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Former player
Joined: 2/2/2005
Posts: 198
Unless there's a valid reason for using an out-of-date ROM or a bad dump (such as version-specific glitches/features), most runs generally require people to use the latest revision of the game. So unless people can replay your run reliably with the newest version of the game, your version of the ROM probably won't be accepted. Better change it now so you won't run into any surprises later.
Former player
Joined: 8/17/2004
Posts: 377
Your best bet is to find the standard US rom, which would probably be titled something like Demon's Crest (U) [!].smc or something, its crc is E8236AD2 so once you find the rom with that crc then you got the right one. EDIT: Just to test it, I ran your smv with the clean version of the US rom, and it didn't desync. That doesn't necessarily mean that it never will, since it's just a short smv. I don't know if you could take that smv and continue it on a different rom, though...
Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
If I had the new, normal ROM (which I'm about to go grab), would I be able to load the new ROM, load the old SMV, and continue recording from there?
Former player
Joined: 8/17/2004
Posts: 377
I'm honestly not sure how well it would work. :\ Perhaps someone more experienced with rom variations and movie recording can say something? Save a back-up copy of your other smv till now if you do this. Though the absolute sure-fire way to know that you won't have problems is to restart from scratch on the good rom. I feel your pain there, having to restart something from the first frame sucks, but at least you're close to the beginning....
Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
That's true. The only thing I'm having trouble with is finding the right rom!
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
This is my first time watching your WIP, so... In the vertical section of 1-3, are you grabbing the last floating platform at the lowest pixel? I ask, because it seems like you could maybe save one jump off of the far wall by flying at the apex of your last wall jump. The hippogriff and Arma1 fight were very nice. I'm impressed. The skull bashing game was fairly nice, but it looks like you could have manipulated it a bit more. The best set up is either consecutively alternating low level skulls, or a high/low combo of skulls in the same column, since you can jump up to break the top, and then fall and break the bottom one in one fell swoop. Your path through town is also questionable. Why do you even jump up to the ledges? It would be fastest if you stuck to the bottom of the town and dashed over the fountain/past the Arremer. The lag caused by the pots is way too detrimental. Otherwise, it all looks nice.
hi nitrodon streamline: cyn-chine
Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Zurreco - I'll definitely try to skip a jump on the floating platforms part. For some reason it didn't occur to me at the time so I have yet to try it out. When working in frames, I sometimes lose sight of the bigger picture. I'll definitely put more work into the skull game too As for the path through town: Ground gargoyle (obviously) is a few hundered frames faster to use. Once you hit the button to start the dash, you can jump 69 frames later to extend the dash another bunch of frames. It just so happens that I end up on a higher level due to this. The only problem is the lag caused by the pots. Once I jump over them in the route, I will compare this to just dashing straight through and over the fountain. Still can't find the correct version of the ROM by the way.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Here is the thing about the town: after your first dash, don't jump to the full height that you can. Stay one pixel below the ledge. Then, you will be able to avoid the pots and still retain the maximum speed. The ~15 frames lost to starting a new dash will be undone by the ~30 frames of lag.
hi nitrodon streamline: cyn-chine
Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
All right, so I found a new ROM. The rom file isn't named Demon's Crest (U) [!].smc or anything, BUT, when I load the ROM and then load someone else's SMV that has been made using Demon's Crest (U) [!].smc, I don't get the message, "You don't have the right ROM loaded!" So, I'm guessing that this ROM is okay to use? The informational text at the beginning is white, not yellow, and the checksum is ok. One final question before officially starting for real this time: I have the "Use WIP1 Timing", "Allow Left+Right / Up+Down", and "Fake Mute desync workaround" buttons checked, and the other two not checked. This is good, right? (The left+right and up+down are enabled so I can do a small fireball glitch if I find the chance).
Former player
Joined: 8/17/2004
Posts: 377
Sounds good! If the start-up text is white and the checksum is good then there shouldn't be any problems. We'll be able to see for sure what crc you're using when you post the next WIP. The settings sound good too. So go for it. :)
Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Here is my most current WIP. It goes up to Ovnunu, but I haven't fought it yet. I saved a TON of frames by changing the Arma battle so that he's at his lowest point when I deliver the last hit. I also saved some frames in the floating platform part by getting rid of an entire wall jump. The skull bashing mini-game gave me a huge amount of trouble, I kinda had "writer's block" with it for a few days, but it finally looks passable. (The hesitation at the end saved some time so I didn't have to walk so far to collect the life token). The path through town and the water area is kinda boring, but I really like how the underground areas look. Please leave comments and (constructive) criticism!: http://dehacked.2y.net/microstorage.php/info/1665/Demon%27s%20Crest%20%28US%29.smv
Former player
Joined: 11/13/2005
Posts: 1587
It looks good, only think that seemed improvable was lag reduction. Could you have killed those "bats" at the end of your WIP to reduce lag?
Former player
Joined: 8/17/2004
Posts: 377
It's looking good. And the rom you used seems to be the standard (U) version, which is great. I'm also wondering about the lag reduction, is there any way to kill those bats and save some time? Or would killing them negate any time saved on lag reduction?
Player (244)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Are you guys talking about the bats in the first part of the underground area? That's the only place I see lag from the bats. Right at the very end, there is a bit of lag, but I think it's because I'm killing the bats, not from the bats themselves.
Former player
Joined: 11/13/2005
Posts: 1587
Yeah, there's lag in the first part of the ug-area, that's what I was talking about. When jumping over the spike-pit.
Joined: 6/8/2004
Posts: 43
would love to see a full run on this
Joined: 2/1/2007
Posts: 245
Location: Israel
Just thought to bump this topic since I'd really like to see a Demon's Crest TAS. I started work on a demo run, but of course it's much worse than ElectroSpecter's WIP (took me about 8:40 minutes to get the buster shot).
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Are you doing any% or 100%?
hi nitrodon streamline: cyn-chine
Joined: 2/1/2007
Posts: 245
Location: Israel
I'm not sure, I'll probably make a 100%, takes no damage run since that's what I'm used to doing when playing the game. Oh, just to make sure: I don't plan to make a real TAS. I don't think I'd be able to do something like that.
Joined: 2/1/2007
Posts: 245
Location: Israel
Oh well, seems like I'll have to redo the little I've done (good thing this wasn't a real TAS or it would have been a waste of quite a bit of effort). How do I resume recording a movie instead of overwriting it?
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Make a savestate while watching the movie where you want to start over, then replay the movie in edit mode and load the save state. If you're doing 100%, it's much faster to take damage at Holothurion and Phalanx2. However, if you're not working on a TAS, I guess it wouldn't matter. Any% skips the Buster.
hi nitrodon streamline: cyn-chine
Joined: 2/1/2007
Posts: 245
Location: Israel
But if someone does make an any% run, will it be for the bad ending, or the normal ending?
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Any% gets the bad ending.
hi nitrodon streamline: cyn-chine
Joined: 2/1/2007
Posts: 245
Location: Israel
Well, got back to where I was in my last attempt, about 47 seconds faster though. I wonder why the game doesn't have a published run. It desynced for me, but luckily it was after I did something that I wanted to undo anyway. Still, I hope that won't happen to much later on.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
No published run because any% would be pretty boring, and a lot of people have said that they wouldn't like to watch a 100% run. That being said, I would have finished both versions if Hippogriff wasn't so hard to optimize. I have the perfected route and boss strategies mapped out already, so if anyone was interested, I can hand those off.
hi nitrodon streamline: cyn-chine
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