• Emulator: Mupen 64 Rerecording, v 0.5.0
  • Aims for: Both fastest completion time and fastest time overall
  • Abuses programming erros
  • Manipulates luck
  • Takes damage
Here's explanations and comments on all tricks and levels in this run:
Courier: I abuse a pretty severe glitch here which allows me to skip almost the entire level, what i do is that i fail the mission by stunning a civilian which prevents the game from giving me any more objectives, So when i've completed my only objective which is opening the box the game will think the level was actually completed. The end time 0:09 ties the current wr and cannot be beaten.
King's Ransom: I skip 2 objectives here by shooting the second guard in the basement and the guard in the vault. This saves alot of time since otherwise i would have to reach another sprinkler switch and escort the Doctor to the vault. I found another timesaver only a day before i finished this run which would make M run faster by shooting close to her. However, it's a pretty minor loss and the end time of 1:53 is still 15 seconds faster than the wr.
Thames Chase: Pretty straightforward level, save the hostages and get to the end. End time of 0:56 is 34(!) seconds faster than the wr, alot of time is gained by skipping the body armour.
Underground Uprising: The tricky part in this level is the bomb which needs to be diffused. Doing it too quickly will make the bomb explode. I simply used the frames on which the blue meter was reduced the most, not sure if it's the fastest way to do it. After about halfway through the diffusing process i just hold the Z button, this will cause the bomb to diffuse quickly by at the same time make the timer to down to 3 seconds. I finish the bomb just before it explodes. End time of 1:28 beats the world record by 21 seconds and is pretty much as good as it gets unless a faster bomb method is found.
Cold Reception: Speed is gained on this level by pressing C-up as fast as possible, which in this case was every other frame. I had some major problems with this level because of the difficulty of killing guards. I overcame this by using autoaim on the guard and then wait for a frame on which the shot hits him, This is the reason why i hesitate some shots. Considering the only way to save time on this level is by C-up fast and using good strafes in turns, the end time of 2:15 is pretty good even if it only beats the wr by 2 seconds.
Nightwatch: Was lucky with the luck manipulation(:p) because i got a good Gabor position immideadly. After that all i had to do was finish the level, which i don't think requires any more explanation, except the cameras, you can run past all cameras without shooting them except the last 3, those has to be shot or avoided, So me shooting the camera just before the locked door was unnecessary but added for entertainment. End time of 1:01 was good and possibly maxed, beats wr by 6 seconds.
Midnight Departure: Avoiding alarm here is essential. That's why i had to kill all guards running towards radios(could've destroyed the radios too but that would've been harder). I do some speech skipping at the air traffic controller and plane by running outside of their "talking range". Considering the wr on this level is very good(2:20) beating it by only 3 seconds was still more than i expected.
Masquerade: I used speech skip on both the military guy and christmas by showing the transport documents at a certain frame. I had to wait at the military guy for the documents to be useable. The rest of the level is easy enough, had to kill some time after talking to christmas, after cinema underground, and in the very end(flames has to reach the elevator). End time of 2:05 was good and beats wr by 15 seconds.
City of Walkways: Not much explanation needed. I avoided using the ladder in the end by facing the opposite direction. End time was alot better than i thought it would be, it even beats the wr on the agent difficulty by 5 seconds.
City of Walkways 2: A major glitch is used in the beginning by jumping over some boxes. This also avoids the loading point for the next area so there's no guards or choppers there. Note: This glitch can only be used in the NTSC version of the game. The attack helicopter was pretty hard to do because you need to wait a certain amount of time between each missile. I only made a breif guess in this run and it may not be optimal. Also i didn't know how many shots it would require to destroy the chopper so i probably loose some time by not going for more ammo at 2nd reload. End time of 2:05 is still very good, i gain some time on the wr by using the closest ramp in the second large area, it's not used on console because you need to be very fast so that you can make it over before the ramp falls down.
Turncoat: Run to end, Release hostages. Don't really need to explain any more than that. End time beats the humanly maxed agent wr by 2 seconds which is alot better than i was expecting. It even beats the 00 agent world record by 27 seconds!
Fallen Angel: I take bullions fingerprint from the upper section of the level. The rest doesn't need much explanation. Added a funny glitch in the end where i actually die but the game ignores that since the level ends a second later.
Sinking Feeling: I had to wait some in the cinema here for Christmas to be in an optimal position later. In the beginning i kill all guards near alarms in order to reach the submarine instead of swimming to the sub and avoid them, this probably saves a fair bit of time. After entering sub i fall a long distance which in normal cases would kill bond but by pressing C-up in the middle of the fall i survive anyways. I also use the time saver that i never used in King's Ransom by shooting close to Christmas so that she runs faster, Possibly saving a second. End time was alot better than expected.
Meltdown: Press button, finish level. Nothing special here. End time 1:17 beats wr by 13 seconds.

adelikat: Accepting for publication.

DeHackEd: Attempting to encode with adelikat's help.
Or Not...

Bisqwit: Happens to sync, processing therefore.

