Movie for Genesis Mega Man: The Wily Wars

#8319548392010693 - MegaMan: The Wily Wars "Wily Tower" - verification movie.

TheWilyWars-WilyTower-VerificationMovie.gmv

Uploaded 8/1/2013 3:43 PM by feos (1 files)

For Mega Man: The Wily Wars (Genesis)

In 1:41:58.31 (366626 frames), 4349 rerecords

12172 views, 1410 downloads



Download (1.00 MB) Info

#637767009228272314 - Wily Wars zipless - Mega Man 1 completed

Rockman Megaworld (J) [!] - zipless MM1 completed.bk2

Uploaded 18 days ago by Darkman425 (3 files)

For Mega Man: The Wily Wars (Genesis)

In 20:13.00 (72694 frames), 11883 rerecords

93 views, 18 downloads


Emulator used BizHawk version 2.7
ROM version Rockman Mega World (J) (a1)
The reason for the alternate ROM set is that this is the only version that has working SRAM in BizHawk due to certain cartridge hardware aspects not emulated as of this writing.
This is part of an all games zipless run that I am doing. I managed to finish up Mega Man 1 in 20:13.128 from power on. I do plan on letting the credits play for each game so for a more accurate time I should measure from selection menu to last hit on the final boss.

Download (38.35 KB) Info

#637769557958248266 - Wily Wars zipless - Mega Man 2 completed

Rockman Megaworld (J) [!] - zipless all modes preliminary run MM2 section.bk2

Uploaded 15 days ago by Darkman425 (3 files)

For Mega Man: The Wily Wars (Genesis)

In 28:24.00 (102102 frames), 26993 rerecords

77 views, 10 downloads


Emulator: BizHawk version 2.7
ROM version: Rockman Megaworld (J) (alt 1)
This file starts from a save state because it's from my full file after the Mega Man 1 credits. Thus the actual run time of this run from power on would add about 224 frames total.
The two notable problems with this collection are the lag problems and the weapon timing differences. It's more significant here since enemies have notable i-frames of at least 9-10 and rapid fire at best is a shot every 9 frames. This makes shooting and moving more complicated as shooting at the absolute fastest rate means some shots get ignored. There are also notable sections that add tremendous lag from things like being airborne and shooting weapons at certain points. The alien fight in particular is a nightmare since the game slows down by half if a bubble shows up for more than a frame at a time, complicating the already troubling rapid fire problem.
Approximate final time from "power on" to final input: 102326 frames, or 28:27.632

Download (88.79 KB) Info

#637773833681016153 - Wily Wars zipless - Mega Man 3 completed

Rockman Megaworld (J) [!] - zipless all modes MM3 section.bk2

Uploaded 10 days ago by Darkman425 (3 files)

For Mega Man: The Wily Wars (Genesis)

In 36:53.00 (132589 frames), 46188 rerecords

68 views, 11 downloads


Emulator: BizHawk version 2.7
ROM version: Rockman Megaworld (J) (alt 1)
This file starts from a save state because it's from my full file after the Mega Man 1 credits. Thus the actual run time of this run from power on would add about 224 frames total.
I feel pretty proud about this part of the collection since I feel like I've got a better understanding on when to do damage boosts and how to keep moving without pausing. There's some parts that I feel like someone more experienced to route out better but overall I feel good about it.
Approximate time from "power on" until end of inputs to reach credits: 132813 frames, or 36:56.404

Download (106.74 KB) Info