BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I was very entertained by the 96-exit WIP. Thanks for posting it, and sorry to hear you won't be finishing it. EDIT: Forgot I wanted to ask, does ISM have an ETA on his run?
Previous Name: boct1584
Joined: 11/7/2008
Posts: 2
Hi - Is there a reason why SMB3 on SNES hasn't been completed as a pure speed run?
Former player
Joined: 12/5/2007
Posts: 716
Because you're not supposed to post the same question twice. And because they're almost completely identical, I suppose.
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
I just made a new run of one of the smw hacks and post it here as I think a new topic is not particularly needed. Hack: "[URL=http://mario.karou.jp/mario3.html]スキルアップの人さんへのプレゼントマリオ[/URL]", whose ips of the newest version can be downloaded here (click the hyperlink "→zip形式(315KB)" to a zip file). (The ips above desyncs with my movie. When you watch the smv, please use this IPS of older version. If you want to play this hack, please do use the newest version above.) SMV: http://dehacked.2y.net/microstorage.php/info/1965713318/pmario-mr-tas.smv MP4: http://www.mediafire.com/file/gyuzgjtr4il/pmario-mr-tas-60fps.mp4 I also uploaded the movie on ニコニコ動画: http://www.nicovideo.jp/watch/sm6917184, whose framerate is 30fps though. I would like to give light explanations on gimmicks in the hack:
  • 1st level: STOMP ENEMIES EIGHT TIMES WITHOUT LANDING.
  • 6th level: GET NEITHER SCORE NOR COINS. So Mario can stomp no enemies and get no power-ups.
  • 7th level: AIM TO BE "MR. TAS". TIME 100 is too long for him/her though :p
  • 8th level: Dr. Light gives Mega Man's ability to Mario. Mario cannot spinjump, his life decreases by taking damage, and fireballs move horizontally as Mega Buster. But Mario uses wall kicks, which are X's ability ;)
  • 9th level: GET ALL COINS. This can be read as "get 50 coins", so by duplicating coin blocks we can warp to the next map earlier than the author expected.
I hope you enjoy it :) ------ EDIT: removed the password of MP4 download. EDIT2: added a link to the IPS file on which the smv was recorded. EDIT3: replaced the link of the ips by another one because the previous link had been broken.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
The MP4 needs a password it says. Thanks for the fix Mister! Edit: Cool video. Thanks for sharing.
Joined: 12/28/2004
Posts: 210
That was a real treat, thank you.
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
No words for this. Mister, you're "THE SMW TASER". It could to be published. Congratz.
Joined: 7/2/2007
Posts: 3960
That was a weird hack. Your play definitely looked optimized to me, though I'm not a TASer. I wouldn't have chosen to fly off the screen so often, personally, though. Are you required to clone POW blocks in the "don't get coins" level? Sheesh. And I thought invisible coin blocks were evil...
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Thanks for watching.
Derakon wrote:
Are you required to clone POW blocks in the "don't get coins" level?
No need to clone POWs, but I just wanted to imitate the run at Misty Star Road of SDW any% although it was hard to reduce lag.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Player (121)
Joined: 2/11/2007
Posts: 1522
That was great, thank you Mr. I don't see why this couldn't be published, aside from what seems to be a fear of hacks.
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Post subject: smw and sdw
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Now let me share some informations we have on smw and sdw. Firstly, ISM is now working on smw 96-exit, you know, and a new trick he found made him redo all of the run. Related to this trick, he established a new approach to YI2 and YI3, so we have just started a new project on smw any%. We are very sorry to keep our wips secret. The any% run is coming in months. Secondly, I would like to let you know that ISM (and also I) are not planning to work on sdw, and that we have two rough wips both of which improves the current run(s) over half a minute. For those who will run sdw, I put them here: Thanks for reading!
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Joined: 5/2/2009
Posts: 656
Mister wrote:
I just made a new run of one of the smw hacks and post it here as I think a new topic is not particularly needed.
Wow Mr., this is really, really great. The hack is amazing, and you TAS is even better. I don't think I have enough words. You definitively should try publishing it, ask Bisqwit about it
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Joined: 7/10/2008
Posts: 56
Which rom did you use the IPS patch on? I have tried quite a few but keep getting a CRC mismatch
i see...
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Xepher wrote:
Which rom did you use the IPS patch on? I have tried quite a few but keep getting a CRC mismatch
Oh... I didn't know that the IPS patch had been updated. I am to ask the author if we can share the old ips. ----- EDIT: I added a link to the correct ips. Thanks for letting me know a CRC mismatch :)
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
Can you please explain how you get through corners while flying and jumping etc? Are there certain memory values that you watch or do you just fly at the corner over and over until you get lucky or something else? Also, when you are flying, and then mario goes up way high (I think this happens at or near the highest point of a normal swoop), how do you do that?