Joined: 6/26/2007
Posts: 147
Wouter Jansen wrote:
RT-55J wrote:
The "Votes" column ignores "Meh" votes. AFAIK, it has always been like that.
if it does, it does a lousy job at that. it does include the meh votes in the brackets, where it says 19 votes. when I read there are 19 votes, and 100% of them are yes votes, I would think it would be right that 19 votes are yes votes ~-~
Read it this way then, 100% of 19 people don't oppose publishing this run.
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
copied from the submissions page: "70% (10)" means that 10 users have voted, and 70% of them say 'yes'. so if I should read it in any other way, that line should be changed accordingly. also, I wonder what % it would show if all votes are "meh". I'm sure it favors "no" then and is 0% (since none are yes!).
Joined: 5/29/2004
Posts: 757
Wouter Jansen wrote:
also, I wonder what % it would show if all votes are "meh". I'm sure it favors "no" then and is 0% (since none are yes!).
That does sound to be quite logical... and then 1 single no vote would encompass the 100%.. granted as you said, it'd favour the single No vote, unless someone voted Yes afterwards. Mind you, with 1 of each and a ton of Meh's, it'd be hard to ever figure if the movie was to be published due to so much fence sitting. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Joined: 5/17/2007
Posts: 393
Location: Sweden
I didn't fall asleep, voting yes
"No love for the game gear"
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
The snow level rocked. Overall it was a good watch, so I voted yes.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Yes vote. moved along pretty well.
Has never colored a dinosaur.
Active player (302)
Joined: 9/2/2006
Posts: 504
Just curious, what's the hold up on this submission(i've never submitted anything before so i really don't know anything about the procedures)?
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
The hold is that very few encoders are capable of good quality AVIs for long movies. I'm one of the very few exceptions - I have almost no limits. Unfortunately the emulator produces no sound (for reasons I don't understand, all other games are fine) and my attempts to remedy the situation have failed miserably. Solve this problem, and you get your AVI.
nfq
Player (93)
Joined: 5/10/2005
Posts: 1204
it produzes zound for me. comon now DeSyncEd, ur a badass hax0r so u shud hav no prob getting sum sound but maybe ur skillz are nut wat they used to b?
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14909
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [975] N64 007: The World Is Not Enough by Wyster in 31:29.53
Player (29)
Joined: 9/23/2006
Posts: 207
Location: Moreno Valley, California
Just wondering, is that plane supposed to be a big black box or is that an emulation error?
"The way to move out of judgment is to move into gratitude." — Neale Donald Walsch DannyLilithborne on IRC
Joined: 6/26/2007
Posts: 28
Location: Canada
The only thing I could think of while was watching this, was the enemies saying "ZOMG HAX!" and "AIMBOT FAGGOT!!!1". :P
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Dasrik wrote:
Just wondering, is that plane supposed to be a big black box or is that an emulation error?
I don't think it can possibly be an emulation error. I think it is more likely that the distance from which the plane is normally supposed to be observed, through fog, makes it impossible to notice the actual crude shape of the plane.
Active player (433)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Just watched the .avi and I must say, I was entertained. I have found interest in these type of games because I bought Counter Strike: Source a couple of months ago. So it was a pleasure seeing how you totally demolished your enemies by headshoting them without breaking a sweat! :) Very good job, and I'll give this a late yes vote.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Active player (302)
Joined: 9/2/2006
Posts: 504
Nice finally seeing this published, Thanks to whoever encoded it(DeHacked?).
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
The coolest thing about this movie is the superhumanly perfect shooting. It just looks beautiful.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Bisqwit wrote:
Dasrik wrote:
Just wondering, is that plane supposed to be a big black box or is that an emulation error?
I don't think it can possibly be an emulation error. I think it is more likely that the distance from which the plane is normally supposed to be observed, through fog, makes it impossible to notice the actual crude shape of the plane.
I have the strong feeling that there is a glitch there. The parts of the plane which are visible (wings, part of the hull) are very detailed. It would seem illogical to put so much detail there but then just put a black box as the main body. Maybe it's a case of missing textures or something (either in the original game itself, or the emulator).
Joined: 6/4/2004
Posts: 284
I'd just like to say that I found it hilarious at 9:48 when you blew up the snowmobile in mid-air and the "This is a tool-assisted recording" message popped up. In fact, I'd recommend that as an official screenshot, if you can fudge things a bit so they show up at the same time.
Active player (441)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Despite ending with the worst kiss OF ALL TIME, I still give this a yes vote. Very entertaining through and through. I especially enjoyed the repeating sound clips. "Bond is here! AAAAAAAH! Bond is here! AAAAAAAH! Bond is here! AAAAAAAH!"
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Joined: 6/4/2004
Posts: 284
Well, at least they weren't clipping through each other's head, right...?
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
Very fun. I liked especially the part around 14:00, "Don't hurt me - BLARGH!" KA-BOOM!!!!! On a side note, who here tried to hold their breath through the entire underwater part? (I did, and I succeeded.)
Active player (302)
Joined: 9/2/2006
Posts: 504
Just thought i'd add that the black box plane thing is not supposed to be there. It is not there when i play the movie in mupen and i've never actually seen it before until the avi.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
For some reason, the screenshot for this run is not only jagged and horrible, its also not actually in this version of the run. Finding it hard to find a good screenshot, I decided just to take a screenshot of a frame around about where the one used for the published run *should* be but isn't. Image is compressed and ready to replace the current one, also.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Joined: 5/26/2022
Posts: 1
Very cool and entertaining. Started replaying this game and am in one of my speedrunning eras rn, so I’m very glad to see this game being used and abused. Hats off to you!