Joined: 2/12/2007
Posts: 7
Hello Hello, first post and all. I've been lurking for a while, TAS'es have been an interest since I started coming here. I've never planned on doing one myself, but then I remembered a game I made a video for quite some time ago. http://www.youtube.com/watch?v=p-viiuxWlY0 (The video says clockwork, but the rom says Clock Works, oops) Now this doesn't seem too awful hard to tas, From what I've seen randomness isn't much of a factor (From what I've seen there isn't any). I feel most of the work is going to be in the planning of the routes. Then of course the other problem is, I don't know too much about tas'ing through the SNES9X, I have the slowdown... ummm, down. I'll look through the readme to see how to frame advance. I can save a movie, but just one at a time, and I don't know how to add-on to a movie (but I bet you can't). and finally, the most important bit, is anyone willing to watch this?
Joined: 10/3/2005
Posts: 1332
For future reference, you should upload smvs to microstorage. Much faster than downloading a 5 meg video. About frame advance, and any other questions you might have about using emulators, check the FAQ. http://tasvideos.org/UsingEmulatorTools.html#frame_advance_ (Basically, you hold down whichever keys you need held down (-> and B, for example) and press the frame advance key... which is '\' by default, IIRC.)
Joined: 2/12/2007
Posts: 7
Dromiceius wrote:
For future reference, you should upload smvs to microstorage. Much faster than downloading a 5 meg video.
Well, the video was made for fun, a long time ago.
November 09, 2006, 10:19 AM
I never thought I would step up and try to tas it myself. Thanks for the links
Joined: 11/30/2004
Posts: 83
Location: Basement
I remember playing this on PC. I didn't even realise there was an SNES version. Too bad we don't have a rerecording PC emulator though, 'cause I think that was probably the better version.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
gack... you'd have to build an emulator, that emulated an entire PC. The savestates would be enormous!
Joined: 11/30/2004
Posts: 83
Location: Basement
There are in fact PC emulators. [URL=http://bochs.sourceforge.net/]Here's one now[/URL]. Bochs emulates the X86 architecture, so it can technically be made to run virtually any DOS, Windows, or Linux OS. As for savestates... my technical knowledge falls just short of how well that would work.
Joined: 2/12/2007
Posts: 7
AceOfShades wrote:
There are in fact PC emulators. [URL=http://bochs.sourceforge.net/]Here's one now[/URL]. Bochs emulates the X86 architecture, so it can technically be made to run virtually any DOS, Windows, or Linux OS. As for savestates... my technical knowledge falls just short of how well that would work.
Windows has crashed... load savestate.
Player (34)
Joined: 12/18/2005
Posts: 250
Ophios wrote:
Windows has crashed... load savestate.
Now THAT would be useful.. wonder if we can throw in any luck manipulation.. Edit: Watched it.. very interesting to say the least. Did you take any damage at all, because it looked like you would "bounce back" from impact.. then again, you could've just went back. Can you control/stop the rotation that he does?
我々を待ち受けなさい。
Joined: 4/3/2006
Posts: 269
Judging from the video, this game looks like a neat puzzle game. Anyone know how many levels this game have?
Joined: 2/12/2007
Posts: 7
Vidar wrote:
Did you take any damage at all,
From what i've seen, you can't take damage without losing.
Vidar wrote:
because it looked like you would "bounce back" from impact..
Against the walls yes, the bounce you back.
Vidar wrote:
Can you control/stop the rotation that he does?
You can make him go the other way, but you can't stop him.
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
Titus Kwok wrote:
gack... you'd have to build an emulator, that emulated an entire PC. The savestates would be enormous!
DOSBox, Bochs, VMWare, Virtual PC etc. If the game uses only DOS real-mode and no XMS/XMS memory, a savestate would be 1 MB plus the hardware status. With XMS/EMS it would be 16 MB max., afaik.