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#638101914228803925 - Mega Man Zero 3 - buster only, S rank, no damage, 50% of stages done

MMZ3 buster max score.bk2
In 31:17.39 (112132 frames), 34001 rerecords
Game: Mega Man Zero 3 (GBA)
0 views, 9 downloads
Uploaded 13 days ago by Darkman425 (32 files)
Emulator used: BizHawk 2.9 release candidate 2
RNG manipulation for Devilbat was a pain since he has a good chance of just teleporting away for a while. Anyways, so far this is turning out pretty good for someone new to Mega Man Zero TASing.
YouTube encode available here.

#638100084868122059 - Somari speed and positioning RAM watch

Somari (SOMARI-W) (Unl) [!].wch
Game: Somari (NES)
0 views, 5 downloads
Uploaded 15 days ago by Darkman425 (32 files)
A simple RAM watch that has Somari's screen position, map position, horizontal and vertical speed, and a boolean check for ascending state. Things of note is that just running is faster than using the spin dash, and that jumping in the air loses horizontal speed.
This one made for despoa.

#638098446291707666 - Mega Man Zero 3 - buster only, S rank, no damage, 25% of stages done

MMZ3 buster max score.bk2
In 19:30.70 (69923 frames), 23128 rerecords
System: Game Boy Advance
0 views, 9 downloads
Uploaded 17 days ago by Darkman425 (32 files)
Emulator used: BizHawk 2.9 release candidate 2
Why you gotta be a lag creator, flame burst shot? Now I have to carefully consider where to swap that on or off until probably once I get Busras in Copy X's stage. Also no damage means a lot of waiting on the Ocean Highway Ruins due to that one stinkin' spike pillar just in the way before the midboss being just a little to high to jump over.
YouTube encode available here.

#638092392213478137 - The Divide: Enemies Within - initial test run to Ice Caverns

The Divide PSX test.bk2
In 13:22.88 (48181 frames), 6148 rerecords
0 views, 9 downloads
Uploaded 24 days ago by Darkman425 (32 files)
Emulator used: BizHawk 2.9 rc2
This is an unfinished WIP. Initially I couldn't get the tutorial skip of activating the right elevator early in my test runs, but later real time testing managed to get that happening sometimes. If someone can get it to trigger early then maybe I'll get back to this sooner rather than later.
Also worth noting that the RTA PC record now goes back through the boss arena after getting jump. I can do that and maybe cut out the machine gun ammo upgrade. If I do skip out on the ammo, then I'd have to work out a better boss 2 fight that involves manipulating ammo drops for more mines and maybe eitehr machine gun or rocket ammo. I'm not quite satisfied with that fight in any case.
YouTube encode available over here.

#638083776152792211 - Double Dragon 3 (Arcade, US) - Mission 1 initial tests

ddragon3 bad ideas.bk2
In 01:35.65 (5495 frames), 4364 rerecords
0 views, 10 downloads
Uploaded 1/3/2023 9:20 PM by Darkman425 (32 files)
Emulator used: BizHawk 2.9 release candidate 2
ROM name: ddragon3
I mostly did this as kind of a goof. it's definitely not refined considering that I'm roughly 8 seconds behind this speed run by Janet before entering the door to the boss arena. Enemies have more health on Hardest but considering that the boss only has about 1 jump & stomp more health between Normal and Hardest, I'd definitely have to work on understanding getting damage before knockdowns better since it's not an enemy HP problem.

#638082783134001606 - Big Bucks maximum score

Big Bucks.bk2
In 03:01.87 (11023 frames), 731 rerecords
System: Arcade
0 views, 10 downloads
Uploaded 1/2/2023 5:45 PM by Darkman425 (32 files)
Emulator used: BizHawk 2.9 release candidate 2
I didn't stutter when I said I'd do quiz games. However this input file was doing a max score run. The thing about that is moving the joystick at certain frames changes where the icon goes for the multiplier and I haven't quite found an ideal one for one of the questions. Getting that manipulated right would save a second or two. If I didn't give a damn about score this would be completely trivial.

#638078671425645124 - Space Invaders (U) Super Game Boy - 9 wave clear for loop

Space Invaders SGB arcade - 9 waves by Darkman425.bk2
In 05:32.07 (19957 frames), 5644 rerecords
0 views, 12 downloads
Uploaded 12/28/2022 11:32 PM by Darkman425 (32 files)

#638055139421385179 - My Hero (SMS) - jump over dog line in stage 1

My Hero - stage 1 avoid dog line.bk2
In 01:27.09 (5219 frames), 324 rerecords
Game: My Hero (SMS)
0 views, 15 downloads
Uploaded 12/1/2022 5:52 PM by Darkman425 (32 files)

#637981676335187216 - Mega Man: The Sequel Wars - SAGE 2022 Demo, Dust EX stage

Sequel Wars Sage Demo Ex Update (Regular Ost) - Dust EX.bk2
In 03:42.00 (13303 frames), 4527 rerecords
Game: Mega Man: The Sequel Wars (Genesis)
0 views, 27 downloads
Uploaded 9/7/2022 5:13 PM by Darkman425 (32 files)
Emulator used: BizHawk 2.8, Genplus-gx core
YouTube encode available here. Game does this weird thing with resolutions so I only posted the stage gameplay portion. Rest assured that I did modify the options before entering it.
This is a short TAS of the SAGE 2022 demo version of the fan game Mega Man: The Sequel Wars. This completes the Dust Man EX stage as fast as I could do in about a few hours work.
Game version:
Game : SEQUEL WARS SAGE DEMO EX UPDATE (REGULAR OST).bin
SHA-1: 3C2C7B0CA66A4472E3FF1085542EA7B26FC395AB
MD5  : 0089728B2F2C1B444A9B1808C32CEE91
I doubt it's that clean but there's also a LOT of lag in the Dust Man EX stage. Still, I wanted to get on the ground floor for this game since I really like it a lot. While I got the feeling that I barely missed getting the zip in the crusher room, the current build's super arrow would definitely allow for them. I expect that to be changed by full release.

#637964409184664944 - The Fairyland Story MSX - warpless rounds 51 of 101 completed

Fairyland Story MSX.bk2
In 16:29.59 (59299 frames), 18744 rerecords
Game: The Fairyland Story (MSX)
0 views, 20 downloads
Uploaded 8/18/2022 5:35 PM by Darkman425 (32 files)
Emulator used: BizHawk 2.8, MSXHawk core
Got the easy half of the game done. Now for the more puzzle-y half of the game with longer solutions. Not sure if the sub-30 minute time is possible due to those levels but I'm certain of a sub-40 minute time.