Post subject: Rainbow Islands
Active player (435)
Joined: 7/23/2006
Posts: 389
Location: Washington
Comments, Suggestions, Thoughts before I continue? http://dehacked.2y.net/microstorage.php/info/3657/RainbowIslands.fcm
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Doesn't look too bad, but if every level is just jumping on rainbows then it will get very repetitive.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Active player (435)
Joined: 7/23/2006
Posts: 389
Location: Washington
very true...but at least there's bosses to break up the monotony (sp?)
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Banned User
Joined: 1/2/2007
Posts: 92
I love this game so I'd love to see it!
Joined: 6/26/2007
Posts: 147
I'd be interested as well, though I would love to see all the diamonds collected and maybe talking at the end of worlds. (vs the slightly faster but really boring treasure chests) The extra 8th world and true ending are really worth it and would be more impressive/entertaining than the "I feel like something is missing" ending. I like how you were able to maintain vertical speed alternating the rainbows and jumps. In reply to laughing_gas, it will get trickier as the levels go on, because while world 1 is fairly easy, it gets much harder in world 3+ with more and faster enemies. The scenery changes quite a bit in every world too, so you won't get that bored during the full run. The double + fast rainbows will probably speed up boss battles. There is a code to get these and speed shoe quickly that only works once per game. I'm not sure how the TAS crowd would feel about this. It is a cheat code of sorts, but there are restrictions on its usage. Diamonds are spawned when you kill an enemy by dropping a rainbow on top of it. (Or near it, the hitbox is fairly big) The color that drops depends on the horizontal position of where it falls. You may also get pots and shoe this way. Naturally only slowing down for 1 of each diamond each world would be optimal. I hope this gets made, feel free to ask if you have any other questions, or if I can help in any way.