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#638277458094294773 - DS LEGO Star Wars: The Complete Saga (any%) in 17:10.99

knuxmaster368_lswtcsds-any_v3.bk2
In 17:10.99 (61680 frames), 8411 rerecords
1 comment, 94 downloads
Uploaded 8/16/2023 1:23 AM by KnucklesMaster368 (see all 21)
I finally decided to redo the aging any% TAS for this game. Not only was the WR faster than it, but my own sad excuse of a PB was faster than it. I initially didn't because a fellow runner in the community had already done so, but that TAS is lost to the sands of time, leaving me to do it myself. Very pleased with this one, even if there are still obvious improvements to be made.
A boatload of new discoveries were made in the last three years.
There were three major discoveries
  • First, a new way to clip into levels: No longer do we need a custom character, all we need is a Jedi (or Sith) and the janky ceilings above the chapter panels. While facing the panel, jump and slam into the sign above a door, and you will be on top of the sign, which clips you into the ceiling. From there, we can jump around behind the doors and enter any level we want. This finally allows us to completely bypass the first level, Negotiations, but as a consequence all episodes will NOT unlock after beating a level. The next episode will still unlock after completing the final chapter in an episode, however. You can Yoda clip behind episode doors, but it isn't likely to save time over doing the episodes in order.
  • Second, double cutscene skips: While skipping cutscenes was discovered in time for the last TAS, in classic Knux fashion, double skips and skipping only the second cutscene in a pair was discovered mere weeks after it. To do a double skip, it's a frame-perfect pause, then unpause (with A) and buffer start, then unpause again. To only skip the 2nd cutscene in a pair, buffer Start just after the first cutscene cuts to black, then unpause (felt useful to mention).
  • Third, Vader Skip: Yep, we can skip the Vader fights in Cloud City Trap. It's another door deload trick like in the final room of this level, but it is done wildly differently. You have to land a shot from Chewbacca on the last frame before you're about to land, while in the earlier portions of the room, and far enough from the wall. If a glitchy load happens, you got it: swap to another character to deload the door.
  • and a Bonus non-discovery: I brought over "ending input early" ideas from the still in progress Free Play TAS. To end input earlier than in the current TAS, autosave had to be triggered, which does cost some time, but it saves over 12x the amount of time it loses. The final level (Into the Death Star) is a vehicle level, which all have the mechanic of your vehicle always moving the direction its facing (albeit slowly) without user input. In addition, the final 30 seconds of the level is an autoscroller. This allows us to end input over 2 minutes earlier than in the last TAS.
Known major improvements
  • Darth Maul: Force field skip in the second to last room. Saves 5-15 seconds.
  • Cloud City Trap: Boba Fett Skip. An accidental discovery that spawned its own related glitches, but it has not yet been reproduced on emulator or by others apart from the individual who discovered it. Another 5-15 second save.
  • Yoda RNG: not much to say about this
  • Cantina movement: some of the movement is definitely suboptimal.
Note that the credits are longer than the TAS. This was so long that I chose to speed up the credits (10x speed after music looped) via video editing.

#638272336757766254 - LOTAD -- DS LEGO Batman: The Videogame "Villain Hunt" 13:11.527

