Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
So I'm sure most of you have heard already, but Contra 4 was announced for Nintendo DS recently. It's mostly inspired by Super C and Operation C with some aspects from Contra 3, but it ignores all Contra games after 3 in its inspirations. And the music is being done by virt, hooray! Here's some gameplay videos from an early build: http://www.1up.com/do/gameOverview?cId=3160432&type=game&sec=VIDEOS
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Active player (278)
Joined: 5/29/2004
Posts: 5712
So Contra Hard Corps wasn't Contra 4? (And neither was "Contra Fource", as I like to joke?)
put yourself in my rocketpack if that poochie is one outrageous dude
Player (67)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Gah. I hate those dumb embedded videos, why won't they just let me download the stupid file? Edit: oh wait, there is a download link. Of course it isn't a direct link to the file. Apart from that, cooooooooool. Once I get that, and Megaman ZX, I think I won't need any more DS games since I'll just be playing those over and over.
Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Bag of Magic Food wrote:
So Contra Hard Corps wasn't Contra 4?
Chronologically speaking, this is the fourth game in the series (if you ignore Operation C).
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
Active player (278)
Joined: 5/29/2004
Posts: 5712
Well, to be fair, didn't they have to claim the characters in Contra 3 were look-alike descendants of the characters in Contra 1 because they changed Contra 1 to occur in the present? At least the aliens still go by the " [animal]" naming scheme.
put yourself in my rocketpack if that poochie is one outrageous dude
Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Wow, that grappling hook looks like a big fat "hello" to Rygar. But as much as I like cameos and all that stuff, I'd still like to see something a bit more original than a rehash of Contra 3.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
who cares, now you play as arnold scharzenegger, silvester stallone, vin diesel and wesley snipes.
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
The whole "destroying the timeline" thing is that the names Mad Dog and Scorpion appear as references to the US version of Contra 1, and Black Viper to the US version of Operation C? Did they forget that the first three Contra US games take place in the 1950s, so Mad Dog and Scorpian (note spelling) are long dead? and anyway, Shattered Soldier made the US continuity invalid entirely, so these are just in-jokes and references?
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Active player (278)
Joined: 5/29/2004
Posts: 5712
Boco wrote:
Did they forget that the first three Contra US games take place in the 1950s, so Mad Dog and Scorpian (note spelling) are long dead?
I thought they took place in the 1980s and 90s, and 1957 was merely when Red Falcon first arrived.
Boco wrote:
and anyway, Shattered Soldier made the US continuity invalid entirely, so these are just in-jokes and references?
SOME STILL BELIEVE! in the USA timeline and that silly Japan should stop polluting it. Yup. Well I mean, they merged the Blaster Master timelines okay didn't they?
put yourself in my rocketpack if that poochie is one outrageous dude
Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
I agree with FODA.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
RT-55J wrote:
Sir VG wrote:
http://www.shamoozal.com/nerdlog/2007/06/20/contra-4-destroys-the-entire-contra-timeline/
Who in the world plays Contra for its plot?
Not me. I didn't even know there was "supposedly" a story... Btw, I am almost convinced to buy a DS just for that game. :P
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Buy a DS for Contra IV, Ouendan, Daigasso band brothers and Brain age.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Wow, music by virt, that's absolutely awesome. This is the first time I've been more interested in the soundtrack of an upcoming game than the game itself.
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
I need more virt in my life. Sounds like this is a must buy.
Do Not Talk About Feitclub http://www.feitclub.com
Skilled player (1432)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
I started out on a Contra 4 run today, and finished the first level. I'll have to redo it though because apparently after aiming up or down and then returning to aiming forward you stop for a frame or two (only when running, not while in air). This cost me a few frames in the beginning, and I only noticed it towards the end of the level so I finished it up anyway. And I'm also thinking that the flamethrower might be faster to kill the boss with, so I'm going to try and replace the machine gun with it. But here's what the first level looks like right now. Smv Big avi
Agare Bagare Kopparslagare
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
if I remember correcttly, "M" weapon was the best one for boss fight, it must be powered up to the max and hit with whole width - you can destroy one of base's cores while it's still showing up from under the earth. EDT: I am still downloading the avi to check your way of doing boss fight.
