User Files for Sonic 3 & Knuckles

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#638333308801684525 - gens11b savestate

marzojr-hypersonic+tails-sonic3k-gens11b.gst
Game: Sonic 3 & Knuckles ( Genesis, see all files )
106 downloads
Uploaded 10/19/2023 4:48 PM by feos (see all 184)

#638333308003583000 - gens11a savestate

marzojr-hypersonic+tails-sonic3k-gens11a.gst
Game: Sonic 3 & Knuckles ( Genesis, see all files )
58 downloads
Uploaded 10/19/2023 4:46 PM by feos (see all 184)

#638284403438159102 - New Sonic3k Sonic newgame+ improvements

new-sonic3k-sonic-ng+improvements.gmv
In 29:16.13 (105232 frames), 4343 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
84 downloads
Uploaded 8/24/2023 2:19 AM by ShiningProdigy9000 (see all 2)
I'm hoping there's still time after this has been accepted, but I improved some levels like Carnival Night act 2, Launch Base act 1, and Mushroom Hill act 2.

#638269611166747058 - S3K "Knuckles" improved

sonic3k.gmv
In 21:02.74 (75667 frames), 10553 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
57 downloads
Uploaded 8/6/2023 11:25 PM by Takz15x (see all 5)
21:01.1167

#638262838963319722 - White Sonic in S3K (Angel Island act 1)

White Sonic In S3K angel island act 1 and 2 speedrun.bk2
In 03:04.49 (11055 frames), 166 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
74 downloads
Uploaded 7/30/2023 3:18 AM by Bikuist (see all 1)
Here is my TAS on the white sonic hack in S3K. It was really fun to make, and I hope you enjoy!
No explanation for what happens in this video because its really easy to see whats going on. The only explaining I can really do is saying in this TAS sometimes i was able to noclip through the ground. I think thats all I have to say. See ya!

#638256652191451425 - S3K sonic 100% improved

sonic3k.gmv
In 49:47.23 (179003 frames), 33983 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
66 downloads
Uploaded 7/22/2023 11:26 PM by Takz15x (see all 5)
DEZ1 - 0:54::30 -> 0:54::29 DEZ2 - 1:39::50 -> 1:36::23 DDZ - 1:36::02 -> 1:34::40

#638252934871666488 - S3K "Sonic, 100%, level wraps"

sonic3k.gmv
In 49:55.52 (179500 frames), 32637 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
58 downloads
Uploaded 7/18/2023 4:11 PM by Takz15x (see all 5)
Authors: Takz15x (txr.269), ShiningProdigy, Kaan55 Movie length: 49:51.67

#638207808964144452 - Sonic 3 & Knuckles Hydrocity Boss Improvement

Boss(HCZ2) TAS Improvement.bk2
In 00:19.34 (1159 frames), 59 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
71 downloads
Uploaded 5/27/2023 10:41 AM by OisinFan62 (see all 1)
This is a forty-one-frame improvement over my previous attempt!
You can view the video here:

#638101157343388290 - Dolphin TAS Test [Sonic 3 WiiVC Version]

Dolphin TAS Test.dtm
In 01:27.83 (5270 frames), 24 rerecords
65 downloads
Uploaded 1/24/2023 12:08 AM by Sonic123TTSLives (see all 42)
This was a TAS Test I made with the Dolphin Emulator on Linux.

#638051711865615419 - White Sonic in S3K TAS

White Sonic In S3K3.bk2
In 26:29.41 (95242 frames), 5647 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
127 downloads
Uploaded 11/27/2022 6:39 PM by LeonidaselXD (see all 2)
IDK

#638027616060682029 - Carnival Night 1 CamHack

White Sonic In S3K.gmv
In 00:00.92 (55 frames), 0 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
99 downloads
Uploaded 10/30/2022 9:20 PM by Jairo_Apa (see all 1)
Carnival Night zone 1 camhacked

#73248627736988346 - 14 frames faster route for S3 special stage 5

s3 special 5.gmv
In 08:47.85 (31630 frames), 40222 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
250 downloads
Uploaded 8/3/2021 6:08 PM by joojamoi (see all 3)

