NOTE: This is for the Game Boy Color version of Dragon Warrior III only!
This isn't a super fancy RAM watch file as it doesn't have any specific RNG addresses. I don't know how I'd find them but changing inputs and/or delaying inputs works decently enough for figuring this stuff out. An important part for each active character slot is the partial values for stats. Due to an added check to the international versions of the game, these partial values are checked for the Pachisi bug. The important ones are what I assume to be the STR and AGI partial values as those are involved with triggering the level up bug part of the of Pachisi bug.