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#638114942205017629 - Zippy the Porcupine - basic RAM Watch file

Zippy V2 FINAL NTSC.wch
118 downloads
Uploaded 2/8/2023 11:03 PM by Darkman425 (see all 49)
This has very little info but it has two incredibly important watches: Zippy's speed and the boss's X-position during boss fights.
The main trick to preserving speed is to not be rolling on the ground.

#638114940436284980 - Zippy the Porcupine - test TAS

Zippy V2 FINAL NTSC.bas.bk2
In 14:51.50 (53421 frames), 4633 rerecords
104 downloads
Uploaded 2/8/2023 11:00 PM by Darkman425 (see all 49)
Emulator used: BizHawk 2.8
This is a preliminary TAS to see how long a Zippy TAS could take. One thing I noticed is that only 10 levels out of 16 are needed to be played to reach the ending. The boss locations are also determined by the frame the title screen is cleared. This run does it on the first frame which leads the the tremendous problem of playing all of the very laggy Aqua Zone levels. There might be some optimizations per level but I think that the levels themselves are sync friendly.
The boss fights are influenced by player input so some of that will be needed in a more refined pass of this game. This is especially important since this affects how long each cycle takes between hits by about a range of 100-200 frames.