#70003590543205647 - GEN Sonic & Knuckles & Sonic 3 "Sonic, no zips"

km368S3Kzipless.gmv
In 28:43.52 (103278 frames), 13027 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
312 downloads
Uploaded 3/10/2021 2:45 PM by KnucklesMaster368 (see all 21)
sorta restarted the project again to make more efficient use of the resources and TASes available to me. all but four of the Sonic/Sonic+Tails any% TASes have some input either pasted in or referenced here (the four that don't are 156M, 1400M, 1595M, and 2741M)
no encode this time, sorry.

#69749377997963944 - GEN Sonic & Knuckles & Sonic 3 "Sonic, no zips"

gavinward-ifitzgerald-S3Kzipless.bk2
In 22:20.06 (80300 frames), 2907 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
310 downloads
Uploaded 2/27/2021 3:59 AM by KnucklesMaster368 (see all 21)
An update to last week's TAS: Now it's synced up to the start of Flying Battery 1.
I'm still dedicated to putting this on BizHawk so I'm mainly resyncing the old TAS right now before putting in improvements, though some have been put in.

Note about the Userfile: it requires BizHawk 2.4.2

#69549026926965929 - GEN Sonic & Knuckles & Sonic 3 "Sonic, no zips"

gavinward-ifitzgerald-knsonic3.bk2
In 11:11.63 (40246 frames), 162602 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
312 downloads
Uploaded 2/18/2021 3:26 AM by KnucklesMaster368 (see all 21)
Reset the development of this TAS to work off a really old TAS by SprintGod that had only 1 zip in Hydrocity 1.
I'm still dedicated to putting this on BizHawk so I'm mainly resyncing the old TAS right now before putting in improvements.
Also, encode is shitty because I forgot to pass it thru VDub first. Only two levels so far I can say I have had to do basically without a pure copy paste of inputs from 331M: Marble Garden 2 and Carnival Night 2, both of which are slower than 331M.

Note about the Userfile: it requires BizHawk 2.1.1

#63404872837707951 - 122 faster route for S3&K special stage 5

s3&k special 5.gmv
In 29:00.98 (104324 frames), 40223 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
453 downloads
Uploaded 5/17/2020 10:32 AM by joojamoi (see all 3)
Saves 122 frames over current published TAS ( http://tasvideos.org/3521M.html ) on S3&K special stage 5. Route is 123 frames faster but loses 1 frame on ring bonus.
Fast forward to frame 100000.

#62475296739905601 - Sonic the Hedgehog 3 & Knuckles Showcase

Showcase.bk2
In 04:24.44 (15846 frames), 306 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
478 downloads
Uploaded 4/5/2020 1:48 PM by EnderChan7 (see all 1)
A Showcase of Sonic 3 & Knuckles using Debug Mode

#49065907235942714 - AIZ2 crash

s3k-aiz2-crash.gmv
In 02:28.66 (8908 frames), 201549 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
930 downloads
Uploaded 8/10/2018 4:18 PM by joojamoi (see all 3)
Rather curious looking crash which seems to be caused by interrupt handlers being overwritten with more or less random garbage.
First 7200 frames are from currently published TAS. The crash happens on frame 8848.

#48787084640167542 - Blue Knuckles Attempts

BlueKnux-2.bk2
In 02:58.58 (10701 frames), 1439 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
736 downloads
Uploaded 7/29/2018 2:56 AM by DDRKhat (see all 1)
Credit to marzojr and aglar for their inputs (in Angel Island and Special Stage).
This input leads to a volatile state but does not successfully cause a crash (or lead into "wrong character" glitches).

#46659538698090573 - S3K - Knuckles glitchless - WIP 1

Evil_3D-S3K-K-glitchless.gmv
In 05:27.08 (19600 frames), 68922 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
1131 downloads
Uploaded 4/24/2018 7:23 AM by Evil_3D (see all 6)
This is a work in progress of my recent new project, Knuckles glitchless.
This tool-assisted superplay movie plays the levels as it is supposed to be played, showing a more natural gameplay that prohibits major technical glitches that break the game.