KnuxMaster368 -- LBDS VH.bk2
In 13:11.53 (47354 frames), 12119 rerecords
System: Nintendo DS
73 downloads
Uploaded 8/10/2023 3:07 AM by KnucklesMaster368 (see all 21)
A quick LOTAD of the Villain Hunt mode of this game. (literally made in less than a week)
Typically, to unlock Villain Hunt you have to get True Villain in every level, which takes too long and would require a savestate, but the All Levels in-game cheat code unlocks it too. All Extras cheat code is used to activate Fast Build and One-Shot
Starting on a new file has one added bonus: when beating the Villain Hunt levels for the first time, if you beat them in order, the menu cursor automatically takes you to the next level with no d-pad movement.
Emulator used: BizHawk 2.8 (linux)
By RTA timing, this is 12:36.570, currently almost four minutes faster than the current WR.
Villain Hunt mode gives you a fixed set of eight Hero Characters (Batman, Robin, Huntress, Azrael, Rocket Launcher SWAT, Alfred, Commissioner Gordon, and Harvey Bullock) to hunt across ten of the game's thirty levels (1-1H, 1-2V, 1-5H, 2-1H, 2-2H, 2-4V, 2-5V, 3-1H, 3-2H, 3-5H).
Tech to note:
  • Grapple clipping: Double jumping characters can jump on the lower lip of a grapple hook placed low enough. This is used in Level 1 at the start and Level 4 near the end.
  • Bomb clipping: This is the most important tech in the game. When a bomb is placed close enough to a door, the collision from the front side will be a greater force than the wall/door pushing back, allowing you to clip through doors. This is utilized in every level extensively.
  • Height storage: By switching to a different character in the roster while you are about to either jump or get off a ladder, the upwards vertical velocity will be stored, and released remotely once swapping back to that character, allowing you to gain additional height or distance mid-air. Utilized in every level.
Time in each level: (TAS time/RTA equivalent)
LevelTime (TAS/RTA Eq)Segment FramesTotal FramesSegment Time
Enter Killer Moth0:32.176/0:00.0001925192532.176
Killer Moth1:39.421/1:07.245402359481:07.245
Man-Bat2:32.926/2:00.7503201914953.505
Dr. Hugo Strange5:07.173/4:34.9979228183772:34.247
Mr. Zsasz6:13.733/5:41.5573982223591:06.559
Black Mask7:10.213/6:38.03733792573856.480
Firefly8:07.580/7:35.40334322917057.366
Ventriloquist & Scarface9:02.255/8:30.07832713244154.675
Ra's Al Ghul9:57.047/9:24.87032783571954.792
Hush11:14.639/10:42.4624642403611:17.591
Joker Tropical13:08.936/12:36.7606838471991:54.298
Final Input13:11.597/12:36.760155473542.591
Known optimizations exist:
  • generally:
    • cleaner pause buffering for chained jump storage where necessary (1-3s)
    • tighten execution on menuing between levels (<0.5s)
    • optimize jump storages and other movement (1+ s)
  • clean up room 2 in lv2 (1-3s)
  • chained jump storage instead of final ladder in lv3 (0-4s)
  • chained jump storage instead of ladder storage in lv4 (4-6s)
  • chained jump storage in rm2 lv6 (0-3s)
  • find way to unlock the roster in rm 2 lv8 after clearing gap (if possible 1-3s)
Goal time when sumbitting to TASVideos given these saves: under 12:50 (Under 12:15 by RTA timing)

#70003590543205647 - GEN Sonic & Knuckles & Sonic 3 "Sonic, no zips"

km368S3Kzipless.gmv
In 28:43.52 (103278 frames), 13027 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
1484 downloads
Uploaded 3/10/2021 2:45 PM by KnucklesMaster368 (see all 21)
sorta restarted the project again to make more efficient use of the resources and TASes available to me. all but four of the Sonic/Sonic+Tails any% TASes have some input either pasted in or referenced here (the four that don't are 156M, 1400M, 1595M, and 2741M)
no encode this time, sorry.

#69749377997963944 - GEN Sonic & Knuckles & Sonic 3 "Sonic, no zips"

gavinward-ifitzgerald-S3Kzipless.bk2
In 22:20.06 (80300 frames), 2907 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
349 downloads
Uploaded 2/27/2021 3:59 AM by KnucklesMaster368 (see all 21)
An update to last week's TAS: Now it's synced up to the start of Flying Battery 1.
I'm still dedicated to putting this on BizHawk so I'm mainly resyncing the old TAS right now before putting in improvements, though some have been put in.

Note about the Userfile: it requires BizHawk 2.4.2

#69549026926965929 - GEN Sonic & Knuckles & Sonic 3 "Sonic, no zips"

gavinward-ifitzgerald-knsonic3.bk2
In 11:11.63 (40246 frames), 162602 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
354 downloads
Uploaded 2/18/2021 3:26 AM by KnucklesMaster368 (see all 21)
Reset the development of this TAS to work off a really old TAS by SprintGod that had only 1 zip in Hydrocity 1.
I'm still dedicated to putting this on BizHawk so I'm mainly resyncing the old TAS right now before putting in improvements.
Also, encode is shitty because I forgot to pass it thru VDub first. Only two levels so far I can say I have had to do basically without a pure copy paste of inputs from 331M: Marble Garden 2 and Carnival Night 2, both of which are slower than 331M.

Note about the Userfile: it requires BizHawk 2.1.1

#64966651282280845 - Lego Star Wars: the Complete Saga (DS) "All Minikits+Red Power Bricks" by KnuxMaster368

LSWTCSDS MK+B.bk2
In 1:42:25.95 (369364 frames), 14394 rerecords
1 comment, 354 downloads
Uploaded 7/26/2020 6:35 PM by KnucklesMaster368 (see all 21)
just something so this is started
Use BizHawk 2.4.2
caveat: 10th minikit in 1-3 actually didn't get collected even though I did when playing it back. something may have happened on the recording end???

