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This is a TAS of the n64 classic "The Legend of Zelda - Ocarina of Time". It is the first run (that I know of) that is under 2 hours and the first run that uses the "Reverse Bottle Adventure Glitch" which is what made this time possible. Using this glitch you can instantly update something in your inventory or quest item sub-screen.
  • Aims for fastest time
  • Uses death as shortcut
  • Takes damage to save time
  • Abuses programming errors in the game
  • No predefined saves
  • Genre: Action
  • Genre: Adventure
This is my first submission if I left something out of these comments let me know.

Bisqwit: Congratulations on your first TAS movie. I believe you gained a lot of experience in the making of it. However, as many audience members have pointed out, this movie is lacking in a few aspects we keep important. Compared to the published movie, it does not do as good job following the guidelines, such as "never wait for anything unless absolutely necessary", even though it completes the game faster due to new techniques.
As you already have realized yourself, part of it is because you did not use frame advance in the making of this movie.
As such, because this movie does not really represent well the quality we uphold on this site, and because the votes cast on this submission are not significantly in favor of publishing it, I am rejecting this submission.
I wish you good luck for your next TAS work, but I recommend you gather experience from some less demanding TAS project first.



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Skilled player (1827)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Snake wrote:
where can i get this TAS input plugin?
I believe you can download it here.
Joined: 7/16/2006
Posts: 635
Snake wrote:
The Majoras-Mask run desynchs also in the beginning... (after that old witch tells the storys to get to the 3rd day... He left the house... and enters the East part... then he runs back and directly in the corner... and stays there and just make shit^^")
Use Rice's 6.0.0. I know that's not the plugin Mukki used to make the TAS, but at the moment, it's the only known plugin to work for everyone.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
DaShiznawz wrote:
3. How do you skip the first owl with a deku stick?
You have both the deku stick and the slingshot out on C buttons. Press the c button for the deku stick and backwalk when holding it out. after 18 frames, press the c button for the slingshot, and keep backwalking. after 6 frames, press the c button for the deku stick again. Keep going back and forth. I forget exactly if it's 18/6 frames of wait (I think it is) but basically what you're doing is on the first possible frame pulling out the other item, so that you're in a constant state of pulling out the items. You'll know you did it right if one frame later after you pressed one of the buttons the owl text appears. In the .m64 that Guano/me had, I did the owl skip part.... I think I should link it so that there is a good sense of how to do that trick, and also what the bar if optimization is (barring in mind we know of exactly one spot in the deku tree that could be improved, which is to roll past one of the skulltulas instead of jumpslashing.) here ya go Now, onto the run. I haven't found the time to watch it yet, so I will not be voting, but here's what I've surmised from what I've read. 40 minutes saved is coolio, non-precision not so much. I would probably vote meh if I had watched the entire thing. I was higly entertained from the very first one, having not known what 100% OoT precision looked like; the game was being pwn-snaked in my virgin eyes. If this was the first submission for the game, I'd probably cream my pants as much as I did the published one last summer. However, being one of the peeps that was TASing this game, I know so much better about the standards of what is optimal in this game and what viewers want to see technical wise. I would probably wince every now and then if I watched it, despite liking the game very much and having the patience to watch many runs of it over and over and going through the cutscenes. (I had to to make synch checks.) I don't think this should be published. I applaud the final product, but a better one is in the works and while the first one was published partly because it was in demand, now the demand is for a tightly optimized run. If I had more time I could address a lot of the other issues that have been brought up in this thread (a lot I want to address but poo-poo for business), but for now, I would most likely vote meh and this should not be published.
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Former player
Joined: 6/15/2005
Posts: 1711
chen, I've added you to my list of mortal enemies. Keep on rockin'
Zoey Ridin' High <Fabian_> I prett much never drunk
Morrison
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Former player
Joined: 8/2/2006
Posts: 195
Location: USA
Vote: Did you like watching this movie? (Vote after watching!) Yep. Really nice time saving improvements in this version.
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Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Morrison wrote:
Really nice time saving improvements in this version.
I think that the issue is how much time this run did *not* save (which it could have), not how much it did.
Morrison
He/Him
Former player
Joined: 8/2/2006
Posts: 195
Location: USA
Warp wrote:
I think that the issue is how much time this run did *not* save (which it could have), not how much it did.
I think that's someone else's issue.
twitch.tv/Retrogaming2084
Experienced player (614)
Joined: 4/24/2005
Posts: 612
I thought it was a good run, had it's flaws but they're easily ignorable. I understand your intentions were to not submit this run because of how it appears to be unoptimized but it's good that you did anyway, gives us something to look at, talk about, etc. Albeit, it destroys the currently published run's time, I don't know if it should be published. It has a similar quality but a difference in mistakes. While Guano's mistakes were relatively subtle, at first (they're much less subtle now), yours are very noticeable but again you didn't intend on submitting this run, already knowing how sub-par it is, so I understand. I don't know what else to say besides I voted Meh for the general reasons stated in this post and that I hope you don't give up TASing, it's always fun to see newcomers and how they adapt to make a good run.
