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#638411064458995269 - Super Mario Bros. Two Players Hack warps

2players warps.fm2
In 04:54.45 (17696 frames), 30948 rerecords
140 downloads
Uploaded 1/17/2024 4:40 PM by chatterbox (see all 17)
This is a 17 frames improvement over my previous run. 21 frames were saved in 4-2, and 1 frame for 8-4 2nd room, and 5 frames were lost in the last room due to bad Podoboo RNG.
In my previous attempt, Luigi hit the hidden coin block and then Mario used it as a stool to reach the vine, which I already knew was unnecessary because even without the coin block they were at a high enough level to hit or reach the vine. The reason I overlooked this is that if you scroll the screen too far to the right before the vine grows enough, Mario won't be able to grab it. My previous TAS was spending too much time waiting for the vine to grow, so I improved on it and managed to gain a 1 frame rule.
And only simple improvement and loss were made in 8-4. I would be glad if someone could make a perfect movement up to the last axe without losing any time.

#638316775521172312 - Super Mario Bros. - Two Players Hack (Warp-less)

Super Mario Bros. (Two Players Hack).bk2
In 19:33.23 (70510 frames), 5277 rerecords
111 downloads
Uploaded 9/30/2023 1:32 PM by Emil_Borg (see all 4)

#53836126036825628 - SMB Two Players Hack "warps"

Super Mario Bros. Two Players Hack.fm2
In 04:54.73 (17713 frames), 21923 rerecords
1074 downloads
Uploaded 3/13/2019 12:11 PM by chatterbox (see all 17)
This run shows what the fastest Super Mario Bros. Two Players Hack warps run looks like. The major differences from the original is that the pipe loads bit faster, and cannot manipulate the both player's On Screen X to use wrong warp by usual method; there are various differences from the existing SMB warps movie.