#64608338361759950 - DS LEGO Star Wars: The Complete Saga "Free Play" in 34:15.86

1612 LEGO Star Wars - The Complete Saga (US).bk2
In 34:12.48 (123352 frames), 6365 rerecords
366 downloads
Uploaded 7/10/2020 3:18 PM by KnucklesMaster368 (see all 21)
A laundry list of amazing tricks and improvements have shoved this to sub-35
unpolished, need to move on to other categories
NOTE: This will only work on BizHawk Developer 10 Apr 2020 version. Apparently the movie file type is now bkm and not bk2, so it will fail on 2.4.2
also sync settings are (if it matters) date/time: 2020-02-14 04:44:17. it is necessary for the rng in the run name: KnuxMaster color: dark purple

#61992489448503026 - DS LEGO Star Wars: The Complete Saga (any) in 27:13.15

LSWTCSV2.dsm
In 27:13.15 (97705 frames), 6486 rerecords
412 downloads
Uploaded 3/14/2020 7:58 PM by KnucklesMaster368 (see all 21)
So many new things discovered since the last any% TAS.
Credit to LordMagecar for his discoveries, which allowed for over seven minutes to be chopped off the prior any% TAS.
Tricks discovered: Cutscene skips, door clipping, faster ways to make Yoda move, bullet boosting in vehicle levels, object deloading, and even more!

#52694188162673079 - Lego Star Wars The Complete Saga DS Free Play in 40:08.18 by KnuxMaster368

LSWTCSDSfreeplay.dsm
In 40:08.18 (144072 frames), 10659 rerecords
592 downloads
Uploaded 1/21/2019 1:55 AM by KnucklesMaster368 (see all 21)
Door clips saved an incredible amount of time off this TAS. Not Sub-40 :(
Extended input to end in a more convenient place.
Video has captions with my commentary.
(I'll put up more specific differences here when I feel like it)

#43984298463057588 - GEN Sonic & Knuckles & Sonic 3 "Sonic, no zips"

KnuxMasterS3Kzipless.bk2
In 25:28.92 (91617 frames), 6952 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
936 downloads
Uploaded 12/24/2017 7:52 PM by KnucklesMaster368 (see all 21)

#43520663672605039 - Lego Star Wars: the Complete Saga (DS) "Free Play Mode" by KnuxMaster368

LSWTCSDSfreeplay.dsm
In 48:00.43 (172325 frames), 3657 rerecords
1967 downloads
Uploaded 12/3/2017 10:45 PM by KnucklesMaster368 (see all 21)
Wow, I'm a TASing beast!!!
This category beats all levels that have a free-play option (i.e. not vehicle levels) on free play mode. This equates to 22 of the 30 levels.
Here are the times:
  • TAS Timing (ON-Final Input): 48:00.43 (soo close to sub 48)
  • RTA Timing (Gain Control-Results Screen): 47:08.517 (10:01 faster than the WR by IG2001/Bl3da)
I didn't think this was going to be 10 minutes faster than the WR, or even a sub-50. I thought that 52:xx was the limit, and this proved it wrong. Still more improvements up ahead, but I'd want TASEditor or TAStudio for it. (pls put DS emulation on BizHawk)
Rerecord count is shockingly low. It's less than 4000, which I didn't think was going to be remotely true.

#43493126608353269 - Lego Star Wars: the Complete Saga (DS) by KnuxMaster368

LSWTCS.dsm
In 34:25.45 (123568 frames), 1650 rerecords
2494 downloads
Uploaded 12/2/2017 4:59 PM by KnucklesMaster368 (see all 21)
The first ever TAS of this game, and it's near perfect.
Does the ending of the TAS count as completion, or should I go to the 6-5 credits?
There are probably only minor fix-ups, and it'll be ready for publication (I hope)
This uses the infinite jump glitch to cut out ~75% of the gameplay, and play 7 of the 30 levels.

#40383241716888048 - NES VS Super Mario Bros (unfinished)

VSSMBwarpedv8.fm2
In 03:08.31 (11317 frames), 4402 rerecords
1963 downloads
Uploaded 7/15/2017 3:40 PM by KnucklesMaster368 (see all 21)
This TAS goes for Fire Flower strats.
In 6-2 we grab a mushroom.
Someone will need to:
  • get FPG in 6-2
  • get a fire flower in 6-3 or 6-4 (6-3 preferred)
  • resync the rest
I hope that we can save 1-2 framerules with FF, as the only other improvements are in 7-4 and 8-4.

