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Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Ok, here's the WIP of Flier1, Flame Lord(s), and Life Vessel 1. http://dehacked.2y.net/microstorage.php/info/196878018/Demon%27s%20Crest%20%28US%29.smv (Remember to check options 1, 2, and 4 in the Emulator Snyc Settings and disable the other two.) I couldn't manipulate the Flame Lord to do his sine wave the entire time. It's still a fast fight, however. It's also faster to die and exit the level after collecting Life Vessel 1 than returning to the Flame Lord area and exiting naturally (unless I'm missing something major, like Start+Select exits the level :p )
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Why didn't you fight Flame Lord 2 with the Air Crest? Everything else looked good to me, assuming that the Earth Crest was faster in the burning forest portion.
hi nitrodon streamline: cyn-chine
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Zurreco wrote:
Why didn't you fight Flame Lord 2 with the Air Crest? Everything else looked good to me, assuming that the Earth Crest was faster in the burning forest portion.
Jeeze, I thought both forms were air resistant -_-. Now that I'm reading your route though, I notice that you only wrote that in for the first form. I will pay more attention from now on! Well, this certainly makes things a lot easier. I love having you guys around. EDIT: I just tested out the Air Gargoyle, and it seems that Flame Lord 2 is resistant to air as well. It took 20 hits to kill, meaning air is 50% effective against him, so my Ground fight turned out faster.
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Level 6, Flier2 and Arma3 WIP. Options 1, 2, and 4, etc., enjoy and comment please! http://dehacked.2y.net/microstorage.php/info/1758549031/Demon%27s%20Crest%20%28US%29.smv Also, I know it will save frames to just fly to the right after getting the Vial at the beginning of the level, but that's boring as hell, and there's only a few birds to dodge. I opted for the ground route, which only uses up a few more frames and is a lot less boring.
Joined: 2/1/2007
Posts: 245
Location: Israel
That Arma fight, I don't recall it being so long when I fought him... Then again, I don't recall him disappearing at the end either. Anyway, not sure what I could comment on. I really liked the Ground crest parts.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
ElectroSpecter wrote:
EDIT: I just tested out the Air Gargoyle, and it seems that Flame Lord 2 is resistant to air as well. It took 20 hits to kill, meaning air is 50% effective against him, so my Ground fight turned out faster.
Really? That's odd, but oh well. Guess I'll amend that to my notes. Watched up through the Time Crest. Very good work so far. I was especially happy to see you use that midair jump with the Earth Crest in that one long room. I was also excited to see a dynamic Arma3 fight, rather than simply catching him in the Arma loop that I told mikwuyma he would need to abuse to get a good time. Keep up the good work!
hi nitrodon streamline: cyn-chine
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I would have never thought to use Earth Crest for that area. Also, the Grewon1 fight was pretty laughable. What was with your menu movements when you switched to the Air Crest?
hi nitrodon streamline: cyn-chine
Joined: 9/13/2007
Posts: 3
Location: Minnesota
Why do you wrap around the menu when switching to air? boss manipulation maybe? other than that it looks perfect.
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Yeah, it was one of those areas where it was slightly faster with Earth Crest. I had to test out a bunch of different ways, since it's not really apparent which is faster (I always have to consider it takes like 160 frames to switch crests and back). Also, it takes like 20 frames for the start menu to fade in, and I can switch crests in the first two frames, but have to wait for the pause menu to fade in before unpausing. I just get bored and see how many times I can switch before I can unpause again. If this is distracting, I can take it out, but I thought it was pretty funny. I've actually been doing it for a while... there's other occasions where I do it even more if you look at some of the previous WIPs. Also, the Grewon fight is highly manipulated. I'm lucky I found out how to manipulate him as fast as I did. If you're too far away from him, he jumps at you, and if you're too close, he breathes ice at you. Both attacks extend his green invulnerability phase, but there's a sweet spot where he doesn't attack. I had to keep repositioning every time I hit him back, but the ice would carry me in too close if I kept walking, but the tiny hops stopped the sliding. The second tricky part was shooting at him. He almost always jumps at you when you shoot at him, again extending his green phase, but if you shoot at him while descending from a jump (or a tiny hop in my case), he won't jump. One of the trickier bosses to manipulate, surprisingly, but again, I got lucky and discovered all of it fairly quickly.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
The menu wrap was fine. Just a bit out of the ordinary, so a mention in the submission text will solve that issue.
