Former player
Joined: 6/4/2006
Posts: 267
Location: CO
DK64_MASTER wrote:
Case closed.
Phew. 27 posts later, and we are right where we started, with no Switch Palaces allowed. Sorry everyone. At least we got 2 good rules out of it. Now, lets move on to CBA, shall we? :)
Joined: 10/24/2005
Posts: 1080
Location: San Jose
thegreginator wrote:
DK64_MASTER wrote:
Case closed.
Phew. Now, lets move on to CBA, shall we? :)
Despite knowing SMW quite well, I have no idea what CBA stands for. The first thing that comes to mind is "chocolate battle arena" or "chinese basketball association". Please help.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Former player
Joined: 6/4/2006
Posts: 267
Location: CO
Hahaha. Cheese Bridge Area. But I liked your ideas much better. ;)
Joined: 5/13/2006
Posts: 283
Actually, I was thinking the same thing, that switch palaces aren't considered a power up as they don't change the character's state or add abilities, and that perhaps they even wouldn't really affect much depending on the overworld route. BUT, if you guys with your experience in the matter disagree, then I haven't really much hope of convincing you. :/
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Joined: 10/24/2005
Posts: 1080
Location: San Jose
thegreginator wrote:
Hahaha. Cheese Bridge Area. But I liked your ideas much better. ;)
Thank you. So we are having trouble getting the secret exit? No koopa shells to help us either... We jump from the rope, but we don't get enough height. Is there any way to go OVER the gate?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
The problem was that he jumped from too high up on the rope, so there is too much height. Mario needs to jump from lower so he can make it under the gate if possible. I think going over the gate automatically makes it think you wanted that one in this case.
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JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Regardless of whether or I consider a switch palace a power-up or not, I just think that it's a lot more entertaining to watch Mario shell bop or walljump his way to a far-off platform than to jump on existing, stationary platforms.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 10/24/2005
Posts: 1080
Location: San Jose
JXQ wrote:
Regardless of whether or I consider a switch palace a power-up or not, I just think that it's a lot more entertaining to watch Mario shell bop or walljump his way to a far-off platform than to jump on existing, stationary platforms.
Is the horse dead yet?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
Actually, I think it was the old lady who died, not the horse.
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Joined: 10/24/2005
Posts: 1080
Location: San Jose
jimsfriend wrote:
Actually, I think it was the old lady who died, not the horse.
err, [insert witty comeback here].
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
DK64_MASTER wrote:
Is the horse dead yet?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 2/28/2006
Posts: 21
Neigh, the horse is still alive. I had to. I'm not sorry.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
I'm just at a loss for words. I'm not sure if you got my idiomatic pun (Beating a dead horse), or if you guys are thinking of something else.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Former player
Joined: 6/15/2005
Posts: 1711
I hate not having NesVideosAgent present in the irc channel. I've missed like fifteen pages of discussion. Anyway to sum up, JXQ is right like he fucking always is. Also, awesome picture.
Zoey Ridin' High <Fabian_> I prett much never drunk
Joined: 4/23/2004
Posts: 150
*Revives horse* I'm as much of a fan of clear, absolute rules as anyone, but much like JXQ says, one of the reasons, if not the main, is to watch this is to see what's possible to do with small Mario. You'd get the best effect by doing something that is (considered) difficult. If that means skipping 4 of the possible exits, none of which are very exciting, to be able to show off something that many didn't believe was possible, I wouldn't mind. The stunts are the fun part. (I know it's a "100%" speed run, but we all know that Mario can complete the Switch Palaces without powerups, and what they do to the levels that are affected by it. Not so many may know all of what can be done in the least helpful of circumstances. Surprises and cool stunts would take a blow worse than the poor horse. OK, maybe not, but still..) This may be regurgitating previous arguments, but I thought I'd post my opinion. Andreas
Joined: 4/3/2006
Posts: 269
Personally, I think the run jimsfriend is making should be called the fastest SMW run for "a no friendly-help" Mario. By "friendly-help", I mean any kind of help other than help from the enemies (like stomping on a turtle). So with that, that means no help from power up, Yoshi or switch palaces. (and it should include the p switches as well, as it's a helper -- I know, this is arguable). Of course, you can change "friendly-help" to anything you want and then change the definition accordingly. i.e. "one-time-use-help" -- which would allow the p-switches to be used. Before we do more argument on thegreginator's original idea on whether switch palaces should be included.... let's try to answer this question first: In the CBA, assuming there's absolutely no way to reach the second exit with a small Mario... if there are invisible blocks (that can be activated only by a switch palace) that lead to the second exit, would you have activated it ? If the answer is YES, then, it's obvious, we should include switch palaces. If the answer is NO, then we don't include them. No need for further discussion on this "switch palaces" subject.
mrz
Former player
Joined: 8/24/2006
Posts: 119
Location: New York City
do you know?
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
How did you guys put up with that pyramid? That key room is horrible.
I'm not sure if you got my idiomatic pun
I did, and I'm sure the others did too.
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JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
That room gave birth to keyjumping. Don't hate the playa, playa hater, hate the game! Oh, you are. Well then, proceed.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
Who's the father?
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JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Keyjump, I am your father. Keyjumping is my favorite discovery in all the TASing I've done.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
The room is still bleh. This time I was only(!) 46 frames behind instead of 57. The difference is this time I think I know how to fix it. Or at least I have an idea. Is key jump (in this case the second one) faster than wall jump?
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Former player
Joined: 6/4/2006
Posts: 267
Location: CO
I've been working on Cheese Bridge Area a lot lately and I've come pretty close to making it. It is really frustrating becuase I've come so close but I just cant seem to make it, no matter what I do. This video shows what happens almost every single time I try. This picture shows the closest I've come without activating the gate. Would 6/5 help at all for this? I have not been doing this, and I think it might be able to provide an extra boost. Do you even need to use 6/5 to grab onto the rope? Can you do it with keeping a 49 hop glitch and no p-meter? Maybe you could just start the hop glitch at 49 after you jump off the rope (and 6/5 up until this point). Anyone want to try this?
Former player
Joined: 6/25/2006
Posts: 138
Location: Fort Collins, CO
I really can't see how CBA is possible. The way marios jumps arc, it just doesnt seem possible to make it under the goal then up to land from so far back. Also VoB4 is impossible since those walls kill you. This makes the official number 86? Are pballons and lakitu clouds allowed? I think they should be. One because they don't fall under the category of illegal items that was made. Two because they are necessary for two levels. I think tubular is impossible without out a p-balloon. The level will be really fast using a pballoon though because of the left+right glitch. I am pretty sure SW3 key exit is impossible without the lakitu cloud. I can make this level exciting and fast with the left+right glitch.