• Aims for fastest time
  • Abuses programming errors
  • Takes damage to save time
  • Manipulates luck

Plugins...

Video Plugin: Jabo's Direct3D8 1.6; Sound Plugin: Jabo's DirectSound 1.6; Input Plugin: TAS Input Plugin 0.6; RSP: RSP emulation Plugin

AKA's comments...

Initially, the target was to break 15 mins, since the previous run had 12-13 seconds of known improvements, which would've taken it nicely below 15 minutes. Although with a little bit of messing around in the basement on a N64, and tossing away all the tiring and obvious lines of enquiry in the past, I began to get suspicious of possible BLJ locations, as I managed to get 3-4 BLJs in a row on a console, which made me want to fully TAS it, although it was not done on the one seen in the finished run as it later turned out to be impossible to gain any sort of infinite speed. In total, there are 5 BLJ locations in the basement, with another one or two locations being entirley unconfirmed. It seems that a banister, unlike an outer wall, is able to hold Mario and stop him sliding out of the BLJ location, which is why the previously mentioned ones don't work. Sadly, for the time being, DDD is not skippable, so there is no 0 star run. It's a shame that this makes the 16 star catagory obselete, since it wasn't quite perfected yet.

Swordless Link's comments...

I had just came back from a holiday to find all the hype about new BLJ locations in the basement. Needless to say, I was keen to investigate these, as it meant a possible 1 or 0 star TAS. When I found out about them, I checked the TAS forums, and found that AKA had found something that might have been useful, so I contacted him about it and was informed that he was unable to gain enough speed to break the door. I suggested that we find a way to get Mario stuck against the banister, so AKA and I experimented with the stairs and eventually came to the conclusion that holding the analogue stick in the general direction of the nearby key door meant that Mario would not leave the BLJ area until he had a significantly higher amount of speed than in AKA's initial attempt, which happened to be enough to break the door. I'm satisfied with the final time of the run, after all, it is the first of its kind, but even then I feel that it's very optimal.

People we want to thank...

Rikku: For the DDD and BitS timesavers.
mr_roberts_z: For the idea of long jumping after performing the stair glitch in the room beyond the second keydoor.

About the glitch...

Riddle me this It liek at the corner of the basement but next to the slope that slopes down to the water, I was facing sideways and I went in the ledge was just above the rim and started bljing like mad,
unfortunatley I've never done it again and I can't record nor upload any screenshots, but the descriptions there so anyone can do what I just did.
Written by Mitjitsu, contructed by nesrocks.

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Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Late vote, but let's say that I picked a damn good time to start visiting regularly again. I loved the BLJ in the first Bowser, and a sub 7 minute run is just astounding. Congrats on breaking the speed of sound, I can only assume the speed of light is next.
Living Well Is The Best Revenge My Personal Page
Active player (405)
Joined: 3/22/2006
Posts: 708
Wow. Reading through this thread was crazy. I pretty well disagree with Xkeeper about the quality of the movie, but it's amazing how much people are putting up a stink about him voting no. A little discussion about why he voted no, I have no problem with, but what's with all the attacks? Respect his opinion, people. Personally, I think the technical aspect of the movie is cool, but what clinched my yes vote were the cool tricks done in some of the levels. I haven't seen those tricks before. I especially liked the final level right before Bowser and the really speedy route through it. The part where he slid face first up that really steep ramp made me laugh. Also, is it just me or have previous Mario 64 runners not been able to immediately catch Bowser by the tail just as he lands from the bombs?
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
And about a half of the comments is as stupid as usual. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
Someone put it onto SavvyGeek, which was then Dugg, looks like.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Personally I think submitting to Digg is a bad idea and only leads to negative publicity, although I doubt anyone here did it and was more likely the work of the average internetz fanboy.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 7/28/2005
Posts: 339
laughing_gas wrote:
Personally I think submitting to Digg is a bad idea and only leads to negative publicity
Quite. It is a headache to explain to someone what a TAS is and why it's not "fake."
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