Post subject: Two interesting games
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I recently found two interesting games… remakes of old classics. Dracula's Shadow http://members.tripod.com/~archimede77/download.html It's pretty much a clone of that great old game for the NES, Simon's Quest. Evidently the author, while developing the game, thought it would be nice to add on to the original idea. It is both more difficult and more fun. You can control any one of three different characters, changeable via the pause menu. You start with two. This works as a kind of continue feature if you should (and you probably will), perish. Plenty of secrets abound; just use your holy water in suspicious areas. You'll find clues and ingredients for magic potions, plus who knows what else. There's a potion system for making new items. The graphics have been upgraded as well. Once flat backgrounds now have added depth thanks to additional tile layers. Doom the Roguelike http://doom.chaosforge.org/ If you have ever liked games like Nethack or Rogue, or you have liked Doom (or Doom II) and are looking for a totally new kind of challenge, here is Doom ― implemented as a turn-based text mode game. Don't worry, there is no typing involved… all moving is quite intuitive, you just need to learn a few hotkeys. Arrow keys move you, "g" picks up an item, "f" fires a weapon (optionally choose a target with arrow keys), "i" goes to inventory, "r" reloads the weapon, and so on. "?" brings up the help screen(s). Like RPGs, it has a levelling system, which improves your various stats according to your wishes as you kill more and more enemies. It is not a requirement to kill all enemies in a stage to go to the next stage. Unlike in original Doom, in Doomrl you can carry a multitude of weapons at the same time. For example, ten pistols. Of course, there's a limit to how much you can carry, so you need to organize sometimes. I found myself having to discard heaps of ammo occasionally and dozens of empty weapons routinely. Complete with original sound effects and music tracks, this remake manages to capture the essence of Doom very well despite the obvious limitations of the text mode, while it also extends it by introducing new concepts such as healing machines and new weapons.
jaysmad
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Simon's Quest was one of my favorite games when i was a kid. It would be nice to see it modified. Do you think it would be TAS worthy?
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Oh, I was just talking about these games for the sake of playing, not TASing… I don't know.
ventuz
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I have played DoomRL not long ago, it was impossible for me to get beyond level 4.
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Doom as a text based game... what an odd idea. I'll have to try these out sometimes soon when I have time to kill in class.
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ventuz wrote:
I have played DoomRL not long ago, it was impossible for me to get beyond level 4.
Pro hint: Use the (s)ave key. Even more pro hint: Every time you save, back up your "save" and "player.dat" files. Every time you die, quit the game, restore your "save" and "player.dat" files and this way you can continue playing from last save. Edit: The aforementioned tactics is called "savescumming" and is considered cheating. Details here: http://strategywiki.org/wiki/NetHack/Newbie_Mistakes
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In rogue-like games that's considered cheap cheating.
Tub
Joined: 6/25/2005
Posts: 1377
in every game that's considered cheap cheating. Who cares? It's single player, so do what you want and have fun. It's not like this site has been known for strict acceptance of the challenges provided by games. And then there just might have been some slight sarcasm in bisqwit's post when using the term "pro hint" ..
m00
Joined: 12/26/2006
Posts: 256
Location: United States of America
I couldn't even play the original Doom without memorizing the cheat codes (IDDQD, IDFA or IDKFA, and my personal favorite, IDSPISPOPD), and now you want me to try playing it as a text-based game??? No thank you.
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Excuse me? In most games saving and reloading is part of regular gameplay, and it's supported directly by the game. Not so in rogue-likes. There undoing mistakes by copying backuped savefiles (not supported by the game itself) is considered cheating because it goes against the spirit of the game.
Joined: 12/26/2006
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Warp wrote:
[...]it goes against the spirit of the game.
So??? IT'S A GAME!!!
Tub
Joined: 6/25/2005
Posts: 1377
Let me rephrase: Bypassing the deliberate limitations of a save-system by copying files around is considered cheap cheating in all games where it applies. for example rogue-likes, diablo 1&2, multiplayer-duping in nwn and others I don't care to list right now.. well, some even consider quicksaving every 2 seconds "cheap cheating", while others consider it "more fun", but that's not the point here. I'm pretty sure everyone is aware that manual modification of game files isn't quite within the intended game operation. I don't see why people who regularly use emulator save states should be opposed to abuse the possibilities in DoomRL though.
m00
Joined: 4/3/2005
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Hmmm... that Doom reminded me about this other Doom. I should try it.
No.
JXQ
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I think it's cool that the Castlevania game, despite running independently from an emulator, still used my joystick. Normally games don't bother with that, and so I, in turn, don't bother with them.
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pretty excited about the cv 2 clone with addons, think i'll play through it this week.
What would Mr Belvedere do? Probably eat some butter.