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#34377620927558622 - Dragon Warrior III (GBC) - Intro test

dw3 intro - currently a LOTAD (kinda).bk2
In 03:18.25 (11841 frames), 31 rerecords
Game: Dragon Warrior III (GBC)
11341 views, 548 downloads
Uploaded 10/18/2016 4:31 AM by d-feather (5 files)
This is a LOTAD, a Low-Optimization Tool-Assisted Demonstration, of the intro to Dragon Warrior III's Game Boy Color remake. Here's what I do:
  1. I autofire Start every other frame to get to naming the protagonist A. After that, I say yes to all of the questions asked to him by autofiring A every other frame and alternating between A and B to speed through dialogue.
  2. After speeding through the questions, the hero goes through the scenario where he/she is turned into a monster. After killing only one person by breathing fire on a warrior, killing him, A escapes town. This gives him a Valiant personality; I don't know what stats it affects, but I guess it gives him really good stat growths that'll be very useful for later on in the final version of the TAS.
  3. A awakens from his dream on his 16th birthday, mostly because his mom woke him up so he could see the king of Aliahan. A is led towards Aliahan Castle by his mom, all the while autofiring A and B to speed through dialogue. A is then escorted to the beginning of the bridge between the town of Aliahan and its castle. He then speeds through more dialogue and charges into Aliahan Castle to talk with the king.
  4. The last part of this LOTAD is A speaking with the king, autofiring through his dialogue and getting 50 gold and a few weapons and armor afterwards. Once the dialogue box closes, input ends.
Once I plan out a good route, I'll expand upon this LOTAD. If I get a LUA bot to do all the dirty work for me, I'll probably begin work on the TAS for real.

#24198574597339043 - Live-A-Live: Old West Chapter WIP 4-A

laloldwestchaptertaswip4a.bk2
In 07:06.44 (25629 frames), 214 rerecords
Game: Live A Live (SNES)
5432 views, 762 downloads
Uploaded 7/17/2015 6:31 PM by d-feather (5 files)
The first variant of the fourth WIP of the Old West Chapter; I set up all of the traps. This one gets a little boring near the end, but hey, what do you have to do to complete this chapter? Emulator used: BizHawk 1.10.0

#24188093722312034 - Live-A-Live: Old West Chapter WIP 3

laloldwestchaptertaswip3.bk2
In 02:47.20 (10049 frames), 116 rerecords
Game: Live A Live (SNES)
5433 views, 728 downloads
Uploaded 7/17/2015 7:11 AM by d-feather (5 files)
Third WIP of the Old West Chapter; it's the cutscene that plays after Sundown exits the bar, along with him talking with the townsfolk before he and Mad Dog find the materials for the traps. Emulator used: BizHawk 1.10.0

#24181757273682076 - Live-A-Live: Old West Chapter WIP 2

laloldwestchaptertaswip2.bk2
In 04:09.12 (14972 frames), 127 rerecords
Game: Live A Live (SNES)
5466 views, 777 downloads
Uploaded 7/17/2015 12:20 AM by d-feather (5 files)
Second WIP of the Old West Chapter; it's just the cutscene that plays in the bar after Sundown enters it. Emulator used: BizHawk 1.10.0

#24174555561885399 - Live-A-Live: Old West Chapter WIP 1

laloldwestchaptertaswip.bk2
In 03:08.15 (11308 frames), 63 rerecords
Game: Live A Live (SNES)
5454 views, 716 downloads
Uploaded 7/16/2015 4:33 PM by d-feather (5 files)
First WIP of the Old West Chapter; it just plays through up until you gain control of Sundown. Emulator used: BizHawk 1.10.0