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Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
We have studied and developed many techniques and have to rewrite the SMW tricks page, but most of them are hard to explain even in Japanese. Anyway, I try my best. Suppose that mario's x position is 0 when he is touching the left side of a block one wants to pass through and that his y position is 0 when landing on the block. Assume that he is going to the right. One can pass through the block if mario is going into the blue zone and if he is not going into the red zone. So in a usual case, x speed needs to be 49 or more and y speed 33 or more. For example, one gets through the corner when mario is flying to the left (in x speed 51) as (-4,1)→(-1,-2)→(2,-5)→(6,-8), and so on. It is easy to reread these conditions when mario is moving to the left. Please care that one cannot get it when mario is moving to the right and when mario is small or ducking. When with yoshi, we are less aware of the condition; ISM got it with y speed 16. Next let me try to explain how to get going up higher when catching air. For this one should know how to cancel a higher air-catch, which is explained in my movie's topic. Now assume that mario is flying to the right. After putting mario into the diving animation, press X (or Y) to cape-spin in such a way that mario ends up facing left after a cape-spin stops, and catch air just before a cape-spin stops. Then mario gets going up a little, but since a higher air-catch is cancelled he is still able to get a higher air-catch without getting the diving animation again. So pressing X before mario starts falling makes him face right and get a higher air-catch again. For flight tricks, the following addresses are useful: 7E0076: the direction mario faces; 7E1407: mario's flight animation. I hope these help you :)
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Experienced player (702)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
I'm curious if anyone is progressing on any of these smw TASes. I'd really like to see an updated smw any% TAS sometime soon. :)
Super Mario Bros. console speedrunner - Andrew Gardikis
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I recall hearing that ISM is working on a 96-exit run, but that's all I know of. EDIT: Duh, it's on this page. Completely missed it because I used that "skip to new posts" button.
Previous Name: boct1584
Joined: 6/27/2007
Posts: 137
Location: Germany
Short question: There are many great and evil SMW Hacks out there. Aren't those Hacks allowed or why is no one TASing them? (sorry if this is cleared somewhere^^)
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I was working on a TAS of SMW: The Second Reality Project Reloaded, but lost my interest when my partner quit because he believed his results weren't up to the quality of the published runs.
Previous Name: boct1584
Joined: 6/27/2007
Posts: 137
Location: Germany
Hmm too bad... I played recently "Brutal Mario World" with a lot of changes and even custom Boss Fights etc. Or... Those freaking Mario Hacks which a normal person could NEVER beat xD Like the ones AzureBlade49 is playing on yt with savestates etc. Like this: http://www.youtube.com/watch?v=hT7NBDWcc6s Just awesome xD I really would like to see a TAS of such games and how they are destroyed ^_^
Active player (500)
Joined: 11/19/2007
Posts: 128
Snake wrote:
Hmm too bad... I played recently "Brutal Mario World" with a lot of changes and even custom Boss Fights etc. Or... Those freaking Mario Hacks which a normal person could NEVER beat xD Like the ones AzureBlade49 is playing on yt with savestates etc. Like this: http://www.youtube.com/watch?v=hT7NBDWcc6s Just awesome xD I really would like to see a TAS of such games and how they are destroyed ^_^
YouTube is a good source of random SMW hack TASes. Here are two channels you might want to check out: http://www.youtube.com/user/dainegai http://www.youtube.com/user/lightblueyoshi Also, if you haven't already seen them, the two Kaizo hacks have been done: http://tasvideos.org/forum/viewtopic.php?t=6483&postdays=0&postorder=asc&start=20
Joined: 6/27/2007
Posts: 137
Location: Germany
Woah nice! Thx a lot =D
Joined: 5/31/2009
Posts: 4
Mister wrote:
I just made a new run of one of the smw hacks and post it here as I think a new topic is not particularly needed. Hack: "[URL=http://mario.karou.jp/mario3.html]スキルアップの人さんへのプレゼントマリオ[/URL]", whose ips of the newest version can be downloaded here (click the hyperlink "→zip形式(315KB)" to a zip file). (The ips above desyncs with my movie. When you watch the smv, please use this IPS of older version. If you want to play this hack, please do use the newest version above.)
For some reason I'm having a lot of trouble getting the ips of this to work. I'm using the tas movie version, and I've tried patching the U! and J! versions of SMW in various ways but it's never turned out right. If someone could please tell me, what program did other people use that worked, what settings/rom version was used, and how much did it need to be expanded (if at all)? This seems strange to me because I've never had an ips I couldn't get to work before.
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Are you making sure to patch to a headered ROM?
Previous Name: boct1584