hi nitrodon streamline: cyn-chine
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
This is the WIP which includes the vial and life vessel from Level 1, and the Vial, hand relic, life vessel and Belth from level 2. There's a lot of weird stuff going on this time. http://dehacked.2y.net/microstorage.php/info/1030604331/Demon%27s%20Crest%20%28US%29.smv
Joined: 2/1/2007
Posts: 245
Location: Israel
You sure made Belth look easy. Anywho, while it was interesting getting the stuff under-water, wouldn't it have been better to wait for the water crest, seeing as you'll need to go back there anyway for the items in the catacombs?
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
I believe it's faster to just get the items now for a few reasons. One major one is map movement. Level 2 is close at this point in the run, and returning later from a different point in the run would take up more time. Second, even if I did have the Water Crest, I would probably still collect the items with the Ground Crest, because switching back and forth between Ground and Water would take up more frames than it would save.
Joined: 2/1/2007
Posts: 245
Location: Israel
Ah, so you plan to land again now and get the catacomb items?
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Yessir! :)
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Excellent use of the Earth Crest, as always. You're making great time, too!
hi nitrodon streamline: cyn-chine
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Thanks! The movie time is about 23 minutes thus far. Things are going to get slower though (in terms of me updating the run). I hate manipulating the skull bashing game, and I'm definitely not looking forward to Crawler and Holothurion. Scula and Grewon 2 will be a joke. Hippogriff3 might be annoying, seeing as it has way too many HP. The last battle might be brutal too, but I'm pretty psyched for it, as it should look quite impressive when played normal speed. I seem to remember a lot of slowdown due to floating platforms though. :/
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Holothurion is a very very easy fight, and I wouldn't worry about manipulating him so long as he never tucks in. Crawler will be a chore, sure, but he is the last real obstacle before Phalanx3. I guess I should also point out that you can destroy the floating platforms during Phalanx3 by shooting them once. Did you equip the Hand Relic yet? I would suggest you do so immediately, since it will make tearing through things easier, and you won't need to switch back to Armor until you fight Holothurion.
hi nitrodon streamline: cyn-chine
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Here's the new WIP. It includes the level 2 Catacombs, the Skull Bashing mini game, and level 5 through Crawler. The Skull Bashing game and Crawler cooperated absolutely beautifully, and from the time I started the mini game to the time I finished Crawler, it only took me about an hour and a half this morning. Exciting stuff!
Joined: 2/1/2007
Posts: 245
Location: Israel
This is really going well, IMO. I bet that if someone who hasn't played this game watches the movie he'll get the wrong impression of the difficulty of some of those bosses. =)
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
The underwater part of Level 5 sucks, even with Tidal Gargoyle. It's extremely hard to move around efficiently. This is the best I came up with for this annoying section. Holothurion proved to be not as much a problem as I had thought he would be (getting stuck under the shell so that he wouldn't blow me out of range while still staying close enough to hit him was tricky).
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
This is the best I could come up with for Level 5: http://dehacked.2y.net/microstorage.php/info/1725329729/Demon%27s%20Crest%20%28US%29.smv It knocks about 5 seconds off the previous movie, mostly due to lag prevention, but the moving around and killing enemies bit is more optimized as well. Two more levels left!
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Underwater sections in this game are always a hassle. Thank goodness they barely show up in the game. Holothurion went really well. Good job killing him before he retracted. The rest of the game is a cake walk until Phalanx2.
hi nitrodon streamline: cyn-chine
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Ok, the grand finale of the game is unfolding, and here's the WIP. It includes Level 3 and Scula, but the real treat is the final stage, which was fun to record. It's also quite entertaining. I had the Phalanx 2 battle recorded but I must have recorded the video using the wrong savestate, because the fight kept desyncing. So it's just Phalanx 1 for now. I don't feel like re-recording the entire thing again tonight. http://dehacked.2y.net/microstorage.php/info/365881075/Demon%27s%20Crest%20%28US%29.smv
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