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Joined: 11/11/2007
Posts: 242
Location: the 1950s
Link to video I am going to go back and redo this unfortunately, this morning I found this glitch which would save time for sure. I wanted to post this to show you I'm still working on this but progress is slow. What do you guys think? Update: I have been testing the door glitch and you can't pause after you do it so it would only save time when fighting Buster Rod in level 1 and wily level 3 since he's weak to hard knuckle
Currently working on: -Possibly the Wily Tower (Mega Man the Wily Wars)
Post subject: Start with all weapons
CJ
Joined: 9/16/2013
Posts: 15
Location: Las Vegas, NV
There's a glitch that could be VERY useful for a TAS of the whole game but I need some help figuring out how it works. Sometimes after completing the whole game, when I clear a save file and start over, sometimes Mega Man will have all of the weapons. I'm not entirely sure how it works, so if anyone could help me out, it would be greatly beneficial.
Joined: 7/2/2007
Posts: 3960
What would you use that glitch for? A submitted TAS would have to truly start from scratch. I guess it could be useful if you wanted to do a run where you already have the weapons from the start, but that wouldn't be a standard any% or 100% run.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
CJ
Joined: 9/16/2013
Posts: 15
Location: Las Vegas, NV
You're right but just in case anyone is interested, I finally figured it out. After beating a game wait for the credits to roll. After that, without resetting the game, clear the save file with the game already completed and start over. You'll now have all of the weapons from that game. It only works one time, so after beating whatever game you're playing, you have to do the trick over again if you want to play a different one. What I find interesting is that doing this trick on Megaman 3 makes you skip to the end of the game right before fighting the second Wily. Speaking of waiting for the credits to roll, I haven't seen anyone mention this so I will; You can reset a game after beating Wily in that particular game and it will still count as All Clear toward Wily Tower. In all the TASes I've seen so far, nobody does this. GENS works with the Japanese revision A game and the European patched to work as NTSC with the save feature. I don't think there's any reason to run the PAL version of the game.
Player (156)
Joined: 9/29/2012
Posts: 2
I finished the first 8 robot masters from Rockman 3.
Joined: 2/24/2014
Posts: 3
I wasn't able to get this to sync on Gens11b or r341. Which version of the emulator are you using? Edit: Figured it out, was using a bad ROM. Edit2: Really enjoyed this WIP! Looking forward to the finished product! :D
Challenger
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Joined: 2/23/2016
Posts: 1061
jc564 wrote:
I finished the first 8 robot masters from Rockman 3.
Do you still have the WIP? I'd like to see this.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Joined: 11/26/2013
Posts: 4
I've recently discovered a refights skip in MM3 that allows you to skip 7 of the 8 refights. I'm not entirely sure how it works, but I did include steps on how the perform the glitch in the video's description. https://www.twitch.tv/videos/542566981 The key takeaways I've found so far is that Rush Jet causes havoc with the teleporters. I've been able to store a teleporter's function by riding over them with Rush Jet and then if you slide, the teleporter will trigger. Another key aspect is that where you'll appear after the 25 second black screen seems to be based on the last teleporter you used. That is why I fight Magnet Man in the video. If you fight Needle Man instead, you'll actually appear closer to the final teleporter of the stage, but you'll be placed in a wall that you must clip out of in order to reach the final teleporter. This was done on Fusion 3.64 using the Japanese rom on a save file that had Rockman 1 and Rockman 2 cleared.
Darkman425
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Editor, Judge, Skilled player (1290)
Joined: 9/19/2021
Posts: 263
Location: Texas
I've tried to get the Mega Man 3 boss rush skip to work but I think either BizHawk 2.7 doesn't seem to emulate the glitch behavior properly or the ROM versions have different behavior with regards to Rush Jet disappearing during the teleport animation. I'm using the (J) (Alt 1) version since it's that's the only one BizHawk properly emulates the SRAM for and every time I tried to get the glitch I got a hard lock with a garbled mess across the top half of the screen. I wonder if this glitch works properly on real hardware or not.
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Challenger
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Joined: 2/23/2016
Posts: 1061
Oh boy! I forgot to post something I've discovered years ago (back from 2015): Link to video Normally Mega Man freezes while phase 2 is loading, but it can be avoided by continuously jumping on the very first frame possible, though he can still freeze in mid-air if he reaches maximum height. During this opportunity (for some seconds), it's still possible to attack Wily and even beat phase 2 before it starts! (there an alternative - and easier - method: if you take damage when he freezes, you can freely move). Link to video Yeah Crash Bomb can be really useful even during phase 1.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Darkman425
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Joined: 9/19/2021
Posts: 263
Location: Texas
That's actually neat. I'm close to finishing up the rest of my preliminary run so I gotta see if this can work on the last boss of Wily Tower as well. This seems to affect any boss fight that has a life bar that refills. The Wily Machine in Mega Man 3 might also have this work out but that room also involves having to run back to the other side of the room for the cutscene.
Switch friend code: SW-2632-3851-3712
Darkman425
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Editor, Judge, Skilled player (1290)
Joined: 9/19/2021
Posts: 263
Location: Texas
Link to video May as well put this here since it was a quick one to make. This is what happens if Mega Man is exactly where the cutscene is supposed to move him to in the Mega Man 3 Wily castle.
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