Glitches banned

  • Horizontal Underflow
  • Zips
  • Slope glitch
  • Spindash trough objects
  • Glitches that affect characters gravity
  • No cliping trough Surfaces, Objects, Bridges
  • Respect the Sky boundary, no taking shortcuts trough him

Allowed tricks

  • Frame rules / Minor tricks that can save time
  • Luck Manipulation
  • shortcuts with character abilities ( gliding, climbing, badnik-monitor bounce )

Wip 1 Timetable

LevelTime
Angel Island 10:41'34
Angel Island 20:32'19
Hydrocity 10:36'55
Hydrocity 21:46'48
Hydrocity 2 needs to be redone because I forgot a shortcut in the first big ramps, the rest is fine.

#44787462186883189 - Sonic + Tails newgame+ Ring-attack - WIP 21

Evil_3D-TheYogWog-kaan55-S3K-ST-ringattack.gmv
In 1:11:03.91 (255505 frames), 342721 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
1176 downloads
Uploaded 1/29/2018 11:58 PM by Evil_3D (see all 6)
This is the newgame+ Ring-attack up to Sandopolis ACT 2
Sandopolis ACT 2 starts at frame 243479
Savestate for Gens-rr 11b: Here

#43984298463057588 - GEN Sonic & Knuckles & Sonic 3 "Sonic, no zips"

KnuxMasterS3Kzipless.bk2
In 25:28.92 (91617 frames), 6952 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
893 downloads
Uploaded 12/24/2017 7:52 PM by KnucklesMaster368 (see all 21)

#42659172582870843 - ST maxrings up to MHZ2 wip 15

Evil_3D-TheYogWog-kaan55-S3K-ST-ringattack.gmv
In 57:23.00 (206314 frames), 67805 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
1215 downloads
Uploaded 10/26/2017 3:36 AM by Evil_3D (see all 6)
Sonic + Tails newgame+ Rings-attack up to Mushroom Hill 2
MHZ2 start: frame 193470 In-game time: 2:48:35 Rings: 718

Save state for Gens-rr 11b: Click here

#42185670270865281 - Sandopolis 2 S+T ring attack (no screen wraps)

Sandopolis 2 S+T ring attack (no screen wraps)/Sandopolis 2 S+T ring attack (no screen wraps).gmv
In 03:39.50 (13153 frames), 16538 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
1143 downloads
Uploaded 10/4/2017 7:49 PM by kaan55 (see all 1)
This is a testrun of Sandopolis 2 Sonic and Tails ring attack.
The movie requires a savestate for gens 11b
This is my first time using the userfiles so I hope this was uploaded the way I wanted it to. EDIT: It didn't. I added a link to the savestate above. I also added a link to the youtube encode below for convenience sake.

#41776512898163931 - Sonic + Tails newgame+ Ring-attack LBZ2 WIP 13

Evil_3D-TheYogWog-kaan55-S3K-ST-ringattack.gmv
In 50:23.59 (181182 frames), 58472 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
1114 downloads
Uploaded 9/16/2017 9:35 AM by Evil_3D (see all 6)
Here is the lastest WIP of the "newgame+ ring-attack" (Idk what to really call it) up to LBZ2, Sonic 3 levels are done, I will start with S&K levels now.

Save state for Gens-11b is required!: Click here

#41475077960575424 - Sonic and Tails newgame+ ring-attack LBZ1 wip

Evil_3D-TheYogWog-kaan55-S3K-ST-ringattack.gmv
In 41:45.33 (150126 frames), 48747 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
1128 downloads
Uploaded 9/2/2017 7:47 PM by Evil_3D (see all 6)
This is a LBZ1 Wip showing first 2:12 minutes in-game time
Savestate for Gens 11b is required: Click here

