1 2
14 15 16 34 35
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
You have total time in the title not Chapter time.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
In case anyone's interested, we're about 25 minutes and 31 seconds ahead of the new real-time WR at the fadeout into Chapter 4.
Experienced player (985)
Joined: 8/30/2012
Posts: 373
After many calculations and testing, we've just found out it's impossible to carry out the Mayor Pig cutscene trigger from outside his house and still save time. This basically shows how the mayor moves: G is the start position of the Mayor Pig E is where we can stand so we are as close to him as possible The Circle is the area he has to be in to trigger the cutscene The square is his movement zone [IMG=500x653]http://puu.sh/5qm9q.png[/IMG]
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Masterjun
He/Him
Site Developer, Skilled player (1987)
Joined: 10/12/2010
Posts: 1185
Location: Germany
I'm gonna explain further, since Malleo wasn't the one who looked through the code tons of hours in the past few days. The glitch we are talking about is this one. The Mayor Pig has a fixed position he starts at and a fixed angle as soon as we enter the room with the house he's in. Before all the calculations the angle he moves at is set to 270° (0° is north, 90° is east, 180° is south and 270° is west). Then the game does calculations with the angle: It basically gets a random number modulo 60 (so that the number is from 0 to 59) and adds that to the angle and then removes 30. This is done twice so the formula is: angle = 270 + (RNG1 - 30) + (RNG2 - 30), with RNG1/2 as a random number from 0 to 59. Simplifying that to a formula of: angle = 210 + RNG1 + RNG2. So the minimum angle is 210° and the maximum is 328° so I made a quick picture displaying how the Mayor Pig can move (towards J is 210° and towards I is 328°). As soon as the Mayor Pig hits one of his movement-square edges he changes his angle by 180°. He walks for around 300-400 frames and then stops for around 300-400 frames, until a new angle is calculated. If he would have walked into the square, the scene would be triggered (the square is 100 pixels from the position, which is the nearest we can get to him from outside). A shame that it isn't possible, it stopped progress for quite a bit...
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
Sad to see, but very impressive investigation!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Experienced player (985)
Joined: 8/30/2012
Posts: 373
We thought a while about the fastest method of getting into Peril, and we've concluded going into battle with a group of Hyper Spiked Goombas on the way to Creepy Steeple would be the fastest. 1. Other methods take around 3 rounds to get to peril. This method takes 1 round. 2. This is not out of the way whatsoever.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Wow..... I wonder what else could be gleamed from the code? :o
Experienced player (985)
Joined: 8/30/2012
Posts: 373
I spent several days manipulating and finally manipulated the goombas correctly. 3 frames were wasted in 2 different spots to have them all attack mario. And now we shall continue to Creepy Steeple!
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced player (985)
Joined: 8/30/2012
Posts: 373
We finished Chapter 4 in 2:56:53.32! I got fish glitch and found a slightly faster strat for activating the blocks in Hooktail's castle since we don't have koops out. We'll be encoding shortly ;)
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Joined: 4/13/2009
Posts: 431
Sweet! Great work, you people! This is coming along super quickly.
Joined: 10/1/2013
Posts: 98
Location: My Basement
Wow... incredible. Perhaps you guys would be interested in TASing Paper Mario N64 when you're done? Maybe?
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
Fishaman P wrote:
Wow... incredible. Perhaps you guys would be interested in TASing Paper Mario N64 when you're done? Maybe?
I second that.
Why, oh, why do I even <i>try</i> to understand my own species?
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
Fishaman P wrote:
Wow... incredible. Perhaps you guys would be interested in TASing Paper Mario N64 when you're done? Maybe?
any% or all cards? (My vote would go for any%)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
TheKDX7
He/Him
Player (118)
Joined: 7/9/2011
Posts: 392
Location: Switzerland
Patashu wrote:
Fishaman P wrote:
Wow... incredible. Perhaps you guys would be interested in TASing Paper Mario N64 when you're done? Maybe?
any% or all cards?
any% :D
Joined: 10/23/2009
Posts: 545
Location: Where?