#40247553891304564 - NES VS Super Mario Bros (unfinished)

VSSMBwarpedv7.1.fm2
In 10:03.97 (36298 frames), 5520 rerecords
1993 downloads
Uploaded 7/9/2017 1:01 PM by KnucklesMaster368 (see all 21)
I added entertainment from 7-3 on, and found some improvements in 8-4 that force me to waste them.
Someone can resync 8-4 and:
  • add entertainment
  • save 1 or more frames in the first room
  • save 1 or more frames in the walljump room
  • save 1 or more frames in the turnaround room
  • save 3 or more frames in the water room
  • get a good Bowser on top of that.

Minimum time allowed: 10:09.903

  • I'm too frustrated to do this.
  • Also, please upload this to userfiles/WIP page (aka here) when done.

#40205499234196464 - NES/VSsys VS Super Mario Bros w/dhxo & xy2

VSSMBwarpedv7.fm2
In 10:10.00 (36660 frames), 3609 rerecords
1973 downloads
Uploaded 7/7/2017 3:33 PM by KnucklesMaster368 (see all 21)
This TAS saved 34 frames over what I got yesterday.

Here's the breakdown:

  • 1-1 to 7-1, as far as I know, is unchanged.
  • 7-2 drains a timeunit (270) and saves 12 frames, thanks to xy2
  • Then I resynced the rest
  • 7-3 saved 2 frames (somehow)
  • 8-2 saved 21 frames due to faster BBG
  • 8-4 water room lost two frames
  • 8-4 boss room saved a frame

With all this, the TAS time is now 10:10.003

  • so mad about this


What improvements are left?

  • 4-2 has 5 frames
  • 6-1 has 10 frames
  • 6-4 has 1 frame
  • 7-1 may have a framerule to save. BBG
  • 8-4 has 1 frame in the first room, 1 frame in the walljump room, has 1-3 frames in the fish room, and 2-4 frames in the water room.

This is the 8th TAS of VS Super Mario Bros 'warps' where I'm involved. This is the fourth one on this site.
  • v0 I have, but is lost to history
  • v1 is on YT
  • v2 is on YT, but the file is lost to history
  • v3 s5564 is on YT, and on TASvideos as Submission 5564
  • v4 is on YT, and here.
  • v5 v5.1 as I call it is only on here
  • v6 is on here, it's the one with dhxo uploaded 14 hours from when this goes up
  • v7 is this one.

#40188137167364050 - NES VS Super Mario Bros w/dhxo

KnucklesMaster368dxhoVSSMBwarped.fm2
In 10:10.55 (36694 frames), 2291 rerecords
1925 downloads
Uploaded 7/6/2017 8:47 PM by KnucklesMaster368 (see all 21)
With the help of dhxo in the first 6 of 16 levels, this TAS has many, many more tricks & timesaves. This is 282 frames faster than my v5 uploaded a week ago.

YT Video not recorded yet! Sorry!

Improvements over v5.1:

  • 1-1: 58 frames
  • 1-2: 9 frames
  • 4-2: 206 frames
  • 7-2: -1 frame (lost a frame)
  • 8-2 should have been 20-21 frames, but no, it's even.
  • 8-4 room 2: 5 frames.
  • 8-4 room 3: 3 frames.
  • 8-4 last room: 2 frames.

Compared to s5564 (aka v3):

  • 1-1: +14 frames (+14f) <-?!?!?! Well, I guess that's the slower timer. Rip.
  • 1-2: -6 frames (+8f)
  • 4-1: Even (+8f)
  • 4-2: -188 frames (-180f)
  • 6-1: -21 frames (-201f)
  • 6-2: -21 frames (-222f)
  • 6-3: Even (-222f) <-Wow! Expected another 21 frames here, but no!
  • 6-4: +12 frames (-210f) <--hmmm.....
  • 7-1: -21 frames (-231f)
  • 7-2: +22 frames (-209f) <--Either we have some work to do here, or the firework here crosses a framerule, which means we have work to do here.
  • 7-3: Even. (-209f) <-Interesting
  • 7-4: +12 frames (-197f) <From this, and 6-4, I can safely deduce that there are no framerules in any castle. This is a very groundbreaking discovery.
  • 8-1: Even. (-197f) < WHAT?!?!
  • 8-2: -21 frames (-218f) <--probably the BBG.
  • 8-3: +22 frames (-196f) <WHAT?!?!
  • 8-4 Room 1: -1 frame (-197f)
  • 8-4 Room 2: -9 frames (-206f)
  • 8-4 Room 3: -10 frames (-216f) <--Wow, didn't know I saved that much.
  • 8-4 Room 4: -7 frames (-223f)
  • 8-4 Final Room: -39 frames (-262f) <Better Bowser.