Former player
Joined: 9/1/2005
Posts: 803
OK, a rundown of stuff. 1) You can fire the normal gun as fast as the machine gun, but an upgraded machine gun deals 2x as much damage per hit. 2) Why did you jump twice on the second wire? you didn't need to, and I believe it makes you stop for an extra frame or 2. 3) I'm fairly sure you made a mistake by not taking the rail car, that shit is FAST. you can kill the driver in a single bullet if you grapple to the top part (above where the homing powerup is) and then jump to the next one. I might be wrong, but I reckon that speed more than makes up for the grappling times. 4) You killed yourself at the boss. It looks bad. 5) When you close in on the boss, you should swap to spread, each bullet deals 1 damage, and there are 5 of them. The upgraded flamethrower deals 5 points of damage if all the parts connect and has a great rate of fire, but isn't really plausible to pickup on the first level. The crush missile is similar, but at the same time damage it deals is preset in a way, and I couldn't find a way to change it. Other than these, if you haven't already, I'd recommend playing through the game first (I just get the feeling by watching this that you haven't, my bad if I'm wrong), as it's an awesome game anyway. Keep at it either way :)
Player (67)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Nice! This is a good game choice because it looks impressive and is also relatively straightforward to make a TAS for. By that, I mean there are no super complicated route choices or character selections, etc. I can't really add anything more than what Atma said except I agree about the dying part. Even if it saves time, it just looks sloppy. The run should be a no-deaths run for maximum awesomeness. I wonder if the challenges should be run as well? They are basically just levels from the game, but they have twists that make them interesting. But it requires unlocking, so it would have to either come after the main run or load a saved state. (SRAM? Do DS cartridges use SRAM, or something else like flash memory? Oh well, whatever.)
Former player
Joined: 9/1/2005
Posts: 803
Blublu wrote:
By that, I mean there are no super complicated route choices or character selections.
I disagree, choosing a character to play as in Contra 4 is no easy task. I mean really, there's like, 9 of them!
Skilled player (1432)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Atma wrote:
3) I'm fairly sure you made a mistake by not taking the rail car, that shit is FAST. you can kill the driver in a single bullet if you grapple to the top part (above where the homing powerup is) and then jump to the next one. I might be wrong, but I reckon that speed more than makes up for the grappling times.
I did not know about this, even though I have played the game many times... Well I was going to redo anyway.
Atma wrote:
4) You killed yourself at the boss. It looks bad.
It saved some frames from not having to turn around and kill the guy who was following me, I didn't find any way around this that didn't make me waste time. If it is faster to take the rail car this won't be a problem though, as I can kill him with the spread from up there.
Atma wrote:
5) When you close in on the boss, you should swap to spread, each bullet deals 1 damage, and there are 5 of them.
I know and I did. If I had done it earlier though it would have been slower (if only 3 particles hit it deals damage slower than the machine gun, as it has about twice the cooldown time).
Agare Bagare Kopparslagare
Player (67)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Cpadolf wrote:
It saved some frames from not having to turn around and kill the guy who was following me, I didn't find any way around this that didn't make me waste time.
Couldn't you just manipulate the enemy not to appear in the first place?
Skilled player (1432)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Blublu wrote:
Couldn't you just manipulate the enemy not to appear in the first place?
It seems like he always appear there, and even if it did work that would probably cost time as well.
Agare Bagare Kopparslagare
Former player
Joined: 10/6/2007
Posts: 86
Using the Upgraded Homing missle in the corridor (behind you view) levels while ducking, can guarante killing everything and you will never get hurt, and it kills the boss extremely fast. As for enemies behind you, why not just jump in the air and do a quick shot behind you and then switch back to going forward? Also Probotector sprite is taller than the main guys, there's a video on youtube that shows it.