User Files for KnucklesMaster368

All User Files Profile for KnucklesMaster368 Upload

#70003590543205647 - GEN Sonic & Knuckles & Sonic 3 "Sonic, no zips"

km368S3Kzipless.gmv

Uploaded 3/10/2021 2:45 PM by KnucklesMaster368 (19 files)

For Sonic 3 & Knuckles (Genesis)

In 28:43.51 (103278 frames), 13027 rerecords

2738 views, 174 downloads


sorta restarted the project again to make more efficient use of the resources and TASes available to me. all but four of the Sonic/Sonic+Tails any% TASes have some input either pasted in or referenced here (the four that don't are 156M, 1400M, 1595M, and 2741M)
no encode this time, sorry.

Download (309.90 KB) Info

#69749377997963944 - GEN Sonic & Knuckles & Sonic 3 "Sonic, no zips"

gavinward-ifitzgerald-S3Kzipless.bk2

Uploaded 2/27/2021 3:59 AM by KnucklesMaster368 (19 files)

For Sonic 3 & Knuckles (Genesis)

In 22:20.05 (80300 frames), 2907 rerecords

2887 views, 185 downloads


An update to last week's TAS: Now it's synced up to the start of Flying Battery 1.
I'm still dedicated to putting this on BizHawk so I'm mainly resyncing the old TAS right now before putting in improvements, though some have been put in.

Note about the Userfile: it requires BizHawk 2.4.2


Download (16.59 KB) Info

#69549026926965929 - GEN Sonic & Knuckles & Sonic 3 "Sonic, no zips"

gavinward-ifitzgerald-knsonic3.bk2

Uploaded 2/18/2021 3:26 AM by KnucklesMaster368 (19 files)

For Sonic 3 & Knuckles (Genesis)

In 11:11.63 (40246 frames), 162602 rerecords

2979 views, 194 downloads


Reset the development of this TAS to work off a really old TAS by SprintGod that had only 1 zip in Hydrocity 1.
I'm still dedicated to putting this on BizHawk so I'm mainly resyncing the old TAS right now before putting in improvements.
Also, encode is shitty because I forgot to pass it thru VDub first. Only two levels so far I can say I have had to do basically without a pure copy paste of inputs from 331M: Marble Garden 2 and Carnival Night 2, both of which are slower than 331M.

Note about the Userfile: it requires BizHawk 2.1.1


Download (8.56 KB) Info

#64966651282280845 - Lego Star Wars: the Complete Saga (DS) "All Minikits+Red Power Bricks" by KnuxMaster368

LSWTCSDS MK+B.bk2

Uploaded 7/26/2020 6:35 PM by KnucklesMaster368 (19 files)

For Nintendo Entertainment System

In 1:42:25.94 (369364 frames), 14394 rerecords

5128 views, 222 downloads


just something so this is started
Use BizHawk 2.4.2
caveat: 10th minikit in 1-3 actually didn't get collected even though I did when playing it back. something may have happened on the recording end???

InfamousKnight on 7/27/2020 3:15 AM
Its amusing how this is like 15 minutes faster than all levels. Even if you did skip a mini kit or 2, going out of your way to pick it up obviously cost time as opposed to avoiding it like in all levels.

Download (378.67 KB) Info

#64608338361759950 - DS LEGO Star Wars: The Complete Saga "Free Play" in 34:15.86

1612 LEGO Star Wars - The Complete Saga (US).bk2

Uploaded 7/10/2020 3:18 PM by KnucklesMaster368 (19 files)

For Nintendo Entertainment System

In 34:12.48 (123352 frames), 6365 rerecords

5191 views, 238 downloads


A laundry list of amazing tricks and improvements have shoved this to sub-35
unpolished, need to move on to other categories
NOTE: This will only work on BizHawk Developer 10 Apr 2020 version. Apparently the movie file type is now bkm and not bk2, so it will fail on 2.4.2
also sync settings are (if it matters) date/time: 2020-02-14 04:44:17. it is necessary for the rng in the run name: KnuxMaster color: dark purple

Download (100.66 KB) Info

#61992489448503026 - DS LEGO Star Wars: The Complete Saga (any) in 27:13.15

LSWTCSV2.dsm

Uploaded 3/14/2020 7:58 PM by KnucklesMaster368 (19 files)

For Nintendo DS

In 27:13.15 (97705 frames), 6486 rerecords

6868 views, 269 downloads


So many new things discovered since the last any% TAS.
Credit to LordMagecar for his discoveries, which allowed for over seven minutes to be chopped off the prior any% TAS.
Tricks discovered: Cutscene skips, door clipping, faster ways to make Yoda move, bullet boosting in vehicle levels, object deloading, and even more!

Download (2.00 MB) Info

#52694188162673079 - Lego Star Wars The Complete Saga DS Free Play in 40:08.18 by KnuxMaster368

LSWTCSDSfreeplay.dsm

Uploaded 1/21/2019 1:55 AM by KnucklesMaster368 (19 files)

For Nintendo DS

In 40:08.18 (144072 frames), 10659 rerecords

10659 views, 457 downloads


Door clips saved an incredible amount of time off this TAS. Not Sub-40 :(
Extended input to end in a more convenient place.
Video has captions with my commentary.
(I'll put up more specific differences here when I feel like it)

Download (3.00 MB) Info

#43984298463057588 - GEN Sonic & Knuckles & Sonic 3 "Sonic, no zips"

KnuxMasterS3Kzipless.bk2

Uploaded 12/24/2017 7:52 PM by KnucklesMaster368 (19 files)

For Sonic 3 & Knuckles (Genesis)

In 25:28.91 (91617 frames), 6952 rerecords

13724 views, 750 downloads



Download (54.39 KB) Info

#43520663672605039 - Lego Star Wars: the Complete Saga (DS) "Free Play Mode" by KnuxMaster368

LSWTCSDSfreeplay.dsm

Uploaded 12/3/2017 10:45 PM by KnucklesMaster368 (19 files)

For Nintendo DS

In 48:00.43 (172325 frames), 3657 rerecords

11288 views, 718 downloads


Wow, I'm a TASing beast!!!
This category beats all levels that have a free-play option (i.e. not vehicle levels) on free play mode. This equates to 22 of the 30 levels.
Here are the times:
  • TAS Timing (ON-Final Input): 48:00.43 (soo close to sub 48)
  • RTA Timing (Gain Control-Results Screen): 47:08.517 (10:01 faster than the WR by IG2001/Bl3da)
I didn't think this was going to be 10 minutes faster than the WR, or even a sub-50. I thought that 52:xx was the limit, and this proved it wrong. Still more improvements up ahead, but I'd want TASEditor or TAStudio for it. (pls put DS emulation on BizHawk)
Rerecord count is shockingly low. It's less than 4000, which I didn't think was going to be remotely true.

Download (4.00 MB) Info

#43493126608353269 - Lego Star Wars: the Complete Saga (DS) by KnuxMaster368

LSWTCS.dsm

Uploaded 12/2/2017 4:59 PM by KnucklesMaster368 (19 files)

For Nintendo DS

In 34:25.45 (123568 frames), 1650 rerecords

11212 views, 1211 downloads


The first ever TAS of this game, and it's near perfect.
Does the ending of the TAS count as completion, or should I go to the 6-5 credits?
There are probably only minor fix-ups, and it'll be ready for publication (I hope)
This uses the infinite jump glitch to cut out ~75% of the gameplay, and play 7 of the 30 levels.

Download (3.00 MB) Info