What improvements can be made?

Aside from FF strats:

  • 4-2 has 5 frames to save. I know this because I got a better time by 5 frames before dhxo uploaded his fm2.
  • 6-1 then has 10 frames to save. That stems off this result.
  • 6-3(?!?!) 1 framerule
  • 7-1 BBG here would save a framerule.
  • 7-2 Somebody, please get a 272, it'd save a framerule!
  • 7-4 probably has something.
  • 8-2 better BBG would save a framerule.
  • 8-3(?!?!) has 1 framerule.
  • 8-4 maybe a frame or two in the first room, and that's it.

#40182550167267134 - NES VS Super Mario Bros WIP

KnucklesMaster368dxhoVSSMBwarped.fm2
In 06:33.27 (23635 frames), 1050 rerecords
1944 downloads
Uploaded 7/6/2017 2:45 PM by KnucklesMaster368 (see all 21)
With the help of dhxo in the first 6 of 16 levels, this TAS has many, many more tricks & timesaves. This is 272 frames faster than my v5 uploaded a week ago. It goes to the end of 7-3 currently.
  • 1-1: 58 frames saved
  • 1-2: 9 frames saved
  • 4-2: Wrong Warp is huge 206 frames saved
  • 7-2: 1 frame lost. We're so close (1 frame) short of 272.
After this is done, I will experiment with FF (fire flower) strats. I'll probably power up in 4-1 and 6-3.
dhxo helped pull off tricks that I couldn't easily do on my own. He gave me a fm2 up to the start of 6-3, and in just two hours, almost an entire world more completed.

#40136842170602182 - NES VS Super Mario Bros (unfinished)

dhxoKnucklesMasterVSSMB.fm2
In 04:46.89 (17242 frames), 2003 rerecords
1956 downloads
Uploaded 7/4/2017 1:21 PM by KnucklesMaster368 (see all 21)
This TAS builds on top of dhxo's TAS to 4-2. This goes to the end of 7-1.

#40104238706860504 - NES VS Super Mario Bros (unfinished)

dhxoknuxmastervssmbwarped.fm2
In 09:13.94 (33291 frames), 3029 rerecords
2012 downloads
Uploaded 7/3/2017 2:07 AM by KnucklesMaster368 (see all 21)
This TAS is at the tail end of 8-3. Four levels are faster, as well as the start (two from dhxo), one is slower, and the rest are even. Overall, this is 93 frames faster so far.
I'll update this when I have the time.

#40056579080059302 - NES VS Super Mario Bros v5

KnuxMasterVSMBV5.1.fm2
In 10:15.24 (36975 frames), 5734 rerecords
1915 downloads
Uploaded 6/30/2017 10:36 PM by KnucklesMaster368 (see all 21)
This is the fifth TAS of mine on this game. This one, redone from the start of 6-4, is 101 frames, or 1.681 seconds faster than my last.

PowerON-InputEnd in 10:15.24, or 36,975 frames.

From all this, here are the improvements level by level:

  • 6-4: 1 framerule
  • 7-1: 1 framerule
  • 7-4: 1 framerule
  • 8-2: 1 framerule
  • 8-4: 19 frames

Objectives

  • Emulator used: FCEUX 2.2.3 (must use this version)
  • ROM used: VS Super Mario Bros (VS).nes
  • Uses warps
  • Glitch abuse

Click download to get the TAS yourself!

What do you think? Leave a comment below about your thoughts.

#40004320748132682 - NES VS Super Mario Bros

KnuxMasterVSMBV4.fm2
In 10:17.20 (37093 frames), 4212 rerecords
2238 downloads
Uploaded 6/28/2017 2:07 PM by KnucklesMaster368 (see all 21)
Four months and two weeks after my last TAS on this game, another one comes on to the scene. This is 2.28 seconds slower than the last one uploaded on 2/12/17, but is widely considered to be faster, better, and more acceptable for the TAS community.
Since a different ROM got used, every single level got redone. Two levels are slower (1-1 and 6-4), five break even (1-2, 4-1, 6-2, 7-4, 8-3), and the rest are faster.
  • ROM used: VS Super Mario Bros (VS).nes
  • Emulator used: FCEUX 2.2.3
  • Click download to get the TAS yourself
Fun fact: if my previous TAS of this game were to be converted to this ROM, it would be ~pi seconds faster.
Please look at http://tasvideos.org/5564S.html for some more info.
What do you think about the TAS? Click comment, and tell me what you think.