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#3873843886942248 - Dragon Quest I & II (J) GBC "DQ1" TAS

gbcdq1.bkm
In 16:51.04 (60387 frames), 6568 rerecords
Game: Dragon Warrior I & II (GBC)
12869 views, 990 downloads
Uploaded 1/13/2013 10:35 AM by tetora_X (3 files)

#2432316411148352 - AVGN KO Boxing lua file

A2600-AVGN-KO-BOXING.lua
Game: AVGN KO Boxing (A2600)
12914 views, 934 downloads
Uploaded 11/9/2012 12:31 PM by tetora_X (3 files)
lua file for AVGN KO Boxing. The game is a bit tricky that I don't feel like optimizing hardly. I hope someone make nice TAS of the game.

#2162614622808571 - Dragon Quest III (J) GBC "debug mode" vba-m

dq3debug.vbm
In 00:02.01 (121 frames), 18 rerecords
Game: Dragon Warrior III (GBC)
8437 views, 1146 downloads
Uploaded 10/28/2012 9:00 AM by tetora_X (3 files)
works on vba-v24m-svn-r422.
We can go debug mode, when we use an item called "なし"(nothing). it can lead to make the game finished in 6min.
You can go ending credit, when you choose "4. MORIテスト"(MORI Test). You can warp anywhere you want, when you choose "2. ひぐち テスト"(Higuchi Test).
In any way, the graphics of the field are broken. and it's not broken in real GB console.