#41116930443853757 - S3K - Knuckles 100% improved special stages

joojamoi-Evil_3d-S3K-Knuckles-100percent-14-specials-improved.gmv
In 44:27.73 (159858 frames), 34105 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
1192 downloads
Uploaded 8/17/2017 4:40 PM by Evil_3D (see all 6)
This is a improved version of my previous Knuckles 100%. Tha main improvements is thanks to joojamoi for improved the 14 special stages thanks to a new glitch to save time.
The bad side is the movie desync in some zones and I helped him in this part and luckily I improved some zones.
These are
LevelNew timeOld time
Flying Battery 21:16.301:17.04
Sandopolis 21:03.181:08.40
Lava Reef 20:42.070:44.14
Sky Sanctuary0:57.070:57.06
Sky Sactuary I lost 1 frame because Mecha Sonic has a very unfriendly attack patterns and with the new times the patters changes drastically, so when SSZ start I do micro pauses to manipulate his attack patterns. It's a shame to have lost 1 frame here, but hey, if I had not done the pauses I would have lost 10+ seconds.

#19351628431942712 - Marzojr & Aglar's Sonic 3 & Knuckles "newgame+" from SRAM

marzojr,aglar-hypersonic+tails-v2-sonic3k-sram.gmv
In 27:31.29 (98950 frames), 201240 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
1411 downloads
Uploaded 12/11/2014 11:42 AM by marzojr (see all 4)
Hex edited version of the submission that does not have the savestate dependency; instead, it requires valid SRAM. You can either use this one or generate your own as described here.

#16955344100364339 - TAS - Sonic 3 & Knuckles - Tails - Flying Battery 1 - 46::58

TAS-Tails-fb1.gmv
In 01:29.15 (5342 frames), 640 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
1441 downloads
Uploaded 8/25/2014 1:41 PM by Tee-N-Tee (see all 5)

#9847581196143226 - Knuckles Ring Run - Demo

kteaizratasdemoyogwog.gmv
In 05:12.17 (18706 frames), 18174 rerecords
Game: Sonic 3 & Knuckles ( Genesis, see all files )
1239 downloads
Uploaded 10/9/2013 11:17 AM by TheYogWog (see all 1)
I'm still not sure/don't remember if or what the consensus was about the validity of a ring attack-speedrun for a goal in a TAS for this game. I know the Sonic 2 "perfect bonus" run was rejected, even though it was well received, and I understand why, but S3&K doesn't even have a tangible in-game reward for collecting all the rings. I think it's questionable whether you guys would allow it, but if it was done right, and well, I don't see why not. And I believe it's a nice solution to the aspect of S3K runs zipping through much of the core content of the game, which some people don't always like, while still being less arbitrary and difficult to define than something like a glitchless run.
These are the guidelines for it that I'd propose:
-First and foremost, aims to obtain the maximum number of rings (normal + monitor) possible as Knuckles (or whatever character is selected)
-Secondly, aims to do so in the least amount of time required
-Thus, the only way the movie could be obsoleted is if somebody did another recording with either more rings regardless of time, or equal rings in less time
-Since it's a full, single segment playthrough and the only thing that ultimately matters is total rings collected by the end of the game, progress should be measured in terms of rings per zone; rings per act is an irrelevant figure, and it's also ambiguous because there are some levels (AIZ, ICZ) where certain rings overlap and can be collected in either act
-Ignores special and bonus stages, except for rare instances when it's necessary to enter and immediately exit one in order to reset a boundry, and excludes from the eligible ring count for the run any rings that can be obtained through them (RA's including giant rings and/or transformations should be a separate category for everyone, due to drastic ramifications on the overall nature of the gameplay; except maybe Sonic, since he can still use shield jumps without transforming)
-Uses glitches to get more rings, faster
-Uses in-game timing, if possible

#4013288162007150 - Sonic the Hedgehog series timer

sonictime.lua
1261 downloads
Uploaded 1/19/2013 5:18 PM by oneeighthundred (see all 3)
This script adds a more accurate in-game timer overlay to Sonic the Hedgehog series games. It displays the subsecond time on the main clock as well as an additional display of the time it actually took to go from the timer starting to the post-stage score screen.
This includes a breakdown of frames added from lag, pausing the game, and most importantly, post-stage actions that delayed the score screen.
Works with the entire main Sonic series.