TheKDX7 wrote:
Patashu wrote:
Fishaman P wrote:
Wow... incredible. Perhaps you guys would be interested in TASing Paper Mario N64 when you're done? Maybe?
any% or all cards?
any% :D
100%? :D I know it's too long
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
niamek wrote:
100%? :D I know it's too long
I never played the first paper mario game, but how do speedrunners classify "100%"?
Joined: 12/4/2013
Posts: 8
Just popping in to ask if there are still any particular improvements to Dolphin that you think would help out with this.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
jlun2 wrote:
niamek wrote:
100%? :D I know it's too long
I never played the first paper mario game, but how do speedrunners classify "100%"?
Timing starts after starting new file. Timing ends when THE END moves to the bottom right. 100% requires all Star Pieces, Badges, Recipes, and all fully upgraded partners. Must beat every chapter and physically touch each Star Spirit Card. Must get the Diploma from the Dojo. Duping items is not allowed. AnatomyZ has the RTA WR: http://www.twitch.tv/anatomyz/c/2351952
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
comex wrote:
Just popping in to ask if there are still any particular improvements to Dolphin that you think would help out with this.
Thanks for checking, but I'm pretty sure we're good. We've got our desync-proof Dolphin build that displays memory addresses for normal TASing as well as a debugger Dolphin which Masterjun uses to figure out how to manipulate tough RNG sections. We haven't run into any emulation problems yet, just some some minor graphical glitches that don't affect gameplay. If there was something you wanted to contribute that you think might be helpful, the Dolphin builds we're using are from the 3.5.x line, so unfortunately the improvements would have to be compatible with that branch.
TheKDX7
He/Him
Player (118)
Joined: 7/9/2011
Posts: 392
Location: Switzerland
Patashu wrote:
jlun2 wrote:
niamek wrote:
100%? :D I know it's too long
I never played the first paper mario game, but how do speedrunners classify "100%"?
Timing starts after starting new file. Timing ends when THE END moves to the bottom right. 100% requires all Star Pieces, Badges, Recipes, and all fully upgraded partners. Must beat every chapter and physically touch each Star Spirit Card. Must get the Diploma from the Dojo. Duping items is not allowed. AnatomyZ has the RTA WR: http://www.twitch.tv/anatomyz/c/2351952
I do not believe that Anatomyz makes recipes in its run 100% and Speed Demos Archive does not consider recipes as important...
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
To be perfectly clear, comex is a developer from dolphin so if you reallly need anything, now is the time to ask for it :P
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
TheKDX7 wrote:
I do not believe that Anatomyz makes recipes in its run 100% and Speed Demos Archive does not consider recipes as important...
Well, for Paper Mario the Thousand year door, there's a screen that shows off these statistics. Is there something similar in the first game?
Masterjun
He/Him
Site Developer, Skilled player (1987)
Joined: 10/12/2010
Posts: 1185
Location: Germany
comex wrote:
Just popping in to ask if there are still any particular improvements to Dolphin that you think would help out with this.
If you ask like this then I suggest something big that probably won't be included for a long time: Lua (Re)implementing Lua would be a huge step forward in terms of TAS features. Or some sort of RAM search (and no, the thing in the debugger is not a RAM search, because it doesn't track the previous values and only gives you the first value it finds).
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
Masterjun already find a lua with cheat engine, it works for me and seems good =)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
TheKDX7
He/Him
Player (118)
Joined: 7/9/2011
Posts: 392
Location: Switzerland
jlun2 wrote:
TheKDX7 wrote:
I do not believe that Anatomyz makes recipes in its run 100% and Speed Demos Archive does not consider recipes as important...
Well, for Paper Mario the Thousand year door, there's a screen that shows off these statistics. Is there something similar in the first game?
In the house of Mario and Luigi there is a board which indicates the number of recipes. In speed run that asks can be too much organization to find most quickly objects as well as the best combinations to make recipes.
1 2
14 15 16 34 35