Former player
Joined: 6/15/2005
Posts: 1711
Morrison wrote:
Warp wrote:
I think that the issue is how much time this run did *not* save (which it could have), not how much it did.
I think that's someone else's issue.
100% perfect reply . Rock on Morrison <3
Zoey Ridin' High <Fabian_> I prett much never drunk
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
The fact that the "Bad Reasons to Publish" page is being linked to as a response to other's opinions of a movie is getting old quickly. There are more valid reasons to be in favor of publishing a movie than your own.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Well. I know nothing about OoT... What ever movie looks better should stay there. This site has come a long way for optimization, why would we publish a less-optimized run. Why do people always see "faster faster faster" when they think of a TAS. If this one is not optimized, I would rather wait for a more optimized version to be submitted.
Joined: 2/16/2005
Posts: 462
Well I just sat through the whole thing without knowing too much about OoT. To my untrained eyes things werent as offensive as everyone made it seem, but I kinda agree that the gameplay resembled high-quality human play as opposed to a TAS. Also I would like the writeup to explain more about the tricks used as the route seems much different from the last one. I did consult the tricks page but it was kinda light on the subject of the bottles. Anyway I think I'll vote a solid "meh".
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Editor, Active player (297)
Joined: 3/8/2004
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asteron wrote:
To my untrained eyes things werent as offensive as everyone made it seem, but I kinda agree that the gameplay resembled high-quality human play as opposed to a TAS.
To me, some sloppiness in this movie were glaringly obvious. Such as standing for a second doing nothing except changing camera angles, slow reactions. I'm not expert at OoT but I do have experience on TASes :P An example I can remember right away is a fence near the beginning. He jumps over one or two successfully, but then he climbs across one and switches the camera angle, and Link is just standing there for a moment doing nothing. I compared with the published movie, and it really is worse.
Joined: 2/16/2005
Posts: 462
Bisqwit wrote:
An example I can remember right away is a fence near the beginning. He jumps over one or two successfully, but then he climbs across one and switches the camera angle, and Link is just standing there for a moment doing nothing. I compared with the published movie, and it really is worse.
I see that and for some reason I thought he might have a reason to have jumped from the fence to the hole.... did he collect a ruppee in the air? bahh... I still maintain this isn't quite as bad as people make it sound but I doubt it is publishable.
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Banned User
Joined: 3/10/2004
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Location: Finland
asteron wrote:
Also I would like the writeup to explain more about the tricks used as the route seems much different from the last one.
That sentiment gets my vote too. A game like this deserves a longer and more meticulous explanation of the routes, tactics and tricks used.
Joined: 6/27/2007
Posts: 137
Location: Germany
Randil wrote:
Snake wrote:
where can i get this TAS input plugin?
I believe you can download it here.
Thx I'll try it with it. I hope this does fix OoT also^^
Editor, Experienced player (734)
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It doesn't "fix" OoT per se. It makes N64 TASing easier and more precise, but the synchability cannot be fixed with that plugin.
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comicalflop wrote:
It doesn't "fix" OoT per se. It makes N64 TASing easier and more precise, but the synchability cannot be fixed with that plugin.
Yes^^" Uhm... btw. someone told me I should use the rice video plugin for the Majoras Mask run... I did use it.. and it doesn't desynch where it does before... But now a short time after... (after he talks with this dancing scarecrow... He hangs on the wall^^") both OoT runs also desynch... I tried nearly everything... But without any success... Do i have to change some settings? Or what? I use that plugins that are used by the person who recorded the movie... AH >_< I want to watch them o.o
Active player (348)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Got this to work before, but now it keeps desynching around frame 117,000 in Dodongo's cavern. Link goes into the room beside the groundjump room and pushes one of the fish things into a wall, and then he runs around and rolls into the scenery.
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Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
theenglishman wrote:
Got this to work before, but now it keeps desynching around frame 117,000 in Dodongo's cavern. Link goes into the room beside the groundjump room and pushes one of the fish things into a wall, and then he runs around and rolls into the scenery.
I'm having the same problem :(
Joined: 11/6/2007
Posts: 2
Argh. I can't get this to play. I tried different mupen versions with various plugins but it always desynchs. If someone has this working it would be cool if you could upload your mupen folder with the right plugins and settings.
Skilled player (1651)
Joined: 7/25/2007
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Location: UK
I'm bumping this topic as a reminder that a RBA TAS already exists, so people can watch this one in case they dont understand anything about the principle.
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Is there a .avi available?
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