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#46659538698090573 - S3K - Knuckles glitchless - WIP 1

Evil_3D-S3K-K-glitchless.gmv
In 05:27.08 (19600 frames), 68922 rerecords
Game: Sonic 3 & Knuckles (Genesis)
11778 views, 1073 downloads
Uploaded 4/24/2018 7:23 AM by Evil_3D (6 files)
This is a work in progress of my recent new project, Knuckles glitchless.
This tool-assisted superplay movie plays the levels as it is supposed to be played, showing a more natural gameplay that prohibits major technical glitches that break the game.

Glitches banned

  • Horizontal Underflow
  • Zips
  • Slope glitch
  • Spindash trough objects
  • Glitches that affect characters gravity
  • No cliping trough Surfaces, Objects, Bridges
  • Respect the Sky boundary, no taking shortcuts trough him

Allowed tricks

  • Frame rules / Minor tricks that can save time
  • Luck Manipulation
  • shortcuts with character abilities ( gliding, climbing, badnik-monitor bounce )

Wip 1 Timetable

LevelTime
Angel Island 10:41'34
Angel Island 20:32'19
Hydrocity 10:36'55
Hydrocity 21:46'48
Hydrocity 2 needs to be redone because I forgot a shortcut in the first big ramps, the rest is fine.

#44787462186883189 - Sonic + Tails newgame+ Ring-attack - WIP 21

Evil_3D-TheYogWog-kaan55-S3K-ST-ringattack.gmv
In 1:11:03.90 (255505 frames), 342721 rerecords
Game: Sonic 3 & Knuckles (Genesis)
12736 views, 1113 downloads
Uploaded 1/29/2018 11:58 PM by Evil_3D (6 files)
This is the newgame+ Ring-attack up to Sandopolis ACT 2
Sandopolis ACT 2 starts at frame 243479
Savestate for Gens-rr 11b: Here

#42659172582870843 - ST maxrings up to MHZ2 wip 15

Evil_3D-TheYogWog-kaan55-S3K-ST-ringattack.gmv
In 57:22.99 (206314 frames), 67805 rerecords
Game: Sonic 3 & Knuckles (Genesis)
13796 views, 1153 downloads
Uploaded 10/26/2017 3:36 AM by Evil_3D (6 files)
Sonic + Tails newgame+ Rings-attack up to Mushroom Hill 2
MHZ2 start: frame 193470 In-game time: 2:48:35 Rings: 718

Save state for Gens-rr 11b: Click here

#41776512898163931 - Sonic + Tails newgame+ Ring-attack LBZ2 WIP 13

Evil_3D-TheYogWog-kaan55-S3K-ST-ringattack.gmv
In 50:23.59 (181182 frames), 58472 rerecords
Game: Sonic 3 & Knuckles (Genesis)
13960 views, 1055 downloads
Uploaded 9/16/2017 9:35 AM by Evil_3D (6 files)
Here is the lastest WIP of the "newgame+ ring-attack" (Idk what to really call it) up to LBZ2, Sonic 3 levels are done, I will start with S&K levels now.

Save state for Gens-11b is required!: Click here

#41475077960575424 - Sonic and Tails newgame+ ring-attack LBZ1 wip

Evil_3D-TheYogWog-kaan55-S3K-ST-ringattack.gmv
In 41:45.32 (150126 frames), 48747 rerecords
Game: Sonic 3 & Knuckles (Genesis)
14122 views, 1072 downloads
Uploaded 9/2/2017 7:47 PM by Evil_3D (6 files)
This is a LBZ1 Wip showing first 2:12 minutes in-game time
Savestate for Gens 11b is required: Click here

#41116930443853757 - S3K - Knuckles 100% improved special stages

joojamoi-Evil_3d-S3K-Knuckles-100percent-14-specials-improved.gmv
In 44:27.73 (159858 frames), 34105 rerecords
Game: Sonic 3 & Knuckles (Genesis)
14160 views, 1131 downloads
Uploaded 8/17/2017 4:40 PM by Evil_3D (6 files)
This is a improved version of my previous Knuckles 100%. Tha main improvements is thanks to joojamoi for improved the 14 special stages thanks to a new glitch to save time.
The bad side is the movie desync in some zones and I helped him in this part and luckily I improved some zones.
These are
LevelNew timeOld time
Flying Battery 21:16.301:17.04
Sandopolis 21:03.181:08.40
Lava Reef 20:42.070:44.14
Sky Sanctuary0:57.070:57.06
Sky Sactuary I lost 1 frame because Mecha Sonic has a very unfriendly attack patterns and with the new times the patters changes drastically, so when SSZ start I do micro pauses to manipulate his attack patterns. It's a shame to have lost 1 frame here, but hey, if I had not done the pauses I would have lost 10+ seconds.