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#638424460885615278 - Dragon Warrior III GBC - All gold medals route after fighting BossTroll

Dragon Warrior III GBC all medals.bk2
In 1:09:15.47 (248196 frames), 44503 rerecords
69 downloads
Uploaded 2/2/2024 4:48 AM by Darkman425 (see all 49)
Emulator used: BizHawk 2.9.1, Gambatte core
Just a heads up, I do all the RNG manipulation without a bot. That doesn't excuse accidentally getting an extra PutrePup bronze medal pretty far back before beating the BossTroll, though fixing that would require redoing 2 days worth of heavy RNG manipulation. The worst part of the RNG manipulation so far has been the BossTroll fight as fire attacks have a 30% hit rate and I couldn't get RNG to behave well enough with manual checking to get a 2 round fight.
Despite that big gaffe with the extra medal, I will press on at a later time since as far as I know there's nobody who has had any progress for an all gold medals TAS that has gotten this far. For now I should focus on other things.
Current progress: 23/165 gold medals

#638420079399910632 - Dragon Warrior III GBC - RAM watch values for the battle counteron maps and some active character stats

Dragon Warrior III (USA).wch
53 downloads
Uploaded 1/28/2024 3:05 AM by Darkman425 (see all 49)
NOTE: This is for the Game Boy Color version of Dragon Warrior III only!
This isn't a super fancy RAM watch file as it doesn't have any specific RNG addresses. I don't know how I'd find them but changing inputs and/or delaying inputs works decently enough for figuring this stuff out. An important part for each active character slot is the partial values for stats. Due to an added check to the international versions of the game, these partial values are checked for the Pachisi bug. The important ones are what I assume to be the STR and AGI partial values as those are involved with triggering the level up bug part of the of Pachisi bug.

#638418373811187596 - Dragon Warrior III GBC - How bad could getting gold medals be? (terrible)

Dragon Warrior III GBC all medals.bk2
In 14:12.42 (50913 frames), 10220 rerecords
52 downloads
Uploaded 1/26/2024 3:43 AM by Darkman425 (see all 49)
Emulator used: BizHawk 2.9.1, Gambatte core
I got frustrated with doing the RNG grind for this game in Retro Achievements for the moment. Like, frustrated enough to get the idea of seeing what a potential "all gold medals" TAS could be. Turns out a lot of waiting for RNG medal drops. As Silver medals require 2 Bronze medals and Gold medals require 2 Silver medals for each monster in the game, the actual odds for a Gold medal in a reasonable time is dire.
At least this proof of concept does have a certain party in mind to get through this. A Hero with a personality with a good strength, agility, and intelligence growth, and three mages with two of them having a personality for good agility and intelligence growth. I went with the sexy personality for the Hero as that provides great stat growths across the board and Smart for the two recruited mages for the agility and intelligence. The one already in the tavern is ordinary, which isn't the biggest dealbreaker since it's just base stat growth. Ultimately the plan is to do the Pachisi level up bug for all the main party members to 99 quickly. I might route in changing one of the mages into a sage for better weapon choices but that's definitely pending.

#34377620927558622 - Dragon Warrior III (GBC) - Intro test

dw3 intro - currently a LOTAD (kinda).bk2
In 03:18.25 (11841 frames), 31 rerecords
634 downloads
Uploaded 10/18/2016 4:31 AM by d-feather (see all 5)
This is a LOTAD, a Low-Optimization Tool-Assisted Demonstration, of the intro to Dragon Warrior III's Game Boy Color remake. Here's what I do:
  1. I autofire Start every other frame to get to naming the protagonist A. After that, I say yes to all of the questions asked to him by autofiring A every other frame and alternating between A and B to speed through dialogue.
  2. After speeding through the questions, the hero goes through the scenario where he/she is turned into a monster. After killing only one person by breathing fire on a warrior, killing him, A escapes town. This gives him a Valiant personality; I don't know what stats it affects, but I guess it gives him really good stat growths that'll be very useful for later on in the final version of the TAS.
  3. A awakens from his dream on his 16th birthday, mostly because his mom woke him up so he could see the king of Aliahan. A is led towards Aliahan Castle by his mom, all the while autofiring A and B to speed through dialogue. A is then escorted to the beginning of the bridge between the town of Aliahan and its castle. He then speeds through more dialogue and charges into Aliahan Castle to talk with the king.
  4. The last part of this LOTAD is A speaking with the king, autofiring through his dialogue and getting 50 gold and a few weapons and armor afterwards. Once the dialogue box closes, input ends.
Once I plan out a good route, I'll expand upon this LOTAD. If I get a LUA bot to do all the dirty work for me, I'll probably begin work on the TAS for real.

#2162614622808571 - Dragon Quest III (J) GBC "debug mode" vba-m

dq3debug.vbm
In 00:02.02 (121 frames), 18 rerecords
1231 downloads
Uploaded 10/28/2012 9:00 AM by tetora_X (see all 3)
works on vba-v24m-svn-r422.
We can go debug mode, when we use an item called "なし"(nothing). it can lead to make the game finished in 6min.
You can go ending credit, when you choose "4. MORIテスト"(MORI Test). You can warp anywhere you want, when you choose "2. ひぐち テスト"(Higuchi Test).
In any way, the graphics of the field are broken. and it's not broken in real GB console.