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#638411064458995269 - Super Mario Bros. Two Players Hack warps

2players warps.fm2
In 04:54.45 (17696 frames), 30948 rerecords
42 downloads
Uploaded 1/17/2024 4:40 PM by chatterbox (see all 17)
This is a 17 frames improvement over my previous run. 21 frames were saved in 4-2, and 1 frame for 8-4 2nd room, and 5 frames were lost in the last room due to bad Podoboo RNG.
In my previous attempt, Luigi hit the hidden coin block and then Mario used it as a stool to reach the vine, which I already knew was unnecessary because even without the coin block they were at a high enough level to hit or reach the vine. The reason I overlooked this is that if you scroll the screen too far to the right before the vine grows enough, Mario won't be able to grab it. My previous TAS was spending too much time waiting for the vine to grow, so I improved on it and managed to gain a 1 frame rule.
And only simple improvement and loss were made in 8-4. I would be glad if someone could make a perfect movement up to the last axe without losing any time.

#638346272618306577 - Rohrleitung Gate abuse ending

Rohrleitung Gate abuse ending.fm2
In 08:50.54 (31885 frames), 32358 rerecords
115 downloads
Uploaded 11/3/2023 4:54 PM by chatterbox (see all 17)

#638190750274557357 - sfmb2 resynced

superfastsmb2v2.fm2
In 02:05.18 (7523 frames), 10695 rerecords
69 downloads
Uploaded 5/7/2023 4:50 PM by chatterbox (see all 17)
ROM Checksum: e2cd9020669470d95d55491602b51977

#638159481655030136 - SfMB2 5-3

5-3demo.fm2
In 02:14.96 (8111 frames), 1907 rerecords
77 downloads
Uploaded 4/1/2023 12:16 PM by chatterbox (see all 17)

#638130218040182824 - Superfast Mario Bros. warps

Superfast Mario Bros..fm2
In 01:09.17 (4157 frames), 123 rerecords
1 comment, 66 downloads
Uploaded 2/26/2023 3:23 PM by chatterbox (see all 17)

#73890793151588632 - Super Mario Bros. Hack: Giant Mario Bros.

Giant Mario Bros. playthrough.fm2
In 06:03.32 (21835 frames), 26401 rerecords
242 downloads
Uploaded 9/1/2021 4:13 PM by chatterbox (see all 17)
This ROM Hack almost doubles Mario's height. The width has slightly increased too, but it's not easily noticed, and some cramped areas on the stages have been modified according to his new size. I resumed creating movies after a long time starting with this and Mario's size has grown ridiculously, which has contributed to increasing difficulty in making xD

#69849949219031038 - EB Beginnings warp glitch minor improvement

chatterbox-earthboundbeginnings-warpglitch-v4.fm2
In 22:59.55 (82909 frames), 12 rerecords
275 downloads
Uploaded 3/3/2021 4:41 PM by chatterbox (see all 17)
This is a very small improvement for the NES EarthBound Beginnings "warp glitch". The published run buys 4 Life Up Creams after respawning at the Podunk department store, but in this WIP buys 5. Ninten currently has Cash Card, Franklin Badge, Bread Crumbs and PSI Stone, he can buy 4 items because he has 4 remaining spaces. But I recalled PSI Stone be gone with a 1/8 chance when it's used, this meant one additional Life Up Cream could be bought to reduce the frequency of using Life Up α in the final battle. It was a meaningful attempt, but the result of actual improvement was not satisfactory to me so I just submitted this on WIP.

#69687951527434710 - NES Mother with Skip sandwich code

001f 10.fm2
In 16:55.64 (61039 frames), 61039 rerecords
2 comments, 280 downloads
Uploaded 2/24/2021 9:35 AM by chatterbox (see all 17)
Used cheat code: 001F:10
The code applied to this TAS makes every object move ridiculously fast (about 8 times). The maximum speed is defined when Value is 10~3F, a graphical glitch occurs when the Value exceeds 3F.

#67642333095295870 - Super Mario Bros. "anti-pacifist, warpless"

smb anti-pacifist warpless.fm2
In 18:46.60 (67708 frames), 75284 rerecords
3 comments, 380 downloads
Uploaded 11/24/2020 6:35 AM by chatterbox (see all 17)
"anti-pacifist" is a category originally created by the Super Mario Bros. speedrunner RoyLGamer. The goal is to kill all enemies who appear on the screen as stated on the branch. This means you don't have to kill an enemies that exist where you haven't visited, so I ignored some hidden stages which contain an underwater enemies. Also, enemies simply walking into a pit are not count as killed.
We made some exception to the rule because Buzzy Beetles are generally impossible to kill without using Power Star or kicking another shell, so even if you just stomp on Buzzy Beetles, we admit it as being killed.
Enemies not included: Bullet Bills, Flying Cheep Cheeps in 8-4 & Podoboos
Footnotes on some levels:
4-1: Lakitu reappears after a certain period of frames after it dies, and item blocks can manipulate its appearance timing.
5-1: At the end of the level, BBG was performed but it doesn't saved any time compared to doing normal flagpole glitch because the Bullet Bill didn't shot fast enough to reach the next frame rule. I believe it would be impossible to fire it more faster while killing all the enemies in the level.
5-4: There was 1 missing frame due to bad Firebar RNG and I never found it. I'd be very grateful if someone discover the solution of this unsolvable puzzle.
7-1: The last Buzzy Beetle was used for full-fpg and it emerges from its shell by the time the level is finished. Kicking the shell off the screen would be a clear and uncontroversial way, but I chose an improvements that could save more frames.

#61315579988913414 - Super Mario Bros. "anti-pacifist"

smb anti-pacifist.fm2
In 05:05.36 (18352 frames), 31308 rerecords
616 downloads
Uploaded 2/13/2020 8:20 AM by chatterbox (see all 17)