22.62 KB) Info

#74290152453809895 - Escalator TAS but with RTA Rules

Escalator (with RTA Rules of SMB1) TAS.fm2

Uploaded 9/19/2021 3:52 PM by Toms (11 files)

For Super Mario Bros. (NES)

In 00:21.11 (1269 frames), 38 rerecords

4662 views, 94 downloads


RTA rules are simple: I can't press L+R or U+D at the same time
RTA timing: 17.70

Download (19.30 KB) Info

#75038995660751352 - [TAS] NES Super Mario Bros. 'GAGOTO+'AISSON' in 4:44.333 by Mr.TASer

GAGOTO+AISAON.bk2

Uploaded 10/23/2021 9:15 AM by MrTASer (1 files)

For Super Mario Bros. (NES)

In 05:09.69 (18612 frames), 3143 rerecords

3249 views, 73 downloads


Cheats used:-
GAGOTO - Fly/swim everywhere AISSON - Walk through walls or blocks
Made using TAS Studio in BizHawk Mr.TASer

Download (8.30 KB) Info

#75318652127613703 - [NO L+R TAS]Super Mario Bros. warpless speedrun use RTAtiming in 18:37.926

【TAS】NO L+R Super Mario Bros. warpless speedrun RTAtiming-18m 37s 926ms.fm2

Uploaded 11/4/2021 11:31 PM by yizhihongzhunan (3 files)

For Super Mario Bros. (NES)

In 18:46.79 (67719 frames), 48022 rerecords

2975 views, 56 downloads


Rerecord count: 48022 By: yizhihongzhunan
According to this RTArule TAS, the human limit most likely in 18:37.926 at warpless speedrun.
Wait 5 seconds at the beginning of the video in order to get prefect bullet in 5-1.
The TAS is lose 266 frame than L+R TAS, respectively 1-3, 1-4, 2-4, 3-4, 4-2, 4-4, 5-4, 6-4 and 7-1 each lose 21 frame, 6-2 lose 63 frame, 8-4 lose 14 frame.

Download (1.00 MB) Info

#75351461061927446 - SMB1 new warps TAS

SMB1warps.fm2

Uploaded 11/6/2021 10:59 AM by DJ Incendration (35 files)

For Super Mario Bros. (NES)

In 04:57.31 (17868 frames), 4500 rerecords

2779 views, 72 downloads


I remade this TAS for entertainment, and I think this may be the most entertaining 4:54.032 TAS out there.

Download (268.33 KB) Info

#75784587902129666 - Super Mario Bros. no L+R warpless speedrun use RTAtiming in 18:37.576

[TAS] NO L+R Super Mario Bros. warpless speedrun RTAtiming-18m 37s 576ms.fm2

Uploaded 11/25/2021 11:07 PM by yizhihongzhunan (3 files)

For Super Mario Bros. (NES)

In 18:46.79 (67719 frames), 48638 rerecords

1951 views, 53 downloads


Rerecord count: 48638 By: yizhihongzhunan
The new video save 21 frame in 1-3. By chance I press extra 2 frame A, Mario can touch floor 1 frame ahead of time, it make mushroom grab 2 frame ahead of time and save framerule in 1-3.
And the video adopt to new step without fast accel in 3-2.
According to this RTArule TAS, the human limit most likely in 18:37.576 at warpless speedrun.
Wait 6 seconds at the beginning of the video in order to get prefect bullet in 5-1.
The TAS is lose 245 frame than L+R TAS, respectively 1-4, 2-4, 3-4, 4-2, 4-4, 5-4, 6-4 and 7-1 each lose 21 frame, 6-2 lose 63 frame, 8-4 lose 14 frame.

Download (1.00 MB) Info

#76101061698125742 - SMB 1-1 Getting 7 1-Ups

1-1 7UP demo_HappyLee.fm2

Uploaded 12/10/2021 5:11 AM by HappyLee (5 files)

For Super Mario Bros. (NES)

In 01:07.88 (4080 frames), 910 rerecords

1074 views, 42 downloads



Download (61.47 KB) Info

#637779016362867321 - [NEW RECORD] Super Mario Bros. no L+R warpless speedrun use RTAtiming in 18:36.878

[TAS] NO L+R Super Mario Bros. warpless speedrun RTAtiming-18m 36s 878ms.fm2

Uploaded 1 day ago by yizhihongzhunan (3 files)

For Super Mario Bros. (NES)

In 18:46.00 (67677 frames), 50328 rerecords

83 views, 11 downloads


Rerecord count: 50328 By: yizhihongzhunan
18:36 has been achieved!
The new video used new wall clips step save 42 frames in 6-2.
According to this RTArule TAS, the human limit most likely in 18:36.878 at warpless speedrun.
Wait 6 seconds at the beginning of the video in order to get prefect bullet in 5-1.
The TAS is lose 203 frame than L+R TAS, respectively 1-4, 2-4, 3-4, 4-2, 4-4, 5-4, 6-2, 6-4 and 7-1 each lose 21 frames, 8-4 lose 14 frames.

Download (1.00 MB) Info