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#70331247705093493 - New Mario Bros WIP (v52)

NewMarioBrosTASv52.fm2
In 10:03.19 (36251 frames), 41867 rerecords
Game: Super Mario Bros. (NES)
1 comment, 12545 views, 240 downloads
Uploaded 3/25/2021 8:54 AM by kierio04 (8 files)
  • TAS by Kierio04, Kriller37, KingIceCream
  • 1 framerule saved in 5-2, by accelerating instead of being pushed through the ground during the FFPG
  • A few frames saved in 1-2, which allows for more room to add entertainment without losing a framerule
  • 1 framerule can possibly (less likely) be saved in 3-3 with bullet firing manipulation to avoid having to exit underground
  • 1 framerule can possibly (more likely) be saved in 5-1 with bullet firing manipulation to avoid the flag loading (saves 9 frames) combined with a new lift strategy (found by HappyLee)

#70273740570578481 - New Mario Bros WIP (v50)

NewMarioBrosTASv50flagskippls.fm2
In 10:03.53 (36272 frames), 41341 rerecords
Game: Super Mario Bros. (NES)
12651 views, 237 downloads
Uploaded 3/22/2021 6:44 PM by kierio04 (8 files)
  • TAS by Kierio04, Kriller37, KingIceCream
  • Spliced rerecords from old WIPs that had not been factored in (29026 from my WIP, 10804 from Kriller and KingIceCream's WIP, and 1169 from Kriller's WIP, and 342 from me)
  • 1 framerule saved in 5-3
  • If enemies can be manipulated better, then potentially 1 framerule save each in 3-3 and 5-1 possible

#70218894950079376 - New Mario Bros. WIP (v49)

NewMarioBrosTASv49lostframerule.fm2
In 10:03.88 (36293 frames), 29026 rerecords
Game: Super Mario Bros. (NES)
12852 views, 226 downloads
Uploaded 3/20/2021 7:27 AM by kierio04 (8 files)
  • TAS by Kierio04, Kriller37, KingIceCream
  • 1 framerule saved in 1-1
  • 1 framerule saved in 4-4 (I think, may have been a different level)
  • 1 framerule lost in 5-3 (To anyone that can, help would be appreciated)

#70153164782799498 - New Mario Bros. WIP (v48)

NewMarioBrosTASv48entertainmentWIP.fm2
In 10:04.23 (36314 frames), 25000 rerecords
Game: Super Mario Bros. (NES)
3 comments, 13109 views, 229 downloads
Uploaded 3/17/2021 8:25 AM by kierio04 (8 files)
  • over 13 seconds of time saved in 18 months
  • by Kierio04, Kriller37, Maru, KingIceCream
  • currently working on entertainment, so if someone there's a potential improvement lying around somewhere then let me know

#58508935889224339 - New Mario Bros. TAS re-do (v7)

New Mario Bros. TASv7.fm2
In 10:13.65 (36880 frames), 11129 rerecords
Game: Super Mario Bros. (NES)
34440 views, 560 downloads
Uploaded 10/9/2019 10:47 PM by kierio04 (8 files)
This is a 6-frame improvement over my previous userfile, which can be found here. The improvement came in 5-4, where I had overlooked a faster way to accelerate after the walljump.

#58491804816709152 - New Mario Bros. TAS re-do (v6)

New Mario Bros. TASv6.fm2
In 10:13.75 (36886 frames), 10685 rerecords
Game: Super Mario Bros. (NES)
34541 views, 531 downloads
Uploaded 10/9/2019 4:16 AM by kierio04 (8 files)
This is a 105-frame improvement from my previous userfile upload, which can be found here.
And yes, the re-record count is over 10000 now o.o
Update: improved TAS can be found here

#58467498082729010 - New Mario Bros. TAS re-do

New Mario Bros. TASv3.fm2
In 10:15.50 (36991 frames), 8379 rerecords
Game: Super Mario Bros. (NES)
34472 views, 535 downloads
Uploaded 10/8/2019 1:59 AM by kierio04 (8 files)
125 frame improvement from submission #6526. 8 extra hours were spent to get the improvements. Update: Improved TAS can be found here

#52385529009579996 - Super Mario Bros. PAL Warps Walkathon in 7:08.48

pal warps walkathon v5.fm2
In 07:08.48 (21427 frames), 2470 rerecords
Game: Super Mario Bros. (NES)
1 comment, 45557 views, 1491 downloads
Uploaded 1/7/2019 4:19 AM by kierio04 (8 files)
Imagine if you could do a flagpole glitch at walking speed. Then combine it with the fastest possible walkathon of the game's version. And that's what I've done. I present to you a sidestroller with flagpole glitches, but sadly no bullet bill glitches or pipe clips as they aren't possible on the official Europe version of Super Mario Bros.