IIRC, someone did a TAS of SSBM's adventure mode as Fox using an AR.
So, we have them already, even if they're radically different from the TASs we have now.
I'm just a spectator. There was a time when I tried to participate, but I'm really lazy, so.
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Joined: 4/30/2006
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GCN disks spin in the opposite direction of any other kind of disk.
edit: just for the hell of it, I tried putting a GC disk into my DVD-ROM. It started making noises I've never heard before.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
This is one of those wonderful situations where we can say one thing and do another. Its obvious that the site cant, and wont suppoert priacy, but lets have a show of hands of how many of our members has ever actually dumped a cart?
Weather or not its officially supported, how obtainable the roms are greatly affects the community's ability to watch runs.
But it's true that the laser goes in the opposite diretion as expected (outside-in rather than inside-out) and the discs themselves have a special format. But shouldn't drivers be able to handle those differences?
Anyway even if you can't read the disc directly you can still get the data off it using Phantasy Star Online and a network adaptor.
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Joined: 5/2/2006
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Location: Boulder, CO
Correct me if Im wrong somehow (this is something I dont know very much about), but if you were to read all of the data on a GC mini-DVD, and write it to a file, couldnt you reverse it, or use similar means to rearrange the data?
Joined: 4/30/2006
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Location: the secret cow level
You'd pretty much have to reprogram the firmware for the drive, and I don't know how many engineers are dying to take on that one. There's obviously a method for dumping games, anyway, as there are emulators & ROMs floating around.
But aren't the games just being played from the ISOs, although I've played CD based emulation games on my computer with the actual games themselves and there does seem to be a slight improvement in playing speed over using a downloaded ISO.
Well, this shouldn't really happen unless your HDD was accessed for read+write cycles all the time, since usual CD reading speed is about 15-20 times slower than usual HDD reading speed.
Joined: 6/13/2006
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see yeah, that was already shown in a different thread...
but it'd be cool to see "TASes" of this nature for other modes for SSBM (break the targets!) or for other games.
The problem is that supposedly it's a long process, only frame advance no rerecording, it has to be recorded AVI's at separate times spliced together, and an audio track has to be recorded over it due to how AR works.
But I think it'd be a very cool feature to have unofficial TASes of GC games published on our site, via this method.
Not only is the architecture entirely different; it's also another generation later; the Gamecube goes with the PS2 and X-Box generation, not the N64 and, uh, Saturn generation.
More generally, even if emulators are made that work well for the console in question, there's still significant work that must be done to make emulators that are useful for TASing. Just look at all the work being done on PCSX to keep it from desyncing all the time. And that work is only worth doing if there's worthwhile TASes to be made, and to be frank, recent games keep getting longer and longer, which makes TASing them an unpalatable prospect. Even a comparatively simple game would take an hour to beat, and the average length for a TAS currently on the site is more in the 15-25 minute range (to pull a number out of nowhere).
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Sorry for asking. I was just wondering. And, eventually someone may want to try TASing some of the more modern games. If those runs are not going to be on this site, they can be on Youtube or something, y'know.
I wasn't saying that TASes wouldn't be accepted -- I was saying that that due to the relative paucity of TAS-worthy games (owing to increased length and complexity), you'd have trouble finding that emulator expert needed to upgrade a Gamecube emulator to be capable of making TASes.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Oh. That is a problem. Though, it is still possible to do that, no? It may take time and patience, but the outcome could make it worth the effort. Until that happens, I believes I shall wait for PSX games first.
This is an interesting issue, but not really pertinent.
The only people that need a copy of the game, legit or not, are the runner, encoder (could be same person) and the judge (to verify authenticity). Youtube or Megaupload, or etc could supply the general populous with the run for feedback/critique.
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Whoa... The past... has become the present. Didn't realize this thread was that old.
Sorry dude. You were WRONG then, you are WRONG NOW.
Ron Paul 08!
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.