Work based on many sources and my own research. Works for superfast mario as well
SystemID NES
0009 b u 0 RAM Global Timer
000E b u 0 RAM Mario State
0001 b u 0 RAM Mario Animation
071B w u 1 RAM Screen Scroll
071A b u 0 RAM Current Screen
071C b u 0 RAM Screen Position
006D b u 0 RAM Mario Pos X (Base)
0086 b u 0 RAM Mario Pos X (Offset)
00CE b u 0 RAM Mario Pos Y
0033 b u 0 RAM Mario Facing Direction
0045 b u 0 RAM Mario Moving Direction
0057 b u 0 RAM Mario Vel X
009F b s 0 RAM Mario Vel Y
07F8 b u 0 RAM Time Left (100x)
07F9 b u 0 RAM Time Left (10x)
07FA b u 0 RAM Time Left (1x)
075F b u 0 RAM Current World
075C b u 0 RAM Current Stage
0087 b u 0 RAM Enemy Pos X
0702 b u 0 RAM Mario Walking Animation
0781 b u 0 RAM Jumpsring Timer
0705 b u 0 RAM Mario X Move Force
0752 b u 0 RAM Level Entry
001D b u 0 RAM Mario Float State
0722 b u 0 RAM Hit Detection Flag
0784 b u 0 RAM BlockBounce Timer
009C b u 0 RAM Mario Disappear State
01FB b u 0 RAM Lag Indicator
06D5 b u 0 RAM Mario Sprite
06D6 b u 0 RAM
0770 b u 0 RAM Game Mode
06FC b u 0 RAM Last Input
0719 b u 0 RAM Next Castle Flag